+, -, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z
Type | Name | Short description |
·+· | ||
Back to the top | ||
cmd | +attack | When active the player will fire the weapon he is currently holding. This is the primary command use... |
cmd | +attack2 | Secondary attack button. |
cmd | +back | When active the player will move backwards. |
cmd | +forward | When active the player will move forward. |
cmd | +jump | When active the player will do a single jump. The next jump won't be performed until "-jump" has be... |
cmd | +klook | When active, "+forward" and "+back" become "+lookup" and "+lookdown" respectively. This command is ... |
cmd | +left | When active the player will turn left. |
cmd | +lookdown | When active the player will look down. |
cmd | +lookup | When active the player will look up. |
cmd | +mlook | When active moving the mouse or joystick forwards and backwards performs "+lookup" and "+lookdown" ... |
cmd | +movedown | When active the player will swim down when in the water. |
cmd | +moveleft | When active the player will strafe left. |
cmd | +moveright | When active the player will strafe right. |
cmd | +moveup | When active the player will swim up when in the water. |
cmd | +right | When active the player will turn right. |
cmd | +showscores | Display scoreboard. |
cmd | +showteamscores | Display team scoreboard. |
cmd | +speed | When active the player will run. |
cmd | +strafe | When active, "+left" and "+right" function like "+moveleft" and "+moveright", strafing in that dire... |
cmd | +use | When used it will activate objects in the game that have been designed to react at "+use" |
·-· | ||
Back to the top | ||
cmd | -attack | When used the player will stop firing the gun if "+attack" is active. |
cmd | -attack2 | Secondary attack button. |
cmd | -back | When used the player will stop moving back if "+back" is active. |
cmd | -forward | When used the player will stop moving forward if "+forward" is active. |
cmd | -jump | When used the player will stop jumping if "+jump" is active. |
cmd | -klook | When used the forward and back keys will stop making the player look up and down if "+klook" is act... |
cmd | -left | When used the player will stop turning left if "+left" is active. |
cmd | -lookdown | When used the player will stop looking down if "+lookdown" is active. |
cmd | -lookup | When used the player will stop looking up if "+lookup" is active. |
cmd | -mlook | When used the mouse forward and back movement will stop making the player look up and down if "+mlo... |
cmd | -movedown | When used the player will stop moving down if "+movedown" is active. |
cmd | -moveleft | When used the player will stop moving left if "+moveleft" is active. |
cmd | -moveright | When used the player will stop moving right if "+moveright" is active. |
cmd | -moveup | When used the player will stop moving up if "+moveup" is active. |
cmd | -right | When used the player will stop turning right if "+right" is active. |
cmd | -showscores | When used the score screen will disappear if +showscores is active. |
cmd | -showteamscores | When used the score screen will disappear if +showteamscores is active. |
cmd | -speed | When used the player will walk. |
cmd | -strafe | When used the turn left and turn right keys will once again perform their original functions. |
cmd | -use | When used it will stop activating objects in the game that have been designed to react at "+use". |
·a· | ||
Back to the top | ||
cmd | addip | Add a single IP or a domain of IPs to the IP list of the server. Very useful for banning people or ... |
cmd | addloc | Adds a new loc with the specified name at current location. |
cmd | addserver | Server Browser: This allows you to add a server to the UNBOUND source. This can be used to quickly b... |
cmd | alias | Used to create a reference to a command or list of commands. When used without parameters, displays... |
cmd | aliasedit | Allows you to edit your alias in console manually. |
cmd | aliaslist | This command supports (perl) regexp matching. |
cmd | alias_in | Inserts contents of variable into alias. |
opt | allow360 | The default behaviour is: We only have room for 15 fullscreen modes, so don't allow 360-wide modes, ... |
opt | allowmultiple | Allows multiple instances of client. Allowed only in debug builds. |
var | allow_download | |
var | allow_download_gfx | Enables downloading files from the server from the gfx directory |
var | allow_download_maps | |
var | allow_download_models | |
var | allow_download_other | Enables downloading files from the server which are not in \"skins\", \"progs\", \"sound\", \"maps\"... |
var | allow_download_pakmaps | |
var | allow_download_skins | |
var | allow_download_sounds | |
var | allow_f_cmdline | |
var | allow_f_system | |
var | allow_scripts | Your current 'allow_scripts' setting will be reported to 'f_scripts' query and anyone will be able t... |
cmd | allskins | Downloads all skins that is currently in use. Useful for refreshing skins without exiting the level |
var | auth_validate | If you have 'auth_warninvalid 1' and someone gives a dirty hash in a version response (because the... |
var | auth_viewcrc | |
var | auth_warninvalid | Check auth_validate. |
opt | autostretch | This switch enables the stretching of the screen through pixel doubling when using high resolutions. |
cmd | autotrack | Toggles auto-tracking. Auto-tracking switches views for you when you are a spectator or when you are... |
·b· | ||
Back to the top | ||
cmd | bar_armor | HUD element that displays a bar representing your amount of armor. |
cmd | bar_health | HUD element that displays a bar representing your amount of health. |
opt | basedir | This switch sets the location of the game data files. You can use this switch to keep the executable... |
var | baseskin | Defines what skin you see other people using if you don't have their skin and don't have skin forcin... |
cmd | bf | This command shows a background screen flash that is the same one that is produced when the player ... |
var | bgmvolume | This variable sets the volume of the CD music. |
cmd | bind | This command binds one or several commands to a key. To bind multiple commands to a key, enclose th... |
cmd | bindlist | Prints all binds. |
var | block_switch | |
var | bottomcolor | Sets the pants color. |
opt | bpp | This switch allows you to specify how many bits per pixel should be used. e.g. ezquake-gl.exe -bpp 3... |
var | b_switch | This variable allows you to define the highest weapon that the client should switch to upon a back... |
·c· | ||
Back to the top | ||
cmd | calendar | Same as "date" but also shows a small calendar of the month. Nice :) |
cmd | cam_angles | cam_angles pitch yaw or cam_angles "pitch yaw" |
var | cam_dist | for use with cam_thirdperson. Use +forward/+back to adjust it smoothly |
var | cam_lockdir | Force camera to locked direction mode |
var | cam_lockpos | Force camera to locked position mode |
cmd | cam_pos | cam_pos x y z or cam_pos "x y z |
var | cam_thirdperson | Enables third person view in demo playback and spectator mode. In track mode, we look at the person ... |
var | cam_zoomaccel | To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode |
var | cam_zoomspeed | To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode. |
cmd | cd | cd play 5 plays cd track #5 Note: You need -cdaudio to use this command. |
opt | cdaudio | Enable Quake's ability to play CDs. |
opt | cddev | CD device, default is /dev/cdrom |
cmd | centerview | Centers the player's view ahead after +lookup or +lookdown. |
var | cfg_backup | |
var | cfg_browser_democolor | Color of the demo entries in the cfg browser |
var | cfg_browser_dircolor | Color of the dir entries in the cfg browser |
var | cfg_browser_interline | Size of the space between entries in the cfg browser |
var | cfg_browser_scrollnames | Toggle scrolling of the filenames in the cfg browser |
var | cfg_browser_selectedcolor | Color of the selected entries in the cfg browser |
var | cfg_browser_showdate | Toggle the date column in the cfg browser |
var | cfg_browser_showsize | Toggle the file size column in the cfg browser |
var | cfg_browser_showstatus | Toggle the display of the status bar in the cfg browser |
var | cfg_browser_showtime | Toggle the time column in the cfg browser |
var | cfg_browser_sortmode | Sorting mode in the cfg browser. Each number represents one column. Their order represents the prior... |
var | cfg_browser_stripnames | Toggle stripping of the filenames in the cfg browser |
var | cfg_browser_zipcolor | Color of the zip entries in the cfg browser |
var | cfg_legacy_exec | |
var | cfg_legacy_write | 2.33. |
cmd | cfg_load | This will do a cfg_reset and then execute filename.cfg (ezquake/configs). |
cmd | cfg_reset | This command will unbind all keys, delete all aliases, msg_triggers, reset all plus commands, teamp... |
cmd | cfg_save | This command will dump all aliases, bindings, plus commands, msg_triggers, teamplay settings and va... |
var | cfg_save_aliases | |
var | cfg_save_binds | |
var | cfg_save_cmdline | course). |
var | cfg_save_cmds | |
var | cfg_save_cvars | |
var | cfg_save_onquit | Configuration will be saved in the main user configuration file, that is config.cfg which can either... |
var | cfg_save_sysinfo | Not implemented yet. |
var | cfg_save_unchanged | config file. |
var | cfg_save_userinfo | Note: 'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom col... |
var | cfg_use_home | When turned on, configutaion will be saved into user's profile (home) directory. |
opt | cheats | Enable to use cheats (need server support). |
cmd | clear | This command clears the console screen of any text. |
cmd | clearlocs | Clear all currently loaded locs. |
opt | clientport | Allows you to run client on different port than the default. |
var | cl_anglespeedkey | This variable sets multiplier by which your "cl_yawspeed" (how fast you turn) is multiplied when run... |
var | cl_backpackfilter | |
var | cl_backspeed | This allows you to set your backward speed. Obviously this is also limited by the server, usually to... |
var | cl_bob | This variable controls how much your weapon moves up and down when walking. |
var | cl_bobcycle | This variable determines how quickly your weapon moves up and down when walking. |
var | cl_bobup | This variable controls how long your weapon stays up before cycling when walking. |
var | cl_bonusflash | Controls weapon and item pickup flash. |
var | cl_c2sImpulseBackup | Used with cl_c2spps, it controls how many backup copies of packets with non-zero impulses are to be... |
var | cl_c2spps | Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic if you're playi... |
var | cl_camera_death | Enabled only for viewing demos and observing games. |
var | cl_camera_tpp | 0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_c... |
var | cl_camera_tpp_distance | Set cl_camera_tpp 1 first. See cl_camera_tpp_height too. |
var | cl_camera_tpp_height | Sets vertical position of 3rd person camera. |
var | cl_chasecam | Toggle between 3rd-person view and 1st-person view while observing or during demo playback. |
var | cl_chatmode | Console chat mode. |
var | cl_chatsound | Controls usage of con_sound_* variables. |
var | cl_chunksperframe | Affects the download speed when using chunked downloads, more chunks per frame results in higher dow... |
var | cl_clock | |
var | cl_clock_format | %H represents hours, %M minutes, %S seconds. There are many other flags you can use. See strftime (C... |
var | cl_clock_x | Horizontal coordinates of the clock. |
var | cl_clock_y | Vertical coordinates of the clock. If < 0, the coordinates are calculated from bottom up, e.g. -1 me... |
var | cl_cmdline | Read-only variable showing you what were the commandline options used to launch the client |
var | cl_confirmquit | This sets whether to confirm on quit (1) or quit with no confirmation (0). |
var | cl_crossx | This variable allows you to move the position of the crosshair on the X-axis by the specified amount... |
var | cl_crossy | This variable allows you to move the position of the crosshair on the Y-axis by the specified amount... |
var | cl_crypt_rcon | Encrypts rcon messages sent to server. |
var | cl_curlybraces | Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces |
var | cl_deadbodyFilter | |
var | cl_delay_packet | Players can use this to get equivalent pings on server. If you enter delay of 20 miliseconds, incomi... |
var | cl_democlock | A clock showing how much time has elapsed since the start of the demo. |
var | cl_democlock_x | Determine where the democlock is positioned on your screen on the X co-ordinate. |
var | cl_democlock_y | Determine where the democlock is positioned on your screen on the Y co-ordinate. |
var | cl_demoPingInterval | How often to request ping updates when recording demos. This variable doesn't affect ping updates w... |
var | cl_demoplay_flash | Reduces flash grenade effect when watching demos. |
var | cl_demospeed | Controls the speed of demo playback in percentage (can be changed during demo playback if you wish). |
var | cl_earlypackets | Read network data independently on physical frames. When using independent physics, network data wil... |
var | cl_fakename | Automatically prefixes all team messages with a shorter version of your nick unless the message has ... |
var | cl_fakename_suffix | Suffix for cl_fakename. |
var | cl_fakeshaft | Smoothes out shaft movement, 0 means no smoothing at all, 1 = 100% smoothing; a value of about 0.5 ... |
var | cl_filterdrawviewmodel | |
var | cl_fix_mvd | A fix for buggy MVD demos, making the client to parse them properly |
var | cl_floodprot | |
var | cl_forwardspeed | This allows you to set your forward speed. Obviously this is also limited by the server, usually to ... |
var | cl_fp_messages | This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodpro... |
var | cl_fp_persecond | This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot... |
var | cl_gameclock | Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen. |
var | cl_gameclock_offset | Allows using gameclock in custom mods that don't support standard KT-like clock synchronization |
var | cl_gameclock_x | Adjusts horizontal placement of the clock with seconds. |
var | cl_gameclock_y | Adjusts vertical placement of the clock with seconds. |
var | cl_gibFilter | |
var | cl_hidenails | Toggles nails visibility. |
var | cl_hiderockets | Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work. |
var | cl_hightrack | Turns auto-tracking player with most frags ON when spectating or watching a demo. |
var | cl_hud | Enables/Disables strings-hud. Strings hud is not mqwcl hud. It gives you ability put any string (or ... |
var | cl_hudswap | |
var | cl_idrive | Emulates "strafe script". When turned on you will always move to some direction when holding both ke... |
var | cl_independentPhysics | This enables independent physics. This means that you can achieve more FPS in the game than allowed ... |
var | cl_keypad | |
var | cl_lerp_monsters | Enables linear interpolation on Quake monsters and creatures |
var | cl_loadFragfiles | Also needed to parse stats for extended scoreboard and frags tracker. |
var | cl_maxfps | This variable sets the maximum limit for frames-per-second. Please see vid_vsync, cl_independentphys... |
var | cl_mediaroot | Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir a... |
cmd | cl_messages | Prints amount and size of messages sent from server to ezQuake client. |
var | cl_model_bobbing | |
var | cl_movespeedkey | This variable is the multiplier for how fast you move when running (+speed) in relation to when walk... |
var | cl_multiview | This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Us... |
var | cl_muzzleflash | |
var | cl_mvdisplayhud | Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1. |
var | cl_mvhudflip | This only works when cl_mvdisplayhud is greater than 1. See also cl_mvhudvertical and cl_mvhudpos. |
var | cl_mvhudpos | This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old min... |
var | cl_mvhudvertical | This only applies if cl_mvdisplayhud has a value greater than 1, otherwise the old style is used for... |
var | cl_mvinset | Turns inset screen with multitrack on/off. |
var | cl_mvinsetcrosshair | Turn crosshair in inset POV in multiview on/off. |
var | cl_mvinsethud | Turns inset HUD for inset POV with multiview on/off. |
var | cl_name_as_skin | There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings overri... |
var | cl_newlerp | Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vis... |
var | cl_nodelta | Control the network packet delta compression. When you get blue lines in your netgraph, you should s... |
var | cl_nofake | This command effects name faking using $/ or cl_fakename used by players. |
var | cl_nolerp | Allows you to disable the linear interpolation (lerp) of objects in the game. Information about obje... |
var | cl_nolerp_onentity | Disables linear interpolation only when player is standing on an entity. It is a workaround to remo... |
var | cl_nolerp_on_entity | Disables linear interpolation only when player is standing on an entity. It is a workaround to remo... |
var | cl_nopred | For debugging, disables movement prediction for your character; other players are still predicted. |
var | cl_novweps | Turns off client-side vwep support (drawing of other players' weapon models). Effective after recon... |
var | cl_onload | Tells what will be the start-up screen of the client |
var | cl_parseFrags | |
var | cl_parseFunChars | Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carridge return $( - b... |
var | cl_parseSay | |
var | cl_parseWhiteText | Convert text between { and } to white or not in chat/team chat. |
var | cl_pext_256packetentities | Allow protocol extension for allowing more packet entities. |
var | cl_pext_chunkeddownloads | Enables protocol extension called \"Chunked downloads\". Allows you to download maps and demos from ... |
var | cl_pext_other | Allows other protocol extensions other than Chunked downloads |
var | cl_physfps | Sets the amount of FPS used to communicate with the server. This variable is used when cl_independen... |
var | cl_physfps_spectator | Amount of updates the client will send/receive while being spectator. Lower values make the client s... |
var | cl_pitchspeed | This variable determines how fast you you turn up/down when using "+lookup" and "+lookdown". |
var | cl_predict_half | The new default eliminates player models' jittering when independent physics is enabled; a possible ... |
var | cl_predict_players | This toggles the prediction for other players' movement. Unless you are having problems this variab... |
var | cl_proxyaddr | This will override the /connect and /reconnect commands so that the connection is established via gi... |
var | cl_r2g | |
var | cl_restrictions | FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1. |
var | cl_rollalpha | You can turn off the 'dodging' or 'rolling' effect for your own point of view while still see other ... |
var | cl_rollangle | This variable controls how much your screen tilts when strafing. |
var | cl_rollspeed | This variable controls how quickly you and other players straighten out after strafing. |
var | cl_savehistory | Save console commands history to .ezquake_history. Loads history from this file while starting ezqua... |
var | cl_sayfilter_coloredtext | Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mod... |
var | cl_sayfilter_sendboth | When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colore... |
var | cl_sbar | |
var | cl_showkeycodes | This variable enables/disables the output of informations to the currently pressed and/or released k... |
var | cl_shownet | This variable toggles the display of current net info. |
var | cl_sidespeed | This allows you to set your strafe speed. Obviously this is also limited by the server, usually to "... |
var | cl_smartjump | |
var | cl_solid_players | Whether the movement prediction engine should treat other players as solid. |
var | cl_startupdemo | Demo that should be played on client's startup. |
var | cl_staticSounds | |
var | cl_timeout | This variable defines the timeout value in seconds until the client considers himself to be disconne... |
var | cl_trueLightning | Old name for the cl_fakeshaft cvar. Smoothes out shaft movement, 0 means no smoothing at all, 1 - 1... |
var | cl_upspeed | This allows you to set the speed with which you move up and down in liquids or in spectator mode. Ob... |
var | cl_useimagesinfraglog | Turns on using images in the frags tracker window to show which weapon did take the role in the frag |
var | cl_useproxy | This toggles whether Qizmo should be used (if detected) to a server. When enabled the server browser... |
var | cl_verify_qwprotocol | When enabled and the client is not associated with handling of qw:// URLs, user will be prompted if ... |
var | cl_voip_capturingvol | Voice (VOIP) support. Volume multiplier applied while capturing, to avoid your audio from being hear... |
var | cl_voip_micamp | Amplifies your microphone when using voip. |
var | cl_voip_play | Enables voip (voice chat) playback. |
var | cl_voip_send | Commands +void / -void emulate toggling this value to 2. |
var | cl_voip_showmeter | Shows your speech volume above the at the bottom-left of the screen. |
var | cl_voip_showmeter_x | Adjust horizontal position of the voice volume meter. |
var | cl_voip_showmeter_y | Adjust vertical position of the voice volume meter. |
var | cl_voip_vad_delay | Keeps sending voice data for this many seconds after voice activation would normally stop. |
var | cl_voip_vad_threshhold | This is the threshhold for voice-activation-detection when sending voip data. |
var | cl_vsync_lag_fix | When vid_vsync is set to 1, an artificial delay in the input can appear, enabling this should elimin... |
var | cl_vsync_lag_tweak | Too low values (0.2 or lower) may significantly decrease FPS and make it not synced with display fre... |
var | cl_warncmd | Note: Not saved to config with cfg_save command. |
var | cl_weaponhide | This is used in majority of teamplay games. If you don't have ammo for shotgun the axe gets selected... |
var | cl_weaponhide_axe | Determines if axe should be used as "dummy" weapon when using automated weapon hiding (cl_weaponhide... |
var | cl_weaponpreselect | When using the weapon command, this variable allows weapon preselection instead of standard immediat... |
var | cl_window_caption | Choose different window caption formats for your taskbar when you play in windowed mode or when the ... |
var | cl_yawspeed | This variable defines how quickly you turn left (+left) or right (+right). |
cmd | cmd | Sends a command directly to the server. |
cmd | cmdlist | Prints a list of all available commands into the console. |
cmd | cmdlist_re | This command same as cmdlist, but supports (perl) regexp matching. |
cmd | color | This command sets the color for the player's shirt and pants. Note: If only the shirt color is give... |
opt | conbufsize | Sets the console buffer size in kilobytes. Default is 64 kB. Maximum is 4 MB. |
opt | condebug | This switch enables logging of the console text in the "qconsole.log" file in the quake/qw/ director... |
opt | conheight | This switch specifies the vertical resolution for the console screen. Note: You can use this comman... |
cmd | connect | Connects your client to a QuakeWorld server. |
opt | conwidth | This switch will set the width of the console screen based on the resolution specified. |
var | con_clearnotify | |
var | con_completion_changed_mark | Whether add or not asterisk before variables which values were changed. |
var | con_completion_color_changed_mark | Color of changed mark used in modern completion formatting. |
var | con_completion_color_colon | Color of colon used in modern completion formatting. |
var | con_completion_color_name | Color of variable name in used in modern completion formatting. |
var | con_completion_color_quotes_current | Color of quotes of current variable value used in modern completion formatting. |
var | con_completion_color_quotes_default | Color of quotes of default variable value used in modern completion formatting. |
var | con_completion_color_title | Color of completion type title (variables, aliases or commands) used in modern completion formatting... |
