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tronyn-reviews:deathmatch_classics [2012/02/13 17:26] – fixed image float Spirittronyn-reviews:deathmatch_classics [2012/02/13 17:49] (current) – Added author's last name negke
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-===== Deathmatch Classics (Volumes 1 and 2 by Connor, Volume 3 by negke) =====+===== Deathmatch Classics (Volumes 1 and 2 by Connor Fitzgerald, Volume 3 by negke) =====
  
-This is a review of all three current volumes of deathmatch maps converted into SP maps, the first two by Connor, the third volume by negke. How does the concept work? Everyone knows that there are plenty of DM maps with very tight architecture, texturing, and lighting - never a brush out of place. On the other hand, DM maps tend to eschew the setpieces that make some SP maps more dramatic. All of the maps are good for a quick blast - some have some really intense gameplay - but what is really interesting is seeing how the gameplay is set up, how secrets fit in, and so on.+This is a review of all three current volumes of deathmatch maps converted into SP maps, the first two by Connor Fitzgerald, the third volume by negke. How does the concept work? Everyone knows that there are plenty of DM maps with very tight architecture, texturing, and lighting - never a brush out of place. On the other hand, DM maps tend to eschew the setpieces that make some SP maps more dramatic. All of the maps are good for a quick blast - some have some really intense gameplay - but what is really interesting is seeing how the gameplay is set up, how secrets fit in, and so on.
  
 ==== DMC1 ==== ==== DMC1 ====
-  * [[/reviews/dmc1.html|dmc1.zip - Deathmatch Classics Vol. 1]] by [[/reviews/?filtered=Connor|Connor]]+  * [[/reviews/dmc1.html|dmc1.zip - Deathmatch Classics Vol. 1]] by [[/reviews/?filtered=Connor Fitzgerald|Connor Fitzgerald]]
   * Download: [[/filebase/dmc1.zip|dmc1.zip]]   * Download: [[/filebase/dmc1.zip|dmc1.zip]]
  
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 ==== DMC2 ==== ==== DMC2 ====
-  * [[/reviews/dmc2.html|dmc2.zip - Deathmatch Classics Vol. 2]] by [[/reviews/?filtered=Connor|Connor]]+  * [[/reviews/dmc2.html|dmc2.zip - Deathmatch Classics Vol. 2]] by [[/reviews/?filtered=Connor Fitzgerald|Connor Fitzgerald]]
   * Download: [[/filebase/dmc2.zip|dmc2.zip]]   * Download: [[/filebase/dmc2.zip|dmc2.zip]]
  
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   * dmc2m5 : Void Runner (kdmv) by Kell   * dmc2m5 : Void Runner (kdmv) by Kell
  
-{{:tronyn-reviews:dmc2m4.jpg?direct&256|}}{{:tronyn-reviews:dmc2m5.jpg?direct&256 |}}+{{:tronyn-reviews:dmc2m4.jpg?direct&256|}}{{:tronyn-reviews:dmc2m5.jpg?direct&256|}}
  
 This map pack is a series of quick blasts through either base (3) or otherworldly (2) environments. Tt's good fun: the architecture and design are of course very high quality, and the gameplay is fast and enjoyable. Beginning with the very smooth and nicely designed "Daedalus Revisited" by Biff Debris - author of a couple similarly nice SP maps - the pack starts off well. Nice to fight through some Biff-style architecture since I doubt we'll get any more SP maps from him. The next map is also a base map, and for me it wasn't quite as pretty as the one before it, but still good fun. Map three is a strange void map, with a runic/wizard style design, unique in having grayscale textures. At first I thought this map was one of Kell's since it's so weird, but actually no. In any case it's one of the best DM maps to convert to SP, this looks like it easily could have been submitted to a coagula contest or something. Finally, if it's too bad that we aren't getting any more Biff SP maps, that must be said all the more for Kell. While the first Kell map, Killing Jar, didn't seem that impressive to me, it's just a Rubicon style base that like the other base map isn't as impressive as Biff's base, the final map in this pack, Kell's Void Runner, is classic Kell weirdness. Kell always put a lot of thought into his levels, and thus even his DM maps had a story/concept behind them - and often one that showed in the map itself, as well. That's the case with Void Runner, and it has a real Elder World feel with lots of shamblers and magic artifacts (ring, pentagram and quad!). It's the highlight of the pack and a great finale. This map pack is a series of quick blasts through either base (3) or otherworldly (2) environments. Tt's good fun: the architecture and design are of course very high quality, and the gameplay is fast and enjoyable. Beginning with the very smooth and nicely designed "Daedalus Revisited" by Biff Debris - author of a couple similarly nice SP maps - the pack starts off well. Nice to fight through some Biff-style architecture since I doubt we'll get any more SP maps from him. The next map is also a base map, and for me it wasn't quite as pretty as the one before it, but still good fun. Map three is a strange void map, with a runic/wizard style design, unique in having grayscale textures. At first I thought this map was one of Kell's since it's so weird, but actually no. In any case it's one of the best DM maps to convert to SP, this looks like it easily could have been submitted to a coagula contest or something. Finally, if it's too bad that we aren't getting any more Biff SP maps, that must be said all the more for Kell. While the first Kell map, Killing Jar, didn't seem that impressive to me, it's just a Rubicon style base that like the other base map isn't as impressive as Biff's base, the final map in this pack, Kell's Void Runner, is classic Kell weirdness. Kell always put a lot of thought into his levels, and thus even his DM maps had a story/concept behind them - and often one that showed in the map itself, as well. That's the case with Void Runner, and it has a real Elder World feel with lots of shamblers and magic artifacts (ring, pentagram and quad!). It's the highlight of the pack and a great finale.