Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance. |
0 | Your client will not respond to f_cmdline checks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Your client will respond to f_system checks displaying your PC configuration. |
0 | Your client will not respond to f_system checks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | the client shows you the authentication CRC in f_version responses. |
0 | the client hides the authentication CRC in f_version responses. |
This variable has been renamed to s_chat_custom
Controls usage of con_sound_* variables.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
0 | Do not use con_sound_* variables settings. |
1 | Use settings from con_sound_* for char sounds. |
2 | Only play sounds in mm2. |
Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
prefix for team messages
Applies for say_team and messagemode2
Suffix for cl_fakename.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: :
Variable is string.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable floodprot. |
0 | Disable floodprot. |
This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
This command effects name faking using $/ or cl_fakename used by players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | No unfaking. |
1 | Unfake all messages. |
2 | Unfake messages from enemies only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | You can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning). |
0 | Off. |
Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carridge return $( - big left bracket $= - big equal sign $) - big right bracket $. - red middle dot $, - white dot (names only) $< - small left bracket $- - small equal sign $> - small right bracket $a - big grey block $: - line feed $b - filled red block $d - right pointing red arrow $[ - gold left square bracket $] - gold right square bracket $^ - white ^ (names only) ^x - red x (names only) $0-9 - yellow number $xyy - char with hex code yy (In order to use the lamps, you'll need the Ocrana pak).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | You can use macros such as %a %h %l (like in Qizmo). |
0 | Disable %-macros (%a %h %b etc...) |
Convert text between { and } to white or not in chat/team chat.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Convert none. |
1 | Convert all (chat and team chat). |
2 | Convert team chat only. |
Triggers and re/msg trigger restrictions for spectator and demoplay modes
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disallow triggers and huds |
0 | Allow triggersand huds |
FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Off. |
1 | Ignores repeated 'say' and spectator messages. |
2 | Ignores repeated 'say', 'say_team' and spectator messages. |
You can change the 4 second cooldown with the 'ignore_flood_duration' variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Ignore say_team too. |
0 | Ignore say only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not ignore opponent team. |
1 | Alway ignore opponent team. |
2 | Only ignore opponent team during the match. |
Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Ignoring ON. |
0 | Ignoring OFF. |
Ignore chat messages from the Quake-TV broadcast.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Off |
1 | Ignore spec chat unless you are a spectator. |
2 | Ignore spec chat even if you are a spectator. |
IP address of the IRC server to connect to on irc connect command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 194.124.229.59
Variable is string.
Password for IRC server connection.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Port number for IRC server connection.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 6667
Variable is integer.
Your nickname used to log-in to the IRC server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Real name field used to log-in to the IRC server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Username used to log-in to the IRC server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ezQuake
Variable is string.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Filters nothing (default) |
1 | Filters mm1 and spec messages |
2 | Filters mm2 messages |
3 | Filters mm1, mm2, and spec messages |
Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
Console chat mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands. |
1 | Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/). |
2 | If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat. |
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | save |
0 | don't save |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Messages won't say when you toggle console. |
0 | Messages stay even when you toggle console. |
Whether add or not asterisk before variables which values were changed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Works only with con_completion_format > 0.
Color of changed mark used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: f30
Variable is string.
Use following color format: RGB
Example: 39f
Color of colon used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Color of variable name in used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8ff
Variable is string.
Use following color format: RGB
Example: 39f
Color of quotes of current variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff8
Variable is string.
Use following color format: RGB
Example: 39f
Color of quotes of default variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff8
Variable is string.
Use following color format: RGB
Example: 39f
Color of completion type title (variables, aliases or commands) used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff3
Variable is string.
Use following color format: RGB
Example: 39f
Color of current variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Color of default variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Console completion variants format.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Old completion format |
1 | Modern one, shows current and default values |
2 | Modern one, shows current values only |
3 | Modern one, shows default values only |
4 | Modern one, shows current and default values if it differs |
5 | Modern one, without any values of cvars |
Modern - plain list with colorization. Old - somehow grouped list without colorization.
Number of spaces to pad command completion variants.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
con_completion_format must be > 1
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input |
0 | FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs |
Hides the input of own chat text in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
cl_chatmode must be 1 or 2
Console highlighting mode. Will highlight a line in the console which contains your nickname.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | No highlighting |
1 | Highlighted line will be all white. |
2 | Highlighted line will start with the text given in con_highlight_mark |
3 | Both 1 and 2: highlighted line will be white and start with special text |
See con_highlight_mark.
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
This text will be used on the beginning of the highlighted line
Toggles the display of the notification area
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Notification area is the place where chat and game messages are displayed
This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
value | description |
0 | Use no notify lines at all. |
1 | Use one notify line. |
20 | Use 20 notify lines. |
...
