Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Don't filter backpacks. |
1 | Filter backpacks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Don't filter dead bodies. |
1 | Filter dead bodies after they fall on the ground. |
2 | Instantly filter dead bodies. |
3 | Filter dead bodies (instantly) unless you are playing a TeamFortress game. |
Smoothes out shaft movement, 0 means no smoothing at all, 1 = 100% smoothing; a value of about 0.5 is recommended for modem players. Note that this only affects the visual display of the shaft beam; the 'true' beam remains in the original location.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Gibs are filtered. |
0 | Gibs are displayed. |
Toggles nails visibility.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This enables independent physics. This means that you can achieve more FPS in the game than allowed by the server. The amount of FPS used to communicate with the server is set by /cl_physfps and the amount of graphics FPS is set by /cl_maxfps. Note that you must have vid_vsync 0.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable independent physics. |
0 | Disable independent physics, |
This variable can only be switched from 0<->1 when disconnected from a server (Qizmo/eztv are also servers).
Enables linear interpolation on Quake monsters and creatures
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
This variable sets the maximum limit for frames-per-second. Please see vid_vsync, cl_independentphysics, and cl_physfps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Rotating models bob up and down like in Quake3. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | All turned off. |
1 | All turned on. |
2 | Own flash off, all other on. |
Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vision' and 10% of server 'vision'. Should be OK for most case, but floating ping (see remarks)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
[0..1]
This smoothing algorithm works good only with stable ping.
Allows you to disable the linear interpolation (lerp) of objects in the game. Information about objects' states arrive periodically via the net connection. By default between these moments the client tries to interpolate where the object are. After the new packet arrives client corrects the position of the object. If the interpolation is disabled, client will leave object in the state described in the last received packet until a new one arrives.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable interpolation |
0 | Interpolate objects |
Disables linear interpolation only when player is standing on an entity. It is a workaround to remove jittering of floating platforms under feets.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
No effect if fps independent physics is turned off. See cl_nolerp.
This variable has been updated
Turns off client-side vwep support (drawing of other players' weapon models). Effective after reconnecting, this will disable vweps support entirely: no vwep models will be downloaded, and no vwep info will be sent by the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This variable takes effect after reloading the map; for testing, use r_drawvweps instead.
Sets the amount of FPS used to communicate with the server. This variable is used when cl_independentphysics 1 is set, and controls the FPS sent/received to/from the server. The graphical FPS is limited by cl_maxfps (vid_vsync must be 0). When set to 0, the current cl_maxfps value is used. When cl_maxfps is set to 0 too, client displays as much FPS as server and data rate allows.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Amount of updates the client will send/receive while being spectator. Lower values make the client smooth-out the field of view movement greatly.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30
Variable is integer.
This can increase your ping (only) when you are a spectator.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Converts all rockets to grenades. |
0 | Normal rockets models. |
This variable has been updated
Old name for the cl_fakeshaft cvar. Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Enables experimental fix for a delay vertical synchronization mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
When vid_vsync is set to 1, an artificial delay in the input can appear, enabling this should eliminate the delay
Custom value for experimental vertical synchronization delay reduction.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Too low values (0.2 or lower) may significantly decrease FPS and make it not synced with display frequency. Too high values (10 and above) may turn off the effect of video lag fix completely. Use the lowest value that keeps stable FPS for you.
Turns on/off fine detailed textures.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card). |
0 | Off. |
Enables a flashing layer over players carrying powerups
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Size of the powerupshells effect layer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
Style of the powerupshells effect layer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Instead of 3D item models in the game display 2D images representing them.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Enables lights blooming
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Lights will have a \"diamond\" effect near them
Transparency level of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
Variable is integer.
Level of \"darkness\" of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Size of the diamond particle used in the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Faster variant of the blooming effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Intensity of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Size of the particle used in the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 256
Variable is integer.
Opacity of chaticons.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
0 mean no icons at all, 0.5 mean half opacity and 1 is opaque.
This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display all entities. |
0 | Display no entities. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display all flames. |
0 | Display no flames. |
Whether to draw vweps (other players' weapon models).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
In order for vweps to work, you must have the appropriate models (vwplayer.mdl and w_*.mdl), and the server you're playing on must have vwep support enabled.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No explosion light. |
0.5 | 50% explosion light. |
1 | 100% explosion light. |
Determines the color of the explosion light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal (light yellow) |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | Yellow |
6 | Cyan |
7 | White |
8 | Random |
0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion 9 = Sparks
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | White |
Customizable grenade trails.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No grenade trail. |
1 | Smoke (grenade) trail. |
2 | Normal (rocket) trail. |
3 | Alternative normal trail. |
4 | Slight blood trail. |
5 | Big blood trail. |
6 | Green Tracer trail. |
7 | Orange/Yellow Tracer trail. |
8 | Blue/White Plasma trail. |
9 | Lavaball trail. *GL ONLY* |
10 | Green Fuel Rod Gun trail. *GL ONLY* |
11 | Orange/Yellow Plasma Rocket Mk II trail. *GL ONLY* |
12 | Similar to 3, but with a white line and less smoke. *GL ONLY* |
13 | Motion trail rocket. Need gl_motiontrails 1. *GL ONLY* |
trails 8-13 are gl only.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1). |
0 | Disable smoothing. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Fix for interpolated muzzle flashes. |
0 | No fix for interpolated muzzle flashes. |
Determines the color of the blood (for standard particles). The QW-default value is 225.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 225
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable rocket/explosion/flag/powerup light flickering. |
0 | Disable rocket/explosion/flag/powerup light flickering. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Powerup glow is turned off on all players. |
1 | Powerup glow on. |
2 | Disables the powerup glow from yourself only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Turn on dynamic lighting of rockets. |
0 | Turn off dynamic lighting of rockets. |
Determines the colour of the rocket light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | Yellow |
6 | Cyan |
7 | White |
Customizable rocket trails.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No rocket trail. |
1 | Normal (rocket) trail. |
2 | Smoke (grenade) trail. |
3 | Alternative normal trail. |
4 | Slight blood trail. |
5 | Big blood trail. |
6 | Green Tracer trail. |
7 | Orange/Yellow Tracer trail. |
8 | Blue/White Plasma trail. |
9 | Lavaball trail. *GL ONLY* |
10 | Green Fuel Rod Gun trail. *GL ONLY* |
11 | Orange/Yellow Plasma Rocket Mk II trail. *GL ONLY* |
12 | Similar to 3, but with a white line and less smoke. *GL ONLY* |
13 | Motion trail rocket. Need gl_motiontrails 1. *GL ONLY* |
trails 8 - 13 are GL only
Adds transparency to the lightning gun beam (shaft).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Values from 0.0 (transparent) to 1.0 (opaque) possible
Disabled in ruleset smackdown
Shift start of the shaft lights.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Doesn't work with smackdown ruleset. Intended for movies.
Toggles teleport splash effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable teleport splashes. |
0 | Disable teleport splashes. |
Last update: 09.11.2005 10:15 UTC
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