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tronyn-reviews:fort_driant_by_jpl [2012/06/02 12:34] onetruepurple *proper* new review format |
tronyn-reviews:fort_driant_by_jpl [2013/06/09 13:09] (current) Spirit scores are no headlines |
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| This map is a mixed bag; it is ambitious, large, challenging and unique, but it can also be bland, confusing, slow, and monotonous. It seems like the amount of hallways is not really necessary, and even that the main function of the hallways area (other than imitating this aspect of Half-Life's design) is really just to connect the two setpieces. It might have been better to split this level into two, or even three separate maps. The nature of this map means that its virtues/limitations will be appreciated differently by each player; give it a try, and see what you think. | This map is a mixed bag; it is ambitious, large, challenging and unique, but it can also be bland, confusing, slow, and monotonous. It seems like the amount of hallways is not really necessary, and even that the main function of the hallways area (other than imitating this aspect of Half-Life's design) is really just to connect the two setpieces. It might have been better to split this level into two, or even three separate maps. The nature of this map means that its virtues/limitations will be appreciated differently by each player; give it a try, and see what you think. | ||
| - | =====Score: 15/20===== | + | **Score: 15/20** |

Easily install and launch Quake maps with the cross-platform