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tronyn-reviews:temple_of_anubis_judgement_of_the_dead_by_deathmethod [2011/08/22 10:19] – external edit 127.0.0.1tronyn-reviews:temple_of_anubis_judgement_of_the_dead_by_deathmethod [2013/06/09 13:00] (current) – scores are no headlines Spirit
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   * Download: [[/filebase/toa.zip|toa.zip]]   * Download: [[/filebase/toa.zip|toa.zip]]
  
-[[/feature/tronyn/toa1.jpg|{{ http://www.quaddicted.com/feature/tronyn/toa1_t.jpg}}]][[/feature/tronyn/toa2.jpg|{{ http://www.quaddicted.com/feature/tronyn/toa2_t.jpg}}]]+{{ :tronyn-reviews:toa2.jpg?direct&300|}}{{ :tronyn-reviews:toa1.jpg?direct&300|}}
  
-This map is a pleasingly unique Q1SP that incorporates a wide variety of textures, mainly from all four Hexen II sets. In one map, one gets a variety of colours (crimson, yellow, white, blue, green, brown), a variety of temple styles (egyptian, roman, mayan), and a variety of textures (Hexen II, Rogue, Quake, some others). While this might sound a little "busy," the overall style is very coherent in its consistent variety. The layout could be compared to [[/reviews/?filtered=Kona|Kona]]'s old maps - multileveled man-made structures built into canyon walls. There are some underground/cave/tunnel sections which are nice, including a really great one with zombies. In the courtyards, the enemy is often hell knights and ogres, though fiends and shamblers keep things edgy.+This map is a pleasingly unique Q1SP that incorporates a wide variety of textures, mainly from all four Hexen II sets. In one map, one gets a variety of colours (crimson, yellow, white, blue, green, brown), a variety of temple styles (egyptian, roman, mayan), and a variety of textures (Hexen II, Rogue, Quake, some others). While this might sound a little "busy," the overall style is very coherent in its consistent variety. There are some underground/cave/tunnel sections which are nice, including a really great one with zombies. The layout could be compared to [[/reviews/?filtered=Kona|Kona]]'s old maps - multileveled man-made structures built into canyon walls. In the courtyards, the enemy is often hell knights and ogres, though fiends and shamblers keep things edgy.
  
-[[/feature/tronyn/toa3.jpg|{{ http://www.quaddicted.com/feature/tronyn/toa3_t.jpg}}]][[/feature/tronyn/toa4.jpg|{{ http://www.quaddicted.com/feature/tronyn/toa4_t.jpg}}]]+{{:tronyn-reviews:toa3.jpg?direct&300 |}}{{:tronyn-reviews:toa4.jpg?direct&300 |}}
  
 The architecture is unique and really quite detailed; the sections are distinct, and the theme is a unique take on a Quake mainstay. The map never becomes overly ambitious in size, but it provides a consistent - and a consistently interesting - challenge. The architecture is unique and really quite detailed; the sections are distinct, and the theme is a unique take on a Quake mainstay. The map never becomes overly ambitious in size, but it provides a consistent - and a consistently interesting - challenge.
  
 **Score: 16/20** **Score: 16/20**