var | con_completion_color_value_current | Color of current variable value used in modern completion formatting. |
var | con_completion_color_value_default | Color of default variable value used in modern completion formatting. |
var | con_completion_format | Modern - plain list with colorization. Old - somehow grouped list without colorization. |
var | con_completion_padding | Number of spaces to pad command completion variants. |
var | con_fragmessages | Controls whether frag messages should be printed into console and notification area. |
var | con_funchars_mode | Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1 |
var | con_hide_chat_input | Hides the input of own chat text in the console. |
var | con_highlight | Console highlighting mode. Will highlight a line in the console which contains your nickname. |
var | con_highlight_mark | Specifies the text that will be used to highlight lines with con_highlight 2 and 3. |
var | con_notify | Notification area is the place where chat and game messages are displayed |
var | con_notifylines | This variable sets the number of notify lines (default 4, max 20) to be used at the top of the scree... |
var | con_notifytime | How long console messages stay on screen. |
var | con_particles_alpha | Sets the transparency of con_particles_images. |
var | con_particles_images | Set the number of images you have in /textures/conpart.png. |
var | con_prompt_charcode | Value must be between 32 and 255 |
var | con_shift | Adjusts vertical offset of background of the console. |
var | con_sound_mm1_file | You can specify notification sound for messagemode1 (/messagemode or /say foo) messages. |
var | con_sound_mm1_volume | You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages. |
var | con_sound_mm2_file | You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages. |
var | con_sound_mm2_volume | You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messa... |
var | con_sound_other_file | You can specify notification sound for other messages (than messagemode, messagemode2 and from spect... |
var | con_sound_other_volume | You can specify volume of notification sound for other messages (than messagemode, messagemode2 and ... |
var | con_sound_spec_file | You can specify notification sound for spectator messages. |
var | con_sound_spec_volume | You can specify volume of notification sound for spectator messages. |
var | con_tilde_mode | When enabled, allows you to use the tilde key also in the console and when typing messages. |
var | con_timestamps | Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename. |
var | con_wordwrap | |
var | coop | Whether the next "map" command should start a coop (cooperative) game. Only works when deathmatch v... |
var | crosshair | |
var | crosshairalpha | This command regulates crosshair transparency, you can use any value from "0" to "1". |
var | crosshaircolor | This variable defines the color of the crosshair. |
var | crosshairimage | To load the crosshair use "crosshairimage image_name" where 'image_name' is the name of the crosshai... |
var | crosshairsize | Basically crosshairsize scales the size of the crosshair. Example: crosshairsize 0.5 halves the siz... |
opt | current | This switch can be used to start the game in the current video mode for OpenGL. |
cmd | cvarlist | This command supports wildcards. Ex: cvarlist *gl* |
cmd | cvarlist_re | This command same as cvarlist, but supports (perl) regexp matching. |
cmd | cvar_reset | This will reset cvar to default. Example: cvar_reset topcolor will set topcolor to default. |
cmd | cvar_reset_re | This will reset cvar to default. Example: cvar_reset ^gl_.* - resets all OpenGL settings to defaul... |
var | cvar_viewdefault | When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell yo... |
var | cvar_viewhelp | Automatically prints manual page when a variable name is typed in the console. |
var | cvar_viewlatched | Latched values are used for example for renderer settings. Variable value is latched until the rende... |
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cmd | date | Shows current time, date, month and year. |
var | deathmatch | Chooses between basic multiplayer gameplay modes; 1 = weapons disappear after pickup (used in 4on4),... |
opt | dedicated | Support for dedicated "pingers", which can be set up on your isp or some close by server on a fat pi... |
var | default_fov | Very useful in TeamFortress, and other mods that reset your fov when you spawn to 90. Basically, w... |
var | demo_autotrack | Server-side autotrack is recorded in MVD demos and in QTV stream allowing all the observers of the m... |
var | demo_benchmarkdumps | Allows you to automatically dump timedemo benchmark results into $log_dir/timedemo.log file. The out... |
var | demo_browser_democolor | Color of the demo entries in the demo browser |
var | demo_browser_dircolor | Color of the dir entries in the demo browser |
var | demo_browser_interline | Size of the space between entries in the demo browser |
var | demo_browser_scrollnames | Toggle scrolling of the filenames in the demo browser |
var | demo_browser_selectedcolor | Color of the selected entries in the demo browser |
var | demo_browser_showdate | Toggle the date column in the demo browser |
var | demo_browser_showsize | Toggle the file size column in the demo browser |
var | demo_browser_showstatus | Toggle the display of the status bar in the demo browser |
var | demo_browser_showtime | Toggle the time column in the demo browser |
var | demo_browser_sortmode | Sorting mode in the demo browser. Each number represents one column. Their order represents the prio... |
var | demo_browser_stripnames | Toggle stripping of the filenames in the demo browser |
var | demo_browser_zipcolor | Color of the zip entries in the demo browser |
cmd | demo_capture | See demo_capture_fps, demo_capture_codec, demo_capture_dir, demo_capture_mp3 etc. |
var | demo_capture_codec | Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ... |
var | demo_capture_dir | Change the default capture directory. |
var | demo_capture_fps | Change the default capture fps. |
var | demo_capture_mp3 | When set to 1 .avi capturing captures sound compressed in MP3 format. |
var | demo_capture_mp3_kbps | Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1. |
var | demo_capture_steadycam | Changes behaviour of keyboard/mouse input when capturing. |
var | demo_dir | Change the demos and autorecord directory. |
var | demo_format | Specifies the demo file format used when recording demo with Match tools. |
var | demo_getpings | This toggles whether the client should always record pings into the demo or only when the player die... |
cmd | demo_jump | This jumps playback to a point in time you specify. Examples: demo_jump 120 will make playback jum... |
cmd | demo_jump_status | Type demo_jump_status in the console to get closer description of the possible condition formats. |
cmd | demo_playlist_clear | clears the demo playlist |
var | demo_playlist_loop | will toggle playlist looping |
cmd | demo_playlist_next | will go to the next demo in the playlist |
cmd | demo_playlist_prev | will go to the previous demo in the playlist |
cmd | demo_playlist_stop | will stop the demo playlist playback |
var | demo_playlist_track_name | will set the default track name in the demo playlist for mvd demos example: jogi, will always track... |
cmd | demo_setspeed | You can vary the speed of demo playback with the 'demo_setspeed' command. 'demo_setspeed x' sets th... |
cmd | describe | Prints manual info about given variable or command into the console. |
opt | detailtrails | More detailed particle trails. (VULT particles). |
var | developer | Enables debug mode which prints more messages into the console than for normal user |
cmd | devmap | Try it in cheats mode, start a map (devmap dm6) and type fly. |
opt | dibonly | Description: Enable windowed video modes only. This switch can be extremly useful for LAPTOP users... |
opt | dinput | This switch enables the use of DirectInput. This is necessary when using Advanced Mouse Smoothing fo... |
cmd | disconnect | This command will disconnect you from the server/demo/proxy you are currently connected to. |
cmd | dns | Performs dns lookups and reverse lookups. |
cmd | download | Manually download a quake file from the server. Example: download skins/foo.pcx |
var | draw_fps | Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has. |
var | d_mipcap | |
var | d_mipscale | |
var | d_subdiv16 | |
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cmd | easyrecord | This start recording demo and rename it like you have put with match_* settings. |
cmd | echo | This command will print text to your local console. |
cmd | edict | Reports information on a given edict in the game. |
cmd | edictcount | Displays summary information on the edicts in the game. |
cmd | edicts | Displays information on all edicts in the game. |
var | enemybothskin | Overrides the enemy quad pent skin so you can define the skin which applies to enemys with both the ... |
var | enemybottomcolor | Determines the color of the pants of the enemies you see. Overrides player's skin settings. |
cmd | enemycolor | This will overwride enemy color. Example: enemycolor 12 13 Note: If only the shirt color is given... |
var | enemyforceskins | Allows you to set different skin for every enemy player even if they all have same skin names set or... |
var | enemypentskin | Overrides the enemy pent skin so you can define the skin which applies to enemy pents. |
var | enemyquadskin | Overrides the enemy quad skin so you can define the skin which applies to enemy quads. |
var | enemyskin | Overrides the enemies skin so you can define the skin which applies to enemies. |
var | enemytopcolor | Determines the color of the shirt of the enemies you see. Overrides player's skin settings. |
cmd | eval | Evaluates given expression and prints the result into the console |
cmd | exec | Executes a config file from \qw, \id1 or \ezquake. |
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cmd | filter | Message filtering system. Only team messages are filtered. Use filter with no parameters to list cu... |
var | filterban | |
cmd | floodprot | These settings are not saved into your config. |
var | floodprotmsg | Sets the message displayed after flood protection is invoked. Example: floodprotmsg "Shut up whiner!... |
cmd | flush | This command will clear the current game cache. It is usually used by developers to flush the memor... |
cmd | fly | You can fly around the map with flymode on. Note: Needs cheat support by server. |
cmd | fog | Type RGB value (the range is 0-1) e.g. "0.5 0.5 0.5" goes for gray, "0.8 0.2 0.2" for red-like. |
opt | force | This switch will force the client to start up in the specified video mode. Note: You can use the "v... |
opt | forceTextureReload | Forces reloading textures. |
cmd | force_centerview | This command centers the player's screen. It was created because the original "centerview" command ... |
var | fov | The default value is 90, however many players prefer using a higher FOV. Note that this would typic... |
var | fraglimit | Amount of frags any player has to reach before the match is over |
cmd | fraglogfile | Enables logging of kills to a file. Useful for external frag polling programs. The file name is fra... |
var | freelook | direction up or down. |
opt | freq | In case of problems try setting this to 75 or 60. Your video hardware, graphics driver and monitor ... |
var | fs_cache | Enables Quake File System caching of files lists |
cmd | fs_search | E.g. player.mdl searches all *player.mdl files in all dirs in all paks. |
cmd | fullinfo | Used by QuakeSpy and Qlist to set setinfo variables. Note: Use the setinfo command to see the outpu... |
opt | fullsbar | Enable the refreshing of the full status bar. Note: Normally the game will not refresh the full st... |
opt | fullscreen | Fullscreen mode. |
cmd | f_modified | All the usual dm models, sounds, palettes etc are included in the check. In teamfortress the teamfo... |
cmd | f_server | Prints proxies you are using. |
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opt | game | Same as gamedir for server. |
cmd | gamedir | Specifies the directory where the QWPROGS.DAT file is found and other additional files such as maps... |
opt | gamma | Change the gamma of the screen. |
cmd | gfxinfo | This command will print out useful information about your video card, GL version, and refresh rate, ... |
cmd | give | Give user a certain amount of an item. Items: 1 - Axe 2 - Shotgun 3 - Double-Barrelled Shotgun ... |
var | gl_affinemodels | Makes texture rendering quality better if set to 1. Note: 3dfx thing, not sure. //fuh check this. |
var | gl_alphafont | When turned on allows the alpha transparency layer support for the console font. |
var | gl_anisotropic | Check your VGA card desctiption / drivers for supported levels and what number they have. |
var | gl_anisotropy | Depends on your Graphics card capabilities and settings. Make sure you have enabled "Application con... |
var | gl_bounceparticles | Bouncing particles look nicer, but may eat up CPU. |
var | gl_buildingsparks | Buildings that are destroyed in TF will continue to throw sparks until they disapear. |
var | gl_caustics | Turns reflections on walls covered with liquids (water, lava, slime) when set to 1. Multi-texturing ... |
cmd | gl_checkmodels | Not well implemented yet. Quickly looks at the pmodel and emodel listed in every player's infokey an... |
var | gl_clear | This variable will toggle the clearing of the screen between each frame. This can be helpful when s... |
var | gl_clearColor | Sets clear color (gl_clear 1) |
var | gl_clipparticles | |
var | gl_colorlights | This implementation does not give a speed increase when gl_colorlights is set to 0, but it does not ... |
var | gl_consolefont | Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) an... |
var | gl_contrast | Change contrast. |
var | gl_coronas | Adds coronas to some effects:Explosions - Basically just a bright flash since the default explosions... |
var | gl_coronas_tele | Allows you to turn on/off blue light when spawning. |
var | gl_cshiftpercent | This variable sets the percentage value for palette shifting effects (damage flash, powerup blend). ... |
var | gl_cull | This variable toggles the use of internal OpenGL functions for removing covered objects. When this ... |
var | gl_cutf_tesla_effect | When a shambler is preparing to throw lightning, or a tesla coil (TF) is charging to fire, a particl... |
var | gl_detail | Turns on/off fine detailed textures. |
var | gl_detpacklights | A little green light appears on the detpack, and when the timer reaches 5, the light changes to red.... |
opt | gl_ext | Prints loaded OpenGL extensions into the console on startup. |
var | gl_externalTextures_bmodels | non-world .bsp models (any .bsp that isn't the actual map. Ex. health and ammo boxes). |
var | gl_externalTextures_world | world .bsp model (i.e. the actual map). |
var | gl_extratrails | Misc trails that appear on objects that frequently move, such as TF grenades, caltrops, etc. Railgun... |
var | gl_ext_texture_compression | Enable reducing memory held by textures on cards that support it (but textures loaded slower and may... |
var | gl_fb_bmodels | |
var | gl_fb_models | |
var | gl_finish | This variable toggles the calling of the gl_finish() OpenGL function after each rendered frame. |
var | gl_flashblend | This variable affects when glow bubbles are displayed in the client. You can change the color of the... |
var | gl_fog | Turns fog effect on and off (GL-Only). See /gl_fogstart /gl_fogend /gl_fogsky and /fog too. |
var | gl_fogblue | Blue factor in the color of the fog |
var | gl_fogend | Sets ending distance for rendering the fog. When fog is turned on, you cannot see behind this distan... |
var | gl_foggreen | Green factor in the color of the fog |
var | gl_fogred | Red factor in the color of the fog |
var | gl_fogsky | When turned on, fog effect affects sky too. We suggest turning this on otherwise fog looks ridiculou... |
var | gl_fogstart | Sets starting distance for rendering the fog. The greater the number is, the better visibility in ga... |
var | gl_gamma | Change GL gamma. |
var | gl_hwblend | Note: 1 can be slow on wintNT/2K. |
cmd | gl_inferno | Clientside (noone else can see it) hard-striking rocket, serves well for your entertainment. |
var | gl_inferno_speed | Changes speed of gl_inferno missile trail. |
var | gl_inferno_trail | Changes type of gl_inferno missile trail. |
var | gl_lerpimages | |
var | gl_lighting_colour | Alias models are effected by coloured lights around them. |
var | gl_lighting_vertex | Alias models no longer have the same level of light on all sides. This may not work correctly if col... |
var | gl_lightmode | |
var | gl_lightning | |
var | gl_lightning_color | The RGB color of particle lightning beam and sparks. |
var | gl_lightning_size | Adjusts size of ligtning particle beam. |
var | gl_lightning_sparks | Sparks fly from walls when hit by lightning gun. |
var | gl_lightning_sparks_size | Size of lightning sparks. |
var | gl_loadlitfiles | |
var | gl_lumaTextures | Turns using of luma textures (named *_luma) ON when set to 1 and allowed by server. |
var | gl_luma_level | Some luma textures have black (in RGB format its 0,0,0) non-transparent pixels. This can make them t... |
var | gl_maxtmu2 | Allow only two texturing units. Sometimes usefull for buggy ATI cards. If you don't need this, don't... |
var | gl_max_size | This variable determines the detail level for loaded textures. When set to "1", the objects and wall... |
var | gl_miptexLevel | It is essentially a GL 'equivalent' to d_mipcap in software. It has no affect when loading external... |
var | gl_motiontrails | When enabled, flags and keys leave behind a kind of after-image. Fiends also leave trails when they ... |
var | gl_motiontrails_wtf | Same as gl_motiontrails but works for all players and creatures. |
var | gl_nailtrail | Adds a white trail onto nails as they fly around. This feature wont work on servers not running wit... |
var | gl_nailtrail_plasma | Adds plasma trail to nails. |
var | gl_nailtrail_turb | Switches between two type of bubbles nails leave behind in water. |
var | gl_no24bit | Disables support of alternate 24bit textures. Requires a vid_restart to take effect. |
var | gl_nocolors | |
var | gl_particle_blobs | |
var | gl_particle_blood | |
var | gl_particle_blood_color | Changes colour of blood. |
var | gl_particle_blood_type | Chooses among types of blood particles. |
var | gl_particle_deatheffect | |
var | gl_particle_explosions | Turns particle alternatives to each r_explosiontype on or off. |
var | gl_particle_fasttrails | |
var | gl_particle_fire | Replaces torches with a particle flame effect. Includes people being burnt by the pyro in TF. |
var | gl_particle_firecolor | Color of the fire particle |
var | gl_particle_fulldetail | Allows full detail depth for gl_particle_* effects |
var | gl_particle_gibtrails | |
var | gl_particle_gunshots | |
var | gl_particle_gunshots_type | |
var | gl_particle_muzzleflash | Adds particle effect when firing a weapon. |
var | gl_particle_shockwaves | 0 - Turns off explosion shockwaves. 1 - Turns on explosion shockwaves. |
var | gl_particle_shockwaves_flat | |
var | gl_particle_sparks | Trails appear more beam-like and don't look stupid when they bounce. This applies for wizards and kn... |
var | gl_particle_spikes | |
var | gl_particle_spikes_type | |
var | gl_particle_trail_detail | |
var | gl_particle_trail_lenght | X - Multiplies the length of the trail on particle trails. |
var | gl_particle_trail_time | X - Multiplies the length of time the particle bounces around for. |
var | gl_particle_trail_type | |
var | gl_particle_trail_width | Changes width of trail particle e.g.: wall hitted by nail, explosion particles trail, etc. |
var | gl_part_blobs | |
var | gl_part_blood | |
var | gl_part_detpackexplosion_fire_color | Change color of the detpack explosion fire (TF). |
var | gl_part_detpackexplosion_ray_color | Change the color of the detpack explosion rays (Team Fortress). |
var | gl_part_explosions | |
var | gl_part_gunshots | |
var | gl_part_inferno | |
var | gl_part_lavasplash | |
var | gl_part_spikes | |
var | gl_part_telesplash | |
var | gl_part_tracer1_color | Changes the color of the tracer1 trail, which allows you to customize the rockettrail color (see rem... |
var | gl_part_tracer2_color | Changes the color of the tracer2 trail, which allows you to customize the rockettrail color (see rem... |
var | gl_part_trails | |
var | gl_picmip | This variable determines the the level of detail for textures used on walls. You can use this variab... |
var | gl_playermip | Determines the level of detail of player models. This variable is useful if you are experience game... |
var | gl_polyblend | Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftperce... |
var | gl_powerupshells | Enables a flashing layer over players carrying powerups |
var | gl_powerupshells_size | Size of the powerupshells effect layer |
var | gl_powerupshells_style | Style of the powerupshells effect layer |
var | gl_rl_globe | Helps customize rocket light independant of gl_flashblend. 0 - treated as feature off. 1 - rocket ... |
var | gl_scaleModelTextures | |
var | gl_scaleTurbTextures | |
cmd | gl_setmode | Quickly sets many variables to fit pre-defined scheme. Try using "newtrails" or "vultwah". |
var | gl_shaftlight | |
var | gl_simpleitems | Instead of 3D item models in the game display 2D images representing them. |
var | gl_smoothfont | Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (... |
var | gl_smoothmodels | |
var | gl_solidparticles | |
var | gl_squareparticles | Toggles between circle and square particles |
var | gl_strings | Read-only variable with info about your OpenGL renderer |
var | gl_subdivide_size | This variable sets the division value for the sky brushes. The higher the value the better the perf... |
var | gl_surface_lava | Adds boiling bubbles over the lava. |
var | gl_surface_slime | Adds bubbles and fumes of slime over the slime. |
var | gl_textureless | True textureless map textures, but preserving original colors. For custom colors - look for r_drawf... |
var | gl_texturemode | GL_NEAREST* modes are often used with gl_miptexlevel 3 |
var | gl_texturemode2d | Texture mode used for objects in the head up display, such as font, image of armor, player's face or... |
var | gl_triplebuffer | This has nothing to do with 3D rendering, it will not increase graphics "lag" or anything like that.... |
var | gl_turbalpha | This variable determines the level of opacity for liquids, which requires the use of maps that were ... |
var | gl_turbfog | Controls amount of fog when inside liquid (water, lava, slime). Density is controlled by choosing a ... |
var | gl_turbfogDensity | Control of density of liquid (water, lava, slime...) fog |
var | gl_turbfog_color_lava | Color of fog in lava. |
var | gl_turbfog_color_slime | Color of fog in slime. |
var | gl_turbfog_color_water | Color of fog in water. |
var | gl_turbripple | Put your life vests on, waves are coming! Creates an effect of waves on liquids. |
var | gl_turb_trails | This gives rockets/grenades/nails and other things an alternate underwater trail. Very nice to have ... |
var | gl_weather_rain | Turns on rain out of doors, the density of rain is equal to whatever gl_weather_rain is set to. If y... |
var | gl_weather_rain_fast | Adjusts speed of rain. |
var | gl_ztrick | This variables toggles the use of a trick to prevent the clearning of the z-buffer between frames. ... |
cmd | god | You are immortal with god mode on. Note: Needs cheats support by server. |
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opt | heapsize | This switch will specify the amount of memory in kilobytes allocated for Quake. Note: You might nee... |
cmd | heartbeat | Forces a heartbeat to be sent to the master server. A heartbeat informs the master server of the se... |
opt | height | This switch specifies the width of the video resolution to run the game in. Note: You should also u... |
cmd | help | Enters manual pages. Use arrows, [Page Down], [Page Up], [Tab] and [Enter] for navigation. |
var | help_files_dircolor | The RGB color of directories in the help browser. |
var | help_files_filecolor | The RGB color for files in the help browser. |
