How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
value | description |
0 | Disable automatic ping requests. |
Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Demo that should be played on client's startup.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
File name of the demo.
Enables server-side autotrack to be accepted
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Server-side autotrack is recorded in MVD demos and in QTV stream allowing all the observers of the match observe the same player at the same time
Allows you to automatically dump timedemo benchmark results into $log_dir/timedemo.log file. The output is in XML markup format and contains info about your operating system, hardware configuration, client version, rendering, screen resolution and the result FPS.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Dump results of timedemo benchmark |
0 | Disable timedemo result dumping |
See timedemo command description for more info. Note: The result file is not a well-formed XML file.
Color of the demo entries in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 255 255 255 255
Variable is string.
Color of the dir entries in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 170 80 0 255
Variable is string.
Size of the space between entries in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Toggle scrolling of the filenames in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Color of the selected entries in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 150 235 255
Variable is string.
Toggle the date column in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggle the file size column in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggle the display of the status bar in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Toggle the time column in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Sorting mode in the demo browser. Each number represents one column. Their order represents the priority of the sorting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is string.
Toggle stripping of the filenames in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Color of the zip entries in the demo browser
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 255 170 0 255
Variable is string.
Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ...
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Change the default capture directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: capture
Variable is float.
Change the default capture fps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30.0
Variable is float.
When set to 1 .avi capturing captures sound compressed in MP3 format.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Captures sound in MP3 format |
0 | Captures uncompressed sound |
See demo_capture_mp3_kbps too.
Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 128
Variable is float.
Changes behaviour of keyboard/mouse input when capturing.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Change the demos and autorecord directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Specifies the demo file format used when recording demo with Match tools.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: mvd
value | description |
qwd | Original QuakeWorld demo format. |
qwz | Qizmo compressed demo. |
mvd | MultiView Demo, usually contains less frames per second. |
See qwdtools_dir, qizmo_dir, match_auto_record.
This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | always update pings |
0 | only update pings in the demo when the player died and show(team)scores are being shown |
Change the default qizmo directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: qizmo
Variable is float.
Specifies the qwdtools utility placement
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: qwdtools
Variable is string.
Use path relative to you quakedir
When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Do not auto-log console. |
1 | Auto record console but requires manuall saving. See 'match_save'. |
2 | Automatically saves the console log after the match is completed. |
Automatically upload match console log to remote server specified in match_auto_logurl.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30
Variable is integer.
number of seconds
If a temp demo is too short to autosave, you can still save it manually with "match_save".
When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | No auto recording. |
1 | Demo will be recorded but requires manuall saving. |
2 | Automatically saves the demo after the match is completed. |
See 'match_save' for manuall demo saving.
When set to 1, auto recording will also occur when in spectator mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Auto record demos even in spectator mode. |
0 | Don't auto record demos in spectator mode. |
Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Take auto screenshot on match end. |
0 | Do not take auto screenshot. |
Bring client from minimized state on countdown start.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Only works on KT* servers.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2on2/%n - [%k%v%l] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: arena/%n - %p%v%e - [%F_frags] -
Variable is string.
This pattern will be used in following situation: (gamedir = "arena")
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: coop/%n - [%C_player_coop] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: duel/%n - %p%v%e - [dmm%D] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ffa/%n - [%C_player_ffa] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%a_%b] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: race/%n - [race] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: solo/%n - [%M]
Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tfduel/%n - %p%v%e [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Used for separating names in %k and %l.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: _&_
Variable is string.
%n uses this if its not "", otherwise it uses your in game name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See match_format_macrolist.
Used for separating numbers in %a.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: on
Variable is string.
This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: (SPEC)
Variable is string.
See match_format_macrolist.
Used for separating names in %b.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: _vs_
Variable is string.
Will load different Head Up Display settings when watching MultiView Demos.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Won't do anything |
1 | Will load appropriate config according to current match type. Possible types: 1on1, 4on4, custom. Config is like cfg/mvdhud_4on4.cfg |
2 | Will always load cfg/mvdhud_custom.cfg |
Turns auto-tracking function ON / OFF. This feature can be used while watching MultiView Demo. The client will choose and switch to the best player point of view using appropriate algorithm.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Off |
1 | Autodetect current gametype and use the appropriate xonx settings |
2 | Force the use of mvd_autotrack_custom* settings |
3 | Enables the use of mvd_multitrack_1 - 4 allowing to set seperate algorthms for every window with cl_muiltiview 2-4 |
4 | Simple algorithm which prefers pent+rl over quad+rl, quad+rl over pent, quad over noquad, weapon over no weapon player; cannot be customized |
You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc. variables. The setting no. 4. cannot be customized and is independent on other autotrack client settings, except of mvd_autotrack_lockteam
Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0
Variable is string.
Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 500 900 10
Variable is string.
Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 4 2 4 6 10 10 1 2 3 500 900
Variable is string.
Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 6 6 1 2 3 500 900 1000
Variable is string.
Makes mvd_autotrack always find the best player and switch to him instantly.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | player change will happen more often |
0 | mvd_autotrack will work more like ktpro autotrack |
In KTPro autotrack tracked player is changed only when some events happen. In instant mvd_autotrack tracked player is changed everytime a better player is found.