How long console messages stay on screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets the transparency of con_particles_images.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
From 0....1. 0 is invisible, 1 is completely solid.
Set the number of images you have in /textures/conpart.png.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Each image should take up 64x64 pixels.
ASCII code of prompt character.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 93
Variable is integer.
Value must be between 32 and 255
Adjusts vertical offset of background of the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable has been renamed to s_mm1_file
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm1_volume
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm2_file
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm2_volume
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_other_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_otherchat_volume
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_spec_file
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_spec_volume
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
When enabled, allows you to use the tilde key also in the console and when typing messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Always use tilde to toggle the console |
1 | Treat tilde as a key leading to typing the character associated with it (tilde does not close the console) |
2 | Same as 1, but tilde does close the console if the console is empty |
To exit the console with con_tilde_mode 1, use Escape
Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not display timestamps. |
1 | Display [HH:mm] |
2 | Display [HH:mm:ss] |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable word wrapping. |
0 | Disable word wrapping. |
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
Automatically prints manual page when a variable name is typed in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Print help automatically |
0 | Do not print help |
When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display latched value (if any) |
0 | Don't display latched value |
Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable.
When turned on allows the alpha transparency layer support for the console font.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Use full 256 levels of transparency for console font |
0 | Use only 2 levels of transparency for console font |
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: loadcharset is an alias for gl_consolefont.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: povo5
Variable is string.
Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
The logging dir.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
value | description |
1 | Normal. |
0 | Transparent. |
Allows display of map preview as a console background
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Never display map preview. |
1 | Display map preview on level loading process. |
2 | Always display map preview as a console background. |
Console background image filename.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: conback
Variable is string.
Put console images into id1/gfx or qw/gfx or ezquake/gfx
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
value | description |
1 | Maximum console height. |
0 | Minimal console height. |
This variable controls the speed at which the console screen scrolls up and down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This variable controls how fast the text is displayed at the end of the single player episodes.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is float.
Sets align of number of shells for both horizontal and vertical direction.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets number of digits for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ammo1 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of number of shells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets number of digits for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ammo2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ammo1
Variable is float.
Sets horizontal position of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of number of nails
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets number of digits for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ammo3 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ammo2
Variable is float.
Sets horizontal position of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of number of rockets
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets number of digits for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ammo4 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ammo3
Variable is float.
Sets horizontal position of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of number of cells
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets number of digits for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ammo HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: health
Variable is float.
Sets horizontal position of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is float.
Sets vertical position of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of current ammo value
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets armordamage HUD element alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Sets armordamage HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets armordamage HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets highest possible number of digits displayed in HUD element armordamage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets how long armordamage should be visible after last damage to armor has been done.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
Float number
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the armordamage HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: armor
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets overall size of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Use positive floating point numbers.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Toggles between different numbers styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | small font, gfxwad |
0 | large font, texture |
Sets align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is float.
Sets vertical align of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets number of digits for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the armor HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: face
Variable is float.
Sets horizontal position of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -32
Variable is float.
Sets vertical position of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of armor level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Direction of colored part inside HUD element that designates amount of armor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
0 - left->right 1 - right->left 2 - down -> up 3 - up -> down
Direction of colored part inside HUD element that designates amount of health.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
0 - left->right 1 - right->left 2 - down -> up 3 - up -> down
Sets horizontal align of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets vertical align of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: console
Variable is float.
Switches unsing larger version of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches blinking colon of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Controls in what format the clock is displayed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | 24hr time with seconds |
1 | 12hr time (AM/PM) without seconds |
2 | 12hr time (AM/PM) with seconds |
3 | 24hr time without seconds |
Sets frame visibility and style for clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the clock HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Sets relative positioning for clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets horizontal position of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Size of the clock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of clock
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical alignment of the democlock HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is string.
Vertical alignment of the democlock HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: console
Variable is string.
Enables larger version of the democlock.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Enables democlock colon blinking
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Opacity of the background of the democlock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the democlock HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 7
Variable is integer.
Placement of the democlock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
Horizontal relative position of the democlock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the democlock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Size of the democlock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Visibility of the democlock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggles democlock render styles
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Changes how large numbers are treated in Head Up Display
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | 10030 will be displayed as "999" with hud_*_digits 3 |
1 | 10030 will be displayed as "030" with hud_*_digits 3 |
2 | 10030 will be displayed as "100" with hud_*_digits 3 |
Applies to all HUD elements with 'digits' property.
Should aligning be allowed when using the HUD editor?
