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tronyn-reviews:red_slammer_by_negke [2012/06/02 12:36] – swapped top screenshots onetruepurpletronyn-reviews:red_slammer_by_negke [2013/06/09 13:04] (current) Spirit
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 The map features an in-map skill selector, and while Normal difficulty is pretty reasonable, you can adjust the difficulty all the way up to "Carnage" mode. The challenge is scalable. Monsters include all of the medieval normals plus grunts and enforcers, which makes sense given the techish/metallic twist to the medieval theme. There are a lot of secrets, of which I found hardly any, but this should prove satisfying for attentive players. negke's maps cast the player as more cerebral than usual, investigating a world whose sense or rules become apparent slowly. Without a lot of firepower (use of the lower-level weapons is common), the player has to rely on observation while exploring a strange and threatening world - and the end result is very Quakey. The map features an in-map skill selector, and while Normal difficulty is pretty reasonable, you can adjust the difficulty all the way up to "Carnage" mode. The challenge is scalable. Monsters include all of the medieval normals plus grunts and enforcers, which makes sense given the techish/metallic twist to the medieval theme. There are a lot of secrets, of which I found hardly any, but this should prove satisfying for attentive players. negke's maps cast the player as more cerebral than usual, investigating a world whose sense or rules become apparent slowly. Without a lot of firepower (use of the lower-level weapons is common), the player has to rely on observation while exploring a strange and threatening world - and the end result is very Quakey.
  
-===== Score: 17/20 =====+**Score: 17/20**