ezQuake Manual: Console Settings Variables

cl_chatmode 

Description

Console chat mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
0Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands.
1Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/).
2If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat.

cl_savehistory 

Description

Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1save
0don't save

con_clearnotify 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Messages won't say when you toggle console.
0Messages stay even when you toggle console.

con_completion_changed_mark 

Description

Whether add or not asterisk before variables which values were changed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Works only with con_completion_format > 0.

con_completion_color_changed_mark 

Description

Color of changed mark used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: f30

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_colon 

Description

Color of colon used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: fff

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_name 

Description

Color of variable name in used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8ff

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_quotes_current 

Description

Color of quotes of current variable value used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ff8

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_quotes_default 

Description

Color of quotes of default variable value used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ff8

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_title 

Description

Color of completion type title (variables, aliases or commands) used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ff3

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_value_current 

Description

Color of current variable value used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: fff

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_color_value_default 

Description

Color of default variable value used in modern completion formatting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: fff

Variable is string.
Use following color format: RGB

Example: 39f

con_completion_format 

Description

Console completion variants format.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
0Old completion format
1Modern one, shows current and default values
2Modern one, shows current values only
3Modern one, shows default values only
4Modern one, shows current and default values if it differs
5Modern one, without any values of cvars

Modern - plain list with colorization. Old - somehow grouped list without colorization.

con_completion_padding 

Description

Number of spaces to pad command completion variants.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

con_completion_format must be > 1

con_funchars_mode 

Description

Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input
0FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs

con_hide_chat_input 

Description

Hides the input of own chat text in the console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_chatmode must be 1 or 2

con_highlight 

Description

Console highlighting mode. Will highlight a line in the console which contains your nickname.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0No highlighting
1Highlighted line will be all white.
2Highlighted line will start with the text given in con_highlight_mark
3Both 1 and 2: highlighted line will be white and start with special text

See con_highlight_mark.

con_highlight_mark 

Description

Specifies the text that will be used to highlight lines with con_highlight 2 and 3.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.
This text will be used on the beginning of the highlighted line

con_notify 

Description

Toggles the display of the notification area

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Notification area is the place where chat and game messages are displayed

con_notifylines 

Description

This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Values

valuedescription
0Use no notify lines at all.
1Use one notify line.
20Use 20 notify lines.

...

con_notifytime 

Description

How long console messages stay on screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

con_particles_alpha 

Description

Sets the transparency of con_particles_images.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
From 0....1. 0 is invisible, 1 is completely solid.

con_particles_images 

Description

Set the number of images you have in /textures/conpart.png.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.
Each image should take up 64x64 pixels.

con_prompt_charcode 

Description

ASCII code of prompt character.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 93

Variable is integer.

Value must be between 32 and 255

con_shift 

Description

Adjusts vertical offset of background of the console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

con_sound_mm1_file 

This variable has been renamed to s_mm1_file

Description

You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_mm1_volume 

This variable has been renamed to s_mm1_volume

Description

You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_mm2_file 

This variable has been renamed to s_mm2_file

Description

You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_mm2_volume 

This variable has been renamed to s_mm2_volume

Description

You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_other_file 

This variable has been renamed to s_other_file

Description

You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_other_volume 

This variable has been renamed to s_otherchat_volume

Description

You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_spec_file 

This variable has been renamed to s_spec_file

Description

You can specify notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_sound_spec_volume 

This variable has been renamed to s_spec_volume

Description

You can specify volume of notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

con_tilde_mode 

Description

When enabled, allows you to use the tilde key also in the console and when typing messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Always use tilde to toggle the console
1Treat tilde as a key leading to typing the character associated with it (tilde does not close the console)
2Same as 1, but tilde does close the console if the console is empty

To exit the console with con_tilde_mode 1, use Escape

con_timestamps 

Description

Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Do not display timestamps.
1Display [HH:mm]
2Display [HH:mm:ss]

con_wordwrap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable word wrapping.
0Disable word wrapping.

cvar_viewdefault 

Description

When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On.
0Off.

cvar_viewhelp 

Description

Automatically prints manual page when a variable name is typed in the console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Print help automatically
0Do not print help

cvar_viewlatched 

Description

When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display latched value (if any)
0Don't display latched value

Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable.

gl_alphafont 

Description

When turned on allows the alpha transparency layer support for the console font.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Use full 256 levels of transparency for console font
0Use only 2 levels of transparency for console font

gl_consolefont 

Description

Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: loadcharset is an alias for gl_consolefont.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: povo5

Variable is string.

gl_smoothfont 

Description

Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On.
0Off.

log_dir 

Description

The logging dir.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

log_readable 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters.
0Off.

scr_conalpha 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Values

valuedescription
1Normal.
0Transparent.

scr_conback 

Description

Allows display of map preview as a console background

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Never display map preview.
1Display map preview on level loading process.
2Always display map preview as a console background.

scr_conpicture 

Description

Console background image filename.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: conback

Variable is string.

Put console images into id1/gfx or qw/gfx or ezquake/gfx

scr_consize 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.5

Values

valuedescription
1Maximum console height.
0Minimal console height.

scr_conspeed 

Description

This variable controls the speed at which the console screen scrolls up and down.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1000

Variable is float.

scr_printspeed 

Description

This variable controls how fast the text is displayed at the end of the single player episodes.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is float.

Last update: 09.11.2005 10:15 UTC
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