And other map more for my great list of death-match quake maps :b. Now is time for the version six
) and this time is titled "Blood Hunger Doctrine"
(thanks JohnNy_cz for help to choose the title).
The design of the deathmatch map was inspired by Painkiller's graphical stylings combined
with the gameplay of Quake,
getting a diabolical game in combat. For now has a good acceptance by the testers,
i hope have a good acceptance by the players also and enjoy all.
Ah! and not forget to read and leave a comment
, this is important for me :_)
The map contains:
1LG - 2RL - 2GL - 1SNG - 1NG - 2SSG - 1MG - 1RA - 1YA - 1GA - 2Teleport & 9Respawns.
deurk for his help with ktx.quakeonline.net:27500 (as always)
FlePser for up it to gamezz.xs4all.nl in their round map !
metabaron for support it on www.quakeworld.fr:28101
cuky for support it on quake.baselinux.com
flintheart for make other time the locs file.
[jah], AquaSharK, phrenic, swi, Molgrum, Black_Dog, Stixsmaster, nukie, Stef, deurk, cuky, JohnNy_cz, Spirit, nanoSpawn, pope, _JPL_ & Trinca for to do of beta testers.
And special thanks to #terrafusion for their support.
#1 posted by: DeadLy_sp
[220.127.116.11] on 2007/11/19 23:23:25Finally released the map. Please all comments are welcome :b
#2 posted by: nanoSpawn
[18.104.22.168] on 2007/11/21 19:38:57Your best work to date, dude. Looks really gorgeous, and loved how you really thought out of the box on some things.
#3 posted by: iBh|123
[22.214.171.124] on 2007/11/25 10:32:34Gotta agree with nanoSpawn, the map looks great and different than the usual custom maps. Gonna be interesting to see what it plays like :)
#4 posted by: pez
[126.96.36.199] on 2007/11/25 11:14:40Great design
#5 posted by: Polarite
[188.8.131.52] on 2007/11/25 11:26:19Very nice level !
#6 posted by: _Andr0s_
[184.108.40.206] on 2007/11/25 13:02:02great work!
#7 posted by: Polarite
[220.127.116.11] on 2007/11/25 17:55:08The teleport at quad is bugged.
U can't go true...
I run the level at flanders.mine.nu port 26000 netquake server.DeadLy_sp
#8 posted by: DeadLy_sp
[18.104.22.168] on 2007/11/25 20:09:35Is possible, remember that with FitzQuake the same thing happened (same error that u says). With ezquake and fuhquake works fine. I don't understand as fix the problem. well, for me isn't a problem, this work where have that work (ezquake) :)