This feature and manual page has been inherited from the FuhQuake client made by A Nourai aka 'fuh' (#fuhquake on Quakenet irc).
This client has the option of using visually enhanced particle effects for explosions, rocket trails, teleport splashes, gunshot effects and more.
The new effects are visually superior to the old effects but may have an impact on FPS (especially on lower end systems).
The new effects are off by default. You can turn them on by setting the variables below to 1. Use cfg_save (read config_manager.txt) to save/load your settings.
The following variables use the new visually enhanced particles when set to 1 and use the old system when set to 0. All of them default to 0.
gl_part_explosions | determines particles used for explosions. |
gl_part_trails | determines particles used for (rocket etc) trails. |
gl_part_spikes | determines particles used for spikes (nailgun etc). |
gl_part_gunshots | determines particles used for gunshot (etc) effects. |
gl_part_blood | determines particles used for blood effects. |
gl_part_telesplash | determines particles used for teleport splashes. |
gl_part_blobs | determines particles used for blob explosions (EMP's). |
gl_part_lavasplash | determines particles used for lava splashes (Spy Gren). |
gl_part_inferno | determines particles used for pyro flames in TF. |
The following variables control the behaviour of the new particle effects. They do not effect the old particle effects.
The particle engine has evolved from the QMB particle engine. QMB is a quakenet (not quakeworld) quake engine developed by DrLabMan. Feel free to check it out at http://qmb.quakepit.com/ .
Last update: 01.01.1970 00:00 UTC
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