Forces RAW Input handler to treat more incoming signals as mouse buttons. Helps if you cannot get some mouse buttons working in the game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | More events are interpreted as mouse buttons |
0 | Only standard set of events is interpreted as mouse buttons |
Toggles usage of joystick device.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use joystick input. |
0 | Do not use joystick. |
Possibility to prove, that you do NOT use scripts. Of course, values 0 and 1 will block 'rotate' command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Same as 1, but also block fast +lookdown/+lookup, so even simple rjump will be impossible. Blocks KTPro /kfjump and /krjump aliases. |
1 | Allow only simple scripts - it will block left/right turning, so fjump (for example) will be impossible, but normal rjump (+lookdown;+attack;+jump) will be possible. Blocks KTPro alias /kfjump too. |
2 | Allow scripts (default) |
Your current 'allow_scripts' setting will be reported to 'f_scripts' query and anyone will be able to check it. If anyone said 'f_scripts' since last mapchange, the client will also autoreport any change of allow_scripts. So if you don't use scripts, turn them off to prove you don't use them. And remember - scripts _are allowed_, so don't call ppl who use them 'cheaters'. This variable will be set to 0 on startup if a command line switches -norjscripts or -noscripts are used
This variable sets multiplier by which your "cl_yawspeed" (how fast you turn) is multiplied when running (+speed).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.5
Variable is float.
This allows you to set your backward speed. Obviously this is also limited by the server, usually to "320".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 400
Variable is float.
This allows you to set your forward speed. Obviously this is also limited by the server, usually to "320".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 400
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | You will be able to bind such keys as capslock, numlock, and all numpad keys. |
0 | QW compatibility where the keypad keys act the same key name, eg KP_8 acts like uparrow would. |
This variable is the multiplier for how fast you move when running (+speed) in relation to when walking (-speed).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2.0
Variable is float.
This variable determines how fast you you turn up/down when using "+lookup" and "+lookdown".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 150
Variable is float.
This variable enables/disables the output of informations to the currently pressed and/or released keys.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Switch off output of scancode/keymapping information (Default) |
1 | information about keys will be printed when the keys are pressed. |
2 | information about keys will be printed when releasing the keys. |
3 | information about keys will be printed when the keys are pressed and also when they are released. |
This allows you to set your strafe speed. Obviously this is also limited by the server, usually to "320".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 400
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Will convert +jump commands to +moveup commands when in liquid (water, lava, slime) and in spectator mode. |
0 | Off. |
This allows you to set the speed with which you move up and down in liquids or in spectator mode. Obviously this is also limited by the server, usually to 320*0.7 = 224 when being in liquid and to 500 in spectator mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 200
Variable is float.
On -attack will cause your weapon to be automatically switched back to the shotgun or axe.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Weapon will not be automatically hidden |
1 | After you fire your a weapon, it will get switched to shotgun or axe |
2 | Like option 1, but only for deathmatch mode 1. |
This is used in majority of teamplay games. If you don't have ammo for shotgun the axe gets selected.
Determines if axe should be used as "dummy" weapon when using automated weapon hiding (cl_weaponhide).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use axe as dummy weapon |
0 | Use shotgun as dummy weapon |
See cl_weaponhide and cl_weaponpreselect.
When using the weapon command, this variable allows weapon preselection instead of standard immediate weapon selection. Preselection means that the preselected weapon will be switch right before +attack command, that is right before you shoot from your weapon.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Immediate weapon selection |
1 | Weapon preselection |
2 | Weapon preselection when not holding +attack. When holding +attack, select weapon immediately. |
3 | Like option 1, but only for deathmatch mode 1, otherwise like 0. |
4 | Like option 2, but only for deathmatch mode 1, otherwise like 0. |
Usefull in most teamplay games where you don't want to carry your best weapon in your hands but want to be ready to instantly shoot from it. Note: Doesn't work for impulse command, you have to use new weapon command.
This variable defines how quickly you turn left (+left) or right (+right).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 140
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enables free look mode, that is, moving the mouse forward and back moves your view |
0 | Both -mlook and freelook 0 must be specified to disable free look mode. |
direction up or down.
This variable toggles the centering of the screen after the -klook command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable automatic force_centerview. |
0 | Disable automatic force_centerview. |
This variable toggles the automatic strafing when the +klook command is used. When set to "1" and the player used the +klook command, the keys that are bound to the +left and +right commands will now act as if they were bound to +moveleft and +moveright. This command was put it in order to allow keyboard player to combine the +strafe and +klook commands into one. This command also has effect on the mouse controls. When set to "1" moving the mouse left and right will make the player move left and right instead of making him turn left and right.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable sets the sensitivity of the mouse, it is one of the most important variables in the whole game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is float.
