Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
tronyn-reviews:dead_memories_by_scampie [2012/06/03 14:11] onetruepurpletronyn-reviews:dead_memories_by_scampie [2013/06/09 13:08] (current) – scores are no headlines Spirit
Line 12: Line 12:
 That said you might want to go too fast. Plenty of base maps feature a "slipgate section," where the [[quake:monsters|monsters from Quake's domain]] spill into the human base. Often, that section is used for a climactic ending scenario: here, it appears right away - so just as you are getting used to mowing down grunts and rottweilers, a bunch of both types of knights, ogres, fiends etc all pours in. Later on the map stays challenging by featuring enforcers more heavily, and teleporting monsters in in its relatively enclosed areas. The base climax is a room full of curving pipes, where you get the rocket launcher (though wisely, not too many rockets). The very end of the map is a battle in an end.bsp -style cave, and when you win it a runic-styled hallway to the exit is revealed. Awesomely, after all the demonic monsters, including obviously Shamblers and Vores, this last hallway includes a rottweiler, which actually killed me on my first play through (I was down to 5 health). Overall this is small, quick map, but very well designed and lots of fun. That said you might want to go too fast. Plenty of base maps feature a "slipgate section," where the [[quake:monsters|monsters from Quake's domain]] spill into the human base. Often, that section is used for a climactic ending scenario: here, it appears right away - so just as you are getting used to mowing down grunts and rottweilers, a bunch of both types of knights, ogres, fiends etc all pours in. Later on the map stays challenging by featuring enforcers more heavily, and teleporting monsters in in its relatively enclosed areas. The base climax is a room full of curving pipes, where you get the rocket launcher (though wisely, not too many rockets). The very end of the map is a battle in an end.bsp -style cave, and when you win it a runic-styled hallway to the exit is revealed. Awesomely, after all the demonic monsters, including obviously Shamblers and Vores, this last hallway includes a rottweiler, which actually killed me on my first play through (I was down to 5 health). Overall this is small, quick map, but very well designed and lots of fun.
  
-=====Score: 16.5/20=====+**Score: 16.5/20**