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Allow aligning in the HUD editor (alt + mouse 1) |
0 | Dissallow aligning in the HUD editor |
This can also be toggled when in the HUD editor by using the F3 button.
Allow moving HUD elements when in HUD editor mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Allow moving objects in the HUD editor. |
0 | Dissalow moving objects in the HUD editor |
This can also be toggled when in the HUD editor by using the F1 button.
Allow placing HUD elements in HUD editor mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Allow placing HUD elements in the HUD editor (ctrl + mouse 1) |
0 | Dissallow placing HUD elements in the HUD editor |
This can also be toggled when in the HUD editor by using the F4 button.
Allow resizing HUD elements in HUD editor mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Allow resizing HUD elements in the HUD editor |
0 | Dissalow resizing HUD elements in the HUD editor |
This can also be toggled when in the HUD editor by using the F2 button.
Sets horizontal align of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the face HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of player face
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets horizontal align of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
How many decimal number should the FPS HUD element contain
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets frame visibility and style for fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the fps HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 9
Variable is integer.
Sets relative positioning for fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gameclock
Variable is float.
Sets horizontal position of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches displaying the text "fps" of fps counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets horizontal align of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets vertical align of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Changes the scale of the fragcount number.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.
Sets cell height of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is float.
Sets cell width of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is float.
Sets the opacity of the players colors for the frags hud element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Sets number of columns of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ALL
value | description |
0 | No extra information is shown. |
1 | Show RL, powerups armor and health. |
2 | Show powerups, armor and health. (No RL's) |
3 | Show RL, powerups and health. (No armor) |
4 | Show RL, powerups and armor. (No health) |
5 | Show RL, armor and health. (No powerups) |
6 | Show only powerups. |
7 | Show only health. |
8 | Show only armor. |
9 | Show only RL. |
Toggles alignment of players nick and team name in frags HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Rows aligned to the right side, names and team tags are on the left side of frag counts. |
0 | Rows aligned to the left side, names and team tags are on the right side of frag counts. |
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.
Sets frame visibility and style for frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the frags HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
The max number of characters to use for displaying the names in the frags element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 16
Variable is integer.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Toggles text padding in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Adds padding so frags, names, team tags aligned into columns. |
0 | No spaces between text fields. |
Use 'frags shownames 1' and/or 'frags showteams 1'.
Sets relative positioning for frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets horizontal position of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets number of rows in frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Draws players names next to frag counts in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display players' names. |
0 | Don't display players' names. |
Forces the client to show the part of frags table where you are.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display the part of table where you are. |
0 | Display highest frags only. |
Draws players' team tags next to frag counts in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display players' team tags. |
0 | Do not display players' team tags. |
Sets vertical spacing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets horizontal spacing of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches stripped version of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets drawing style of 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Golden brackets around your own frags field. |
1 | Arrow pointing to your own frags field. |
2 | Red rectangle around your own frags fiels. |
3 | Similar to 1. |
4 | Sets background color for your own field to 'teamcolor'. |
5 | Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own field not transparent. |
8 | Red background color only for your own field including name and team tag. |
Switches sorting by teams in frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches vertical rendering of frags bar
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical alignment of the gameclock HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is string.
Vertical alignment of the gameclock HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: console
Variable is string.
Draw the text of the gameclock using big numbers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw the gameclock with big numbers. |
0 | Draw the gameclock using the normal charset |
Blink the colon on the gameclock hud element every second.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Don't blink the colon. |
0 | Blink the colon. |
Changes the direction of the game clock (gameclock HUD element)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Countdown from match time to zero |
0 | Count from 0:00 upwards |
Opacity of the background of the gameclock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gameclock HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Some Capture The Flag or Team Fortress mods can take a use of this.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Placement of the gameclock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
Horizontal relative position of the gameclock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the gameclock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Size of the gameclock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Visibility of the gameclock HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Sets the style of the gameclock hud element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Gameclock is white. |
1 | Gameclock is red. |
Sets horizontal align of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group1 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group1
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group1 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group1 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group2
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group2 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group2 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets vertical align of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group3 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group3
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group3 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group3 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group4 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group4
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group4 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group4 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group5 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group5
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group5 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group5 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 5
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets vertical align of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group6 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group6
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group6 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group6 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 6
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group7 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group7
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group7 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group7 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 7
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group8 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group8
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group8 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group8 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 8
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets vertical align of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .5
Variable is float.