var | help_files_interline | Adjust interlining of file list in /help filebrowser. |
var | help_files_scrollnames | Should the filenames in the help browser get scrolled if they don't fit when the file is selected? |
var | help_files_selectedcolor | The RGB color of a selected file in the help browser. |
var | help_files_showdate | Shows column displaying file last modification date in /help file browser. |
var | help_files_showsize | Shows column displaying file size in /help file browser. |
var | help_files_showstatus | Show quick info about selected help file in /help file browser. |
var | help_files_showtime | Shows column displaying file last modification time in /help file browser. |
var | help_files_sortmode | Switches sorting methods of files /help file browser. |
var | help_files_stripnames | Strips filenames of help files. |
var | hostname | Server variable, changes the name of the server displayed in server browsers and server lists. |
cmd | hud262_add | creates or changes a hud element with hud_name; the following types of hud elements are avaliable: ... |
cmd | hud262_alpha | Sets a transparency for strings-hud element |
cmd | hud262_bg | defines a color of the hud element backgdround; 0 - transparent (default). |
cmd | hud262_blink | This command supports (perl) regexp matching for hud element's name. |
cmd | hud262_bringtofront | Transfers all hud elements created after hud_name element (including) to the end of drawing list, th... |
cmd | hud262_disable | prohibits to display one or more hud elements. |
cmd | hud262_enable | allows to display one or more hud elements. |
cmd | hud262_list | prints a list of strings-hud elements. |
cmd | hud262_move | moves a hud element; dx and dy deviations are measured in symbols. |
cmd | hud262_position | indicates position of a hud element on the screen; |
cmd | hud262_remove | kills a hud element. |
cmd | hud262_width | forces a hud element width and cuts undesired space or adds it when needed. |
var | hud_ammo1_align | Sets align of number of shells for both horizontal and vertical direction. |
var | hud_ammo1_align_x | Sets horizontal align of number of shells |
var | hud_ammo1_align_y | Sets vertical align of number of shells |
var | hud_ammo1_digits | Sets number of digits for number of shells |
var | hud_ammo1_frame | Sets frame visibility and style for number of shells |
var | hud_ammo1_frame_color | Defines the color of the background of the ammo1 HUD element. See HUD manual for more info. |
var | hud_ammo1_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ammo1_place | Sets relative positioning for number of shells |
var | hud_ammo1_pos_x | Sets horizontal position of number of shells |
var | hud_ammo1_pos_y | Sets vertical position of number of shells |
var | hud_ammo1_scale | Sets size of number of shells |
var | hud_ammo1_show | Switches showing of number of shells |
var | hud_ammo1_style | Switches graphical style of number of shells |
var | hud_ammo2_align | Sets align of number of nails |
var | hud_ammo2_align_x | Sets horizontal align of number of nails |
var | hud_ammo2_align_y | Sets vertical align of number of nails |
var | hud_ammo2_digits | Sets number of digits for number of nails |
var | hud_ammo2_frame | Sets frame visibility and style for number of nails |
var | hud_ammo2_frame_color | Defines the color of the background of the ammo2 HUD element. See HUD manual for more info. |
var | hud_ammo2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ammo2_place | Sets relative positioning for number of nails |
var | hud_ammo2_pos_x | Sets horizontal position of number of nails |
var | hud_ammo2_pos_y | Sets vertical position of number of nails |
var | hud_ammo2_scale | Sets size of number of nails |
var | hud_ammo2_show | Switches showing of number of nails |
var | hud_ammo2_style | Switches graphical style of number of nails |
var | hud_ammo3_align | Sets align of number of rockets |
var | hud_ammo3_align_x | Sets horizontal align of number of rockets |
var | hud_ammo3_align_y | Sets vertical align of number of rockets |
var | hud_ammo3_digits | Sets number of digits for |
var | hud_ammo3_frame | Sets frame visibility and style for |
var | hud_ammo3_frame_color | Defines the color of the background of the ammo3 HUD element. See HUD manual for more info. |
var | hud_ammo3_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ammo3_place | Sets relative positioning for |
var | hud_ammo3_pos_x | Sets horizontal position of number of rockets |
var | hud_ammo3_pos_y | Sets vertical position of number of rockets |
var | hud_ammo3_scale | Sets size of number of rockets |
var | hud_ammo3_show | Switches showing of number of rockets |
var | hud_ammo3_style | Switches graphical style of number of rockets |
var | hud_ammo4_align | Sets align of number of cells |
var | hud_ammo4_align_x | Sets horizontal align of number of cells |
var | hud_ammo4_align_y | Sets vertical align of number of cells |
var | hud_ammo4_digits | Sets number of digits for number of cells |
var | hud_ammo4_frame | Sets frame visibility and style for number of cells |
var | hud_ammo4_frame_color | Defines the color of the background of the ammo4 HUD element. See HUD manual for more info. |
var | hud_ammo4_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ammo4_place | Sets relative positioning for number of cells |
var | hud_ammo4_pos_x | Sets horizontal position of number of cells |
var | hud_ammo4_pos_y | Sets vertical position of number of cells |
var | hud_ammo4_scale | Sets size of number of cells |
var | hud_ammo4_show | Switches showing of number of cells |
var | hud_ammo4_style | Switches graphical style of number of cells |
var | hud_ammo_align | Sets align of current ammo value |
var | hud_ammo_align_x | Sets horizontal align of current ammo value |
var | hud_ammo_align_y | Sets vertical align of current ammo value |
var | hud_ammo_digits | Sets number of digits for current ammo value |
var | hud_ammo_frame | Sets frame visibility and style for current ammo value |
var | hud_ammo_frame_color | Defines the color of the background of the ammo HUD element. See HUD manual for more info. |
var | hud_ammo_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ammo_place | Sets relative positioning for current ammo value |
var | hud_ammo_pos_x | Sets horizontal position of current ammo value |
var | hud_ammo_pos_y | Sets vertical position of current ammo value |
var | hud_ammo_scale | Sets size of current ammo value |
var | hud_ammo_show | Switches showing of current ammo value |
var | hud_ammo_style | Switches graphical style of current ammo value |
var | hud_armordamage_align | Sets armordamage HUD element alignment. |
var | hud_armordamage_align_x | Sets armordamage HUD element horizontal alignment. |
var | hud_armordamage_align_y | Sets armordamage HUD element vertical alignment. |
var | hud_armordamage_digits | Sets highest possible number of digits displayed in HUD element armordamage. |
var | hud_armordamage_duration | Sets how long armordamage should be visible after last damage to armor has been done. |
var | hud_armordamage_frame | Sets frame visibility and style for this HUD element. |
var | hud_armordamage_frame_color | Defines the color of the background of the armordamage HUD element. See HUD manual for more info. |
var | hud_armordamage_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_armordamage_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_armordamage_pos_x | Sets horizontal position of this HUD element. |
var | hud_armordamage_pos_y | Sets vertical position of this HUD element. |
var | hud_armordamage_scale | Sets overall size of this HUD element. |
var | hud_armordamage_show | Toggles visibility of this HUD element. |
var | hud_armordamage_style | Toggles between different numbers styles. |
var | hud_armor_align | Sets align of armor level |
var | hud_armor_align_x | Sets horizontal align of armor level |
var | hud_armor_align_y | Sets vertical align of armor level |
var | hud_armor_digits | Sets number of digits for armor level |
var | hud_armor_frame | Sets frame visibility and style for armor level |
var | hud_armor_frame_color | Defines the color of the background of the armor HUD element. See HUD manual for more info. |
var | hud_armor_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_armor_place | Sets relative positioning for armor level |
var | hud_armor_pos_x | Sets horizontal position of armor level |
var | hud_armor_pos_y | Sets vertical position of armor level |
var | hud_armor_scale | Sets size of armor level |
var | hud_armor_show | Switches showing of armor level |
var | hud_armor_style | Switches graphical style of armor level |
var | hud_bar_armor_direction | Direction of colored part inside HUD element that designates amount of armor. |
var | hud_bar_health_direction | Direction of colored part inside HUD element that designates amount of health. |
var | hud_clock_align_x | Sets horizontal align of clock |
var | hud_clock_align_y | Sets vertical align of clock |
var | hud_clock_big | Switches unsing larger version of clock |
var | hud_clock_blink | Switches blinking colon of clock |
var | hud_clock_format | Controls in what format the clock is displayed |
var | hud_clock_frame | Sets frame visibility and style for clock |
var | hud_clock_frame_color | Defines the color of the background of the clock HUD element. See HUD manual for more info. |
var | hud_clock_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_clock_place | Sets relative positioning for clock |
var | hud_clock_pos_x | Sets horizontal position of clock |
var | hud_clock_pos_y | Sets vertical position of clock |
var | hud_clock_scale | Size of the clock HUD element |
var | hud_clock_show | Switches showing of clock |
var | hud_clock_style | Switches graphical style of clock |
var | hud_democlock_align_x | Vertical alignment of the democlock HUD element. See the HUD manual for more info. |
var | hud_democlock_align_y | Vertical alignment of the democlock HUD element. See the HUD manual for more info. |
var | hud_democlock_big | Enables larger version of the democlock. |
var | hud_democlock_blink | Enables democlock colon blinking |
var | hud_democlock_frame | Opacity of the background of the democlock HUD element |
var | hud_democlock_frame_color | Defines the color of the background of the democlock HUD element. See HUD manual for more info. |
var | hud_democlock_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_democlock_place | Placement of the democlock HUD element. HUD elements can be place into various screen areas or other... |
var | hud_democlock_pos_x | Horizontal relative position of the democlock HUD element |
var | hud_democlock_pos_y | Vertical relative position of the democlock HUD element |
var | hud_democlock_scale | Size of the democlock HUD element |
var | hud_democlock_show | Visibility of the democlock HUD element |
var | hud_democlock_style | Toggles democlock render styles |
var | hud_digits_trim | Changes how large numbers are treated in Head Up Display |
cmd | hud_editor | Toggles the HUD editor on or off. |
var | hud_editor_allowalign | This can also be toggled when in the HUD editor by using the F3 button. |
var | hud_editor_allowmove | This can also be toggled when in the HUD editor by using the F1 button. |
var | hud_editor_allowplace | This can also be toggled when in the HUD editor by using the F4 button. |
var | hud_editor_allowresize | This can also be toggled when in the HUD editor by using the F2 button. |
cmd | hud_export | File will be saved in <basedir>/ezquake/configs if no path is specified in <filename> parameter. |
var | hud_face_align_x | Sets horizontal align of player face |
var | hud_face_align_y | Sets vertical align of player face |
var | hud_face_frame | Sets frame visibility and style for player face |
var | hud_face_frame_color | Defines the color of the background of the face HUD element. See HUD manual for more info. |
var | hud_face_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_face_place | Sets relative positioning for player face |
var | hud_face_pos_x | Sets horizontal position of player face |
var | hud_face_pos_y | Sets vertical position of player face |
var | hud_face_scale | Sets size of player face |
var | hud_face_show | Switches showing of player face |
var | hud_fps_align_x | Sets horizontal align of fps counter |
var | hud_fps_align_y | Sets vertical align of fps counter |
var | hud_fps_decimals | How many decimal number should the FPS HUD element contain |
var | hud_fps_drop | Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3). For example, w... |
var | hud_fps_frame | Sets frame visibility and style for fps counter |
var | hud_fps_frame_color | Defines the color of the background of the fps HUD element. See HUD manual for more info. |
var | hud_fps_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_fps_place | Sets relative positioning for fps counter |
var | hud_fps_pos_x | Sets horizontal position of fps counter |
var | hud_fps_pos_y | Sets vertical position of fps counter |
var | hud_fps_show | Switches showing of fps counter |
var | hud_fps_show_min | Switches showing of fps counter |
var | hud_fps_style | Alters how and when the fps is drawn. Please see hud_fps_drop for styles 2 and 3. |
var | hud_fps_title | Switches displaying the text "fps" of fps counter |
var | hud_frags_align_x | Sets horizontal align of frags bar |
var | hud_frags_align_y | Sets vertical align of frags bar |
var | hud_frags_bignum | Changes the scale of the fragcount number. |
var | hud_frags_cell_height | Sets cell height of frags bar |
var | hud_frags_cell_width | Sets cell width of frags bar |
var | hud_frags_colors_alpha | Sets the opacity of the players colors for the frags hud element. |
var | hud_frags_cols | Sets number of columns of frags bar |
var | hud_frags_extra_spec_info | Enables to see what people have rocket launchers, powerups and how much health and armor they have u... |
var | hud_frags_fliptext | Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players. |
var | hud_frags_frame | Sets frame visibility and style for frags bar |
var | hud_frags_frame_color | Defines the color of the background of the frags HUD element. See HUD manual for more info. |
var | hud_frags_maxname | The max number of characters to use for displaying the names in the frags element. |
var | hud_frags_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_frags_padtext | Use 'frags shownames 1' and/or 'frags showteams 1'. |
var | hud_frags_place | Sets relative positioning for frags bar |
var | hud_frags_pos_x | Sets horizontal position of frags bar |
var | hud_frags_pos_y | Sets vertical position of frags bar |
var | hud_frags_rows | Sets number of rows in frags bar |
var | hud_frags_show | Switches showing of frags bar |
var | hud_frags_shownames | Draws players names next to frag counts in 'frags' HUD element. |
var | hud_frags_showself_always | Forces the client to show the part of frags table where you are. |
var | hud_frags_showteams | Draws players' team tags next to frag counts in 'frags' HUD element. |
var | hud_frags_space_x | Sets vertical spacing of frags bar |
var | hud_frags_space_y | Sets horizontal spacing of frags bar |
var | hud_frags_strip | Switches stripped version of frags bar |
var | hud_frags_style | Sets drawing style of 'frags' HUD element. |
var | hud_frags_teamsort | Switches sorting by teams in frags bar |
var | hud_frags_vertical | Switches vertical rendering of frags bar |
var | hud_gameclock_align_x | Vertical alignment of the gameclock HUD element. See the HUD manual for more info. |
var | hud_gameclock_align_y | Vertical alignment of the gameclock HUD element. See the HUD manual for more info. |
var | hud_gameclock_big | Draw the text of the gameclock using big numbers. |
var | hud_gameclock_blink | Blink the colon on the gameclock hud element every second. |
var | hud_gameclock_countdown | Changes the direction of the game clock (gameclock HUD element) |
var | hud_gameclock_frame | Opacity of the background of the gameclock HUD element |
var | hud_gameclock_frame_color | Defines the color of the background of the gameclock HUD element. See HUD manual for more info. |
var | hud_gameclock_offset | Allows using gameclock in custom mods that don't support standard KT-like clock synchronization |
var | hud_gameclock_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gameclock_place | Placement of the gameclock HUD element. HUD elements can be place into various screen areas or other... |
var | hud_gameclock_pos_x | Horizontal relative position of the gameclock HUD element |
var | hud_gameclock_pos_y | Vertical relative position of the gameclock HUD element |
var | hud_gameclock_scale | Size of the gameclock HUD element |
var | hud_gameclock_show | Visibility of the gameclock HUD element |
var | hud_gameclock_style | Sets the style of the gameclock hud element. |
var | hud_group1_align_x | Sets horizontal align of grouping object 1 |
var | hud_group1_align_y | Sets vertical align of grouping object 1 |
var | hud_group1_frame | Sets frame visibility and style for grouping object 1 |
var | hud_group1_frame_color | Defines the color of the background of the group1 HUD element. See HUD manual for more info. |
var | hud_group1_height | Sets vertical size of grouping object 1 |
var | hud_group1_name | Sets name of grouping object 1 |
var | hud_group1_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group1_picture | Sets background picture of grouping object 1 |
var | hud_group1_pic_alpha | Transparency level of the background image of the group1 HUD element |
var | hud_group1_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group1 HUD element. Va... |
var | hud_group1_place | Sets relative positioning for grouping object 1 |
var | hud_group1_pos_x | Sets horizontal position of grouping object 1 |
var | hud_group1_pos_y | Sets vertical position of grouping object 1 |
var | hud_group1_show | Switches showing of grouping object 1 |
var | hud_group1_width | Sets horizontal size of grouping object 1 |
var | hud_group2_align_x | Sets horizontal align of grouping object 2 |
var | hud_group2_align_y | Sets vertical align of grouping object 2 |
var | hud_group2_frame | Sets frame visibility and style for grouping object 2 |
var | hud_group2_frame_color | Defines the color of the background of the group2 HUD element. See HUD manual for more info. |
var | hud_group2_height | Sets vertical size of grouping object 2 |
var | hud_group2_name | Sets name of grouping object 2 |
var | hud_group2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group2_picture | Sets background picture of grouping object 2 |
var | hud_group2_pic_alpha | Transparency level of the background image of the group2 HUD element |
var | hud_group2_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group2 HUD element. Va... |
var | hud_group2_place | Sets relative positioning for grouping object 2 |
var | hud_group2_pos_x | Sets horizontal position of grouping object 2 |
var | hud_group2_pos_y | Sets vertical position of grouping object 2 |
var | hud_group2_show | Switches showing of grouping object 2 |
var | hud_group2_width | Sets horizontal size of grouping object 2 |
var | hud_group3_align_x | Sets horizontal align of grouping object 3 |
var | hud_group3_align_y | Sets vertical align of grouping object 3 |
var | hud_group3_frame | Sets frame visibility and style for grouping object 3 |
var | hud_group3_frame_color | Defines the color of the background of the group3 HUD element. See HUD manual for more info. |
var | hud_group3_height | Sets vertical size of grouping object 3 |
var | hud_group3_name | Sets name of grouping object 3 |
var | hud_group3_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group3_picture | Sets background picture of grouping object 3 |
var | hud_group3_pic_alpha | Transparency level of the background image of the group3 HUD element |
var | hud_group3_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group3 HUD element. Va... |
var | hud_group3_place | Sets relative positioning for grouping object 3 |
var | hud_group3_pos_x | Sets horizontal position of grouping object 3 |
var | hud_group3_pos_y | Sets vertical position of grouping object 3 |
var | hud_group3_show | Switches showing of grouping object 3 |
var | hud_group3_width | Sets horizontal size of grouping object 3 |
var | hud_group4_align_x | Sets horizontal align of grouping object 4 |
var | hud_group4_align_y | Sets vertical align of grouping object 4 |
var | hud_group4_frame | Sets frame visibility and style for grouping object 4 |
var | hud_group4_frame_color | Defines the color of the background of the group4 HUD element. See HUD manual for more info. |
var | hud_group4_height | Sets vertical size of grouping object 4 |
var | hud_group4_name | Sets name of grouping object 4 |
var | hud_group4_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group4_picture | Sets background picture of grouping object 4 |
var | hud_group4_pic_alpha | Transparency level of the background image of the group4 HUD element |
var | hud_group4_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group4 HUD element. Va... |
var | hud_group4_place | Sets relative positioning for grouping object 4 |
var | hud_group4_pos_x | Sets horizontal position of grouping object 4 |
var | hud_group4_pos_y | Sets vertical position of grouping object 4 |
var | hud_group4_show | Switches showing of grouping object 4 |
var | hud_group4_width | Sets horizontal size of grouping object 4 |
var | hud_group5_align_x | Sets horizontal align of grouping object 5 |
var | hud_group5_align_y | Sets vertical align of grouping object 5 |
var | hud_group5_frame | Sets frame visibility and style for grouping object 5 |
var | hud_group5_frame_color | Defines the color of the background of the group5 HUD element. See HUD manual for more info. |
var | hud_group5_height | Sets vertical size of grouping object 5 |
var | hud_group5_name | Sets name of grouping object 5 |
var | hud_group5_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group5_picture | Sets background picture of grouping object 5 |
var | hud_group5_pic_alpha | Transparency level of the background image of the group5 HUD element |
var | hud_group5_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group5 HUD element. Va... |
var | hud_group5_place | Sets relative positioning for grouping object 5 |
var | hud_group5_pos_x | Sets horizontal position of grouping object 5 |
var | hud_group5_pos_y | Sets vertical position of grouping object 5 |
var | hud_group5_show | Switches showing of grouping object 5 |
var | hud_group5_width | Sets horizontal size of grouping object 5 |
var | hud_group6_align_x | Sets horizontal align of grouping object 6 |
var | hud_group6_align_y | Sets vertical align of grouping object 6 |
var | hud_group6_frame | Sets frame visibility and style for grouping object 6 |
var | hud_group6_frame_color | Defines the color of the background of the group6 HUD element. See HUD manual for more info. |
var | hud_group6_height | Sets vertical size of grouping object 6 |
var | hud_group6_name | Sets name of grouping object 6 |
var | hud_group6_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group6_picture | Sets background picture of grouping object 6 |
var | hud_group6_pic_alpha | Transparency level of the background image of the group6 HUD element |
var | hud_group6_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group6 HUD element. Va... |
var | hud_group6_place | Sets relative positioning for grouping object 6 |
var | hud_group6_pos_x | Sets horizontal position of grouping object 6 |
var | hud_group6_pos_y | Sets vertical position of grouping object 6 |
var | hud_group6_show | Switches showing of grouping object 6 |
var | hud_group6_width | Sets horizontal size of grouping object 6 |
var | hud_group7_align_x | Sets horizontal align of grouping object 7 |
var | hud_group7_align_y | Sets vertical align of grouping object 7 |
var | hud_group7_frame | Sets frame visibility and style for grouping object 7 |
var | hud_group7_frame_color | Defines the color of the background of the group7 HUD element. See HUD manual for more info. |
var | hud_group7_height | Sets vertical size of grouping object 7 |
var | hud_group7_name | Sets name of grouping object 7 |
var | hud_group7_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group7_picture | Sets background picture of grouping object 7 |
