ezQuake Manual: FPS and EyeCandy Settings Variables

cl_backpackfilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Don't filter backpacks.
1Filter backpacks.

cl_deadbodyFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Don't filter dead bodies.
1Filter dead bodies after they fall on the ground.
2Instantly filter dead bodies.
3Filter dead bodies (instantly) unless you are playing a TeamFortress game.

cl_fakeshaft 

Description

Smoothes out shaft movement, 0 means no smoothing at all, 1 = 100% smoothing; a value of about 0.5 is recommended for modem players. Note that this only affects the visual display of the shaft beam; the 'true' beam remains in the original location.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_gibFilter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Gibs are filtered.
0Gibs are displayed.

cl_hidenails 

Description

Toggles nails visibility.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_hiderockets 

Description

Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_independentPhysics 

Description

This enables independent physics. This means that you can achieve more FPS in the game than allowed by the server. The amount of FPS used to communicate with the server is set by /cl_physfps and the amount of graphics FPS is set by /cl_maxfps. Note that you must have vid_vsync 0.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable independent physics.
0Disable independent physics,

This variable can only be switched from 0<->1 when disconnected from a server (Qizmo/eztv are also servers).

cl_lerp_monsters 

Description

Enables linear interpolation on Quake monsters and creatures

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

cl_maxfps 

Description

This variable sets the maximum limit for frames-per-second. Please see vid_vsync, cl_independentphysics, and cl_physfps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_model_bobbing 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Rotating models bob up and down like in Quake3.
0Off.

cl_muzzleflash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0All turned off.
1All turned on.
2Own flash off, all other on.

cl_newlerp 

Description

Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vision' and 10% of server 'vision'. Should be OK for most case, but floating ping (see remarks)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
[0..1]

This smoothing algorithm works good only with stable ping.

cl_nolerp 

Description

Allows you to disable the linear interpolation (lerp) of objects in the game. Information about objects' states arrive periodically via the net connection. By default between these moments the client tries to interpolate where the object are. After the new packet arrives client corrects the position of the object. If the interpolation is disabled, client will leave object in the state described in the last received packet until a new one arrives.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disable interpolation
0Interpolate objects

cl_nolerp_on_entity 

Description

Disables linear interpolation only when player is standing on an entity. It is a workaround to remove jittering of floating platforms under feets.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

No effect if fps independent physics is turned off. See cl_nolerp.

cl_novweps 

This variable has been updated

Description

Turns off client-side vwep support (drawing of other players' weapon models). Effective after reconnecting, this will disable vweps support entirely: no vwep models will be downloaded, and no vwep info will be sent by the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

This variable takes effect after reloading the map; for testing, use r_drawvweps instead.

cl_physfps 

Description

Sets the amount of FPS used to communicate with the server. This variable is used when cl_independentphysics 1 is set, and controls the FPS sent/received to/from the server. The graphical FPS is limited by cl_maxfps (vid_vsync must be 0). When set to 0, the current cl_maxfps value is used. When cl_maxfps is set to 0 too, client displays as much FPS as server and data rate allows.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_physfps_spectator 

Description

Amount of updates the client will send/receive while being spectator. Lower values make the client smooth-out the field of view movement greatly.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 30

Variable is integer.

This can increase your ping (only) when you are a spectator.

cl_r2g 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Converts all rockets to grenades.
0Normal rockets models.

cl_trueLightning 

This variable has been updated

Description

Old name for the cl_fakeshaft cvar. Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

cl_vsync_lag_fix 

Description

Enables experimental fix for a delay vertical synchronization mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

When vid_vsync is set to 1, an artificial delay in the input can appear, enabling this should eliminate the delay

cl_vsync_lag_tweak 

Description

Custom value for experimental vertical synchronization delay reduction.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

Too low values (0.2 or lower) may significantly decrease FPS and make it not synced with display frequency. Too high values (10 and above) may turn off the effect of video lag fix completely. Use the lowest value that keeps stable FPS for you.

gl_detail 

Description

Turns on/off fine detailed textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card).
0Off.

gl_powerupshells 

Description

Enables a flashing layer over players carrying powerups

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

gl_powerupshells_size 

Description

Size of the powerupshells effect layer

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is integer.

