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tronyn-reviews:subterranean_library_by_than [2012/11/06 16:07]
Spirit links
tronyn-reviews:subterranean_library_by_than [2013/06/09 13:01] (current)
Spirit scores are no headlines
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 In terms of gameplay, the first thing to note is that secrets are definitely one of the highlights of this map. There are 20, and a lot of them are really cool. So exploration is definitely rewarded. Gameplay is fairly challenging, with many fights against droles and shamblers, and lots of ogres. However the balance of items is mostly good. I was close to out of ammo and health a few times, so you may want to play carefully. The one weakness of the map, I felt, was the layout. The layout was ridiculously intricate, you can see all kind of areas from other areas despite the fact that it is an indoor map, and you will always find yourself looping back to a familiar place from a new angle. However, due to the fact that there isn't a lot of variation in texturing or the style of the areas, and the map is quite long (getting both keys and getting runes, plenty of backtracking), it is fairly easy to get lost, or at least I got lost more than once. It could be just me, but I also remembering having difficulty navigating [[/reviews/apsp2.html|Plumbers Don't Wear Ties]] as well, and I think more signposting, messages, arrows, or even shortcut teleporters would help the player navigate these big but somewhat cramped indoor/underground maps. It might be just me, and this is the only weakness I thought the map had; otherwise it is an oldschool blast right out of the Lost Chapters, with plenty of secrets and some badass details like the floor giving way to pools of blood. In terms of gameplay, the first thing to note is that secrets are definitely one of the highlights of this map. There are 20, and a lot of them are really cool. So exploration is definitely rewarded. Gameplay is fairly challenging, with many fights against droles and shamblers, and lots of ogres. However the balance of items is mostly good. I was close to out of ammo and health a few times, so you may want to play carefully. The one weakness of the map, I felt, was the layout. The layout was ridiculously intricate, you can see all kind of areas from other areas despite the fact that it is an indoor map, and you will always find yourself looping back to a familiar place from a new angle. However, due to the fact that there isn't a lot of variation in texturing or the style of the areas, and the map is quite long (getting both keys and getting runes, plenty of backtracking), it is fairly easy to get lost, or at least I got lost more than once. It could be just me, but I also remembering having difficulty navigating [[/reviews/apsp2.html|Plumbers Don't Wear Ties]] as well, and I think more signposting, messages, arrows, or even shortcut teleporters would help the player navigate these big but somewhat cramped indoor/underground maps. It might be just me, and this is the only weakness I thought the map had; otherwise it is an oldschool blast right out of the Lost Chapters, with plenty of secrets and some badass details like the floor giving way to pools of blood.
  
-====Score: 16.5/20====+**Score: 16.5/20**