ezQuake Manual: MQWCL HUD Variables

hud_ammo1_align 

Description

Sets align of number of shells for both horizontal and vertical direction.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_ammo1_align_x 

Description

Sets horizontal align of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_ammo1_align_y 

Description

Sets vertical align of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_ammo1_digits 

Description

Sets number of digits for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_ammo1_frame 

Description

Sets frame visibility and style for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo1_frame_color 

Description

Defines the color of the background of the ammo1 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ammo1_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_ammo1_place 

Description

Sets relative positioning for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_ammo1_pos_x 

Description

Sets horizontal position of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo1_pos_y 

Description

Sets vertical position of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo1_scale 

Description

Sets size of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo1_show 

Description

Switches showing of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo1_style 

Description

Switches graphical style of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo2_align 

Description

Sets align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_ammo2_align_x 

Description

Sets horizontal align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_ammo2_align_y 

Description

Sets vertical align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_ammo2_digits 

Description

Sets number of digits for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_ammo2_frame 

Description

Sets frame visibility and style for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo2_frame_color 

Description

Defines the color of the background of the ammo2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ammo2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_ammo2_place 

Description

Sets relative positioning for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ammo1

Variable is float.

hud_ammo2_pos_x 

Description

Sets horizontal position of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo2_pos_y 

Description

Sets vertical position of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo2_scale 

Description

Sets size of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo2_show 

Description

Switches showing of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo2_style 

Description

Switches graphical style of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo3_align 

Description

Sets align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_ammo3_align_x 

Description

Sets horizontal align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_ammo3_align_y 

Description

Sets vertical align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_ammo3_digits 

Description

Sets number of digits for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_ammo3_frame 

Description

Sets frame visibility and style for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo3_frame_color 

Description

Defines the color of the background of the ammo3 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ammo3_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_ammo3_place 

Description

Sets relative positioning for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ammo2

Variable is float.

hud_ammo3_pos_x 

Description

Sets horizontal position of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo3_pos_y 

Description

Sets vertical position of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo3_scale 

Description

Sets size of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo3_show 

Description

Switches showing of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo3_style 

Description

Switches graphical style of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo4_align 

Description

Sets align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_ammo4_align_x 

Description

Sets horizontal align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_ammo4_align_y 

Description

Sets vertical align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_ammo4_digits 

Description

Sets number of digits for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_ammo4_frame 

Description

Sets frame visibility and style for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo4_frame_color 

Description

Defines the color of the background of the ammo4 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ammo4_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_ammo4_place 

Description

Sets relative positioning for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ammo3

Variable is float.

hud_ammo4_pos_x 

Description

Sets horizontal position of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo4_pos_y 

Description

Sets vertical position of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo4_scale 

Description

Sets size of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo4_show 

Description

Switches showing of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo4_style 

Description

Switches graphical style of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo_align 

Description

Sets align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_ammo_align_x 

Description

Sets horizontal align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_ammo_align_y 

Description

Sets vertical align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_ammo_digits 

Description

Sets number of digits for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_ammo_frame 

Description

Sets frame visibility and style for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo_frame_color 

Description

Defines the color of the background of the ammo HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ammo_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_ammo_place 

Description

Sets relative positioning for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: health

Variable is float.

hud_ammo_pos_x 

Description

Sets horizontal position of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 32

Variable is float.

hud_ammo_pos_y 

Description

Sets vertical position of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ammo_scale 

Description

Sets size of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo_show 

Description

Switches showing of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ammo_style 

Description

Switches graphical style of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_armordamage_align 

Description

Sets armordamage HUD element alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after

See HUD manual for more info.

hud_armordamage_align_x 

Description

Sets armordamage HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_armordamage_align_y 

Description

Sets armordamage HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_armordamage_digits 

Description

Sets highest possible number of digits displayed in HUD element armordamage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_armordamage_duration 

Description

Sets how long armordamage should be visible after last damage to armor has been done.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.
Float number

hud_armordamage_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_armordamage_frame_color 

Description

Defines the color of the background of the armordamage HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_armordamage_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_armordamage_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: armor

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_armordamage_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_armordamage_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_armordamage_scale 

Description

Sets overall size of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
Use positive floating point numbers.

hud_armordamage_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_armordamage_style 

Description

Toggles between different numbers styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1small font, gfxwad
0large font, texture

hud_armor_align 

Description

Sets align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_armor_align_x 

Description

Sets horizontal align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is float.

hud_armor_align_y 

Description

Sets vertical align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_armor_digits 

Description

Sets number of digits for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_armor_frame 

Description

Sets frame visibility and style for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_armor_frame_color 

Description

Defines the color of the background of the armor HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_armor_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_armor_place 