gl_powerupshells_style 

Description

Style of the powerupshells effect layer

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

gl_simpleitems 

Description

Instead of 3D item models in the game display 2D images representing them.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

r_bloom 

Description

Enables lights blooming

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Lights will have a \"diamond\" effect near them

r_bloom_alpha 

Description

Transparency level of the blooming effect

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.5

Variable is integer.

r_bloom_darken 

Description

Level of \"darkness\" of the blooming effect

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

r_bloom_diamond_size 

Description

Size of the diamond particle used in the blooming effect

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

r_bloom_fast_sample 

Description

Faster variant of the blooming effect.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

r_bloom_intensity 

Description

Intensity of the blooming effect

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

r_bloom_sample_size 

Description

Size of the particle used in the blooming effect

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 256

Variable is integer.

r_chaticons_alpha 

Description

Opacity of chaticons.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.
0 mean no icons at all, 0.5 mean half opacity and 1 is opaque.

r_drawentities 

Description

This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display all entities.
0Display no entities.

r_drawflame 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display all flames.
0Display no flames.

r_drawvweps 

Description

Whether to draw vweps (other players' weapon models).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

In order for vweps to work, you must have the appropriate models (vwplayer.mdl and w_*.mdl), and the server you're playing on must have vwep support enabled.

r_explosionLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0No explosion light.
0.550% explosion light.
1100% explosion light.

r_explosionLightColor 

Description

Determines the color of the explosion light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Normal (light yellow)
1Red
2Blue
3Purple
4Green
5Yellow
6Cyan
7White
8Random

r_explosionType 

Description

0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion 9 = Sparks

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

r_flagColor 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5White

r_grenadeTrail 

Description

Customizable grenade trails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0No grenade trail.
1Smoke (grenade) trail.
2Normal (rocket) trail.
3Alternative normal trail.
4Slight blood trail.
5Big blood trail.
6Green Tracer trail.
7Orange/Yellow Tracer trail.
8Blue/White Plasma trail.
9Lavaball trail. *GL ONLY*
10Green Fuel Rod Gun trail. *GL ONLY*
11Orange/Yellow Plasma Rocket Mk II trail. *GL ONLY*
12Similar to 3, but with a white line and less smoke. *GL ONLY*
13Motion trail rocket. Need gl_motiontrails 1. *GL ONLY*

trails 8-13 are gl only.

r_lerpframes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1).
0Disable smoothing.

r_lerpmuzzlehack 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Fix for interpolated muzzle flashes.
0No fix for interpolated muzzle flashes.

r_lgbloodColor 

Description

Determines the color of the blood (for standard particles). The QW-default value is 225.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 225

Variable is float.

r_lightflicker 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable rocket/explosion/flag/powerup light flickering.
0Disable rocket/explosion/flag/powerup light flickering.

r_powerupGlow 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Powerup glow is turned off on all players.
1Powerup glow on.
2Disables the powerup glow from yourself only.

r_rocketLight 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Turn on dynamic lighting of rockets.
0Turn off dynamic lighting of rockets.

r_rocketLightColor 

Description

Determines the colour of the rocket light.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Normal
1Red
2Blue
3Purple
4Green
5Yellow
6Cyan
7White

r_rocketTrail 

Description

Customizable rocket trails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0No rocket trail.
1Normal (rocket) trail.
2Smoke (grenade) trail.
3Alternative normal trail.
4Slight blood trail.
5Big blood trail.
6Green Tracer trail.
7Orange/Yellow Tracer trail.
8Blue/White Plasma trail.
9Lavaball trail. *GL ONLY*
10Green Fuel Rod Gun trail. *GL ONLY*
11Orange/Yellow Plasma Rocket Mk II trail. *GL ONLY*
12Similar to 3, but with a white line and less smoke. *GL ONLY*
13Motion trail rocket. Need gl_motiontrails 1. *GL ONLY*

trails 8 - 13 are GL only

r_shaftalpha 

Description

Adds transparency to the lightning gun beam (shaft).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
Values from 0.0 (transparent) to 1.0 (opaque) possible

Disabled in ruleset smackdown

r_shiftbeam 

Description

Shift start of the shaft lights.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

Doesn't work with smackdown ruleset. Intended for movies.

r_telesplash 

Description

Toggles teleport splash effect.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable teleport splashes.
0Disable teleport splashes.

Last update: 09.11.2005 10:15 UTC
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