Quake2xp
This booth was created on 18/06/2011.
Description
- Hybrid lightmap/ppl level lighting. SDDS technology.
- Parallax occlusion mapping.
- Dynamic specular bumpmapping for alias models.
- Shadow volumes for alias models.
- Refraction surfaces.
- Soft particles.
- GLSL postprocessing : bloom, depth of field, radial blur, thermal vision.
- Texture compression and DTX DDS support.
- Texture size control.
- External entities loader.
- Minimap.
- Improved system information and video memory usage.
- Custom screen resolutions.
Game features:
- Nightmare skill like DOOM2.
- Movable solid corpses.
- Predator death match mod.
- Third person view.
- Sniper zoom.
Audio engine:
- OpenAL 3d audio engine with EAX2 support.
Download: here
Screenshots:
Special Thanks:
- Serge 'Berserker' Borodulin.
- Paul 'Echon' Jackson.
- Jim 'Just_Jim' Waurzyniak.
- Bruno 'mazzyplz/mazdaplz' Aste
- And to all people from quake 1-2-3 development scene.
Contact Details
- Contact person: Kirk Barnes
- Website: http://kirkbarnes.users.sourceforge.net/
About the author:
This booth was added by quake2xp (1 other booths added) on 18/06/2011.
Author badges:
[regular Quaker]