Description

Sets relative positioning for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: face

Variable is float.

hud_armor_pos_x 

Description

Sets horizontal position of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -32

Variable is float.

hud_armor_pos_y 

Description

Sets vertical position of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_armor_scale 

Description

Sets size of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_armor_show 

Description

Switches showing of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_armor_style 

Description

Switches graphical style of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_bar_armor_direction 

Description

Direction of colored part inside HUD element that designates amount of armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

0 - left->right 1 - right->left 2 - down -> up 3 - up -> down

hud_bar_health_direction 

Description

Direction of colored part inside HUD element that designates amount of health.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

0 - left->right 1 - right->left 2 - down -> up 3 - up -> down

hud_clock_align_x 

Description

Sets horizontal align of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_clock_align_y 

Description

Sets vertical align of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: console

Variable is float.

hud_clock_big 

Description

Switches unsing larger version of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

Description

Switches blinking colon of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_clock_format 

Description

Controls in what format the clock is displayed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
024hr time with seconds
112hr time (AM/PM) without seconds
212hr time (AM/PM) with seconds
324hr time without seconds

hud_clock_frame 

Description

Sets frame visibility and style for clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_clock_frame_color 

Description

Defines the color of the background of the clock HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_clock_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

hud_clock_place 

Description

Sets relative positioning for clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_clock_pos_x 

Description

Sets horizontal position of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_clock_pos_y 

Description

Sets vertical position of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_clock_scale 

Description

Size of the clock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_clock_show 

Description

Switches showing of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_clock_style 

Description

Switches graphical style of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_democlock_align_x 

Description

Vertical alignment of the democlock HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is string.

hud_democlock_align_y 

Description

Vertical alignment of the democlock HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: console

Variable is string.

hud_democlock_big 

Description

Enables larger version of the democlock.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Description

Enables democlock colon blinking

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_democlock_frame 

Description

Opacity of the background of the democlock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_democlock_frame_color 

Description

Defines the color of the background of the democlock HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_democlock_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 7

Variable is integer.

hud_democlock_place 

Description

Placement of the democlock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_democlock_pos_x 

Description

Horizontal relative position of the democlock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_democlock_pos_y 

Description

Vertical relative position of the democlock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

hud_democlock_scale 

Description

Size of the democlock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_democlock_show 

Description

Visibility of the democlock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

hud_democlock_style 

Description

Toggles democlock render styles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_digits_trim 

Description

Changes how large numbers are treated in Head Up Display

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
010030 will be displayed as "999" with hud_*_digits 3
110030 will be displayed as "030" with hud_*_digits 3
210030 will be displayed as "100" with hud_*_digits 3

Applies to all HUD elements with 'digits' property.

hud_editor_allowalign 

Description

Should aligning be allowed when using the HUD editor?

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allow aligning in the HUD editor (alt + mouse 1)
0Dissallow aligning in the HUD editor

This can also be toggled when in the HUD editor by using the F3 button.

hud_editor_allowmove 

Description

Allow moving HUD elements when in HUD editor mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allow moving objects in the HUD editor.
0Dissalow moving objects in the HUD editor

This can also be toggled when in the HUD editor by using the F1 button.

hud_editor_allowplace 

Description

Allow placing HUD elements in HUD editor mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allow placing HUD elements in the HUD editor (ctrl + mouse 1)
0Dissallow placing HUD elements in the HUD editor

This can also be toggled when in the HUD editor by using the F4 button.

hud_editor_allowresize 

Description

Allow resizing HUD elements in HUD editor mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allow resizing HUD elements in the HUD editor
0Dissalow resizing HUD elements in the HUD editor

This can also be toggled when in the HUD editor by using the F2 button.

hud_face_align_x 

Description

Sets horizontal align of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_face_align_y 

Description

Sets vertical align of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_face_frame 

Description

Sets frame visibility and style for player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_face_frame_color 

Description

Defines the color of the background of the face HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_face_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_face_place 

Description

Sets relative positioning for player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_face_pos_x 

Description

Sets horizontal position of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_face_pos_y 

Description

Sets vertical position of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_face_scale 

Description

Sets size of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_face_show 

Description

Switches showing of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_fps_align_x 

Description

Sets horizontal align of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_fps_align_y 

Description

Sets vertical align of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_fps_decimals 

Description

How many decimal number should the FPS HUD element contain

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_fps_frame 

Description

Sets frame visibility and style for fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_fps_frame_color 

Description

Defines the color of the background of the fps HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_fps_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 9

Variable is integer.

hud_fps_place 

Description

Sets relative positioning for fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gameclock

Variable is float.

hud_fps_pos_x 

Description

Sets horizontal position of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_fps_pos_y 

