*************************************************** ************************* ******* ************************* **************************** DEADLY_SP **************************** ********************************** *********************************** ******************************************************************************* ############### ############# ############# # # # # # # # # # # # # # # # # # # # # # # ############ ############## # # # # # # # # # # # # ############### ### ############ # **************** * LEVEL DESIGNER * ******************************************************************************* ************************************************************************* ******************************************************************* *********************************************************** *************************************************** _.-' Gangster's Club '-._ ================================================================================= Title : Arena Tribute Filename : dspra2.zip / dspra2.bsp Author : Xavier Ferrairo (SPAIN) Nickname : DeadLy_sp Homepage : http://dsp.quaddicted.com Email Address : deadlygm@gmail.com Description : Quake map file Date (dd/mm/yy) : 10/12/2007 ================================================================================= + PLAY INFORMATION Single Player : No Cooperative : No Deathmatch : Yes Game Mod : Rocket Arena Difficulty Settings : - New Sounds : No New Graphics : Yes, see below New Models : No New Music : No Demos Replaced : None --------------------------------------------------------------------------------- + CONSTRUCTION Base : New level from scratch Editor(s) used : GTK Radiant Map format : Valve 220 Known Bugs : None. You found some? Report it to me. Build Time : 34 hours Texture Wad used : newskip.wad nehahra.wad del1.wad Other Textures : ktx.wad (this is personal) Compile machine : P4 3.2 2gb ram QBSP Time : see below Light Time : see below VIS Time : see below --------------------------------------------------------------------------------- + HOW TO USE Put the .bsp file into '$your_quake_path\qw\maps\' directory (folder) (multi-player) Type 'map dspra2' in console and hit "Enter" --------------------------------------------------------------------------------- + SPECIAL THANKS TO: gibbie -> for do of beta tester metlslime -> for his great suggestions Spirit -> always helping me Vigil -> for help me in some questions Monter -> for help me with the construction #terrafusion (Qnet IRC Channel) for their support ! --------------------------------------------------------------------------------- + INFORMATION This is my second Rocket Arena map and their name is dspra2. It was designed and thought to have great combats in ra mode. Also, the choice of textures think that is not entirely bad. I look forward to a lot of blood spilled in this arena:) --------------------------------------------------------------------------------- ================================================================================= COMPILATION DETAILS ================================================================================= TreeQBSP v2.05 -- Modified by Bengt Jardrup Input file: dspra2.map Output file: dspra2.bsp ---- LoadMapFile ---- *** WARNING 05: No info_player_start entity in level Title: " Arena tribute by DeadLy_sp" 3625 faces 601 brushes 66 entities 31 unique texnames 254 texinfo Elapsed time : 0:07 Data type Current Peak kbyte BSPEntity 5099 5099 4 BSPPlane 2843 16621 324 BSPTex 599768 599768 585 BSPVertex 4015 16956 198 BSPVis 0 0 0 BSPNode 1586 1586 37 BSPTexinfo 254 3879 151 BSPFace 3000 3000 58 BSPLight 0 0 0 BSPClipnode 5549 6363 49 BSPLeaf 1036 1036 28 BSPMarksurface 3966 3966 7 BSPEdge 7087 19847 77 BSPSurfedge 14084 14084 55 BSPModel 9 9 0 Mapface 3625 3625 169 Mapbrush 601 601 7 Mapentity 66 66 18 Winding 0 16571 3236 Face 0 7095 304 Plane 13778 13778 538 Portal 0 16569 388 Surface 0 985 69 Node 0 7267 738 Brush 0 567 35 Miptex 31 3656 57 World verts 0 21894 342 World edges 0 10947 769 Hash verts 0 13227 516 Other (kbyte) 63 852 852 Total (kbyte) 1758 4707 4707 Peak memory used : 4.6 MB ==================================================================================== ---- Vis 2.31 ---- Modified by Bengt Jardrup File: dspra2.bsp 865 portalleafs 3139 numportals State file out of date, will be overwritten testlevel = 4 average leafs visible: 534 max leafs visible: 750 near (199 -64 480) c_chains: 152046616 visdatasize: 78384 compressed from 94285 Elapsed time : 1h 1m State time : 0:01 ==================================================================================== ----- Light 1.43 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled Soft light 3 enabled File: dspra2.bsp 66 entities read, 49 are lights, 3000 faces, 43.5M casts lightdatasize: 59673 Elapsed time : 0:30 ==================================================================================== ##################################################################### # # # LICENSE # # # # # # Commercial distribution of this material, in whole or in part, # # requires prior agreement with the author. # # Commercial distribution includes any means by which the user # # has to pay either for the support (e.g. CD-ROM, or magazine # # CD-ROM) or for the material itself. Unauthorized commercial # # distribution is prohibited. # # # ##################################################################### QuakeŽ is a registered trademark of id Software, Inc. ------------------------ DeadLy_sp '07 #EOF