Defines the color of the background of the group9 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets vertical size of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets name of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: group9
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets background picture of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Transparency level of the background image of the group9 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Changes the style how the background picture is aligned and stretched for the group9 HUD element. Values from 0 to 5 are supported. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of grouping object 9
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets horizontal align of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_sg active, gold inactive |
6 | Text: value of tp_name_sg active, white inactive |
7 | Text: white active, value of tp_name_sg inactive |
8 | Text: gold active, value of tp_name_sg inactive |
Sets horizontal align of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun3 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun2
Variable is float.
Sets horizontal position of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the super shotgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_ssg active, gold inactive |
6 | Text: value of tp_name_ssg active, white inactive |
7 | Text: white active, value of tp_name_ssg inactive |
8 | Text: gold active, value of tp_name_ssg inactive |
Sets horizontal align of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun4 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun3
Variable is float.
Sets horizontal position of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_ng active, gold inactive |
6 | Text: value of tp_name_ng active, white inactive |
7 | Text: white active, value of tp_name_ng inactive |
8 | Text: gold active, value of tp_name_ng inactive |
Sets horizontal align of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun5 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun4
Variable is float.
Sets horizontal position of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the super nailgun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_sng active, gold inactive |
6 | Text: value of tp_name_sng active, white inactive |
7 | Text: white active, value of tp_name_sng inactive |
8 | Text: gold active, value of tp_name_sng inactive |
Sets horizontal align of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun6 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is integer.
Sets relative positioning for grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun5
Variable is float.
Sets horizontal position of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the grenade launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_gl active, gold inactive |
6 | Text: value of tp_name_gl active, white inactive |
7 | Text: white active, value of tp_name_gl inactive |
8 | Text: gold active, value of tp_name_gl inactive |
Sets horizontal align of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun7 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
Sets relative positioning for rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun6
Variable is float.
Sets horizontal position of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the rocket launcher icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_rl active, gold inactive |
6 | Text: value of tp_name_rl active, white inactive |
7 | Text: white active, value of tp_name_rl inactive |
8 | Text: gold active, value of tp_name_rl inactive |
Sets horizontal align of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun8 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 6
Variable is integer.
Sets relative positioning for lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gun7
Variable is float.
Sets horizontal position of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches the graphical style of the lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text: gold inactive, white active |
2 | Numbers: gold inactive, white active |
3 | Text: white inactive, gold active |
4 | Numbers: white inactive, gold active |
5 | Text: value of tp_name_lg active, gold inactive |
6 | Text: value of tp_name_lg active, white inactive |
7 | Text: white active, value of tp_name_lg inactive |
8 | Text: gold active, value of tp_name_lg inactive |
Switches wide and short of version of lightning gun icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets frame visibility and style for current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the gun HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of the current weapon's icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Picture |
1 | Text, white |
2 | Number, white |
3 | Text, gold |
4 | Text, white |
5 | Text: value of tp_name_X, where X is the name of the current gun held. |
Switches between wide and short version of current weapon icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets healthdamage HUD element alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after
See HUD manual for more info.
Sets healthdamage HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets healthdamage HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets highest possible number of digits displayed in HUD element healthdamage.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets how long healthdamage should be visible after last damage to health has been done.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
Float number
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the healthdamage HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: health
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets overall size of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Use positive floating point numbers.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Toggles between different numbers styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | small font, gfxwad |
0 | large font, texture |
Sets align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is float.
Sets horizontal align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets number of digits for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets frame visibility and style for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the health HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: face
Variable is float.
Sets horizontal position of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of health level
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iammo1 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of shells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Sets horizontal align of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iammo2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: iammo1
Variable is float.
Sets horizontal position of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of nails icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Sets horizontal align of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iammo3 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: iammo2
Variable is float.
Sets horizontal position of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of rockets icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Sets horizontal align of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iammo4 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: iammo3
Variable is float.
Sets horizontal position of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of cells icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Sets horizontal align of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is float.
Sets vertical align of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iammo HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ammo
Variable is float.
Sets horizontal position of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of current ammo icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is float.
Sets vertical align of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the iarmor HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: armor
Variable is float.
Sets horizontal position of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of armor icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets vertical align of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets frame visibility and style for silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the key1 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 64
Variable is float.
Sets size of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of silver key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets frame visibility and style for gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the key2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: key1
Variable is float.
Sets horizontal position of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of gold key
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical alignment of the mouserate HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
Vertical alignment of the mouserate HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
Opacity of the background of the mouserate HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the mouserate HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 9
Variable is integer.
Placement of the mouserate HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is string.