If set to 1, autotrack will keep switching POVs only from players within the same team.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Autotrack will stay within one team. |
0 | Autotrack will switch between all players. |
When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Turned ON |
0 | Turned OFF |
See mvd_info_setup for setting up displayed informations.
This variable has been updated
You can change the informations contained in Players' info table. Use following strings in format string:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %p%n [%l] %h/%a %w
value | description |
%a | Armor |
%f | Frags |
%h | Health |
%l | Location |
%n | Nickname |
%p | Powerups |
%P | Ping |
%v | Value (value calculated by mvd_autotrack) |
%w | Best Weapon:ammo |
Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.
Will show a line above the mvd_info table telling you wich column is armor/health/location etc.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Turned ON |
0 | Turn Off |
You can adjust horizontal placement of Players' info table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
See scr_mvdinfo and scr_mvdinfo_setup description for more details.
You can adjust vertical placement of Players' info table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
See scr_mvdinfo and scr_mvdinfo_setup description for more details.
When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro. E.g.: Nabbe picked up quad.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | On |
0 | Off |
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %f
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0
Variable is string.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %W
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0
Variable is string.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %h
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0
Variable is string.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %A
Variable is string.
For a full description read the manual.
Allows you to customize autotrack algoritm. See autotrack manual page for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0
Variable is string.
Describes the position and viewing angles of the p1 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1010 -300 150 13 135
Variable is string.
Describes the position and viewing angles of the p2 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1010 -300 150 13 135
Variable is string.
Describes the position and viewing angles of the p3 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1010 -300 150 13 135
Variable is string.
Describes the position and viewing angles of the q1 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1010 -300 150 13 135
Variable is string.
Describes the position and viewing angles of the q2 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 350 -20 157 34 360
Variable is string.
Describes the position and viewing angles of the q3 cam. x y z rot_x rot_y
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 595 360 130 17 360
Variable is string.
Sets the powerup camera for viewport 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Sets the powerup camera for viewport 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
p1 | mvd_pc_pent_1 |
p2 | mvd_pc_pent_2 |
p3 | mvd_pc_pent_3 |
q1 | mvd_pc_quad_1 |
q2 | mvd_pc_quad_2 |
q3 | mvd_pc_quad_3 |
Will enable powerupcams, cams will be enabled on every viewport 5 seconds before the powerup spawns.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Turned ON |
0 | Turn OFF |
For setting up the viewports cams look at mvd_pc_view_1-4 and for setting the locations of the cams look at mvd_pc_quad_1-3 mvd_pc_pent_1-3
Shows information of the player you are currently tracking. Information includes. taken/dropped items and powerups last 3 runs (including the current one) run is from powerup-took/spawn to powerup-end/death
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Turned ON |
0 | Turned OFF |
Adjusts the horizontal placement of mvd_status table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Adjusts the vertical placement of mvd_status table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enables dumping of XML stats from a MVD.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
Enables balancing of the buffer lenght of the QTV stream. When turned on, the size of the stream buffer (the delay from the actual action) will be auto-adjusted (by changing the playback speed when necessary) so that it stays on the same level most of the time.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Auto-adjust buffer size |
0 | Do not adjust buffer size, always play at 100% speed |
When turned on, the speed of the playback may change sometimes - that's how the buffer lenght is balanced. But usually you want to have this turned on when you are watching a shoutcast-commentated game because you want to stay synchronized with the commentary.
The level on which QTV buffer auto-adjusting will start. E.g. when set to 1.5, (and qtv_adjustbuffer is 1), QTV buffer auto-adjusting will start when buffer length reached 150% of it's normal length (determined by qtv_buffertime setting)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Only values higher than 1.0 make sense
The bottom level on which QTV buffer auto-adjusting will start. E.g. when set to 0.5, (and qtv_adjustbuffer is 1), QTV buffer auto-adjusting will start when buffer length reached 50% of it's normal length (determined by qtv_buffertime setting)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.3
Variable is float.
Only values lower than 1.0 make sense
The fastest possible playback speed when QTV buffer becomes excessive and auto-adjusting starts. The higher the speed is, the faster the QTV buffer length will go down to normal levels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 999
Variable is float.
Only values above 1.0 make sense
Works in conjunction with qtv_adjustbuffer 1
The slowest possible playback speed when QTV buffer adjusting takes action. The slower the speed is, the faster the QTV buffer will fill up.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
0.5 means 50% of the normal playback speed
Not allowing to slow down enough, buffer level might still drop down to zero if there were longer network lag. This causes pausing during playback. Allowing to slow down too much is noticeable.
Defines how much the client buffers from the QTV stream
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
Variable is float.
in seconds, values below 0.2 are treated as 0.2
This determines the "delay" you will get from what is actually happening. For example if you want to synchronize shoutcast commentary with the QTV stream, this is the variable you need to change.
String that will be added at the beginning of all messages send to a QTV chat.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: $[{QTV}$]
Variable is string.
Text pattern used when an user changes his name on a QTV stream
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: &cFF0changed&r name to
Variable is string.
Text pattern used when an user joins a QTV stream
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: &c2F2joined&r
Variable is string.
Text pattern used when an user leaves a QTV stream
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: &cF22left&r
Variable is string.
String that will be added at the beginning of all messages send from QTV to the server where the broadcasted game is being played.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: $[{QTV>game}$]
Variable is string.
Last update: 09.11.2005 10:15 UTC
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