Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
tronyn-reviews:moldy_tower_by_necros [2012/06/02 18:13] onetruepurple new review format (i'm really happy with how this one turned out) |
tronyn-reviews:moldy_tower_by_necros [2013/06/09 13:10] (current) Spirit scores are no headlines |
||
---|---|---|---|
Line 3: | Line 3: | ||
* Download: [[/ | * Download: [[/ | ||
- | {{ : | + | {{ : |
Necros has really hit his stride - he's currently in the middle of one of the most impressive strings of Q1SP map releases ever. This map, a vertically-focused map kind of like recent releases by [[/ | Necros has really hit his stride - he's currently in the middle of one of the most impressive strings of Q1SP map releases ever. This map, a vertically-focused map kind of like recent releases by [[/ | ||
- | |||
- | {{: | ||
The theme is initially green/moldy stone with lots of metal detailing, and later moves to less moldy brown stone. Lighting is appropriate throughout. A few custom textures add to the visuals, but mostly visual interest is created by the detailed, varied architecture - lots of little brushes here and there adding to the style. Necros clearly gained experience doing this kind of style (less textures, high brush detail) back with [[/ | The theme is initially green/moldy stone with lots of metal detailing, and later moves to less moldy brown stone. Lighting is appropriate throughout. A few custom textures add to the visuals, but mostly visual interest is created by the detailed, varied architecture - lots of little brushes here and there adding to the style. Necros clearly gained experience doing this kind of style (less textures, high brush detail) back with [[/ | ||
- | {{ : | + | {{ : |
The centrepiece of the map is the coolest elevator in Quake, and Qouth touches/ | The centrepiece of the map is the coolest elevator in Quake, and Qouth touches/ | ||
- | =====Score: 17.5/20===== | + | **Score: 17.5/20** |