Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
tronyn-reviews:conflagrant_rodent_by_orl [2012/06/02 18:04] – new format onetruepurpletronyn-reviews:conflagrant_rodent_by_orl [2013/06/09 13:08] (current) – scores are no headlines Spirit
Line 15: Line 15:
 The centrepiece of the map is a huge medieval courtyard with water inside it and lava and caves attached to it; this section is full of walkways, arches, platforms, torches, beams, etc; it is a very nicely designed room, and as elsewhere in the map it incorporates very nice rockwork into it. The map is very interconnected, and does not skimp on connecting one area to another visually; given the amount of detail, the map can probably be compared to [[/reviews/fmb_bdg.html|This Onion]], in terms of medieval setpiece design incorporated with lava and caverns. Gameplay is nicely balanced - fiends and vores are especially dangerous around lava, but the grenade launcher is provided and you are even forced to over-rely on it in places, which is an interesting challenge. Health is plentiful for the most part - it's about surviving section to section, though there are a couple especially dangerous areas, including the end. What we are talking about with this map, is a massive, detailed, well-conceived and well-executed Q1SP that takes an old theme (Red Stone medieval) and updates it in a very nice way. Welcome back to the elder world, this seems like the best map of the year so far to me. The centrepiece of the map is a huge medieval courtyard with water inside it and lava and caves attached to it; this section is full of walkways, arches, platforms, torches, beams, etc; it is a very nicely designed room, and as elsewhere in the map it incorporates very nice rockwork into it. The map is very interconnected, and does not skimp on connecting one area to another visually; given the amount of detail, the map can probably be compared to [[/reviews/fmb_bdg.html|This Onion]], in terms of medieval setpiece design incorporated with lava and caverns. Gameplay is nicely balanced - fiends and vores are especially dangerous around lava, but the grenade launcher is provided and you are even forced to over-rely on it in places, which is an interesting challenge. Health is plentiful for the most part - it's about surviving section to section, though there are a couple especially dangerous areas, including the end. What we are talking about with this map, is a massive, detailed, well-conceived and well-executed Q1SP that takes an old theme (Red Stone medieval) and updates it in a very nice way. Welcome back to the elder world, this seems like the best map of the year so far to me.
  
-=====Score: 19/20=====+**Score: 19/20**