Console chat mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands. |
1 | Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/). |
2 | If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat. |
Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | save |
0 | don't save |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Messages won't say when you toggle console. |
0 | Messages stay even when you toggle console. |
Whether add or not asterisk before variables which values were changed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Works only with con_completion_format > 0.
Color of changed mark used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: f30
Variable is string.
Use following color format: RGB
Example: 39f
Color of colon used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Color of variable name in used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8ff
Variable is string.
Use following color format: RGB
Example: 39f
Color of quotes of current variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff8
Variable is string.
Use following color format: RGB
Example: 39f
Color of quotes of default variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff8
Variable is string.
Use following color format: RGB
Example: 39f
Color of completion type title (variables, aliases or commands) used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ff3
Variable is string.
Use following color format: RGB
Example: 39f
Color of current variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Color of default variable value used in modern completion formatting.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: fff
Variable is string.
Use following color format: RGB
Example: 39f
Console completion variants format.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Old completion format |
1 | Modern one, shows current and default values |
2 | Modern one, shows current values only |
3 | Modern one, shows default values only |
4 | Modern one, shows current and default values if it differs |
5 | Modern one, without any values of cvars |
Modern - plain list with colorization. Old - somehow grouped list without colorization.
Number of spaces to pad command completion variants.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
con_completion_format must be > 1
Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input |
0 | FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs |
Hides the input of own chat text in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
cl_chatmode must be 1 or 2
Console highlighting mode. Will highlight a line in the console which contains your nickname.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | No highlighting |
1 | Highlighted line will be all white. |
2 | Highlighted line will start with the text given in con_highlight_mark |
3 | Both 1 and 2: highlighted line will be white and start with special text |
See con_highlight_mark.
Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
This text will be used on the beginning of the highlighted line
Toggles the display of the notification area
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Notification area is the place where chat and game messages are displayed
This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
value | description |
0 | Use no notify lines at all. |
1 | Use one notify line. |
20 | Use 20 notify lines. |
...
How long console messages stay on screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is float.
Sets the transparency of con_particles_images.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
From 0....1. 0 is invisible, 1 is completely solid.
Set the number of images you have in /textures/conpart.png.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Each image should take up 64x64 pixels.
ASCII code of prompt character.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 93
Variable is integer.
Value must be between 32 and 255
Adjusts vertical offset of background of the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable has been renamed to s_mm1_file
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm1_volume
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm2_file
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_mm2_volume
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_other_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_otherchat_volume
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_spec_file
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_spec_volume
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
When enabled, allows you to use the tilde key also in the console and when typing messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Always use tilde to toggle the console |
1 | Treat tilde as a key leading to typing the character associated with it (tilde does not close the console) |
2 | Same as 1, but tilde does close the console if the console is empty |
To exit the console with con_tilde_mode 1, use Escape
Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not display timestamps. |
1 | Display [HH:mm] |
2 | Display [HH:mm:ss] |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable word wrapping. |
0 | Disable word wrapping. |
When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
Automatically prints manual page when a variable name is typed in the console.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Print help automatically |
0 | Do not print help |
When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display latched value (if any) |
0 | Don't display latched value |
Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable.
When turned on allows the alpha transparency layer support for the console font.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Use full 256 levels of transparency for console font |
0 | Use only 2 levels of transparency for console font |
Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: loadcharset is an alias for gl_consolefont.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: povo5
Variable is string.
Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
The logging dir.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
value | description |
1 | Normal. |
0 | Transparent. |
Allows display of map preview as a console background
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Never display map preview. |
1 | Display map preview on level loading process. |
2 | Always display map preview as a console background. |
Console background image filename.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: conback
Variable is string.
Put console images into id1/gfx or qw/gfx or ezquake/gfx
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
value | description |
1 | Maximum console height. |
0 | Minimal console height. |
This variable controls the speed at which the console screen scrolls up and down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
This variable controls how fast the text is displayed at the end of the single player episodes.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is float.
Last update: 09.11.2005 10:15 UTC
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