Horizontal relative position of the mouserate HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the mouserate HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Visibility of the mouserate HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Sets mp3_time HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets mp3_time HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the mp3_time HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draws mp3_time HUD element even if scoreboard is ON. |
0 | Hides mp3_time HUD element when scoreboard is ON. |
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Changes displayed informations for 'mp3_time' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Played time / total time of track, golden brackets around. |
1 | Remaining time / total time of track, golden brackets around. |
2 | Remaining time only, golden brackets around. |
3 | Played time only, golden brackets around. |
4 | Same as 0, without golden brackets. |
5 | Same as 1, without golden brackets. |
6 | Same as 2, without golden brackets. |
7 | Same as 3, without golden brackets. |
Note that display of seconds is disabled in ruleset smackdown.
Sets mp3_title HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: right
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets mp3_title HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the mp3_title HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets height of 'mp3_title' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
8, 16, 24, 32 - one, two, three, four rows of text usually.
Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draws mp3_title HUD element even if scoreboard is ON. |
0 | Hides mp3_title HUD element when scoreboard is ON. |
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles scrolling of mp3_title text.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Scrolling enabled. |
0 | Scrolling disabled. |
Sets speed of text scrolling in mp3_title HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
Variable is float.
The lower the value is the faster scrolling you get.
Use 'hud mp3_title scroll 1'.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw this element |
0 | Do not draw this element |
Sets format of text of 'mp3_title' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Shows just winamp song information. |
1 | Same as 0 but shows 'Playing: ' before the song information. |
2 | Same as 0 but shows 'Playing' in golden brackets before the song information. |
Sets width of mp3_title HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 512
Variable is integer.
8 = one char with standard console settings.
Toggles word wrapping inside mp3_title element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Wrap words if more lines are allowed. |
0 | Don't wrap words, scroll if necessary and allowed. |
See 'mp3_title height'.
Sets horizontal align of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets transparency level of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets frame visibility and style for everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the netgraph HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is float.
setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
print packet loss or not everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets horizontal position of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 256
Variable is float.
Switches showing of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
reverse horizontally, like for placing at left edge of the screen
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
reverse vertically, like for top edge
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal size of everything about net
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 256
Variable is float.
Sets horizontal align of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets frame visibility and style for net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.2
Variable is float.
Defines the color of the background of the net HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 7
Variable is integer.
Sets period for updating net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets relative positioning for net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets horizontal position of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable has been deleted
When scr_newhud is 1 this let's you set whetever HUD elements should be allowed to be partially off screen and still be visible. Default behaviour is that they dissapear if even a part is off screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Allow HUD elements off screen (can be partially off screen) |
0 | Don't allow HUD elements off screen (they dissapear) |
This only works in GL.
Sets horizontal align of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets frame visibility and style for pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the pent HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ring
Variable is float.
Sets horizontal position of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of pentagram icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Enable yellow blinking dot, which shows when your ping is recalculated
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets frame visibility and style for small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ping HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 9
Variable is integer.
period of time between updates (minimum value is your frame time)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Sets relative positioning for small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: screen
Variable is float.
Sets horizontal position of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches showing of small net statistics
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Toggles special hud-editing mode where all hud elements are being displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Plan-mode on. |
0 | Plan-mode off. |
Sets horizontal align of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets frame visibility and style for quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the quad HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
Sets relative positioning for quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: suit
Variable is float.
Sets horizontal position of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of quad icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical alignment of the radar HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
Vertical alignment of the radar HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | The hud item is sized after the size of the radar picture. |
0 | The width and height values decides how big the radar picture is. |
Fade players (make them more transparent) as they lose health/armor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Players color fades as they get weaker. |
0 | Players stay a solid color no matter what health/armor. |
Opacity of the background of the radar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the radar HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets the height of the radar hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 25%
Variable is integer.
Note that if hud_radar_autosize is set, this value will be ignored.
Show a highlight around the currently tracked player on the radar or not.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Don't highlight the tracked player. |
1 | Only highlight the name of the player (show_names needs to be on) |
2 | Draw a variably sized circle outline around the tracked player. |
3 | Draw a fixed sized circle outline around the tracked player. |
4 | Draw a variably sized circle around the tracked player. |
5 | Draw a variably sized circle around the tracked player. |
6 | Draw a line from the bottom center of the radar to the tracked player. |
7 | Draw a line from the center of the radar to the tracked player. |
8 | Draw a line from the top center of the radar to the tracked player. |
9 | Draw a line from each corner of the radar to the tracked player. |
Change the color of the higlight using the hud_radar_highlight_color variable.
Sets the RGBA color of the highlight of the tracked player for the radar HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: yellow
Variable is string.
Example: "255 255 255 150"
Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: backpack quad pent armor mega
Variable is string.
