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tronyn-reviews:bad_dark_cistern_by_negke [2012/02/12 18:20]
Spirit created
tronyn-reviews:bad_dark_cistern_by_negke [2012/06/03 14:11]
onetruepurple score font size
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 {{ :tronyn-reviews:cistern1.jpg?direct&300|}}{{ :tronyn-reviews:cistern2.jpg?direct&300|}} {{ :tronyn-reviews:cistern1.jpg?direct&300|}}{{ :tronyn-reviews:cistern2.jpg?direct&300|}}
  
-Negke is back with another cool and unique map. This is a single player map based on id's maps DM4: The Bad Place, DM5: The Cistern, and DM6: The Dark Zone. As I've come to expect with Negke's maps, the map is unique, fun, and has a mysterious mechanical style based on innovative uses of QUake's original textures. You begin in a small outdoor area above the "Cistern complex" as we might call it, and soon drop down into the watery areas. One unique thing about this map is the rotfish; the few initial areas featuring swimming and underwater combat really give no hint as to how much swimming there is later on in the map. You surface in a very familiar part of DM5 and it's soon on to fighting monsters. While negke said in the release that he didn't change the maps as much as he might have or should have, I don't think any more changes than he made were needed: in fact I was surprised by how much he did change the maps (looks, rather than layouts, which mostly remain intact) given this disclaimer. There are lots of detailed additions in the map such as arches, cutouts, support beams, machinery, chains, and so forth. None of it looks plain or boring. There's obviously some retexturing, notably to convert the blue/lava DM4 to a green/water theme like the rest of the map.+Negke is back with another cool and unique map. This is a single player map based on id's maps DM4: The Bad Place, DM5: The Cistern, and DM6: The Dark Zone. As I've come to expect with Negke's maps, the map is unique, fun, and has a mysterious mechanical style based on innovative uses of Quake's original textures. You begin in a small outdoor area above the "Cistern complex" as we might call it, and soon drop down into the watery areas. One unique thing about this map is the rotfish; the few initial areas featuring swimming and underwater combat really give no hint as to how much swimming there is later on in the map. You surface in a very familiar part of DM5 and it's soon on to fighting monsters. While negke said in the release that he didn't change the maps as much as he might have or should have, I don't think any more changes than he made were needed: in fact I was surprised by how much he did change the maps (looks, rather than layouts, which mostly remain intact) given this disclaimer. There are lots of detailed additions in the map such as arches, cutouts, support beams, machinery, chains, and so forth. None of it looks plain or boring. There's obviously some retexturing, notably to convert the blue/lava DM4 to a green/water theme like the rest of the map.
  
 {{:tronyn-reviews:cistern3.jpg?direct&300 |}}{{:tronyn-reviews:cistern4.jpg?direct&300 |}} {{:tronyn-reviews:cistern3.jpg?direct&300 |}}{{:tronyn-reviews:cistern4.jpg?direct&300 |}}
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 This map really was a great idea, and in the execution I don't think I could ask for anything more than maybe a message saying "the biosuit respawns, keep this in mind!" (heh) although that might wreck immersion a bit. It's another convincing yet abstract mechanical "Quakey environment" by the master of this sort of stuff. No one does Q1SP like negke. This map really was a great idea, and in the execution I don't think I could ask for anything more than maybe a message saying "the biosuit respawns, keep this in mind!" (heh) although that might wreck immersion a bit. It's another convincing yet abstract mechanical "Quakey environment" by the master of this sort of stuff. No one does Q1SP like negke.
  
-**Score: 18/20**+=====Score: 18/20=====