When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Do not auto-log console. |
1 | Auto record console but requires manuall saving. See 'match_save'. |
2 | Automatically saves the console log after the match is completed. |
Automatically upload match console log to remote server specified in match_auto_logurl.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 30
Variable is integer.
number of seconds
If a temp demo is too short to autosave, you can still save it manually with "match_save".
When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | No auto recording. |
1 | Demo will be recorded but requires manuall saving. |
2 | Automatically saves the demo after the match is completed. |
See 'match_save' for manuall demo saving.
When set to 1, auto recording will also occur when in spectator mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Auto record demos even in spectator mode. |
0 | Don't auto record demos in spectator mode. |
Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Take auto screenshot on match end. |
0 | Do not take auto screenshot. |
Bring client from minimized state on countdown start.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Only works on KT* servers.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2on2/%n - [%k%v%l] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: arena/%n - %p%v%e - [%F_frags] -
Variable is string.
This pattern will be used in following situation: (gamedir = "arena")
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: coop/%n - [%C_player_coop] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: duel/%n - %p%v%e - [dmm%D] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ffa/%n - [%C_player_ffa] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%a_%b] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: race/%n - [race] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: solo/%n - [%M]
Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: tfduel/%n - %p%v%e [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Used for separating names in %k and %l.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: _&_
Variable is string.
%n uses this if its not "", otherwise it uses your in game name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
See match_format_macrolist.
Used for separating numbers in %a.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: on
Variable is string.
This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: (SPEC)
Variable is string.
See match_format_macrolist.
Used for separating names in %b.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: _vs_
Variable is string.
Last update: 09.11.2005 10:15 UTC
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