Evil Exhumed by Willem

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This is a nicely designed medium-sized map, which pleasingly mixes several different Quake styles in a logical manner. The initial area is a base area, in a modified idbase theme, with a few unique details (the base is built on stone foundations, for example). There are some nice outdoor courtyards, and while the architecture is never amazing it is conistantly well-built, textured and lit. The next segment of the map is underground mine chambers with lava and a broken bridge, leading eventually to several suitably ominous runic skull-gates. With broken rock weaving in and out of the runic architecture, the sense of an ancient world rediscovered beneath the surface is well-created. I should also note plenty of functional little details, and good work with rocks, improve the design.

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While the upper area (logically, of course) features base enemies, the lower area is populated mainly by ogres and vores. I liked this shift, it fit with the change of theme, something actually surprisingly rare in a single map in Quake, although the base-netherworld progression is common enough in episodes. The gameplay is a good challenge on hard, but as long as you are careful there is no chance of dying until you get to the last section. This is a library (another cool twist for a base map), which is again nicely designed and well executed, merging seamlessly with the theme. The finale is a dark sewer area, another change of style, where some shamblers prove dangerous.

Overall, a very oldschool map with a cool idea behind it, and enough tweaks and twists on classic settings to be consistently interesting.

Overall Score: 16.5/20