Valid values: backpack,health,armor,rockets,nails,cells,shells,quad,pent,ring,suit,mega
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.
The opacity of the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
Variable is float.
0 is fully transparent and 1 is opague.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: projectiles gibs explosions shot
Variable is string.
Valid values: projectiles, nails, rockets, shaft, gibs, explosions
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
Placement of the radar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
The radius in of the players on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
If show_height is turned on, then this ofcourse depends on what height the player is located at.
Horizontal relative position of the radar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the radar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Visibility of the radar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Should the players become bigger as they move to higher points on the map or not?
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Players change size depending on their altitude on the level. |
0 | Players always stay the same size on the radar. |
This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Show the item names and circle on the radar. |
0 | Don't show the items and circles on the radar. |
It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.
Show the names of the players on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Highlight players with powerups. |
0 | Don't highlight players with powerups. |
Decides what type of stats should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.
Decides which weapons that should be shown on the radar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: gl rl lg
Variable is string.
Valid values: ssg, ng, sng, rl, gl, lg
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
The width of the radar hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30%
Variable is integer.
Note that if hud_radar_autosize is set, this value will be ignored.
Sets horizontal align of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets frame visibility and style for ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the ring HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: key2
Variable is float.
Sets horizontal position of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of ring icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Format string for score_bar HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %t:%e:%Z
Variable is string.
%d - score difference between you and enemy. %D - score difference between you and enemy, red chars. %t - team score. %T - your (team) score, red chars. %e - enemy (team) score. %E - enemy (team) score, red chars. %d - score (team) difference. %D - score (team) difference, red chars. %p - your (team) position on scoreboard. %z - score difference between you and enemy, unsigned. Red chars used for negative difference. %z - score difference between you and enemy, unsigned. Red chars used for positive difference.
Format string for score_bar HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: &c69f%T&r:%t &cf10%E&r:%e $[%D$]
Variable is string.
%d - score difference between you and enemy. %D - score difference between you and enemy, always signed. %t - your (team) score. %T - your (team) name. %e - enemy (team) score. %E - enemy (team) name. %d - score difference. %D - score difference, always signed. %p - Your (team) position on scoreboard. Also, you could use color codes.
Style of score_bar HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
0 - use small chars (conchars) 1 - use big chars (num* and anum* images)
Sets horizontal align of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the sigil1 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets relative positioning for sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is float.
Sets horizontal position of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of sigil 1 icon (rune)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the sigil2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Sets relative positioning for sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: sigil1
Variable is float.
Sets horizontal position of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of sigil 2 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the sigil3 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Sets relative positioning for sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: sigil2
Variable is float.
Sets horizontal position of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of sigil 3 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets vertical align of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets frame visibility and style for sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the sigil4 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Sets relative positioning for sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: sigil3
Variable is float.
Sets horizontal position of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Switches graphical style of sigil 4 icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical alignment of the speed2 HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is string.
Vertical alignment of the speed2 HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
Sets the color of the speed2 hud item when the speed is above the wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 72
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is above 2x wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 216
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is above 3x wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 229
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is integer.
Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.
Sets the color of the speed2 hud item when the speed is 0. Default is green.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 52
Variable is integer.
Use the quake pallete colors 0-255.
Opacity of the background of the speed2 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the speed2 HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets the opacity of the speed2 hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
0 is fully transparent, and 1 is opague.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 7
Variable is integer.
The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Point upwards. |
1 | Point downwards. |
2 | Point to the right. |
3 | Point to the left. |
Placement of the speed2 HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
Horizontal relative position of the speed2 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the speed2 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Sets the radius of the half circle. The width and height is based on this.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 50.0
Variable is float.
The radius of the half circle.
Visibility of the speed2 HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 500
Variable is integer.
The wrap speed.
Base the speed calculation on up/down movement also.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use X/Y/Z movement to calculate the speed. (movement up/down included). |
0 | Only use the X/Y movement to calculate the speed. |
Sets horizontal align of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is float.
Sets vertical align of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is float.
Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 72
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 216
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 229
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is integer.
Use the quake pallete colors to set this (0-255).
The color that the fill part of the speed hud item has when the player isn't moving. Default is green.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 52
Variable is integer.
Use the quake pallete colors to set this (0-255).
Sets frame visibility and style for your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the speed HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Sets the height of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 15
Variable is integer.
Sets the opacity of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
A value of 0 gives full transparency, 1 is opague.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 7
Variable is integer.
Sets relative positioning for your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is float.
Sets horizontal position of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -5
Variable is float.