var | hud_group7_pic_alpha | Transparency level of the background image of the group7 HUD element |
var | hud_group7_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group7 HUD element. Va... |
var | hud_group7_place | Sets relative positioning for grouping object 7 |
var | hud_group7_pos_x | Sets horizontal position of grouping object 7 |
var | hud_group7_pos_y | Sets vertical position of grouping object 7 |
var | hud_group7_show | Switches showing of grouping object 7 |
var | hud_group7_width | Sets horizontal size of grouping object 7 |
var | hud_group8_align_x | Sets horizontal align of grouping object 8 |
var | hud_group8_align_y | Sets vertical align of grouping object 8 |
var | hud_group8_frame | Sets frame visibility and style for grouping object 8 |
var | hud_group8_frame_color | Defines the color of the background of the group8 HUD element. See HUD manual for more info. |
var | hud_group8_height | Sets vertical size of grouping object 8 |
var | hud_group8_name | Sets name of grouping object 8 |
var | hud_group8_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group8_picture | Sets background picture of grouping object 8 |
var | hud_group8_pic_alpha | Transparency level of the background image of the group8 HUD element |
var | hud_group8_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group8 HUD element. Va... |
var | hud_group8_place | Sets relative positioning for grouping object 8 |
var | hud_group8_pos_x | Sets horizontal position of grouping object 8 |
var | hud_group8_pos_y | Sets vertical position of grouping object 8 |
var | hud_group8_show | Switches showing of grouping object 8 |
var | hud_group8_width | Sets horizontal size of grouping object 8 |
var | hud_group9_align_x | Sets horizontal align of grouping object 9 |
var | hud_group9_align_y | Sets vertical align of grouping object 9 |
var | hud_group9_frame | Sets frame visibility and style for grouping object 9 |
var | hud_group9_frame_color | Defines the color of the background of the group9 HUD element. See HUD manual for more info. |
var | hud_group9_height | Sets vertical size of grouping object 9 |
var | hud_group9_name | Sets name of grouping object 9 |
var | hud_group9_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_group9_picture | Sets background picture of grouping object 9 |
var | hud_group9_pic_alpha | Transparency level of the background image of the group9 HUD element |
var | hud_group9_pic_scalemode | Changes the style how the background picture is aligned and stretched for the group9 HUD element. Va... |
var | hud_group9_place | Sets relative positioning for grouping object 9 |
var | hud_group9_pos_x | Sets horizontal position of grouping object 9 |
var | hud_group9_pos_y | Sets vertical position of grouping object 9 |
var | hud_group9_show | Switches showing of grouping object 9 |
var | hud_group9_width | Sets horizontal size of grouping object 9 |
var | hud_gun2_align_x | Sets horizontal align of shotgun icon |
var | hud_gun2_align_y | Sets vertical align of shotgun icon |
var | hud_gun2_frame | Sets frame visibility and style for shotgun icon |
var | hud_gun2_frame_color | Defines the color of the background of the gun2 HUD element. See HUD manual for more info. |
var | hud_gun2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun2_place | Sets relative positioning for shotgun icon |
var | hud_gun2_pos_x | Sets horizontal position of shotgun icon |
var | hud_gun2_pos_y | Sets vertical position of shotgun icon |
var | hud_gun2_scale | Sets size of shotgun icon |
var | hud_gun2_show | Switches showing of shotgun icon |
var | hud_gun2_style | Switches the graphical style of the shotgun icon |
var | hud_gun3_align_x | Sets horizontal align of super shotgun icon |
var | hud_gun3_align_y | Sets vertical align of super shotgun icon |
var | hud_gun3_frame | Sets frame visibility and style for super shotgun icon |
var | hud_gun3_frame_color | Defines the color of the background of the gun3 HUD element. See HUD manual for more info. |
var | hud_gun3_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun3_place | Sets relative positioning for super shotgun icon |
var | hud_gun3_pos_x | Sets horizontal position of super shotgun icon |
var | hud_gun3_pos_y | Sets vertical position of super shotgun icon |
var | hud_gun3_scale | Sets size of super shotgun icon |
var | hud_gun3_show | Switches showing of super shotgun icon |
var | hud_gun3_style | Switches the graphical style of the super shotgun icon |
var | hud_gun4_align_x | Sets horizontal align of nailgun icon |
var | hud_gun4_align_y | Sets vertical align of nailgun icon |
var | hud_gun4_frame | Sets frame visibility and style for nailgun icon |
var | hud_gun4_frame_color | Defines the color of the background of the gun4 HUD element. See HUD manual for more info. |
var | hud_gun4_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun4_place | Sets relative positioning for nailgun icon |
var | hud_gun4_pos_x | Sets horizontal position of nailgun icon |
var | hud_gun4_pos_y | Sets vertical position of nailgun icon |
var | hud_gun4_scale | Sets size of nailgun icon |
var | hud_gun4_show | Switches showing of nailgun icon |
var | hud_gun4_style | Switches the graphical style of the nailgun icon |
var | hud_gun5_align_x | Sets horizontal align of super nailgun icon |
var | hud_gun5_align_y | Sets vertical align of super nailgun icon |
var | hud_gun5_frame | Sets frame visibility and style for super nailgun icon |
var | hud_gun5_frame_color | Defines the color of the background of the gun5 HUD element. See HUD manual for more info. |
var | hud_gun5_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun5_place | Sets relative positioning for super nailgun icon |
var | hud_gun5_pos_x | Sets horizontal position of super nailgun icon |
var | hud_gun5_pos_y | Sets vertical position of super nailgun icon |
var | hud_gun5_scale | Sets size of super nailgun icon |
var | hud_gun5_show | Switches showing of super nailgun icon |
var | hud_gun5_style | Switches the graphical style of the super nailgun icon |
var | hud_gun6_align_x | Sets horizontal align of grenade launcher icon |
var | hud_gun6_align_y | Sets vertical align of grenade launcher icon |
var | hud_gun6_frame | Sets frame visibility and style for grenade launcher icon |
var | hud_gun6_frame_color | Defines the color of the background of the gun6 HUD element. See HUD manual for more info. |
var | hud_gun6_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun6_place | Sets relative positioning for grenade launcher icon |
var | hud_gun6_pos_x | Sets horizontal position of grenade launcher icon |
var | hud_gun6_pos_y | Sets vertical position of grenade launcher icon |
var | hud_gun6_scale | Sets size of grenade launcher icon |
var | hud_gun6_show | Switches showing of grenade launcher icon |
var | hud_gun6_style | Switches the graphical style of the grenade launcher icon |
var | hud_gun7_align_x | Sets horizontal align of rocket launcher icon |
var | hud_gun7_align_y | Sets vertical align of rocket launcher icon |
var | hud_gun7_frame | Sets frame visibility and style for rocket launcher icon |
var | hud_gun7_frame_color | Defines the color of the background of the gun7 HUD element. See HUD manual for more info. |
var | hud_gun7_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun7_place | Sets relative positioning for rocket launcher icon |
var | hud_gun7_pos_x | Sets horizontal position of rocket launcher icon |
var | hud_gun7_pos_y | Sets vertical position of rocket launcher icon |
var | hud_gun7_scale | Sets size of rocket launcher icon |
var | hud_gun7_show | Switches showing of rocket launcher icon |
var | hud_gun7_style | Switches the graphical style of the rocket launcher icon |
var | hud_gun8_align_x | Sets horizontal align of lightning gun icon |
var | hud_gun8_align_y | Sets vertical align of lightning gun icon |
var | hud_gun8_frame | Sets frame visibility and style for lightning gun icon |
var | hud_gun8_frame_color | Defines the color of the background of the gun8 HUD element. See HUD manual for more info. |
var | hud_gun8_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun8_place | Sets relative positioning for lightning gun icon |
var | hud_gun8_pos_x | Sets horizontal position of lightning gun icon |
var | hud_gun8_pos_y | Sets vertical position of lightning gun icon |
var | hud_gun8_scale | Sets size of lightning gun icon |
var | hud_gun8_show | Switches showing of lightning gun icon |
var | hud_gun8_style | Switches the graphical style of the lightning gun icon |
var | hud_gun8_wide | Switches wide and short of version of lightning gun icon |
var | hud_gun_align_x | Sets horizontal align of current weapon icon |
var | hud_gun_align_y | Sets vertical align of current weapon icon |
var | hud_gun_frame | Sets frame visibility and style for current weapon icon |
var | hud_gun_frame_color | Defines the color of the background of the gun HUD element. See HUD manual for more info. |
var | hud_gun_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_gun_place | Sets relative positioning for current weapon icon |
var | hud_gun_pos_x | Sets horizontal position of current weapon icon |
var | hud_gun_pos_y | Sets vertical position of current weapon icon |
var | hud_gun_scale | Sets size of current weapon icon |
var | hud_gun_show | Switches showing of current weapon icon |
var | hud_gun_style | Switches graphical style of the current weapon's icon |
var | hud_gun_wide | Switches between wide and short version of current weapon icon |
var | hud_healthdamage_align | Sets healthdamage HUD element alignment. |
var | hud_healthdamage_align_x | Sets healthdamage HUD element horizontal alignment. |
var | hud_healthdamage_align_y | Sets healthdamage HUD element vertical alignment. |
var | hud_healthdamage_digits | Sets highest possible number of digits displayed in HUD element healthdamage. |
var | hud_healthdamage_duration | Sets how long healthdamage should be visible after last damage to health has been done. |
var | hud_healthdamage_frame | Sets frame visibility and style for this HUD element. |
var | hud_healthdamage_frame_color | Defines the color of the background of the healthdamage HUD element. See HUD manual for more info. |
var | hud_healthdamage_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_healthdamage_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_healthdamage_pos_x | Sets horizontal position of this HUD element. |
var | hud_healthdamage_pos_y | Sets vertical position of this HUD element. |
var | hud_healthdamage_scale | Sets overall size of this HUD element. |
var | hud_healthdamage_show | Toggles visibility of this HUD element. |
var | hud_healthdamage_style | Toggles between different numbers styles. |
var | hud_health_align | Sets align of health level |
var | hud_health_align_x | Sets horizontal align of health level |
var | hud_health_align_y | Sets vertical align of health level |
var | hud_health_digits | Sets number of digits for health level |
var | hud_health_frame | Sets frame visibility and style for health level |
var | hud_health_frame_color | Defines the color of the background of the health HUD element. See HUD manual for more info. |
var | hud_health_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_health_place | Sets relative positioning for health level |
var | hud_health_pos_x | Sets horizontal position of health level |
var | hud_health_pos_y | Sets vertical position of health level |
var | hud_health_scale | Sets size of health level |
var | hud_health_show | Switches showing of health level |
var | hud_health_style | Switches graphical style of health level |
var | hud_iammo1_align_x | Sets horizontal align of shells icon |
var | hud_iammo1_align_y | Sets vertical align of shells icon |
var | hud_iammo1_frame | Sets frame visibility and style for shells icon |
var | hud_iammo1_frame_color | Defines the color of the background of the iammo1 HUD element. See HUD manual for more info. |
var | hud_iammo1_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iammo1_place | Sets relative positioning for shells icon |
var | hud_iammo1_pos_x | Sets horizontal position of shells icon |
var | hud_iammo1_pos_y | Sets vertical position of shells icon |
var | hud_iammo1_scale | Sets size of shells icon |
var | hud_iammo1_show | Switches showing of shells icon |
var | hud_iammo1_style | Switches graphical style of shells icon |
var | hud_iammo2_align_x | Sets horizontal align of nails icon |
var | hud_iammo2_align_y | Sets vertical align of nails icon |
var | hud_iammo2_frame | Sets frame visibility and style for nails icon |
var | hud_iammo2_frame_color | Defines the color of the background of the iammo2 HUD element. See HUD manual for more info. |
var | hud_iammo2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iammo2_place | Sets relative positioning for nails icon |
var | hud_iammo2_pos_x | Sets horizontal position of nails icon |
var | hud_iammo2_pos_y | Sets vertical position of nails icon |
var | hud_iammo2_scale | Sets size of nails icon |
var | hud_iammo2_show | Switches showing of nails icon |
var | hud_iammo2_style | Switches graphical style of nails icon |
var | hud_iammo3_align_x | Sets horizontal align of rockets icon |
var | hud_iammo3_align_y | Sets vertical align of rockets icon |
var | hud_iammo3_frame | Sets frame visibility and style for rockets icon |
var | hud_iammo3_frame_color | Defines the color of the background of the iammo3 HUD element. See HUD manual for more info. |
var | hud_iammo3_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iammo3_place | Sets relative positioning for rockets icon |
var | hud_iammo3_pos_x | Sets horizontal position of rockets icon |
var | hud_iammo3_pos_y | Sets vertical position of rockets icon |
var | hud_iammo3_scale | Sets size of rockets icon |
var | hud_iammo3_show | Switches showing of rockets icon |
var | hud_iammo3_style | Switches graphical style of rockets icon |
var | hud_iammo4_align_x | Sets horizontal align of cells icon |
var | hud_iammo4_align_y | Sets vertical align of cells icon |
var | hud_iammo4_frame | Sets frame visibility and style for cells icon |
var | hud_iammo4_frame_color | Defines the color of the background of the iammo4 HUD element. See HUD manual for more info. |
var | hud_iammo4_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iammo4_place | Sets relative positioning for cells icon |
var | hud_iammo4_pos_x | Sets horizontal position of cells icon |
var | hud_iammo4_pos_y | Sets vertical position of cells icon |
var | hud_iammo4_scale | Sets size of cells icon |
var | hud_iammo4_show | Switches showing of cells icon |
var | hud_iammo4_style | Switches graphical style of cells icon |
var | hud_iammo_align_x | Sets horizontal align of current ammo icon |
var | hud_iammo_align_y | Sets vertical align of current ammo icon |
var | hud_iammo_frame | Sets frame visibility and style for current ammo icon |
var | hud_iammo_frame_color | Defines the color of the background of the iammo HUD element. See HUD manual for more info. |
var | hud_iammo_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iammo_place | Sets relative positioning for current ammo icon |
var | hud_iammo_pos_x | Sets horizontal position of current ammo icon |
var | hud_iammo_pos_y | Sets vertical position of current ammo icon |
var | hud_iammo_scale | Sets size of current ammo icon |
var | hud_iammo_show | Switches showing of current ammo icon |
var | hud_iammo_style | Switches graphical style of current ammo icon |
var | hud_iarmor_align_x | Sets horizontal align of armor icon |
var | hud_iarmor_align_y | Sets vertical align of armor icon |
var | hud_iarmor_frame | Sets frame visibility and style for armor icon |
var | hud_iarmor_frame_color | Defines the color of the background of the iarmor HUD element. See HUD manual for more info. |
var | hud_iarmor_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_iarmor_place | Sets relative positioning for armor icon |
var | hud_iarmor_pos_x | Sets horizontal position of armor icon |
var | hud_iarmor_pos_y | Sets vertical position of armor icon |
var | hud_iarmor_scale | Sets size of armor icon |
var | hud_iarmor_show | Switches showing of armor icon |
var | hud_iarmor_style | Switches graphical style of armor icon |
var | hud_key1_align_x | Sets horizontal align of silver key |
var | hud_key1_align_y | Sets vertical align of silver key |
var | hud_key1_frame | Sets frame visibility and style for silver key |
var | hud_key1_frame_color | Defines the color of the background of the key1 HUD element. See HUD manual for more info. |
var | hud_key1_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_key1_place | Sets relative positioning for silver key |
var | hud_key1_pos_x | Sets horizontal position of silver key |
var | hud_key1_pos_y | Sets vertical position of silver key |
var | hud_key1_scale | Sets size of silver key |
var | hud_key1_show | Switches showing of silver key |
var | hud_key1_style | Switches graphical style of silver key |
var | hud_key2_align_x | Sets horizontal align of gold key |
var | hud_key2_align_y | Sets vertical align of gold key |
var | hud_key2_frame | Sets frame visibility and style for gold key |
var | hud_key2_frame_color | Defines the color of the background of the key2 HUD element. See HUD manual for more info. |
var | hud_key2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_key2_place | Sets relative positioning for gold key |
var | hud_key2_pos_x | Sets horizontal position of gold key |
var | hud_key2_pos_y | Sets vertical position of gold key |
var | hud_key2_scale | Sets size of gold key |
var | hud_key2_show | Switches showing of gold key |
var | hud_key2_style | Switches graphical style of gold key |
var | hud_mouserate_align_x | Vertical alignment of the mouserate HUD element. See the HUD manual for more info. |
var | hud_mouserate_align_y | Vertical alignment of the mouserate HUD element. See the HUD manual for more info. |
var | hud_mouserate_frame | Opacity of the background of the mouserate HUD element |
var | hud_mouserate_frame_color | Defines the color of the background of the mouserate HUD element. See HUD manual for more info. |
var | hud_mouserate_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_mouserate_place | Placement of the mouserate HUD element. HUD elements can be place into various screen areas or other... |
var | hud_mouserate_pos_x | Horizontal relative position of the mouserate HUD element |
var | hud_mouserate_pos_y | Vertical relative position of the mouserate HUD element |
var | hud_mouserate_show | Visibility of the mouserate HUD element |
var | hud_mp3_time_align_x | Sets mp3_time HUD element horizontal alignment. |
var | hud_mp3_time_align_y | Sets mp3_time HUD element vertical alignment. |
var | hud_mp3_time_frame | Sets frame visibility and style for this HUD element. |
var | hud_mp3_time_frame_color | Defines the color of the background of the mp3_time HUD element. See HUD manual for more info. |
var | hud_mp3_time_on_scoreboard | Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed. |
var | hud_mp3_time_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_mp3_time_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_mp3_time_pos_x | Sets horizontal position of this HUD element. |
var | hud_mp3_time_pos_y | Sets vertical position of this HUD element. |
var | hud_mp3_time_show | Toggles visibility of this HUD element. |
var | hud_mp3_time_style | Note that display of seconds is disabled in ruleset smackdown. |
var | hud_mp3_title_align_x | Sets mp3_title HUD element horizontal alignment. |
var | hud_mp3_title_align_y | Sets mp3_title HUD element vertical alignment. |
var | hud_mp3_title_frame | Sets frame visibility and style for this HUD element. |
var | hud_mp3_title_frame_color | Defines the color of the background of the mp3_title HUD element. See HUD manual for more info. |
var | hud_mp3_title_height | Sets height of 'mp3_title' HUD element. |
var | hud_mp3_title_on_scoreboard | Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed. |
var | hud_mp3_title_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_mp3_title_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_mp3_title_pos_x | Sets horizontal position of this HUD element. |
var | hud_mp3_title_pos_y | Sets vertical position of this HUD element. |
var | hud_mp3_title_scroll | Toggles scrolling of mp3_title text. |
var | hud_mp3_title_scroll_delay | Sets speed of text scrolling in mp3_title HUD element. |
var | hud_mp3_title_show | Toggles visibility of this HUD element. |
var | hud_mp3_title_style | Sets format of text of 'mp3_title' HUD element. |
var | hud_mp3_title_width | Sets width of mp3_title HUD element. |
var | hud_mp3_title_wordwrap | Toggles word wrapping inside mp3_title element. |
var | hud_netgraph_align_x | Sets horizontal align of everything about net |
var | hud_netgraph_align_y | Sets vertical align of everything about net |
var | hud_netgraph_alpha | Sets transparency level of everything about net |
var | hud_netgraph_frame | Sets frame visibility and style for everything about net |
var | hud_netgraph_frame_color | Defines the color of the background of the netgraph HUD element. See HUD manual for more info. |
var | hud_netgraph_full | When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a l... |
var | hud_netgraph_height | Sets vertical size of everything about net |
var | hud_netgraph_inframes | setting this to "1" lets you measure your latency in an alternate way every level of netgraph will m... |
var | hud_netgraph_lostscale | lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible valu... |
var | hud_netgraph_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_netgraph_place | Sets relative positioning for everything about net |
var | hud_netgraph_ploss | print packet loss or not everything about net |
var | hud_netgraph_pos_x | Sets horizontal position of everything about net |
var | hud_netgraph_pos_y | Sets vertical position of everything about net |
var | hud_netgraph_scale | Sets size of everything about net |
var | hud_netgraph_show | Switches showing of everything about net |
var | hud_netgraph_swap_x | reverse horizontally, like for placing at left edge of the screen |
var | hud_netgraph_swap_y | reverse vertically, like for top edge |
var | hud_netgraph_width | Sets horizontal size of everything about net |
var | hud_net_align_x | Sets horizontal align of net statistics |
var | hud_net_align_y | Sets vertical align of net statistics |
var | hud_net_frame | Sets frame visibility and style for net statistics |
var | hud_net_frame_color | Defines the color of the background of the net HUD element. See HUD manual for more info. |
var | hud_net_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_net_period | Sets period for updating net statistics |
var | hud_net_place | Sets relative positioning for net statistics |
var | hud_net_pos_x | Sets horizontal position of net statistics |
var | hud_net_pos_y | Sets vertical position of net statistics |
var | hud_net_show | Switches showing of net statistics |
var | hud_offscreen | When scr_newhud is 1 this let's you set whetever HUD elements should be allowed to be partially off ... |
var | hud_pent_align_x | Sets horizontal align of pentagram icon |
var | hud_pent_align_y | Sets vertical align of pentagram icon |
var | hud_pent_frame | Sets frame visibility and style for pentagram icon |
var | hud_pent_frame_color | Defines the color of the background of the pent HUD element. See HUD manual for more info. |
var | hud_pent_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_pent_place | Sets relative positioning for pentagram icon |
var | hud_pent_pos_x | Sets horizontal position of pentagram icon |
var | hud_pent_pos_y | Sets vertical position of pentagram icon |
var | hud_pent_scale | Sets size of pentagram icon |
var | hud_pent_show | Switches showing of pentagram icon |
var | hud_pent_style | Switches graphical style of pentagram icon |
var | hud_ping_align_x | Sets horizontal align of small net statistics |
var | hud_ping_align_y | Sets vertical align of small net statistics |
var | hud_ping_blink | Enable yellow blinking dot, which shows when your ping is recalculated |
var | hud_ping_frame | Sets frame visibility and style for small net statistics |
var | hud_ping_frame_color | Defines the color of the background of the ping HUD element. See HUD manual for more info. |
