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tronyn-reviews:red_slammer_by_negke [2012/06/02 12:36]
onetruepurple swapped top screenshots
tronyn-reviews:red_slammer_by_negke [2013/06/09 13:04] (current)
Spirit
Line 12: Line 12:
 The map features an in-map skill selector, and while Normal difficulty is pretty reasonable, you can adjust the difficulty all the way up to "​Carnage"​ mode. The challenge is scalable. Monsters include all of the medieval normals plus grunts and enforcers, which makes sense given the techish/​metallic twist to the medieval theme. There are a lot of secrets, of which I found hardly any, but this should prove satisfying for attentive players. negke'​s maps cast the player as more cerebral than usual, investigating a world whose sense or rules become apparent slowly. Without a lot of firepower (use of the lower-level weapons is common), the player has to rely on observation while exploring a strange and threatening world - and the end result is very Quakey. The map features an in-map skill selector, and while Normal difficulty is pretty reasonable, you can adjust the difficulty all the way up to "​Carnage"​ mode. The challenge is scalable. Monsters include all of the medieval normals plus grunts and enforcers, which makes sense given the techish/​metallic twist to the medieval theme. There are a lot of secrets, of which I found hardly any, but this should prove satisfying for attentive players. negke'​s maps cast the player as more cerebral than usual, investigating a world whose sense or rules become apparent slowly. Without a lot of firepower (use of the lower-level weapons is common), the player has to rely on observation while exploring a strange and threatening world - and the end result is very Quakey.
  
-===== Score: 17/20 =====+**Score: 17/20**