Switches showing of your current speed
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets how the text on the speed hud item should be aligned.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Don't draw the text at all. |
1 | Draw the text left aligned (or at the top when in vertical mode). |
2 | Draw the text center aligned. |
3 | Draw the text left aligned (or at the bottom when in vertical mode). |
Sets the "tick spacing" for the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.2
Variable is float.
Sets whetever the speed hud item should be drawn vertically or horizontally.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw speed vertically. |
0 | Draw speed horizontally. |
Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.
Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw the text vertically when the speed hud item is being drawn vertically. |
0 | Draw the text horizontally. |
This has no effect if the hud item isn't drawn vertically.
Sets the width of the speed hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 160
Variable is integer.
Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets horizontal align of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is float.
Sets vertical align of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: after
Variable is float.
Sets frame visibility and style for suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the suit HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is integer.
Sets relative positioning for suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: pent
Variable is float.
Sets horizontal position of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets size of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches showing of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Switches graphical style of suit icon
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets teamfrags HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets teamfrags HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Changes the scale of the fragcount number.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.
Sets cell height for cells in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Use positive values.
Sets cell width for cells in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 32
Variable is integer.
Use positive values.
Sets the opacity of the teams colors for the teamfrags hud element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Sets number of columns used to draw table in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Use positive values.
Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No extra information is shown. |
1 | Show RL, powerups armor and health. |
2 | Show RL, powerups armor and health. Show weapons as text instead of a picture. |
3 | Show powerups, armor and health. (No RL's) |
4 | Show RL, powerups and health. (No armor) |
5 | Show RL, powerups and health. (No armor) Show weapons as text instead of a picture. |
6 | Show RL, powerups and armor. (No health) |
7 | Show RL, powerups and armor. (No health) Show weapons as text instead of a picture. |
8 | Show RL, armor and health. (No powerups) |
9 | Show RL, armor and health. (No powerups) Show weapons as text instead of a picture. |
10 | Show only powerups. |
11 | Show only health. |
12 | Show only armor. |
13 | Show only RL. |
14 | Show only RL. Show weapons as text instead of a picture. |
Toggles alignment of team names in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Rows aligned to the right side, team tags are on the left side of frag counts. |
0 | Rows aligned to the left side, team tags are on the right side of frag counts. |
Use 'teamfrags shownames 1' to show names of teams.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the teamfrags HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
The max number of characters to use for displaying the teamnames in the teamfrags element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 16
Variable is integer.
Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Only show during teamplay. |
0 | Show always. |
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Toggles text padding in 'frags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Adds padding so frags and team tags are aligned into columns. |
0 | No spaces between text fields. |
Use 'teamfrags shownames 1'.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ibar
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets number of rows used to draw table in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Use positive values.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw this element |
0 | Do not draw this element |
Draws players' team tags next to frag counts in 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display team tags. |
0 | Do not display team tags. |
Sets horizontal spacing for teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Use zero or positive values.
Sets vertical spacing for teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Use zero or positive values.
Toggles stripped formatting of teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Stripped format. |
0 | Standard display. |
Sets drawing style of 'teamfrags' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Golden brackets around field with your team frags. |
1 | Arrow pointing to your own team frags field. |
2 | Red rectangle around your own team frags field. |
3 | Similar to 1. |
4 | Sets background color for your own team field to 'teamcolor'. |
5 | Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag. |
6 | Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'. |
7 | Background color for whole table 50% transparent red, your own team field not transparent. |
8 | Red background color only for your own team field including team tag. |
Toggles vertical ordering of teamfrags fields.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Order cells vertically first. |
0 | Order cells horizontally first. |
Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
Opacity of the background of the teamholdbar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25%
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
Sets the opacity of the background for the teamholdbar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Placement of the teamholdbar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
Horizontal relative position of the teamholdbar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the teamholdbar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Visibility of the teamholdbar HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Shows the percent for each team on the teamholdbar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Show the percentages for the teams. |
0 | Don't show the percentages. |
vertical_text can be used when vertical mode is set to draw the text vertically also.
Draw the teamholdbar vertically.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw vertically. |
0 | Draw horizontally. |
Use vertical_text to make the text vertical also.
Draw the text vertically for the teamholdbar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw the text vertically. |
0 | Draw the text horizontally. |
Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25%
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 200
Variable is integer.
Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: left
Variable is string.
Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom
Variable is string.
Opacity of the background of the teamholdinfo HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25%
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Decides what items should be shown in the list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: quad ra ya ga mega pent rl quad
Variable is string.
Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.
Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Always show. |
1 | Only show when teamplay is on. |
2 | Only show when in demo playback. |
3 | Only show when teamplay is on and in demo playback. |
Sets the background opacity for the teamholdinfo hud element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Placement of the teamholdinfo HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: top
Variable is string.
