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tronyn-reviews:remakequake_sp_demo1_by_remake_quake_team [2012/06/03 18:37] onetruepurpletronyn-reviews:remakequake_sp_demo1_by_remake_quake_team [2013/06/09 13:04] (current) – scores are no headlines Spirit
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 Now to the map, e3m1rq. The map follows the layout of the original for the most part, but with several extra areas. The visual style is similar to the original, but smoother and more detailed in some places. There are some nice tech areas - the whole map seems more functional and convincingly technological than the original. There are plenty of cool touches which add to the sense of place. I wasn't too keen on the lighting, as there is quite a bit of pure darkness. I know some people don't like minlight, mostly because it can be used as a lazy substitution for real light, but I found the amount of pure black in this map distracting, since it sometimes made navigation problematic. id Software maps, especially in episodes 3 and 4, did have a fair amount of pure black (consider the [[/quake/episodes_maps#e4m2|Tower of Despair]], for example), but they also had some dimmer diffuse lights so that it was possible to see what was where. That said this issue might just be due to my contrast settings. The use of rain adds a fair bit to the map, and I got the impression that the secret areas were more extensive than what I saw (which was already cool). My one complaint is that my favourite area in the original e3m1 - the hanging-platform-above-the-slime area, one of the coolest base spots in the original quake - seems to have gotten lost in this version - it's either too dark, or too remade or reduced to be really recognizable. In conclusion, this is nice improvement on the original and the mod is good, but the map still feels a bit tentative, especially the lighting. Nevertheless it's a fun preview of what should be the most important Q1SP project since Nehahra 10 years ago. Now to the map, e3m1rq. The map follows the layout of the original for the most part, but with several extra areas. The visual style is similar to the original, but smoother and more detailed in some places. There are some nice tech areas - the whole map seems more functional and convincingly technological than the original. There are plenty of cool touches which add to the sense of place. I wasn't too keen on the lighting, as there is quite a bit of pure darkness. I know some people don't like minlight, mostly because it can be used as a lazy substitution for real light, but I found the amount of pure black in this map distracting, since it sometimes made navigation problematic. id Software maps, especially in episodes 3 and 4, did have a fair amount of pure black (consider the [[/quake/episodes_maps#e4m2|Tower of Despair]], for example), but they also had some dimmer diffuse lights so that it was possible to see what was where. That said this issue might just be due to my contrast settings. The use of rain adds a fair bit to the map, and I got the impression that the secret areas were more extensive than what I saw (which was already cool). My one complaint is that my favourite area in the original e3m1 - the hanging-platform-above-the-slime area, one of the coolest base spots in the original quake - seems to have gotten lost in this version - it's either too dark, or too remade or reduced to be really recognizable. In conclusion, this is nice improvement on the original and the mod is good, but the map still feels a bit tentative, especially the lighting. Nevertheless it's a fun preview of what should be the most important Q1SP project since Nehahra 10 years ago.
  
-=====Score: 15/20=====+**Score: 15/20**