var | hud_ping_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ping_period | period of time between updates (minimum value is your frame time) |
var | hud_ping_place | Sets relative positioning for small net statistics |
var | hud_ping_pos_x | Sets horizontal position of small net statistics |
var | hud_ping_pos_y | Sets vertical position of small net statistics |
var | hud_ping_show | Switches showing of small net statistics |
var | hud_ping_show_dev | Switches showing of small net statistics |
var | hud_ping_show_max | Switches showing of small net statistics |
var | hud_ping_show_min | Switches showing of small net statistics |
var | hud_ping_show_pl | Switches showing of small net statistics |
var | hud_planmode | Toggles special hud-editing mode where all hud elements are being displayed. |
var | hud_quad_align_x | Sets horizontal align of quad icon |
var | hud_quad_align_y | Sets vertical align of quad icon |
var | hud_quad_frame | Sets frame visibility and style for quad icon |
var | hud_quad_frame_color | Defines the color of the background of the quad HUD element. See HUD manual for more info. |
var | hud_quad_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_quad_place | Sets relative positioning for quad icon |
var | hud_quad_pos_x | Sets horizontal position of quad icon |
var | hud_quad_pos_y | Sets vertical position of quad icon |
var | hud_quad_scale | Sets size of quad icon |
var | hud_quad_show | Switches showing of quad icon |
var | hud_quad_style | Switches graphical style of quad icon |
var | hud_radar_align_x | Vertical alignment of the radar HUD element. See the HUD manual for more info. |
var | hud_radar_align_y | Vertical alignment of the radar HUD element. See the HUD manual for more info. |
var | hud_radar_autosize | Automatically size the Radar hud item to show the radar picture at the resolution it was created for... |
var | hud_radar_fade_players | Fade players (make them more transparent) as they lose health/armor. |
var | hud_radar_frame | Opacity of the background of the radar HUD element |
var | hud_radar_frame_color | Defines the color of the background of the radar HUD element. See HUD manual for more info. |
var | hud_radar_height | Note that if hud_radar_autosize is set, this value will be ignored. |
var | hud_radar_highlight | Change the color of the higlight using the hud_radar_highlight_color variable. |
var | hud_radar_highlight_color | Sets the RGBA color of the highlight of the tracked player for the radar HUD element. |
var | hud_radar_itemfilter | Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if... |
var | hud_radar_onlytp | The radar will NOT be visible when playing as a normal player no matter what you set this to, this o... |
var | hud_radar_opacity | The opacity of the radar. |
var | hud_radar_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_radar_otherfilter | Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions,... |
var | hud_radar_place | Placement of the radar HUD element. HUD elements can be place into various screen areas or other ele... |
var | hud_radar_player_size | If show_height is turned on, then this ofcourse depends on what height the player is located at. |
var | hud_radar_pos_x | Horizontal relative position of the radar HUD element |
var | hud_radar_pos_y | Vertical relative position of the radar HUD element |
var | hud_radar_show | Visibility of the radar HUD element |
var | hud_radar_show_height | Should the players become bigger as they move to higher points on the map or not? |
var | hud_radar_show_hold | It is not recommended to have this visible at all times. Instead it's meant for a quick glance to k... |
var | hud_radar_show_names | Show the names of the players on the radar. |
var | hud_radar_show_powerups | Highlight players with powerups on the radar hud item with a colored circle around them, depending o... |
var | hud_radar_show_stats | The team stats are calculated depending on how strong a player is. A strong player with a good weapo... |
var | hud_radar_weaponfilter | Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if... |
var | hud_radar_width | Note that if hud_radar_autosize is set, this value will be ignored. |
cmd | hud_recalculate | Refresh the positions of your HUD elements |
var | hud_ring_align_x | Sets horizontal align of ring icon |
var | hud_ring_align_y | Sets vertical align of ring icon |
var | hud_ring_frame | Sets frame visibility and style for ring icon |
var | hud_ring_frame_color | Defines the color of the background of the ring HUD element. See HUD manual for more info. |
var | hud_ring_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_ring_place | Sets relative positioning for ring icon |
var | hud_ring_pos_x | Sets horizontal position of ring icon |
var | hud_ring_pos_y | Sets vertical position of ring icon |
var | hud_ring_scale | Sets size of ring icon |
var | hud_ring_show | Switches showing of ring icon |
var | hud_ring_style | Switches graphical style of ring icon |
var | hud_score_bar_format_big | %d - score difference between you and enemy. %D - score difference between you and enemy, red chars... |
var | hud_score_bar_format_small | %d - score difference between you and enemy. %D - score difference between you and enemy, always si... |
var | hud_score_bar_style | 0 - use small chars (conchars) 1 - use big chars (num* and anum* images) |
var | hud_sigil1_align_x | Sets horizontal align of sigil 1 icon (rune) |
var | hud_sigil1_align_y | Sets vertical align of sigil 1 icon (rune) |
var | hud_sigil1_frame | Sets frame visibility and style for sigil 1 icon (rune) |
var | hud_sigil1_frame_color | Defines the color of the background of the sigil1 HUD element. See HUD manual for more info. |
var | hud_sigil1_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_sigil1_place | Sets relative positioning for sigil 1 icon (rune) |
var | hud_sigil1_pos_x | Sets horizontal position of sigil 1 icon (rune) |
var | hud_sigil1_pos_y | Sets vertical position of sigil 1 icon (rune) |
var | hud_sigil1_scale | Sets size of sigil 1 icon (rune) |
var | hud_sigil1_show | Switches showing of sigil 1 icon (rune) |
var | hud_sigil1_style | Switches graphical style of sigil 1 icon (rune) |
var | hud_sigil2_align_x | Sets horizontal align of sigil 2 icon |
var | hud_sigil2_align_y | Sets vertical align of sigil 2 icon |
var | hud_sigil2_frame | Sets frame visibility and style for sigil 2 icon |
var | hud_sigil2_frame_color | Defines the color of the background of the sigil2 HUD element. See HUD manual for more info. |
var | hud_sigil2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_sigil2_place | Sets relative positioning for sigil 2 icon |
var | hud_sigil2_pos_x | Sets horizontal position of sigil 2 icon |
var | hud_sigil2_pos_y | Sets vertical position of sigil 2 icon |
var | hud_sigil2_scale | Sets size of sigil 2 icon |
var | hud_sigil2_show | Switches showing of sigil 2 icon |
var | hud_sigil2_style | Switches graphical style of sigil 2 icon |
var | hud_sigil3_align_x | Sets horizontal align of sigil 3 icon |
var | hud_sigil3_align_y | Sets vertical align of sigil 3 icon |
var | hud_sigil3_frame | Sets frame visibility and style for sigil 3 icon |
var | hud_sigil3_frame_color | Defines the color of the background of the sigil3 HUD element. See HUD manual for more info. |
var | hud_sigil3_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_sigil3_place | Sets relative positioning for sigil 3 icon |
var | hud_sigil3_pos_x | Sets horizontal position of sigil 3 icon |
var | hud_sigil3_pos_y | Sets vertical position of sigil 3 icon |
var | hud_sigil3_scale | Sets size of sigil 3 icon |
var | hud_sigil3_show | Switches showing of sigil 3 icon |
var | hud_sigil3_style | Switches graphical style of sigil 3 icon |
var | hud_sigil4_align_x | Sets horizontal align of sigil 4 icon |
var | hud_sigil4_align_y | Sets vertical align of sigil 4 icon |
var | hud_sigil4_frame | Sets frame visibility and style for sigil 4 icon |
var | hud_sigil4_frame_color | Defines the color of the background of the sigil4 HUD element. See HUD manual for more info. |
var | hud_sigil4_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_sigil4_place | Sets relative positioning for sigil 4 icon |
var | hud_sigil4_pos_x | Sets horizontal position of sigil 4 icon |
var | hud_sigil4_pos_y | Sets vertical position of sigil 4 icon |
var | hud_sigil4_scale | Sets size of sigil 4 icon |
var | hud_sigil4_show | Switches showing of sigil 4 icon |
var | hud_sigil4_style | Switches graphical style of sigil 4 icon |
var | hud_speed2_align_x | Vertical alignment of the speed2 HUD element. See the HUD manual for more info. |
var | hud_speed2_align_y | Vertical alignment of the speed2 HUD element. See the HUD manual for more info. |
var | hud_speed2_color_fast | Sets the color of the speed2 hud item when the speed is above the wrap speed. |
var | hud_speed2_color_fastest | Sets the color of the speed2 hud item when the speed is above 2x wrap speed. |
var | hud_speed2_color_insane | Sets the color of the speed2 hud item when the speed is above 3x wrap speed. |
var | hud_speed2_color_normal | Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed. |
var | hud_speed2_color_stopped | Sets the color of the speed2 hud item when the speed is 0. Default is green. |
var | hud_speed2_frame | Opacity of the background of the speed2 HUD element |
var | hud_speed2_frame_color | Defines the color of the background of the speed2 HUD element. See HUD manual for more info. |
var | hud_speed2_opacity | Sets the opacity of the speed2 hud item. |
var | hud_speed2_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_speed2_orientation | The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the d... |
var | hud_speed2_place | Placement of the speed2 HUD element. HUD elements can be place into various screen areas or other el... |
var | hud_speed2_pos_x | Horizontal relative position of the speed2 HUD element |
var | hud_speed2_pos_y | Vertical relative position of the speed2 HUD element |
var | hud_speed2_radius | Sets the radius of the half circle. The width and height is based on this. |
var | hud_speed2_show | Visibility of the speed2 HUD element |
var | hud_speed2_wrapspeed | Sets the speed when the speed needle will reset to the original position, and the next color is show... |
var | hud_speed2_xyz | Base the speed calculation on up/down movement also. |
var | hud_speed_align_x | Sets horizontal align of your current speed |
var | hud_speed_align_y | Sets vertical align of your current speed |
var | hud_speed_color_fast | Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500). |
var | hud_speed_color_fastest | Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000)... |
var | hud_speed_color_insane | Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I thi... |
var | hud_speed_color_normal | Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500). |
var | hud_speed_color_stopped | The color that the fill part of the speed hud item has when the player isn't moving. Default is gree... |
var | hud_speed_frame | Sets frame visibility and style for your current speed |
var | hud_speed_frame_color | Defines the color of the background of the speed HUD element. See HUD manual for more info. |
var | hud_speed_height | Sets the height of the speed hud item. |
var | hud_speed_opacity | Sets the opacity of the speed hud item. |
var | hud_speed_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_speed_place | Sets relative positioning for your current speed |
var | hud_speed_pos_x | Sets horizontal position of your current speed |
var | hud_speed_pos_y | Sets vertical position of your current speed |
var | hud_speed_show | Switches showing of your current speed |
var | hud_speed_text_align | Sets how the text on the speed hud item should be aligned. |
var | hud_speed_tick_spacing | Sets the "tick spacing" for the speed hud item. |
var | hud_speed_vertical | Also see hud_speed_vertical_text to choose if the text should be drawn vertically also. |
var | hud_speed_vertical_text | Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is ... |
var | hud_speed_width | Sets the width of the speed hud item. |
var | hud_speed_xyz | Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1) |
var | hud_suit_align_x | Sets horizontal align of suit icon |
var | hud_suit_align_y | Sets vertical align of suit icon |
var | hud_suit_frame | Sets frame visibility and style for suit icon |
var | hud_suit_frame_color | Defines the color of the background of the suit HUD element. See HUD manual for more info. |
var | hud_suit_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_suit_place | Sets relative positioning for suit icon |
var | hud_suit_pos_x | Sets horizontal position of suit icon |
var | hud_suit_pos_y | Sets vertical position of suit icon |
var | hud_suit_scale | Sets size of suit icon |
var | hud_suit_show | Switches showing of suit icon |
var | hud_suit_style | Switches graphical style of suit icon |
var | hud_teamfrags_align_x | Sets teamfrags HUD element horizontal alignment. |
var | hud_teamfrags_align_y | Sets teamfrags HUD element vertical alignment. |
var | hud_teamfrags_bignum | Changes the scale of the fragcount number. |
var | hud_teamfrags_cell_height | Sets cell height for cells in 'teamfrags' HUD element. |
var | hud_teamfrags_cell_width | Sets cell width for cells in 'teamfrags' HUD element. |
var | hud_teamfrags_colors_alpha | Sets the opacity of the teams colors for the teamfrags hud element. |
var | hud_teamfrags_cols | Sets number of columns used to draw table in 'teamfrags' HUD element. |
var | hud_teamfrags_extra_spec_info | Enables to see what people have rocket launchers, powerups and how much health and armor they have u... |
var | hud_teamfrags_fliptext | Toggles alignment of team names in 'teamfrags' HUD element. |
var | hud_teamfrags_frame | Sets frame visibility and style for this HUD element. |
var | hud_teamfrags_frame_color | Defines the color of the background of the teamfrags HUD element. See HUD manual for more info. |
var | hud_teamfrags_maxname | The max number of characters to use for displaying the teamnames in the teamfrags element. |
var | hud_teamfrags_onlytp | Decides whetever the teamfrags hud item should be shown only when in teamplay mode. |
var | hud_teamfrags_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_teamfrags_padtext | Toggles text padding in 'frags' HUD element. |
var | hud_teamfrags_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_teamfrags_pos_x | Sets horizontal position of this HUD element. |
var | hud_teamfrags_pos_y | Sets vertical position of this HUD element. |
var | hud_teamfrags_rows | Sets number of rows used to draw table in 'teamfrags' HUD element. |
var | hud_teamfrags_show | Toggles visibility of this HUD element. |
var | hud_teamfrags_shownames | Draws players' team tags next to frag counts in 'teamfrags' HUD element. |
var | hud_teamfrags_space_x | Sets horizontal spacing for teamfrags fields. |
var | hud_teamfrags_space_y | Sets vertical spacing for teamfrags fields. |
var | hud_teamfrags_strip | Toggles stripped formatting of teamfrags fields. |
var | hud_teamfrags_style | Sets drawing style of 'teamfrags' HUD element. |
var | hud_teamfrags_vertical | Toggles vertical ordering of teamfrags fields. |
var | hud_teamholdbar_align_x | Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info. |
var | hud_teamholdbar_align_y | Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info. |
var | hud_teamholdbar_frame | Opacity of the background of the teamholdbar HUD element |
var | hud_teamholdbar_frame_color | Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info. |
var | hud_teamholdbar_height | Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25% |
var | hud_teamholdbar_onlytp | Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playba... |
var | hud_teamholdbar_opacity | Sets the opacity of the background for the teamholdbar. |
var | hud_teamholdbar_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_teamholdbar_place | Placement of the teamholdbar HUD element. HUD elements can be place into various screen areas or oth... |
var | hud_teamholdbar_pos_x | Horizontal relative position of the teamholdbar HUD element |
var | hud_teamholdbar_pos_y | Vertical relative position of the teamholdbar HUD element |
var | hud_teamholdbar_show | Visibility of the teamholdbar HUD element |
var | hud_teamholdbar_show_text | vertical_text can be used when vertical mode is set to draw the text vertically also. |
var | hud_teamholdbar_vertical | Use vertical_text to make the text vertical also. |
var | hud_teamholdbar_vertical_text | Draw the text vertically for the teamholdbar. |
var | hud_teamholdbar_width | Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25% |
var | hud_teamholdinfo_align_x | Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info. |
var | hud_teamholdinfo_align_y | Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info. |
var | hud_teamholdinfo_frame | Opacity of the background of the teamholdinfo HUD element |
var | hud_teamholdinfo_frame_color | Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info. |
var | hud_teamholdinfo_height | Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25% |
var | hud_teamholdinfo_itemfilter | Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if... |
var | hud_teamholdinfo_onlytp | Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playb... |
var | hud_teamholdinfo_opacity | Sets the background opacity for the teamholdinfo hud element. |
var | hud_teamholdinfo_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_teamholdinfo_place | Placement of the teamholdinfo HUD element. HUD elements can be place into various screen areas or ot... |
var | hud_teamholdinfo_pos_x | Horizontal relative position of the teamholdinfo HUD element |
var | hud_teamholdinfo_pos_y | Vertical relative position of the teamholdinfo HUD element |
var | hud_teamholdinfo_show | Visibility of the teamholdinfo HUD element |
var | hud_teamholdinfo_style | The style of the teamholdinfo hud item. |
var | hud_teamholdinfo_width | Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25% |
var | hud_teaminfo_loc_width | Number of character spaces used to display the location information in hud_teaminfo. |
var | hud_teaminfo_name_width | Number of character spaces used to display the player name in hud_teaminfo. |
var | hud_teaminfo_show | Enemy information can be enabled through hud_teaminfo_show_enemies 1. |
var | hud_teaminfo_show_enemies | Show information about the enemy team(s) in the teaminfo window. Displays a header for each team con... |
var | hud_teaminfo_show_self | Display your self (or player spectated) in the teaminfo list. |
var | hud_tp_need | E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health... |
var | hud_tracking_align_x | Sets tracking HUD element horizontal alignment. |
var | hud_tracking_align_y | Sets tracking HUD element vertical alignment. |
var | hud_tracking_format | Changes the format of descriptive text displayed when you are tracking someone as spectator or watch... |
var | hud_tracking_frame | Sets frame visibility and style for this HUD element. |
var | hud_tracking_frame_color | Defines the color of the background of the tracking HUD element. See HUD manual for more info. |
var | hud_tracking_order | This defines the order of drawing the HUD elements. That means you can change will be drawn on top o... |
var | hud_tracking_place | First you have to decide, if the element that you are locating now (element B) is to be positioned i... |
var | hud_tracking_pos_x | Sets horizontal position of this HUD element. |
var | hud_tracking_pos_y | Sets vertical position of this HUD element. |
var | hud_tracking_show | Toggles visibility of this HUD element. |
·i· | ||
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cmd | if | <expr1> <operator> <expr2> <cmd1> [else <cmd1>] |
cmd | if_exists | if an object <name> of a type <type> exists, a command <cmd1> will be issued, or a command <cmd2> if... |
cmd | ignore | You can give ignore either a player's name (name completion is useful for this) or a userid (ignore... |
cmd | ignorelist | Prints ignorelist |
var | ignore_flood | |
var | ignore_flood_duration | You can change the 4 second cooldown with the 'ignore_flood_duration' variable. |
cmd | ignore_id | ignore_id is identical except it only accepts user id's (only useful if there is a player whose nam... |
var | ignore_mode | Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even... |
var | ignore_opponents | |
var | ignore_qizmo_spec | Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators. |
var | ignore_qtv | Ignore chat messages from the Quake-TV broadcast. |
var | ignore_spec | |
cmd | ignore_team | You can ignore teams instead of players. Example: ignoreteam nine will ignore whole clan nine. |
var | image_jpeg_quality_level | You can set quality of jpeg screenshots with 'image_jpeg_quality_level x' where x is an integer fro... |
var | image_png_compression_level | You can set the amount of png compression with 'image_png_compression_level x' where x is an intege... |
cmd | impulse | This command calls a game function or QuakeC function. Often impulses are used by the mod by defini... |
cmd | inc | Increments a variable by one or adds to it the optional second argument. There are no 'add' or 'dec... |
opt | indphys | Enables Independent Physics. This desyncronises client framerate from physics and you can use full s... |
var | in_builtinkeymap | Allows you tu use old Quake keyboard mapping |
var | in_di_buffered | This setting has been added only because Direct Input allows such mode of use. It is not going to de... |
var | in_di_bufsize | On some circumstances the default size does not have to be sufficient |
var | in_evdevice | Specify device for evdev mouse. Should be absolute path like /dev/input/event0 use in_evdevlist com... |
cmd | in_evdevlist | print list of evdev devices if you got empty list, probably you dont have access rights to /dev/inp... |
var | in_mmt | Multithreaded mouse. For most users in_mmt 1 + evdev gives the most smooth input |
var | in_mouse | Linux: You have to set in_evdevice to proper value (/dev/input/eventX). Use command in_evdevlist to ... |
var | in_m_mwhook | In some circumstances allows you to bind additional mouse buttons on Logitech mouse controllers. Dep... |
var | in_m_os_parameters | Allows you to use your system mouse settings in the client |
var | in_m_smooth | Enables advanced mouse smoothing. You have to be using Direct Input for this to work. |
var | in_raw_allbuttons | Forces RAW Input handler to treat more incoming signals as mouse buttons. Helps if you cannot get so... |
opt | ip | Server command. For multi-homed machines (machines with more than one network adapter you can force ... |
var | irc_server_address | IP address of the IRC server to connect to on irc connect command. |
var | irc_server_password | Password for IRC server connection. |
var | irc_server_port | Port number for IRC server connection. |
var | irc_user_nick | Your nickname used to log-in to the IRC server. |
var | irc_user_realname | Real name field used to log-in to the IRC server. |
var | irc_user_username | Username used to log-in to the IRC server. |
cmd | itemsclock | HUD element displaying items that will spawn soon in the game. Works only in MVD and QuakeTV playbac... |
·j· | ||
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cmd | join | joins a specified server as player. If no address is specified, join will reconnect to the last visi... |
cmd | joyadvancedupdate | This command initializes the joystick's advanced features. It is necessary to issue this command af... |
opt | joystick | Enable the joystick. |
·k· | ||
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cmd | keycode | If no key is given, the current mapping of the scancode will be printed. The first call to that comm... |
cmd | keymaplist | This command prints all the current keymappings to the quake console. |
cmd | keymap_init | This resets the current keymapping and then generates a copy of the internal defaults (US keyboard) ... |
cmd | keymap_list | This command prints all the current keymappings to the quake console. |
cmd | keymap_load | This command first resets the current keymappings and then loads a new mapping from the given file. |
var | keymap_name | This holds the name of the current keymappings; it has (currently) only informational purposes. If n... |
