ezQuake Manual: Teamplay Variables

Item Names Variables

tp_name_armor 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: armor

Variable is float.

tp_name_armortype_ga 

Description

Customizes output of %A macro for green armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: g

Variable is string.

tp_name_armortype_ra 

Description

Customizes output of %A macro for red armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: r

Variable is string.

tp_name_armortype_ya 

Description

Customizes output of %A macro for yellow armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: y

Variable is string.

tp_name_at 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: at

Variable is float.

tp_name_axe 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: axe

Variable is float.

tp_name_backpack 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pack

Variable is float.

tp_name_cells 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: cells

Variable is float.

tp_name_disp 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: dispenser

Variable is float.

tp_name_enemy 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: enemy

Variable is float.

tp_name_eyes 

Description

Sets the name for ring (invisibility) powerup for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: eyes

Variable is string.
common values are 'eyes' or 'ring'

tp_name_flag 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: flag

Variable is float.

tp_name_ga 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ga

Variable is float.

tp_name_gl 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gl

Variable is float.

tp_name_health 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: health

Variable is float.

tp_name_lg 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: lg

Variable is float.

tp_name_mh 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: mega

Variable is float.

tp_name_nails 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: nails

Variable is float.

tp_name_ng 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ng

Variable is float.

tp_name_none 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

tp_name_nothing 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: nothing

Variable is float.

tp_name_pent 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pent

Variable is float.

tp_name_pented 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pented

Variable is float.

tp_name_quad 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: quad

Variable is float.

tp_name_quaded 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: quaded

Variable is float.

tp_name_ra 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ra

Variable is float.

tp_name_ring 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ring

Variable is float.

tp_name_rl 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: rl

Variable is float.

tp_name_rockets 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: rockets

Variable is float.

tp_name_rune1 

Description

Sets name of the first rune (Resistance Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: resistance

Variable is float.

tp_name_rune2 

Description

Sets name of the second rune (Strength Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: strength

Variable is float.

tp_name_rune3 

Description

Sets name of the third rune (Haste Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: haste

Variable is float.

tp_name_rune4 

Description

Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: regeneration

Variable is float.

tp_name_sentry 

Description

Sets the name for sentry tower in teamplay messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sentry gun

Variable is string.
common values are 'sentry' or 'sentry gun'.

tp_name_separator 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: /

Variable is float.

tp_name_sg 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sg

Variable is float.

tp_name_shells 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: shells

Variable is float.

tp_name_sng 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sng

Variable is float.

tp_name_someplace 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: someplace

Variable is float.

tp_name_ssg 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ssg

Variable is float.

tp_name_status_blue 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $B

Variable is float.

tp_name_status_green 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $G

Variable is float.

tp_name_status_red 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $R

Variable is float.

tp_name_status_white 

Description

Currently unused

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $W

Variable is string.

tp_name_status_ cvars are used by the client when generating teamplay messages

tp_name_status_yellow 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $Y

Variable is float.

tp_name_suit 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: suit

Variable is float.

tp_name_teammate 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

tp_name_weapon 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: weapon

Variable is float.

tp_name_ya 

Description

Customizes item

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ya

Variable is float.

Item Need Amounts Variables

tp_need_cells 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 20

Variable is float.

tp_need_ga 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50

Variable is float.

tp_need_health 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50

Variable is float.

tp_need_nails 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 40

Variable is float.

tp_need_ra 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 120

Variable is float.

tp_need_rl 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

tp_need_rockets 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is float.

tp_need_shells 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 12

Variable is float.

tp_need_weapon 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 35687

Variable is float.

tp_need_ya 

Description

Customizes the %u macro

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 80

Variable is float.

Teamplay Communications Variables

cl_sayfilter_coloredtext 

Description

Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Send messages as they are
1Filter out colored markup
2Filter out colored and white text markup

Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients. If you want to filter incoming messages out of colors, use scr_coloredtext.

cl_sayfilter_sendboth 

Description

When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Send two versions of the message
0Send only one version of the message

FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages

tp_forceTriggers 

Description

Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On.
0Off.

tp_loadlocs 

Description

Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/", "/ezquake/locs" or "/qw/locs" folder.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On.
0Off.

tp_msgtriggers 

Description

Switches on/off message triggers

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Message triggers are on
0Message triggers are off

For ruleset 'Smackdown' message triggers always are off.

tp_pointpriorities 

Description

You can choose the way the client decides what object you want to point with $point macro.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Object with highest priority will be chosen. First items in tp_point have highest priorities.
0Original, default behavior. The closest object will be chosen.

Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command. Example: tp_point quad ra mh health. In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view. Example: tp_point all. You never know what object will be pointed because all objects get the same priority.

tp_soundtrigger 

Description

SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file. Example: filter #a say_team I'm at %l ~location.wav" say_team ~location.wav$\me: I'm at %l #a" say_team ~location$\me: I'm at %l #a" say_team I'm at %l ~location #a"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ~

Variable is float.

tp_triggers 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable tp triggers.
0Disable tp triggers.

tp_weapon_order 

Description

This allows you to define the order from best to worst weapon. The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7) then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 78654321

Variable is float.

Last update: 09.11.2005 10:15 UTC
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