Horizontal relative position of the teamholdinfo HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical relative position of the teamholdinfo HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Visibility of the teamholdinfo HUD element
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
The style of the teamholdinfo hud item.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Show the name of the team holding the items next to it. |
1 | Show a teamholdbar for each item showing how much of the item each team is holding. |
Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25%
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 200
Variable is integer.
Number of character spaces used to display the location information in hud_teaminfo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
Number of character spaces used to display the player name in hud_teaminfo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 6
Variable is integer.
Display information about your team and optionally enemies
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Enemy information can be enabled through hud_teaminfo_show_enemies 1.
Show information about the enemy team(s) in the teaminfo window. Displays a header for each team consisting of the team name and the current team score.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Shows information about enemy team(s) |
0 | Hides information about enemy team(s) |
Display your self (or player spectated) in the teaminfo list.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggles connection of tp_need_* variables with hud elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Numbers in HUD get red when they are lower than appropriate tp_need_* values. |
0 | Numbers in HUD elements get red when below standard values. |
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.
Sets tracking HUD element horizontal alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: center
Variable is string.
left, center, right, before, after
See HUD manual for more info.
Sets tracking HUD element vertical alignment.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: before
Variable is string.
top, center, bottom, console, before, after
See HUD manual for more info.
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: Tracking %t %n, [JUMP] for next
Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.
Sets frame visibility and style for this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.
Defines the color of the background of the tracking HUD element. See HUD manual for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0
Variable is string.
This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 9
Variable is integer.
Sets placement for this HUD element. You can align some elements relative to other elements.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: face
Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.
Sets horizontal position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Sets vertical position of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles visibility of this HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw this element |
0 | Do not draw this element |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | The inventory is drawn on the left side of the screen. |
0 | The inventory is drawn on the right side of the screen. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Also needed to parse stats for extended scoreboard and frags tracker.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use the old status bar. |
0 | Use the new transparent HUD. |
Turns on using images in the frags tracker window to show which weapon did take the role in the frag
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
See Tracer Stats manual page for further info
Controls whether frag messages should be printed into console and notification area.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Will print frag messages (QW default). |
0 | Will not print frag messages |
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.
Displays the amount of damage taken recently on the screen above your armour and health.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | The hud display will be centered. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Compact huds off. |
1 | Will display armour/health/ammo/weapons *very* compactly. |
2 | Will display armour/health/ammo *very* compactly. |
3 | Displays only health/armour. |
4 | Is just like "2" except it also displays your current weapon's ammo in big numbers. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | determine ammo amounts are aligned to the right. |
0 | determine ammo amounts are aligned to the left. |
Displays horizontal bar with frag stats (4 cells) in the old hud.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512; if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake
Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will display also frags per team.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled; works only in deathmatch, not in cooperative
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Old standard status bar |
1 | New customizable status bar |
2 | First draws old status bar and then renders new status bar on the top of it. |
Force full screen refresh on low viewsize values to prevent uncleared HUD elements background.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Turns drawing amount of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw ammo. |
0 | Do not draw ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing amounts of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw countrs of ammo. |
0 | Do not draw countrs of ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of ammo icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw ammo icon. |
0 | Do not draw ammo icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor count on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw armor count. |
0 | Do not draw armor count. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw armor icon. |
0 | Do not draw armor icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of face icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw face icon. |
0 | Do not draw face icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of available guns on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw avialable guns. |
0 | Do not draw available guns. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of health amount on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw health amount. |
0 | Do not draw health amount. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of items (powerups and keys) in status bar on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw items in status bar. |
0 | Do not draw items in status bar. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of sigils on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw sigils. |
0 | Do not draw sigils. |
This variable applies for old HUD <= 'scr_newhud 0'.
Controls scoreboard border behavior
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | scoreboard border will be displayed |
0 | no scoreboard border will be displayed |
Controls X-position of scoreboard
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Scoreboard will be centered |
0 | Scoreboard will not be centered |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable scoreboard title. |
0 | Disable scoreboard title. |
shadowing level, when scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard
Change scoreboard fillalpha.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.7
Variable is float.
Modify scoreboard fillcolour.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | When you overwrite team/enemy color it will use only those colors for skins and scoreboard |
0 | When you overwrite team/enemy color it will use only those colors for skins |
Controls the Y-offset of the scoreboard.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
If 0, scoreboard will be shown at the top of the screen. If nonzero, the scoreboard will be shifted down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable frags on the scoreboard. |
0 | Disable frags on the scoreboard. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Team sort. |
0 | Frag sort. |
Last update: 09.11.2005 10:15 UTC
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