cmd | keymap_reset | This command switches off the current keymappings and sets it back to the internal defaults; it also... |
cmd | keymap_save | If the layoutname is given, "keymap_name" will be set before saving. If the filename contains no dir... |
cmd | kick | Removes a user from the server. Use the status command to receive the user's id. Example: kick 123... |
cmd | kill | Suicide. (-2 frags on ktpro/kteam servers) |
·l· | ||
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cmd | legacyquake | When the optional argument is specified, legacyquake will disable new features from specified versio... |
cmd | listip | Prints out the current list of IPs on the server list. Not to be confused with the status command w... |
cmd | load | Load 123 loads saved game 123. |
cmd | loadcharset | You can change your console font from within ezQuake. Put all your charset images in qw/textures/cha... |
cmd | loadfragfile | loadfragfile 123 loads fragfile 123 |
cmd | loadloc | Loads a loc file (must be located in id1/locs, qw/locs, or ezquake/locs. The ".loc" extention is op... |
cmd | loadsky | Loads your skybox (qw\env). Example: loadsky snow |
cmd | localinfo | Shows or sets localinfo variables. Useful for mod programmers who need to allow the admin to change... |
cmd | locname | Create a new location in the current spot. |
cmd | log | If you type "log filename" it will log console to filename.log in your gamedir. It overwrites logs ... |
var | log_dir | The logging dir. |
var | log_readable | |
var | lookspring | This variable toggles the centering of the screen after the -klook command. |
var | lookstrafe | This variable toggles the automatic strafing when the +klook command is used. When set to "1" and th... |
·m· | ||
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cmd | macrolist | Macro is a special type of string that is replaced in your custom command with value given by state ... |
cmd | map | loads a map and start a game. Example: map e1m1 |
cmd | mapgroup | Common mapgroups for TeamFortress: mapgroup 1on1fortr 1on1forts 1on1fort kjforts mapgroup 2fort5r ... |
var | mapname | Contains the name of the current map |
var | match_auto_logconsole | When set to 1 or 2, a temp console log will automatically be created when a match starts (usually wh... |
var | match_auto_logupload | Automatically upload match console log to remote server specified in match_auto_logurl. |
var | match_auto_minlength | When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are... |
var | match_auto_record | When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the... |
var | match_auto_spectating | When set to 1, auto recording will also occur when in spectator mode. |
var | match_auto_sshot | Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your conso... |
var | match_auto_unminimize | Bring client from minimized state on countdown start. |
var | match_challenge | When enabled, sends announcements to duel ladder server about match start and match end. Can be acti... |
var | match_challenge_url | Web address where POST requests announcing challenge match start and end will be sent. |
cmd | match_forcestart | Simulates the start of a match (so that auto recording etc is triggered). Useful if you join a ktpr... |
var | match_format_2on2 | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_3on3 | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_4on4 | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_arena | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_coop | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_duel | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_ffa | Each match category has a name format variable associated with it. This variable is called match_for... |
cmd | match_format_macrolist | Prints a list of the macros and their meaning for autorecording and autoscreenshots. |
var | match_format_multiteam | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_race | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_solo | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_tdm | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_tf_clanwar | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_format_tf_duel | Each match category has a name format variable associated with it. This variable is called match_for... |
var | match_ladder_id | Identification of the current duel ladder. Not used right now, always 1. |
var | match_name_and | Used for separating names in %k and %l. |
var | match_name_nick | %n uses this if its not "", otherwise it uses your in game name. |
var | match_name_on | Used for separating numbers in %a. |
var | match_name_spec | This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick f... |
var | match_name_versus | Used for separating names in %b. |
cmd | match_save | If you are using 'match_auto_record 1' then a temp demo will be recorded to c:\quake\ezquake\temp\_... |
var | maxclients | Highest number of players allowed on the server |
var | maxspectators | Highest number of spectators allowed to connect to the server |
opt | maxtmu2 | Prevents using more than two texture units. Intended for buggy ATI cards. Lowers performance so don'... |
opt | mdev | Mouse device, default is |
opt | mem | Specify memory in megabytes to allocate (default is 8MB, which should be fine for most needs). |
var | menu_advanced | Shows/hides advanced options entries in the Options menu |
cmd | menu_demos | This command will display the demos menu. |
cmd | menu_fps | This command will display the fps menu. |
cmd | menu_help | This command will display the help menu. |
var | menu_ingame | Enables/disables ingame menu - menu that typically appears if you press Esc key during the game. |
cmd | menu_keys | This command will display the keys menu. |
cmd | menu_load | This command will display the load menu to load singleplaying saves. |
cmd | menu_main | This command will display the main menu. |
var | menu_marked_bgcolor | The color of the selected entry in options menu. |
var | menu_marked_fade | Speed of menu entry highlight flashing. Zero disables the flashing effect. |
cmd | menu_mp3_control | This command will display the mp3 menu. |
cmd | menu_mp3_playlist | This command will display the mp3 playlist menu. |
cmd | menu_multiplayer | This command will display the multiplayer menu. |
cmd | menu_options | This command will display the options menu. |
cmd | menu_quit | This command will display the quit menu. |
cmd | menu_save | This command will display the save menu to save singleplaying games. |
cmd | menu_setup | This command will display the setup menu. |
cmd | menu_singleplayer | This command will display the singleplayer menu. |
cmd | menu_slist | This command will display the server browser. |
cmd | menu_video | This command will display the video menu. |
cmd | messagemode | Prompts for string to broadcast to all other players. |
cmd | messagemode2 | Prompts for string to broadcast to team members. |
cmd | messagemodeqtvtogame | Go into message mode for chatting in the Quake TV chat. |
opt | mevdev | play with it. If you have one keyboard and one mouse it will be event0 or event1. |
opt | minmemory | This switch allows you to define the minimum amount of memory that should be allocated for Quake. E... |
opt | mmt | Enables EVDEV support. |
opt | mode | This switch is used to specify the video mode that the client should start up in. |
cmd | mp3_fadeout | Like stop but fades out. |
cmd | mp3_fforward | Fast forward 5seconds. |
var | mp3_grabvolume | Toggles client control of your music player volume. |
cmd | mp3_loadplaylist | Loads the playlist filename.m3u Example: mp3_loadplaylist top10 will load top10.m3u |
cmd | mp3_next | Next song. |
cmd | mp3_pause | Pause mp3. |
cmd | mp3_play | Play mp3. |
var | mp3_player | Windows - winamp supported Linux - audacious, xmms2, xmms, mpd supported Mac - None |
cmd | mp3_playlist | Displays playlist. Currently playign track is highlighted. |
cmd | mp3_playtrack | Play track number #num from playlist. Example: mp3_playtrack 5 will play track 5 from playlist. |
cmd | mp3_prev | Previous song. |
cmd | mp3_repeat | Repeat playlist. |
cmd | mp3_rewind | Rewind 5seconds. |
var | mp3_scrolltitle | Toggles scrolling of the song info in mp3 player control window. |
var | mp3_showtime | Toggles displaying song time information in mp3 player control window. |
cmd | mp3_shuffle | Shuffle mp3s. |
cmd | mp3_songinfo | displays song title and other info like time elapsed, total time, and whether paused, stopped or pl... |
cmd | mp3_startwinamp | Starts winamp if winamp is not running. |
cmd | mp3_stop | Stop mp3. |
var | mp3_volume | Controls volume of your external music player. |
var | mp3_winamp_dir | Tells your client the path where it should look for your external music player. |
opt | mrate | Svgalib stuff (Linux) |
var | msg | |
var | msg_filter | |
cmd | msg_trigger | Default trigger level is 2. Therefore, if you want to react on chat messages, you need to use parame... |
var | mumble_enabled | Requires mumble to be loaded before toggling this on. |
var | mvd_autohud | Will load different Head Up Display settings when watching MultiView Demos. |
var | mvd_autotrack | You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc.... |
var | mvd_autotrack_1on1 | Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best... |
var | mvd_autotrack_1on1_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_autotrack_2on2 | Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best... |
var | mvd_autotrack_2on2_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_autotrack_4on4 | Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best... |
var | mvd_autotrack_4on4_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_autotrack_custom | Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player. |
var | mvd_autotrack_custom_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_autotrack_instant | In KTPro autotrack tracked player is changed only when some events happen. In instant mvd_autotrack ... |
var | mvd_autotrack_lockteam | If set to 1, autotrack will keep switching POVs only from players within the same team. |
cmd | mvd_dumpstats | Will dump statistics gathered from a MVD demo into a "stats.xml" file in the current working directo... |
var | mvd_info | When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players... |
var | mvd_info_setup | Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player.... |
var | mvd_info_show_header | Will show a line above the mvd_info table telling you wich column is armor/health/location etc. |
var | mvd_info_x | See scr_mvdinfo and scr_mvdinfo_setup description for more details. |
var | mvd_info_y | See scr_mvdinfo and scr_mvdinfo_setup description for more details. |
var | mvd_moreinfo | When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those ... |
var | mvd_multitrack_1 | Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the b... |
var | mvd_multitrack_1_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_multitrack_2 | Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the b... |
var | mvd_multitrack_2_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_multitrack_3 | Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the b... |
var | mvd_multitrack_3_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_multitrack_4 | Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the b... |
var | mvd_multitrack_4_values | Allows you to customize autotrack algoritm. See autotrack manual page for more info. |
var | mvd_pc_pent_1 | Describes the position and viewing angles of the p1 cam. x y z rot_x rot_y |
var | mvd_pc_pent_2 | Describes the position and viewing angles of the p2 cam. x y z rot_x rot_y |
var | mvd_pc_pent_3 | Describes the position and viewing angles of the p3 cam. x y z rot_x rot_y |
var | mvd_pc_quad_1 | Describes the position and viewing angles of the q1 cam. x y z rot_x rot_y |
var | mvd_pc_quad_2 | Describes the position and viewing angles of the q2 cam. x y z rot_x rot_y |
var | mvd_pc_quad_3 | Describes the position and viewing angles of the q3 cam. x y z rot_x rot_y |
var | mvd_pc_view_1 | Sets the powerup camera for viewport 1 |
var | mvd_pc_view_2 | Sets the powerup camera for viewport 2 |
var | mvd_pc_view_3 | Sets the powerup camera for viewport 3 |
var | mvd_pc_view_4 | Sets the powerup camera for viewport 4 |
var | mvd_powerup_cam | For setting up the viewports cams look at mvd_pc_view_1-4 and for setting the locations of the ca... |
var | mvd_status | Shows information of the player you are currently tracking. Information includes. taken/dropped it... |
var | mvd_status_x | Adjusts the horizontal placement of mvd_status table |
var | mvd_status_y | Adjusts the vertical placement of mvd_status table |
var | mvd_write_xml | Enables dumping of XML stats from a MVD. |
var | m_accel | Sets mouse acceleration like in q3. |
var | m_filter | This variable toggles mouse input filtering. When set to "1", the values which are received from the... |
var | m_forcewheel | |
var | m_forward | This variable controls how fast the player should move forward and back when the mouse is moved for... |
opt | m_mwhook | Allows you to bind up to eight mouse buttons on Logitech mouse. You have to use MouseWare. You must ... |
var | m_pitch | This variable sets the level of precision when the mouse is used to make the player look up and dow... |
var | m_rate | This variable should be set to your mouse rate (in Hz). Note: need -m_smooth and -dinput to commandl... |
var | m_showrate | Note: need -m_smooth and -dinput to commandline. |
var | m_side | When the +strafe command is active or when "lookspring" is set to "1" this variable is used to cont... |
opt | m_smooth | This is meant to smooth your mouse movements and maximize mouse responsiveness. If you're unlucky an... |
var | m_yaw | This variable controls how fast the player turns left and right when the mouse is moved left and ri... |
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var | name | Player's name. |
cmd | netproblem | HUD element - icon displayed when network traffic is experiencing problems like lost packets, large ... |
opt | no24bit | Prevents loading 24-bit textures, charsets, images, etc. |
opt | noadjustaspect | When not used, client uses following algorithm adjusting the size of the screen: If the width is mor... |
var | noaim | This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not p... |
opt | noalsa | Changes ALSA to OSS sound output. By default ezQuake uses ALSA sound output, if ALSA cant be init... |
cmd | noclip | You can fly and go thru objects (free mode as spectator) Note: Needs cheats support by server. |
opt | noconinput | Linux server stuff. |
opt | nodga | Linux only. Do not use direct (mouse, keyboard) input. |
opt | nodirectdraw | This switch will disable support for DirectDraw video modes. Also allows to use widescreen modes. |
opt | noforcemaccel | Description: Disable the forcing of mouse acceleration on startup. Note: This parameter should only... |
opt | noforcemparms | Description: Disable the forcing of mouse parameters on startup. Note: This parameter should only b... |
opt | noforcemspd | Description: Disable the forcing of mouse speed on startup. Note: This parameter should only be use... |
opt | noforcevga | Description: Disable the forcing of the VGA 0x13 video mode on startup. |
opt | nofulldib | This will disable fullscreen, borderless window video modes. Note: DIB full screen modes are nothin... |
opt | nohwgamma | Disables hardware gamma control. |
opt | nohwtimer | Turns off new precise timer and returns back old behaviourturns off new precise timer and returns ba... |
opt | noindphys | Disables Independent Physics. |
opt | nokbd | Disables the keyboard. |
opt | nokdga | Do not use direct keyboard input. Might solve linux application switching problems. |
opt | nolibjpg | Prevents loading library for writing .jpg images. |
opt | nolibpng | Prevents loading library for writing .png images. |
opt | nomdga | Linux (glx) only. Do not use direct mouse input. |
opt | nomouse | This switch will disable mouse support. Using this switch will increase your FPS, but obviously the ... |
opt | nomp3volumectrl | Disables control of volume of mp3 player. |
opt | nomtex | This extension will be autodetected and used. If for some reason it is not working correctly, specif... |
opt | nomultithreadedgl | Disables the use of multithreaded OpenGL. The default is to use multithreaded OpenGL if the system h... |
opt | nopriority | Server for Win32 automatically sets itself as a high priority task (HIGH_PRIORITY_CLASS). This is ne... |
opt | norjscripts | Disables usage of movement scripts by setting allow_scripts 0 |
opt | noscripts | Disables usage of movement scripts by setting allow_scripts 0 |
opt | noshadows | Different map lighting mode. Not allowed in usual games. |
var | noskins | |
opt | nosockraw | Disables usage of different pinging method (for Server Browser). |
opt | nosound | This switch will disable sound support. Using this switch will increase your FPS, but obviously the ... |
opt | nostdout | This behavior can be modified using the -nostdin or -allstdin flags. Standard output and error are a... |
opt | noswapctrl | When used prevents loading Vsync control extensions. |
opt | notriplebuf | This switch will disable triple-buffer page flipping for the video. Note: This parameter will disab... |
opt | novbeaf | This command line switch will disable support for the Accelerated VESA video modes. |
opt | novesa | This command line switch will disable support for all VESA video modes. |
opt | nowd | Disable support for VESA video modes in favor of DirectX DirectDraw video modes. |
opt | nowindirect | This switch will disable support for VESA video modes in favor of DirectX DirectDraw video modes or ... |
·o· | ||
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cmd | observe | observe connects you to a server as a spectator. If no address is specified, observe will reconnect ... |
·p· | ||
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cmd | packet | Sends a packet with specified contents to the destination. Example: packet 123.123.123.123:27500 "... |
opt | particles | This switch specifies the maximum number of particles to be rendered on the screen at once. |
cmd | password | Set the password to enter a password protected server. |
cmd | path | Shows what paths ezQuake is using. |
var | pausable | |
cmd | pause | Pauses a game. Note: Servers must support pausing. |
cmd | play | Plays a sound effect. Example: play misc/runekey.wav |
cmd | playdemo | Plays a recorded demo. Example: playdemo thresh.qwd |
cmd | playvol | Plays a sound at a given volume. Examples: playvol items/protect.wav .5 playvol items/protect.wav... |
var | pm_airstep | Airstep player-move-extension. Changes the physics of the game and allows to do jumps on stairs. |
var | pm_bunnyspeedcap | This is experimental code intended to restore class balance in TF. If you set this cvar to somethin... |
var | pm_ktjump | You can change value of ktjump. |
var | pm_pground | This extension makes use of Z_EXT_PF_ONGROUND to ensure correct movement prediction by clients. Pred... |
var | pm_slidefix | When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in Q... |
cmd | pointfile | If qbsp generates a non-zero .pts file a leak exists in the level. This file is created in the maps ... |
opt | port | Set the UDP port for game server. |
opt | primarysound | This switch will force the client to use DirectSound's primary buffer output for sound instead of se... |
cmd | profile | Reports information about QuakeC stuff. |
var | pushlatency | This variable is outdated and exists for compatibility with old configs. |
·q· | ||
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var | qconsole_log_say | Log chat messages into the main server console log. |
var | qizmo_dir | Change the default qizmo directory. |
var | qport | Local port the client uses to connect to servers |
cmd | qtv | Connects you to internet QuakeTV broadcasting some action, using your local proxy. Starts local Quak... |
var | qtv_adjustbuffer | When turned on, the speed of the playback may change sometimes - that's how the buffer lenght is bal... |
var | qtv_adjusthighstart | The level on which QTV buffer auto-adjusting will start. E.g. when set to 1.5, (and qtv_adjustbuffer... |
var | qtv_adjustlowstart | The bottom level on which QTV buffer auto-adjusting will start. E.g. when set to 0.5, (and qtv_adjus... |
var | qtv_adjustmaxspeed | The fastest possible playback speed when QTV buffer becomes excessive and auto-adjusting starts. The... |
var | qtv_adjustminspeed | Not allowing to slow down enough, buffer level might still drop down to zero if there were longer ne... |
var | qtv_buffertime | This determines the "delay" you will get from what is actually happening. For example if you want to... |
var | qtv_chatprefix | String that will be added at the beginning of all messages send to a QTV chat. |
var | qtv_event_changename | Text pattern used when an user changes his name on a QTV stream |
var | qtv_event_join | Text pattern used when an user joins a QTV stream |
var | qtv_event_leave | Text pattern used when an user leaves a QTV stream |
var | qtv_gamechatprefix | String that will be added at the beginning of all messages send from QTV to the server where the bro... |
var | qtv_password | Password required for QTV to connect to the streamport. |
cmd | qtv_reconnect | Reconnect to last QuakeTV server the client was connected to. |
var | qtv_streamport | Server variable, TCP port on which the server will listen for QTV connections. |
cmd | quit | Exit - disconnects from the server and closes the client. |
var | qwdtools_dir | Specifies the qwdtools utility placement |
·r· | ||
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cmd | radar | Manipulate with it as with every other HUD element: scr_newhud 1; show radar; ... Works while watch... |
var | railcolor | Possible values are: 1 - 7 |
var | rate | Sets the maximum amount of bytes per second that the server should send to the client. |
cmd | rcon | Issue the set of commands to the server you are currently connected to or have set in rcon_address.... |
var | rcon_address | Address of the server to query with remote console commands |
var | rcon_password | Password used for remote console communication |
cmd | reconnect | Reconnects to the last server/proxy. |
cmd | record | Records a demo. Example: record test records test.qwd to qw folder |
cmd | removeip | Removes an IP address from the server IP list. Examples: removeip 123.123.123.123 removeip 123.12... |
cmd | removeloc | Remove the closest location (use teamsay to see which) |
opt | resetwinpos | This switch will reset the position of the game window on the desktop. If the game window will ever ... |
cmd | re_trigger | A trigger is activated as soon as a string defined in this regexp is detected. At the same time a pa... |
cmd | re_trigger_delete | deletes the corresponding trigger. |
cmd | re_trigger_disable | disables activation of one or more triggers. |
cmd | re_trigger_enable | enables activation of one or more triggers. |
cmd | re_trigger_match | allows to direct a <string> to a trigger <trigger_name>. If this string match regexp, then a corresp... |
var | re_trigger_match_0 | Whole matched pattern of the regular expression match. |
var | re_trigger_match_1 | First matched subpattern of the regexp match. |
cmd | re_trigger_options | enable allows activation of a trigger (default). disable prohibits activation of a trigger. Trigge... |
cmd | rotate | rotates the player by x degrees. Note: Negative values can also be used for the desired angle. Exa... |
opt | rtctimer | Use RTC (Real Time Clock) timer insteand of 'gettimeofday' system call. RTC timer frequency must ... |
opt | ruleset | Used to specify a ruleset for toggling certain features, e.g: Disables triggers,truelighting and en... |
var | r_aliastransadj | Not much is known about this variable except for that increasing the value will cause the player mod... |
var | r_aliastransbase | Not much is known about this variable except for that increasing the value will cause the player mod... |
var | r_ambient | This variable controls the amount of ambient lighting on the map. When this variable is increased t... |
var | r_bloom | Lights will have a \"diamond\" effect near them |
var | r_bloom_alpha | Transparency level of the blooming effect |
