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tronyn-reviews:conflagrant_rodent_by_orl [2012/06/02 18:04]
onetruepurple new format
tronyn-reviews:conflagrant_rodent_by_orl [2013/06/09 13:08]
Spirit scores are no headlines
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 The centrepiece of the map is a huge medieval courtyard with water inside it and lava and caves attached to it; this section is full of walkways, arches, platforms, torches, beams, etc; it is a very nicely designed room, and as elsewhere in the map it incorporates very nice rockwork into it. The map is very interconnected,​ and does not skimp on connecting one area to another visually; given the amount of detail, the map can probably be compared to [[/​reviews/​fmb_bdg.html|This Onion]], in terms of medieval setpiece design incorporated with lava and caverns. Gameplay is nicely balanced - fiends and vores are especially dangerous around lava, but the grenade launcher is provided and you are even forced to over-rely on it in places, which is an interesting challenge. Health is plentiful for the most part - it's about surviving section to section, though there are a couple especially dangerous areas, including the end. What we are talking about with this map, is a massive, detailed, well-conceived and well-executed Q1SP that takes an old theme (Red Stone medieval) and updates it in a very nice way. Welcome back to the elder world, this seems like the best map of the year so far to me. The centrepiece of the map is a huge medieval courtyard with water inside it and lava and caves attached to it; this section is full of walkways, arches, platforms, torches, beams, etc; it is a very nicely designed room, and as elsewhere in the map it incorporates very nice rockwork into it. The map is very interconnected,​ and does not skimp on connecting one area to another visually; given the amount of detail, the map can probably be compared to [[/​reviews/​fmb_bdg.html|This Onion]], in terms of medieval setpiece design incorporated with lava and caverns. Gameplay is nicely balanced - fiends and vores are especially dangerous around lava, but the grenade launcher is provided and you are even forced to over-rely on it in places, which is an interesting challenge. Health is plentiful for the most part - it's about surviving section to section, though there are a couple especially dangerous areas, including the end. What we are talking about with this map, is a massive, detailed, well-conceived and well-executed Q1SP that takes an old theme (Red Stone medieval) and updates it in a very nice way. Welcome back to the elder world, this seems like the best map of the year so far to me.
  
-=====Score: 19/20=====+**Score: 19/20**