general information
And other map more for my great list of death-match quake maps :b. Now is time for the version six
(
dspdm6) and this time is titled
"Blood Hunger Doctrine"
(thanks JohnNy_cz for help to choose the title).
The design of the deathmatch map was inspired by Painkiller's graphical stylings combined
with the gameplay of Quake,
getting a diabolical game in combat. For now has a good acceptance by the testers,
i hope have a good acceptance by the players also and enjoy all.
Ah! and not forget to read and
leave a comment, this is important for me :_)
Grettings, DeadLy_sp
screenshots
extra
The map contains:
1LG - 2RL - 2GL - 1SNG - 1NG - 2SSG - 1MG - 1RA - 1YA - 1GA - 2Teleport & 9Respawns.
related content
thanks to:
deurk for his help with ktx.quakeonline.net:27500 (as always)
FlePser for up it to gamezz.xs4all.nl in their round map !
metabaron for support it on www.quakeworld.fr:28101
cuky for support it on quake.baselinux.com
flintheart for make other time the locs file.
[jah], AquaSharK, phrenic, swi, Molgrum, Black_Dog, Stixsmaster, nukie, Stef, deurk, cuky, JohnNy_cz, Spirit, nanoSpawn, pope, _JPL_ & Trinca for to do of beta testers.
And special thanks to #terrafusion for their support.
:D
#1 posted by:
DeadLy_sp [84.123.158.28] on 2007/11/19 23:23:25
Finally released the map. Please all comments are welcome :b
#2 posted by:
nanoSpawn [62.43.114.24] on 2007/11/21 19:38:57
Your best work to date, dude. Looks really gorgeous, and loved how you really thought out of the box on some things.
Excellent.
#3 posted by:
iBh|123 [91.66.67.152] on 2007/11/25 10:32:34
Gotta agree with nanoSpawn, the map looks great and different than the usual custom maps. Gonna be interesting to see what it plays like :)
#4 posted by:
pez [90.39.124.181] on 2007/11/25 11:14:40
Great design
Nice.
#5 posted by:
Polarite [84.198.100.33] on 2007/11/25 11:26:19
Very nice level !
#6 posted by:
_Andr0s_ [80.37.26.4] on 2007/11/25 13:02:02
great work!
Tele bugg
#7 posted by:
Polarite [84.198.100.33] on 2007/11/25 17:55:08
The teleport at quad is bugged.
U can't go true...
I run the level at flanders.mine.nu port 26000 netquake server.DeadLy_sp
#7
#8 posted by:
DeadLy_sp [84.123.158.28] on 2007/11/25 20:09:35
Is possible, remember that with FitzQuake the same thing happened (same error that u says). With ezquake and fuhquake works fine. I don't understand as fix the problem. well, for me isn't a problem, this work where have that work (ezquake) :)