var | r_bloom_darken | Level of \"darkness\" of the blooming effect |
var | r_bloom_diamond_size | Size of the diamond particle used in the blooming effect |
var | r_bloom_fast_sample | Faster variant of the blooming effect. |
var | r_bloom_intensity | Intensity of the blooming effect |
var | r_bloom_sample_size | Size of the particle used in the blooming effect |
var | r_chaticons_alpha | Opacity of chaticons. |
var | r_clearcolor | This variable changes the color of the areas outside the map, commonly seen when free floating as a ... |
var | r_damagestats | Displays the amount of damage taken recently on the screen above your armour and health. |
var | r_drawentities | This variable can be used to disable that any object entities are drawn. This command is useful to ... |
var | r_drawflame | |
var | r_drawflat | Disables textures and walls and floors them with a solid color (/r_wallcolor or /r_floorcolor) depen... |
var | r_draworder | Allows you to see through object - for development purposes only. |
var | r_drawviewmodel | Note: Transparency works in GL only. |
var | r_drawvweps | In order for vweps to work, you must have the appropriate models (vwplayer.mdl and w_*.mdl), and the... |
var | r_dspeeds | |
var | r_dynamic | |
var | r_enemyskincolor | Allows you to set color for enemies you see in RGB format |
var | r_explosionLight | |
var | r_explosionLightColor | Determines the color of the explosion light. |
var | r_explosionType | 0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Bl... |
var | r_farclip | Can be used to overcome vision being limited to 4096 units in GL clients (good for xpress2 etc). |
var | r_fastsky | |
var | r_fastturb | |
var | r_flagColor | |
var | r_floorcolor | Changes color of floors and ceilings when r_drawflat is set to 1. Enter RGB value here, e.g. r_floor... |
var | r_fullbright | This variable can only be used when the server is running with cheats enabled (for example "mvdsv ... |
var | r_fullbrightSkins | Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playb... |
var | r_glstats | When enabled, it creates a window in the top right of the screen showing the number of particles and... |
var | r_graphheight | This variable used to set the number of lines displayed in the "r_timegraph" command. |
var | r_grenadeTrail | Customizable grenade trails. |
var | r_lavacolor | Changes colour of lava when r_fastturb set to 1 |
var | r_lerpframes | |
var | r_lerpmuzzlehack | |
var | r_lgbloodColor | Determines the color of the blood (for standard particles). The QW-default value is 225. |
var | r_lightflicker | |
var | r_lightmap | |
var | r_maxedges | This variable sets the maximum number of plane surface edges to be rendered. Actual default (and mi... |
var | r_maxsurfs | This variable sets the maximum number of plane surfaces to be rendered. Actual default (and minimal... |
var | r_max_size_1 | |
var | r_nearclip | Distance of clipping nearest objects (v_models). |
var | r_netgraph | If during your play, you frequently see a string of messages with the term "U_REMOVE" in them, and y... |
var | r_netstats | Shows information about ping, packetloss, average packet size and incoming/outgoing traffic. Equival... |
var | r_novis | This variable toggles the use of VIS information from the map data. When this variable is set to "1... |
var | r_numedges | |
var | r_numsurfs | |
var | r_particles_count | You can adjust graphics performance with this. |
var | r_polymodelstats | |
var | r_powerupGlow | |
var | r_reportedgeout | |
var | r_reportsurfout | Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal gam... |
var | r_rocketLight | |
var | r_rocketLightColor | Determines the colour of the rocket light. |
var | r_rocketTrail | Customizable rocket trails. |
var | r_shadows | |
var | r_shaftalpha | Adds transparency to the lightning gun beam (shaft). |
var | r_shiftbeam | Doesn't work with smackdown ruleset. Intended for movies. |
var | r_skincolormode | Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to playe... |
var | r_skycolor | Changes colour of sky when r_fastsky set to 1 |
var | r_skyname | If you wan't to use skybox name snow type r_skyname snow, disable skybox with r_skyname "" |
var | r_slimecolor | Changes colour of slime when r_fastturb set to 1 |
var | r_speeds | Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms... |
var | r_teamskincolor | Allows you to set color for teammates you see in RGB format |
var | r_telecolor | Changes colour of teleport when r_fastturb set to 1 |
var | r_telesplash | Toggles teleport splash effect. |
var | r_timegraph | |
var | r_tracker_align_right | Controls the alignment of the extra frag messages window. |
var | r_tracker_flags | See r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info. |
var | r_tracker_frags | Controls which frag messages will be shown in extra window, beside the standard onscreen chat (notif... |
var | r_tracker_frame_color | Controls the opacity and color of the background of the extra frag messages window. |
var | r_tracker_messages | See other r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info. |
var | r_tracker_positive_enemy_suicide | If enabled frag tracker draws enemy suicides using color value of r_tracker_color_good variable. |
var | r_tracker_scale | Allows you to change the font size in the extra frag messages. |
var | r_tracker_streaks | Everytime a player makes a set number of consecutive kills, it will display a message showing they a... |
var | r_tracker_time | Number of seconds the tracker information is drawn on the screen. |
var | r_tracker_x | See other r_tracker_* variables description for more info. |
var | r_tracker_y | See other r_tracker_* variables description for more info. |
var | r_turbwarp | SW only! This variable has the same effect as r_waterwarp in other quake clients. |
var | r_viewmodellastfired | Display last fired weapon instead of currently held one on MVD / QTV playback. |
var | r_viewmodeloffset | Moves the gun model to the right (positive value) or to the left (negative value). Good for people w... |
var | r_viewmodelSize | This allows you to change the size of the viewmodel (the model of your active weapon displayed on ... |
var | r_viewpreselgun | Will show a gun that was picked as the best by weapon pre-selection. |
var | r_wallcolor | Changes color of walls when r_drawflat is set to 1. Enter RGB value here, e.g. r_wallcolor "128 128 ... |
var | r_watercolor | Changes color of water when r_fastturb set to 1 |
var | r_zgraph | |
·s· | ||
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var | samelevel | When enabled, the same level will be played once the match is over |
cmd | save | To save games in singleplaying. Example: save 123 |
cmd | saveloc | Saves the current locs in memory to the specified file. |
cmd | say | Broadcasts a string to all other players. Example: say ezQuake rules! |
cmd | say_team | Broadcasts a string to teammates. Example: say_team stop boring! |
var | sb_autohide | This toggles in which cases the server browser should automatically hide itself when connecting to ... |
var | sb_autoupdate | Enabled auto-updates (pings & refreshes status) servers from actually marked server sources in Serve... |
var | sb_findroutes | Enables automatic lookup of lowest ping path via proxies for connection to each server in the server... |
var | sb_hidedead | This toggles whether ezQuake should hide dead servers. |
var | sb_hideempty | This toggles whether ezQuake should hide empty servers. |
var | sb_hidefull | This toggles whether ezQuake should hide full servers. |
var | sb_hidehighping | Remove servers with high ping from the server list and also exclude them from querying servers for d... |
var | sb_hidenotempty | This toggles whether ezQuake should hide empty servers. |
var | sb_inforetries | This determines how often ezQuake should try to retrieve information from a server until it is cons... |
var | sb_infospersec | This determines how many serverinfos per second ezQuake should retrieve when scanning servers. When... |
var | sb_infotimeout | This determines how long ezQuake will wait for a reply when trying to retrieve information from a se... |
var | sb_listcache | Cache the list of alive servers and load it on next startup of the client. |
var | sb_liveupdate | This will determine how often ezQuake should refresh the serverinfo window, the specified value sets... |
var | sb_mastercache | This toggles whether ezQuake should cache the results of queries to master server (in directory qw/... |
var | sb_masterretries | This determines how often ezQuake should try to retrieve information from a master server until it ... |
var | sb_mastertimeout | This determines how long ezQuake will wait for a reply when trying to retrieve information from a ma... |
var | sb_maxheight | This set the maximum height for the server browser menu in pixels. |
var | sb_maxwidth | This set the maximum width for the server browser menu in pixels. |
var | sb_nosockraw | Disable ICMP pinging in server browser and use UDP QW Ping packet to query servers for their ping (m... |
var | sb_pinglimit | Limit ping for servers to be visible when sb_hidehighping is enabled. |
var | sb_pings | This determines how many pings ezQuake will send to a server when trying to determine your ping to i... |
cmd | sb_pingsdump | Dumps a list of pairs (IP address, ping) into the console based on the current content of the Server... |
var | sb_pingspersec | This determines how many pings per second ezQuake should sent out when scanning servers. If you set ... |
var | sb_pingtimeout | This determines how long ezQuake will wait for a reply when trying to ping a server until the attem... |
cmd | sb_refresh | Same effect as if you press [Space] in the Server Browser main tab. |
var | sb_showaddress | This toggles whether ezQuake should display the server IP column in the server list. |
var | sb_showcounters | This toggles whether ezQuake should display the number of servers or players in the status line. |
var | sb_showfraglimit | This toggles whether ezQuake should display the fraglimit column in the server list. |
var | sb_showgamedir | This toggles whether ezQuake should display the gamedir column in the server list, for example to se... |
var | sb_showmap | This toggles whether ezQuake should display the map column in the server list. |
var | sb_showping | This toggles whether ezQuake should display the ping column in the server list. |
var | sb_showplayers | This toggles whether ezQuake should display the players column in the server list that shows how man... |
var | sb_showproxies | Toggle display of proxy servers (QWFwd and Qizmo) in the Server Browser. |
var | sb_showtimelimit | This toggles whether ezQuake should display the timelimit column in the server list. |
var | sb_sortplayers | This determines sort order in the players list. This uses the numbers from the description of the co... |
var | sb_sortservers | This determines sort order in the servers list. This uses the numbers from the description of the co... |
var | sb_sortsources | Ordering instructions for server browser sources list are stored in this variable. You can order sou... |
cmd | sb_sourceadd | Adds new server list source. |
cmd | sb_sourcemark | Marks "source-name" as selected server source list. |
cmd | sb_sourcesupdate | Reload server lists from all marked server sources. |
cmd | sb_sourceunmarkall | Unmarks all servers sources. |
var | sb_sourcevalidity | This sets the time of master servers validity in minutes. Master servers that were updated within th... |
var | sb_starttab | Sets default tab in Server Browser. This tab will be displayed when you enter Server Browser for the... |
var | sb_status | This toggles whether the server status should be displayed in the two bottom lines of the server br... |
cmd | score_difference | HUD element which displays the frag difference between you (your team) and your enemy (enemy team). |
cmd | score_enemy | HUD element which displays amount of frags made by all the enemies. |
cmd | score_own | HUD element which display your (or the person's you are observing) amount of frags. |
cmd | score_position | HUD element which displays your position on the frag leaders board. |
cmd | screenshot | Saves a still picture of current screen to your harddrive. |
var | scr_allowsnap | |
var | scr_autoid | Only works when spectating. You can remove the drawing of the playername by using scr_autoid_drawnam... |
var | scr_autoid_drawname | Controls if the player name should be drawn when using scr_autoid >0. |
var | scr_centerMenu | |
var | scr_centerSbar | |
var | scr_centershift | Shifts all centerprints. If you are playing in 1280x1024 and want to watch some demo recorded in 320... |
var | scr_centertime | This variable sets the amount of time in seconds that centerprinted messages stay on the screen. |
var | scr_coloredfrags | Frag messages will be colored according to your teamcolor/enemycolor settings. |
var | scr_coloredText | Allows colored text in scoreboard, console and notify area. scr_coloredText |
var | scr_compactHud | |
var | scr_compactHudAlign | |
var | scr_conalpha | |
var | scr_conback | Allows display of map preview as a console background |
var | scr_conpicture | Put console images into id1/gfx or qw/gfx or ezquake/gfx |
var | scr_consize | |
var | scr_conspeed | This variable controls the speed at which the console screen scrolls up and down. |
var | scr_cursor_alpha | Level of transparency of the cursor used in menus and HUD editor. |
var | scr_cursor_iconoffset_x | Offset of the cursor image used in menus and HUD editor. |
var | scr_cursor_iconoffset_y | Offset of the cursor image used in menus and HUD editor. |
var | scr_cursor_scale | Size of the cursor image used in menus and HUD editor. |
var | scr_cursor_sensitivity | Mouse sensitivity for the cursor used in menus and HUD editor. |
var | scr_drawHFrags | Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 bu... |
var | scr_drawVFrags | Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will ... |
var | scr_menualpha | |
var | scr_menudrawhud | Draw HUD elements/crosshair/etc in background of main menu. Useful when HUD distracting you in serve... |
var | scr_newhud | |
var | scr_newhud_clear | Force full screen refresh on low viewsize values to prevent uncleared HUD elements background. |
var | scr_printspeed | This variable controls how fast the text is displayed at the end of the single player episodes. |
var | scr_qtvbuffer | Makes it able to check how much of the stream is buffered on the client side |
var | scr_qtvbuffer_x | Horizontal position of the qtvbuffer counter |
var | scr_qtvbuffer_y | Vertical position of the qtvbuffer counter |
var | scr_sbar_drawammo | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawammocounts | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawammoicon | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawarmor | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawarmoricon | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawfaceicon | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawguns | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawhealth | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_sbar_drawitems | Turns drawing of items (powerups and keys) in status bar on/off. |
var | scr_sbar_drawsigils | This variable applies for old HUD <= 'scr_newhud 0'. |
var | scr_scaleMenu | |
var | scr_scoreboard_borderless | Controls scoreboard border behavior |
var | scr_scoreboard_centered | Controls X-position of scoreboard |
var | scr_scoreboard_death_color | Changes the color of the "dths" (deaths) column in your scoreboard when >0. Uses RGB values. |
var | scr_scoreboard_drawfps | Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has. |
var | scr_scoreboard_drawtitle | |
var | scr_scoreboard_fadescreen | shadowing level, when scoreboard is displayed. |
var | scr_scoreboard_fillalpha | Change scoreboard fillalpha. |
var | scr_scoreboard_fillcolored | Modify scoreboard fillcolour. |
var | scr_scoreboard_forcecolors | |
var | scr_scoreboard_kill_color | Changes the color of the "kills" column in your scoreboard when >0. Uses RGB values. |
var | scr_scoreboard_posx | Controls the X-offset of the scoreboard. |
var | scr_scoreboard_posy | Controls the Y-offset of the scoreboard. |
var | scr_scoreboard_showfrags | |
var | scr_scoreboard_spectator_name | This variable will change what spectators are called in the scoreboard. When teamplay is not on, thi... |
var | scr_scoreboard_teamsort | |
var | scr_scoreboard_tk_color | Changes the color of the "tks" column in your scoreboard when >0. Uses RGB values. |
var | scr_showcrosshair | Allows you to force the display of the crosshair when in menus or in scoreboard |
var | scr_shownick_x | Horizontal position of the shownick label |
var | scr_shownick_y | Vertical position of the shownick label |
var | scr_spectatorMessage | Switch on/off the text at the bottom of the screen when spectating in free mode: "SPECTATOR MODE | P... |
var | scr_teaminfo | Displays team info when you are spectating or watching mvd demo. |
var | scr_teaminfo_align_right | Aligns scr_teaminfo left or right |
var | scr_teaminfo_armor_style | Changes %a to different styles. |
var | scr_teaminfo_frame_color | Changes the color and transparency of scr_teaminfo's frame. |
var | scr_teaminfo_loc_width | Sets the width for %l |
var | scr_teaminfo_low_health | Sets a minimum health value to display red. E.g. if scr_teaminfo_low_health is 20, and a teammate ha... |
var | scr_teaminfo_name_width | Sets name width in scr_teaminfo |
var | scr_teaminfo_order | Changes the order of displayed items in scr_teaminfo |
var | scr_teaminfo_scale | Scales scr_teaminfo. |
var | scr_teaminfo_show_enemies | Works only for MVD playback (servers do not send info about enemies to you anyway). |
var | scr_teaminfo_show_self | Will show row with the status of the current player in the teaminfo table. |
var | scr_teaminfo_weapon_style | Changes %w to different styles. |
var | scr_teaminfo_x | Moves scr_teaminfo in the x-direction |
var | scr_teaminfo_y | Moves scr_teaminfo in the y-direction |
var | scr_tracking | Changes the format of descriptive text displayed when you are tracking someone as spectator or watch... |
var | scr_weaponstats | Displays weapons stats on server that support it |
var | scr_weaponstats_order | Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - ... |
var | scr_weaponstats_x | Horizontal placement of the weapon stats table |
var | scr_weaponstats_y | Vertical placement of the weapon stats table |
var | sensitivity | This variable sets the sensitivity of the mouse, it is one of the most important variables in the w... |
cmd | serverinfo | Deathmatch, timelimit, fraglimit, maxspectators and other information are stored in here. |
cmd | serverstatus | Applies to the ezQuake server you are running, not the server you are connected to. |
cmd | set | Sets a variable to a given value. |
cmd | setinfo | Sets information about your FuhWorld user. Used without a key it will list all of your current sett... |
cmd | setmaster | Lists the server with up to eight masters. When a server is listed with a master, the master is awa... |
cmd | set_alias_str | alias test "say_team foo bar" set_alias_str test_var test echo $test_var --> say_team foo bar |
cmd | set_bind_str | bind mouse1 +rl set_bind_str old_bind_m1 mouse1 echo $old_bind_m1 --> +rl |
cmd | set_calc | Examples: set_calc a strlen "cool string" --> a=11 You can use names of cvars instead of strings of ... |
cmd | set_ex | assigns a new value to a variable, expansion of %macros and variables is performed even in case if a... |
var | showdrop | |
opt | showliberrors | Prints all errors of loading modules. |
var | showpackets | |
var | showpause | |
var | showram | |
var | showturtle | |
var | show_fps | |
var | show_fps_x | Determine where the show_fps is positioned on your screen on the X co-ordinate. |
var | show_fps_y | Determine where the show_fps is positioned on your screen on the Y co-ordinate. |
var | show_speed | Displays a speed counter in the top right corner in the client's units (Horizontal velocity). (320 -... |
var | show_speed_x | Determine where the show_speed is positioned on your screen on the X co-ordinate. |
var | show_speed_y | Determine where the show_speed is positioned on your screen on the Y co-ordinate. |
var | show_velocity_3d | See also show_velocity_3d_offset_forward, show_velocity_3d_offset_down. |
opt | simsound | This switch will disable sound playback but simulate sound playback for code testing. When this swit... |
cmd | sizedown | Reduces the screen size. |
cmd | sizeup | Increases the screen size. |
var | skill | |
var | skin | Sets the skin name for the player. |
cmd | skins | Refreshes skin settings. Note: If you have set noskins to 0 and do this it will download all skins ... |
var | skin_browser_democolor | Color of the demo entries in the skin browser |
var | skin_browser_dircolor | Color of the dir entries in the skin browser |
var | skin_browser_interline | Size of the space between entries in the skin browser |
var | skin_browser_scrollnames | Toggle scrolling of the filenames in the skin browser |
var | skin_browser_selectedcolor | Color of the selected entries in the skin browser |
var | skin_browser_showdate | Toggle the date column in the skin browser |
var | skin_browser_showsize | Toggle the file size column in the skin browser |
var | skin_browser_showstatus | Toggle the display of the status bar in the skin browser |
var | skin_browser_showtime | Toggle the time column in the skin browser |
var | skin_browser_sortmode | Sorting mode in the skin browser. Each number represents one column. Their order represents the prio... |
var | skin_browser_stripnames | Toggle stripping of the filenames in the skin browser |
var | skin_browser_zipcolor | Color of the zip entries in the skin browser |
cmd | skygroup | You assing one skybox texture to group of maps. |
cmd | snap | Remote screenshot from a player. Example: snap 1234 (server request remote screenshot from user 12... |
cmd | snapall | Remote screenshots from all players. |
opt | sndbits | This defines how many sampling bits should be used, when using 16 bits the interpolation quality wil... |
opt | snddev | Allows you to choose from multiple sound devices. |
opt | sndmono | Use the mono sound. only for OSS sound output. |
opt | sndspeed | The client includes "sound interpolation" which allows it to play sounds at higher frequencies, than... |
opt | sndstereo | Use the stereo sound system. only for OSS sound output. |
cmd | snd_restart | Restarts sounds. |
opt | snoforceformat | This switch will disable the forcing of the soundcard into the appropriate sound mode. Note: When t... |
cmd | soundinfo | Reports information on the sound system. |
cmd | soundlist | Reports a list of sounds in the cache. |
var | spectator | |
cmd | spectator_password | Sets spectator password to ezQuake local server. Note: spectator (password) to connect server that ... |
cmd | speed | Shows your current movement speed. |
cmd | speed2 | An alternative speed-o-meter that is drawn as a half-circle. |
var | sshot_autoname | Add the map name as screenshot filename prefix. |
var | sshot_dir | Change the screenshot directory. |
var | sshot_format | tga = Tga screenshots (gl only) png = Png screenshots jpg = Jpg screenshots (gl only) pcx = Pcx scre... |
opt | startwindowed | Same as "-window" option. |
cmd | status | Reports information on the current connected clients and the server. |
cmd | stop | Stops demo recording. |
cmd | stopsound | Stops all sounds currently being played. |
opt | surfcachesize | This switch sets the amount of memory in kilobytes that should be allocated in kilobytes for the sur... |
var | sv_accelerate | Sets the acceleration value for the player. |
var | sv_aim | Sets the value for auto-aiming leniency. |
var | sv_airaccelerate | Sets how quickly the player accelerates in air. |
var | sv_cheats | |
var | sv_downloadchunksperframe | Server-side. Clients can set high amount of chunks per frame allowed and make your data eat connecti... |
var | sv_fastconnect | actually no help. |
var | sv_forcenqprogs | Force loading of NetQuake progs - if progs.dat (typically from Quake 1 sigle player / mods) is prese... |
var | sv_friction | Sets the friction value for the player. |
