This variable allows you to move the position of the crosshair on the X-axis by the specified amount of pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable allows you to move the position of the crosshair on the Y-axis by the specified amount of pixels.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
value | description |
0 | Crosshair off. |
1 | Conchar crosshair (messagemode1 +). |
2 | Quakeworld crosshair. |
3 | A small cross crosshair. |
4 | A dot crosshair. |
5 | Star wars crosshair. |
6 | Happyface crosshair. |
7 | F22 simulator crosshair. |
This command regulates crosshair transparency, you can use any value from "0" to "1".
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Opaque crosshair. |
0 | Transparent crosshair. |
This variable defines the color of the crosshair.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 255 255 255
Variable is float.
To load the crosshair use "crosshairimage image_name" where 'image_name' is the name of the crosshair image you put in the above directory. Example, if I have c:\quake\ezQuake\crosshairs\cross.png I'd use "crosshairimage cross" to load it.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Basically crosshairsize scales the size of the crosshair. Example: crosshairsize 0.5 halves the size and crosshair 2 doubles it.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Last update: 09.11.2005 10:15 UTC
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