Forces RAW Input handler to treat more incoming signals as mouse buttons. Helps if you cannot get some mouse buttons working in the game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | More events are interpreted as mouse buttons |
0 | Only standard set of events is interpreted as mouse buttons |
Toggles usage of joystick device.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use joystick input. |
0 | Do not use joystick. |
Last update: 09.11.2005 10:15 UTC
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