cmd | sv_gamedir | Displays or determines the value of the serverinfo *gamedir variable. This is the directory clien... |
var | sv_gravity | Sets the global value for the amount of gravity. |
var | sv_highchars | |
var | sv_loadentfiles | |
var | sv_mapcheck | Note: A player who has edited his map files to cheat by removing textures from walls will not be ab... |
var | sv_maxpitch | EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be c... |
var | sv_maxrate | Maximum rate for clients. |
var | sv_maxspeed | Sets the maximum speed a player can move. |
var | sv_maxtic | The maximum amount of time in seconds before a client a receives an update from the server. |
var | sv_maxvelocity | Sets the maximum velocity an object can travel. |
var | sv_minpitch | EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be c... |
var | sv_mintic | The minimum amount of time the server will wait before sending packets to a client. |
var | sv_nailhack | smoother and point in the right direction. |
var | sv_paused | read-only variable that gives you current pause state (condition). |
var | sv_phs | of the map. |
var | sv_spectalk | |
var | sv_spectatormaxspeed | Sets the maximum speed a spectator can move. |
var | sv_stopspeed | Sets the value that determines how fast the player should come to a complete stop. |
var | sv_timeout | Sets the amount of time in seconds before a client is considered disconnected if the server does no... |
var | sv_wateraccelerate | Sets the water acceleration value. |
var | sv_waterfriction | Sets the water friction value. |
var | sw_contrast | Change contrast. |
var | sw_gamma | Change gamma. |
var | sys_disableWinKeys | Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on ... |
var | sys_highpriority | |
var | sys_inactiveSleep | |
var | sys_inactiveSound | Enables sounds when the application is not focused |
var | sys_yieldcpu | Controls CPU sharing when client is waiting to draw a frame. When disabled, client will run a loop, ... |
var | s_alsa_device | Sets which device ALSA will be trying to open (when s_driver is set to alsa). Default is: "default",... |
var | s_alsa_latency | Specifies latency for ALSA. If you got distortion in sound, upper the value a bit. If you experience... |
var | s_alsa_noworkaround | If you are having problems with ALSA you can try to set this var to 1 before you try legacy drivers. |
var | s_ambientfade | How fast the volume of ambient sounds changes as you move around the map. |
var | s_ambientlevel | Volume level of ambient sounds (produced by liquid and sky brushes). |
var | s_bits | This defines how many sampling bits should be used, when using 16 bits the interpolation quality wil... |
var | s_chat_custom | Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables. |
var | s_device | Linux only. Use snd_restart after you change it. For OSS you should use "/dev/dsp", "/dev/dsp0",... |
var | s_driver | Specifices which sounddriver to use: ALSA/OSS or experimental Pulseaudio. |
var | s_khz | The client includes "sound interpolation" which allows it to play sounds at higher frequencies, than... |
var | s_loadas8bit | This will give a little performance boost when playing the game at the cost of quality for the soun... |
var | s_mixahead | Only affects OSS and legacy ALSA: This variable defines the delay time for sounds. How low you ca... |
var | s_mm1_file | You can specify notification sound for messagemode1 (/messagemode or /say foo) messages. |
var | s_mm1_volume | You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages. |
var | s_mm2_file | You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages. |
var | s_mm2_volume | You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messa... |
var | s_noalsa | Determinates sound output for linux clients: ALSA (0=default) or OSS. |
var | s_noextraupdate | |
var | s_nosound | |
var | s_oss_device | Specifies which device OSS will try to open. Default is "/dev/dsp" |
var | s_otherchat_file | You can specify notification sound for other messages (than messagemode, messagemode2 and from spect... |
var | s_otherchat_volume | You can specify volume of notification sound for other messages (than messagemode, messagemode2 and ... |
var | s_other_file | You can specify notification sound for other messages (than messagemode, messagemode2 and from spect... |
var | s_precache | |
var | s_pulseaudio_latency | Specifies latency for Pulseaudio. If you got distortion in sound, upper the value a bit. If you expe... |
var | s_raw_volume | Controls volume of voice (voip) playback. |
cmd | s_restart | Restarts sounds. |
var | s_show | Toggles displaying how many and/or which sound files are currently being played. |
var | s_spec_file | You can specify notification sound for spectator messages. |
var | s_spec_volume | You can specify volume of notification sound for spectator messages. |
var | s_stereo | Linux only. Use s_restart after you change it. |
var | s_swapstereo | |
var | s_uselegacydrivers | If you are having problems with the new ALSA/OSS drivers you can enable this to be able to use legac... |
var | s_volume | Even higher values than 1 are possible, but sound usually gets faithless with them. |
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cmd | tcl_eval | execute <string> as tcl code |
cmd | tcl_exec | execute a config as tcl script |
cmd | tcl_proc | execute a Tcl-procedure <name> with parameters <parameters>. Procedure must be difened before thru t... |
cmd | tcpconnect | Connects your client to a QuakeWorld server via TCP. |
opt | tcpport | Default is 0 i.e. no TCP port - only UDP. |
var | team | Set the team name. |
var | teambothskin | Overrides the team quad pent skin so you can define the skin which applies to team quads pents. |
var | teambottomcolor | Determines the color of the pants of the teammates you see. Overrides player's skin settings. |
cmd | teamcolor | This will overwride team color. Example: teamcolor 12 13 Note: If only the shirt color is given, t... |
var | teamforceskins | Allows you to set different skin for every team player even if they all have same skin names set or ... |
cmd | teamholdbar | Displays overall map control per team when watching multiview demo. |
cmd | teamholdinfo | Displays items possession stats per team when watching multiview demo. |
var | teamlock | Observing feature. Do not toggle enemy recognition when you switch players. One team will always rem... |
var | teampentskin | Overrides the team pent skin so you can define the skin which applies to team pents. |
var | teamplay | Nowadays only value 2 is used; value 1 prevents you from killing your teammates including yourself |
var | teamquadskin | Overrides the team quad skin so you can define the skin which applies to team quads. |
var | teamskin | Overrides the team skin so you can define the skin which applies to team mates. |
var | teamtopcolor | Determines the color of the shirt of the teammates you see. Overrides player's skin settings. |
cmd | tempalias | cfg_save won't save tempaliases to your config. |
cmd | timedemo | This command will load and play a demo at full speed. It will then divide the total number of frames... |
var | timelimit | Number of minutes the match will take |
var | timeout | Sets the amount of time in seconds before a client is considered disconnected if the server does no... |
cmd | timerefresh | This command will perform a 360 degree turn and calculate the frames-per-second rate. |
cmd | toggle | You can turn off/on cvars. Example: toggle sensitivity turns off sensitivity and toggle sensitivit... |
cmd | toggleconsole | See scr_conspeed, scr_conalpha, scr_consize. |
cmd | togglemenu | This command is usually bound to the [Esc] key. |
cmd | toggle_re | You can turn variable values ON and OFF. Example: toggle ^gl_part.* - turns all particle effects o... |
var | topcolor | Sets the shirt color. |
cmd | tp_coming | Will send a message to your teammates telling them where you are coming from, and what your status i... |
cmd | tp_enemypwr | This command could be used for all cases involving players with powerup. If you, a teammate, or enem... |
var | tp_forceTriggers | Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game. |
cmd | tp_getpent | Informs your teammates to get the pent. Will print enemy/team pent if you, teammate, or enemy has pe... |
cmd | tp_getquad | Informs your teammates to get the quad. Reports team/enemy quad if you, a teammate, or an enemy has ... |
cmd | tp_help | style: (yellow_led)(yellow_led) help location powerup weapon |
var | tp_loadlocs | Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/",... |
cmd | tp_lost | Will send a message to your teammates telling them you died at a location. Also tells them how many ... |
cmd | tp_msgcoming | Will send a message to your teammates telling them where you are coming from, and what your status i... |
cmd | tp_msgenemypwr | This command could be used for all cases involving players with powerup. If you, a teammate, or enem... |
cmd | tp_msggetpent | Informs your teammates to get the pent. Will print enemy/team pent if you, teammate, or enemy has pe... |
cmd | tp_msggetquad | Informs your teammates to get the quad. Reports team/enemy quad if you, a teammate, or an enemy has ... |
cmd | tp_msghelp | Requests help at a location. Also gives your status. |
cmd | tp_msglost | Will send a message to your teammates telling them you died at a location. Also tells them how many ... |
cmd | tp_msgneed | Equivalent of %u (need macro). Will display what you need (health/armor/ammo). |
cmd | tp_msgpoint | Will report to your team item you see in your point at its location. Will report team/enemy powerup ... |
cmd | tp_msgquaddead | Reports quad is dead. Will print enemy/team powerup if you, a teammate, or an enemy have quad and ar... |
cmd | tp_msgreplace | Requests a teammate to replace you at your location. |
cmd | tp_msgreport | Will send a message to your teammates about your current status - health, armor, location, powerups,... |
cmd | tp_msgsafe | Will send a message to your teammates informing them your current location is safe. Will print nothi... |
cmd | tp_msgtook | Informs your team of the last item you took. Saves each item in memory for 15 seconds. |
cmd | tp_msgtrick | Requests a trick at a location. Best for cases like dm2 when you need a teammate to help you get qua... |
var | tp_msgtriggers | For ruleset 'Smackdown' message triggers always are off. |
var | tp_name_armor | Customizes item |
var | tp_name_armortype_ga | Customizes output of %A macro for green armor. |
var | tp_name_armortype_ra | Customizes output of %A macro for red armor. |
var | tp_name_armortype_ya | Customizes output of %A macro for yellow armor. |
var | tp_name_at | Customizes item |
var | tp_name_axe | Customizes item |
var | tp_name_backpack | Customizes item |
var | tp_name_cells | Customizes item |
var | tp_name_disp | Customizes item |
var | tp_name_enemy | Customizes item |
var | tp_name_eyes | Sets the name for ring (invisibility) powerup for teamplay messages. |
var | tp_name_flag | Customizes item |
var | tp_name_ga | Customizes item |
var | tp_name_gl | Customizes item |
var | tp_name_health | Customizes item |
var | tp_name_lg | Customizes item |
var | tp_name_mh | Customizes item |
var | tp_name_nails | Customizes item |
var | tp_name_ng | Customizes item |
var | tp_name_none | Customizes item |
var | tp_name_nothing | Customizes item |
var | tp_name_pent | Customizes item |
var | tp_name_pented | Customizes item |
var | tp_name_quad | Customizes item |
var | tp_name_quaded | Customizes item |
var | tp_name_ra | Customizes item |
var | tp_name_ring | Customizes item |
var | tp_name_rl | Customizes item |
var | tp_name_rlg | Customizes item |
var | tp_name_rockets | Customizes item |
var | tp_name_rune1 | Sets name of the first rune (Resistance Rune) used for teamplay messages. |
var | tp_name_rune2 | Sets name of the second rune (Strength Rune) used for teamplay messages. |
var | tp_name_rune3 | Sets name of the third rune (Haste Rune) used for teamplay messages. |
var | tp_name_rune4 | Sets name of the fourth rune (Regeneration Rune) used for teamplay messages. |
var | tp_name_sentry | Sets the name for sentry tower in teamplay messages. |
var | tp_name_separator | Customizes item |
var | tp_name_sg | Customizes item |
var | tp_name_shells | Customizes item |
var | tp_name_sng | Customizes item |
var | tp_name_someplace | Customizes item |
var | tp_name_ssg | Customizes item |
var | tp_name_status_blue | Customizes item |
var | tp_name_status_green | Customizes item |
var | tp_name_status_red | Customizes item |
var | tp_name_status_white | tp_name_status_ cvars are used by the client when generating teamplay messages |
var | tp_name_status_yellow | Customizes item |
var | tp_name_suit | Customizes item |
var | tp_name_teammate | Customizes item |
var | tp_name_weapon | Customizes item |
var | tp_name_ya | Customizes item |
var | tp_need_cells | Customizes the %u macro |
var | tp_need_ga | Customizes the %u macro |
var | tp_need_health | Customizes the %u macro |
var | tp_need_nails | Customizes the %u macro |
var | tp_need_ra | Customizes the %u macro |
var | tp_need_rl | Customizes the %u macro |
var | tp_need_rockets | Customizes the %u macro |
var | tp_need_shells | Customizes the %u macro |
var | tp_need_weapon | Customizes the %u macro |
var | tp_need_ya | Customizes the %u macro |
cmd | tp_pickup | Item can be: quad, pent, ring, suit, ra, ya, ga, mh, health, lg, rl, gl, sng, ng, ssg, pack, cells,... |
cmd | tp_point | Specifies which items will be used in point (%x or $point) macro. If you point at an item and such i... |
var | tp_pointpriorities | Priorities of object are given in tp_point command. You have to type all objects manually in tp_poin... |
cmd | tp_quaddead | Reports quad is dead. Will print enemy/team powerup if you, a teammate, or an enemy have quad and ar... |
cmd | tp_report | Will send a message to your teammates about your current status - health, armor, location, powerups,... |
cmd | tp_safe | Will send a message to your teammates informing them your current location is safe. Will print nothi... |
var | tp_soundtrigger | SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav e... |
cmd | tp_took | Specifies which items will be included in the took (%X or $took) macro. If you took an item and it's... |
var | tp_triggers | |
var | tp_weapon_order | This allows you to define the order from best to worst weapon. The default value is "78564321", whic... |
cmd | track- | This means when you are spectating or watching an mvd, keys will automatically be assigned to track... |
cmd | trackkiller | Will switch view to the player who killed the player we are tracking at the moment |
cmd | trackteam | When using MultiView, allows you to assign all available points of view to a desired team. |
cmd | troubleshoot | Performs a check on client settings and displays possible sources of issues. |
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cmd | unalias | Example: unalias myreport removes myreport alias. |
cmd | unaliasall | Removes all aliases. |
cmd | unalias_re | Deletes given alias(es). Example: unalias ^_zoom. - removes all aliases beginning with '_zoom', e.g.... |
cmd | unbind | Example: unbind x delete strings on x button. |
cmd | unbindall | Removes all keyboard bindings. |
cmd | unignore | unginore name or userid number to remove ignore. |
cmd | unignoreAll | Removes all users from the ignore list. |
cmd | unignoreAll_team | Removes all ignored teams. |
cmd | unignore_id | unignore usedid removed player from ignore. |
cmd | unignore_team | If you have ignored team nine and wan't to remove team nine from ignore so type unignore_team nine ... |
cmd | unset | removes user-created variable |
cmd | unset_re | This command supports (perl) regexp matching. |
opt | use8bit | Enable 8bit mode. |
cmd | user | This command queries the user for his setinfo information. |
opt | userdir | A userdir command can be used for addition of directories to the list searched for files by the clie... |
cmd | userinfo | Things like rate, name, team or client version version are stored here and are being sent to server ... |
cmd | users | Reports information on connected players and retrieve user ids. |
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cmd | validate_clients | This shows authed ezQuake users, nonauthed and non ezQuake users. |
opt | verbose | Linux stuff. |
cmd | version | Prints client version number and date into the console. |
var | vid_borderless | When in windowed mode, window will not have a border |
var | vid_colorbits | Highest quality is \"24\" |
var | vid_conaspect | Always changes vid_conheight when you change vid_conwidth. |
var | vid_config_x | This variable sets the width of the vid_mode 2 window, the minimum possible value is "640". |
var | vid_config_y | This variable sets the width of the vid_mode 2 window, the minimum possible value is "400" |
var | vid_conheight | Cannot be higher than the height of the current game resolution. |
var | vid_conwidth | Can\'t be higher than the height of the current game resolution |
var | vid_customheight | Screen resolution width for custom screen mode |
var | vid_customwidth | Screen resolution height for custom screen mode |
var | vid_displayfrequency | Sets horizontal frequency for your monitor (in hertz - Hz). |
var | vid_flashonactivity | When there is activity in the server, ezQuake's taskbar window will flash. Activity includes chat, h... |
cmd | vid_forcemode | This command will force ezQuake to use a certain video mode. |
var | vid_forcerestoregamma | Force restore gamma after returning to minimized application. |
cmd | vid_fullscreen | This command will switch to a fullscreen video mode specified in the "vid_fullscreen_mode" variable... |
var | vid_fullscreen_mode | This variable sets the full screen video mode that the game will switch to when the "vid_fullscreen"... |
cmd | vid_gfxinfo | This command will print out useful information about your video card, GL version, and refresh rate, ... |
var | vid_hwgammacontrol | |
cmd | vid_minimize | This command will minimize the windowed game screen. It was made available because the game takes c... |
var | vid_mode | This variables sets the next video mode to be used, any change of this variable will cause the video... |
cmd | vid_modelist | Prints all supported video modes. |
var | vid_nopageflip | This variable toggles the use of page-flipping during supported video modes. By default the game wi... |
var | vid_resetonswitch | ezQuake and the screen gets garbaged. When enabled, the client will reset your Windows video mode e... |
cmd | vid_restart | Will restart your video renderer. Needed for some changes to take affect. |
var | vid_stretch_by_2 | half-resolution in each direction and stretched up to the specified size.) |
cmd | vid_testmode | This command will switch to the specified video mode for 5-seconds in order to test it. |
var | vid_vsync | Syncs your FPS with your monitor's vertical refresh rate. This will override cl_maxfps. |
var | vid_wideaspect | Recalculates screen proportions so that they suit wide-screen displays. If you toggle this variable ... |
cmd | vid_windowed | This command will switch the a windowed video mode specified in the "vid_windowed_mode" variable. |
var | vid_windowed_mode | This variable sets the windowed video mode that the game will switch to when the "vid_windowed" com... |
var | vid_window_x | This variable sets the x-axis location of the top left corner of the game window on the desktop. |
var | vid_window_y | This variable sets the y-axis location of the top left corner of the game window on the desktop. |
var | vid_xpos | Horizontal position of the client window. |
var | vid_ypos | Vertical position of the client window |
cmd | viewalias | Example: viewalias mystatus print mystatus alias. |
var | viewsize | This variable determines how large the viewable screen size is. |
opt | visualid | Linux stuff. |
var | volume | Even higher values than 1 are possible, but sound quality degrades. |
var | v_centermove | This variable sets the distance that the player must move before the screen automatically centers i... |
var | v_centerspeed | This variable sets how quickly your view returns to the center after looking up or down and moving a... |
var | v_contentblend | Turning this variable on will temporarily change the hue of your screen when inside liquid (water/sl... |
cmd | v_cshift | This adjusts all of the colors currently being displayed. Used when you are underwater, hit, have t... |
var | v_damagecshift | This variable (0..1) will temporarily add a red hue to your screen when you've taken damage. Needs g... |
var | v_dlightcshift | Turning this variable on will blend light when you're inside a light bubble. Also need to set gl_fla... |
var | v_gunkick | Kickback effect when the weapon is fired. |
opt | v_hz | Linux (glx) only. Vertical refresh frequency. |
var | v_idlescale | This variable controls the amount that the screen should sway automatically. When this variable is s... |
var | v_ipitch_cycle | This variable controls the speed at which the screen should sway up and down when "v_idlescale" is s... |
var | v_ipitch_level | This variable controls the distance that the screen should sway up and down when "v_idlescale" is se... |
var | v_iroll_cycle | This variable controls the speed at which the screen should roll clockwise and counter clockwise wh... |
var | v_iroll_level | This variable controls the distance the screen should roll clockwise and counter clockwise when "v_i... |
var | v_iyaw_cycle | Sets how quickly you look left and right when v_idlescale is active. |
var | v_iyaw_level | Sets how far you look left and right when v_idlescale is active. |
var | v_kickpitch | This variable controls the distance that the screen should move up or down when the player is shot... |
var | v_kickroll | This variable controls the distance that the screen should roll clockwise or counter clockwise whe... |
var | v_kicktime | This variable controls the amount of time v_kickpitch and v_kickroll take effect. |
var | v_pentcshift | This variable (0..1) will add a temporary red hue to your screen if you are carry the Pent powerup. ... |
var | v_quadcshift | This variable (0..1) will add a temporary blue hue to your screen if you are carry the Quad powerup.... |
var | v_ringcshift | This variable (0..1) will add a temporary yellow hue to your screen if you are carry the Ring poweru... |
var | v_suitcshift | This variable (0..1) will add a temporary green hue to your screen if you are carry the Suit powerup... |
var | v_viewheight | New variable v_viewheight can be used to get the effect of negative/zero values of cl_bobcycle etc... |
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cmd | wait | Adds one wait frame. |
var | watervis | It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will a... |
opt | wavonly | This switch is used to disable DirectSound support in favor of WAV playback. If your sound card does... |
cmd | weapon | Example: weapon 7 8 3 2 1 will select rocket launcher if you have it and also some rockets else it w... |
opt | width | This switch specifies the width of the video resolution to run the game in. Note: You also need the... |
opt | window | This switch forces OpenGL version of the client to run in a windowed mode. |
cmd | windows | Switches away from client and back to the Windows OS. |
opt | winsize | Set the winsize (Linux?) |
cmd | writeconfig | Writes all your binds and cvars to a custom config file. Example: writeconfig test |
cmd | writeip | Records all IP addresses on the server IP list. The file name is listip.cfg. |
var | w_switch | This variable allows you to define the highest weapon that the client should switch to when picking... |
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var | zombietime | The number of minutes that the server will keep the character of a player on the map who seems to ... |
opt | zone | This switch is used to allocate additional memory to the alias memory space. It is usually necessary... |
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var | _vid_default_mode | This variable sets the default video mode that the client uses. |
var | _vid_default_mode_win | This variable sets the default video mode that the client uses when windowed. |
var | _windowed_mouse |
Last update: 31.10.2011 06:14 UTC
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