*************************************************** ************************* ******* ************************* **************************** DEADLY_SP **************************** ********************************** *********************************** ******************************************************************************* ############### ############# ############# # # # # # # # # # # # # # # # # # # # # # # ############ ############## # # # # # # # # # # # # ############### ### ############ # **************** * LEVEL DESIGNER * ******************************************************************************* ************************************************************************* ******************************************************************* *********************************************************** *************************************************** _.-' Gangster's Club '-._ ================================================================================= Title : Gangster's Club Filename : dspra1.zip / dspra1.bsp Author : Xavier Ferrairo (SPAIN) Nickname : DeadLy_sp Homepage : http://dsp.quaddicted.com Email Address : deadlygm@gmail.com Description : Quake map file Date (dd/mm/yy) : 03/12/2007 ================================================================================= + PLAY INFORMATION Single Player : No Cooperative : No Deathmatch : Yes Game Mod : Rocket Arena Difficulty Settings : - New Sounds : No New Graphics : Yes, see below New Models : No New Music : No Demos Replaced : None --------------------------------------------------------------------------------- + CONSTRUCTION Base : New level from scratch Editor(s) used : GTK Radiant Map format : Valve 220 Known Bugs : None. You found some? Report it to me. Build Time : 20 hours Texture Wad used : newskip.wad deadmeat.wad kp_full.wad sock_eg.wad socktech.wad nehahra.wad speedbz_fin.wad Other Textures : ktx.wad (this is personal) Compile machine : P4 3.2 2gb ram QBSP Time : see below Light Time : see below VIS Time : see below --------------------------------------------------------------------------------- + HOW TO USE Put the .bsp file into '$your_quake_path\qw\maps\' directory (folder) (multi-player) Type 'map dspra1' in console and hit "Enter" --------------------------------------------------------------------------------- + SPECIAL THANKS TO: gibbie -> for do of beta tester metlslime -> for his great help with newskip.exe deurk -> for his multi suggestions Renzo -> for his big server support #terrafusion (Qnet IRC Channel) --------------------------------------------------------------------------------- + INFORMATION This is my first Rocket Arena map called dspra1. Gangster's Club that's the title for this map. The design on it is very simple but offer good look. As always, check it yourself for more details :p --------------------------------------------------------------------------------- ================================================================================= COMPILATION DETAILS ================================================================================= TreeQBSP v2.05 -- Modified by Bengt Jardrup Input file: dspra1.map Output file: dspra1.bsp ---- LoadMapFile ---- Title: " Gangster's Club by DeadLy" 7809 faces 1291 brushes 92 entities 47 unique texnames 571 texinfo Elapsed time : 0:04 Data type Current Peak kbyte BSPEntity 6832 6832 6 BSPPlane 2865 19305 377 BSPTex 657932 657932 642 BSPVertex 6386 23800 278 BSPVis 0 0 0 BSPNode 2130 2130 49 BSPTexinfo 571 8380 327 BSPFace 4752 4752 92 BSPLight 0 0 0 BSPClipnode 7189 8126 63 BSPLeaf 1414 1414 38 BSPMarksurface 6515 6515 12 BSPEdge 11655 28061 109 BSPSurfedge 22768 22768 88 BSPModel 6 6 0 Mapface 7809 7809 366 Mapbrush 1291 1291 15 Mapentity 92 92 25 Winding 0 24652 4814 Face 0 9530 409 Plane 16440 16440 642 Portal 0 24650 577 Surface 0 1356 95 Node 0 11255 1143 Brush 0 965 60 Miptex 47 7856 122 World verts 0 30278 473 World edges 0 15139 1064 Hash verts 0 18707 730 Other (kbyte) 77 1193 1193 Total (kbyte) 2314 6980 6980 Peak memory used : 6.8 MB ==================================================================================== ---- Vis 2.31 ---- Modified by Bengt Jardrup File: dspra1.bsp 946 portalleafs 3259 numportals State file out of date, will be overwritten testlevel = 4 average leafs visible: 622 max leafs visible: 866 near (648 -680 240) c_chains: 69702388 visdatasize: 97368 compressed from 109 kb Elapsed time : 22:06 ==================================================================================== ----- Light 1.43 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled Soft light 3 enabled File: dspra1.bsp 92 entities read, 82 are lights, 4752 faces, 137M casts lightdatasize: 101 kb Elapsed time : 1:56 ==================================================================================== ##################################################################### # # # LICENSE # # # # # # Commercial distribution of this material, in whole or in part, # # requires prior agreement with the author. # # Commercial distribution includes any means by which the user # # has to pay either for the support (e.g. CD-ROM, or magazine # # CD-ROM) or for the material itself. Unauthorized commercial # # distribution is prohibited. # # # ##################################################################### QuakeŽ is a registered trademark of id Software, Inc. ------------------------ DeadLy_sp '07 #EOF