Direct Input: Use Immedia data instead of buffered mode of reading.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Use events buffer to process the input data |
0 | Use immediate data |
This setting has been added only because Direct Input allows such mode of use. It is not going to decrease input lag, make the mouse responsiveness better, or anything like that. Read the official documentation on Direct Input to know the difference between buffered and immediate mode of use.
Size of the direct input buffer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 16
Variable is integer.
On some circumstances the default size does not have to be sufficient
Specify device for evdev mouse. Should be absolute path like /dev/input/event0 use in_evdevlist command to get lost of devices
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
absolute path to mouse event device
You should have read access to your device. sudo chmod 644 /dev/input/event* should help you if you have trouble
Multithreaded mouse. For most users in_mmt 1 + evdev gives the most smooth input
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Use separate thread for reading mouse data |
0 | Read mouse data in main thread |
Linux only and evdev (in_mouse 3) only.
Different types of mouse input
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Mouse off |
1 | Windows: standard mouse; Linux: DGA mouse |
2 | Windows: Direct Input; Linux: X Mouse |
3 | Windows: Raw Input; Linux: EVDEV mouse |
Linux: You have to set in_evdevice to proper value (/dev/input/eventX). Use command in_evdevlist to get the lost of proper values. Also in_mmt makes your mouse more smooth.
This variable has been deleted
In some circumstances allows you to bind additional mouse buttons on Logitech mouse controllers. Deprecated.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Allows you to use your system mouse settings in the client
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not keep any of the system mouse settings |
1 | Keep acceleration settings |
2 | Keep speed settings |
3 | Keep both acceleration and speed settings |
Enables advanced mouse smoothing. You have to be using Direct Input for this to work.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Sets mouse acceleration like in q3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable toggles mouse input filtering. When set to "1", the values which are received from the mouse's input will first be averaged together and then that value will be used in the game. The reason for this command is that some mice had problems with sending sporadic coordinates which make the input from the mouse jerky, also when using a serial or PS/2 mouse, the Windows operating system will only sample mouse input every 25ms, that is 40 times a second (for USB mice the sample rate is 125 Hz, that is every 8 ms). When set to "1" this variable will smooth out the input but it will cause latency between the movement of the mouse and the actual response in the game. When using a PS/2 mouse it is thus first recommended to try to increase the sampling rate either by changing it via your mouse driver or by using the ps2rate program which can be downloaded at ps2rate homepage . If you are playing the game at frame rates above 40 FPS and if you can't increase the sampling rate of your PS/2 rate or if you are playing with a serial mouse it is recommended that you enable this toggle.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | If you have problems to get MWHEELUP and MWHEELDOWN working set this to 1. |
0 | Disable. |
This variable controls how fast the player should move forward and back when the mouse is moved forward and back. This command has no effect if the +mlook command is in effect because when the mouse is moved forward and back the player looks up and down instead of moving forward and back. Some players might want to set this variable to "0" if they happen not to use +mlook constantly and they only want to use the mouse to turn the player. Setting this variable to "0" will prevent the inadvertent movement of the player forward and back while trying to make precise turns with the mouse.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
This variable sets the level of precision when the mouse is used to make the player look up and down while the +mlook command is in effect. By default this variable is set in such a way that moving the mouse forward makes the player look up and moving the mouse backward makes the player look down. Some people prefer to have this movement inverted just like it is inverted for airplane controls. If you wish to use this inverted mouse movement then you should set this variable to a negative value (for example "-0.022"). It is a matter of preference which movement method is used by players. Also lowering the value for this variable will increase the level of precision when the mouse is used to make the player look up and down. This variable can be used separately from the sensitivity variable to provide greater control over the mouse sensitivity for movement along the pitch. It is advisable to keep the value for this variable constant at 0.022 or -0.022 and instead use the sensitivity variable to change the overall sensitivity of the mouse. Also, some script writers lower the value for this variable along with a lowered value for the fov variable in order to provide more precision when the fov variable is used to zoom.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.022
Variable is float.
This variable should be set to your mouse rate (in Hz). Note: need -m_smooth and -dinput to commandline.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 450
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print current mouse rate |
0 | Disable |
Note: need -m_smooth and -dinput to commandline.
When the +strafe command is active or when "lookspring" is set to "1" this variable is used to control the sensitivity when the mouse is moved left and right to make the player move left and right.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
This variable controls how fast the player turns left and right when the mouse is moved left and right. It is recommended that this variable be left alone and instead the "sensitivity" variable is used to change the level of precision. If you set this variable to a negative value you will reverse the mouse movement. Some script writers use this variable to increase the level of precision when the "fov" variable is used to zoom the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.022
Variable is float.
Last update: 09.11.2005 10:15 UTC
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