Description

Sets vertical position of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_fps_show 

Description

Switches showing of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_fps_show_min 

Description

Switches showing of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_fps_title 

Description

Switches displaying the text "fps" of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_frags_align_x 

Description

Sets horizontal align of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_frags_align_y 

Description

Sets vertical align of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_frags_bignum 

Description

Changes the scale of the fragcount number.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.

hud_frags_cell_height 

Description

Sets cell height of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is float.

hud_frags_cell_width 

Description

Sets cell width of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 32

Variable is float.

hud_frags_colors_alpha 

Description

Sets the opacity of the players colors for the frags hud element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_frags_cols 

Description

Sets number of columns of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.

hud_frags_extra_spec_info 

Description

Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ALL

Values

valuedescription
0No extra information is shown.
1Show RL, powerups armor and health.
2Show powerups, armor and health. (No RL's)
3Show RL, powerups and health. (No armor)
4Show RL, powerups and armor. (No health)
5Show RL, armor and health. (No powerups)
6Show only powerups.
7Show only health.
8Show only armor.
9Show only RL.

hud_frags_fliptext 

Description

Toggles alignment of players nick and team name in frags HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Rows aligned to the right side, names and team tags are on the left side of frag counts.
0Rows aligned to the left side, names and team tags are on the right side of frag counts.

Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.

hud_frags_frame 

Description

Sets frame visibility and style for frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_frags_frame_color 

Description

Defines the color of the background of the frags HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_frags_maxname 

Description

The max number of characters to use for displaying the names in the frags element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 16

Variable is integer.

hud_frags_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_frags_padtext 

Description

Toggles text padding in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Adds padding so frags, names, team tags aligned into columns.
0No spaces between text fields.

Use 'frags shownames 1' and/or 'frags showteams 1'.

hud_frags_place 

Description

Sets relative positioning for frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_frags_pos_x 

Description

Sets horizontal position of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_frags_pos_y 

Description

Sets vertical position of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_frags_rows 

Description

Sets number of rows in frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_frags_show 

Description

Switches showing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_frags_shownames 

Description

Draws players names next to frag counts in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display players' names.
0Don't display players' names.

hud_frags_showself_always 

Description

Forces the client to show the part of frags table where you are.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display the part of table where you are.
0Display highest frags only.

hud_frags_showteams 

Description

Draws players' team tags next to frag counts in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display players' team tags.
0Do not display players' team tags.

hud_frags_space_x 

Description

Sets vertical spacing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_frags_space_y 

Description

Sets horizontal spacing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_frags_strip 

Description

Switches stripped version of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_frags_style 

Description

Sets drawing style of 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Golden brackets around your own frags field.
1Arrow pointing to your own frags field.
2Red rectangle around your own frags fiels.
3Similar to 1.
4Sets background color for your own field to 'teamcolor'.
5Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag.
6Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own field not transparent.
8Red background color only for your own field including name and team tag.

hud_frags_teamsort 

Description

Switches sorting by teams in frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_frags_vertical 

Description

Switches vertical rendering of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gameclock_align_x 

Description

Vertical alignment of the gameclock HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is string.

hud_gameclock_align_y 

Description

Vertical alignment of the gameclock HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: console

Variable is string.

hud_gameclock_big 

Description

Draw the text of the gameclock using big numbers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw the gameclock with big numbers.
0Draw the gameclock using the normal charset

Description

Blink the colon on the gameclock hud element every second.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Don't blink the colon.
0Blink the colon.

hud_gameclock_countdown 

Description

Changes the direction of the game clock (gameclock HUD element)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Countdown from match time to zero
0Count from 0:00 upwards

hud_gameclock_frame 

Description

Opacity of the background of the gameclock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gameclock_frame_color 

Description

Defines the color of the background of the gameclock HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gameclock_offset 

Description

Allows using gameclock in custom mods that don't support standard KT-like clock synchronization

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

Some Capture The Flag or Team Fortress mods can take a use of this.

hud_gameclock_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

hud_gameclock_place 

Description

Placement of the gameclock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_gameclock_pos_x 

Description

Horizontal relative position of the gameclock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_gameclock_pos_y 

Description

Vertical relative position of the gameclock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_gameclock_scale 

Description

Size of the gameclock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gameclock_show 

Description

Visibility of the gameclock HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

hud_gameclock_style 

Description

Sets the style of the gameclock hud element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Gameclock is white.
1Gameclock is red.

hud_group1_align_x 

Description

Sets horizontal align of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_group1_align_y 

Description

Sets vertical align of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_group1_frame 

Description

Sets frame visibility and style for grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group1_frame_color 

Description

Defines the color of the background of the group1 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group1_height 

Description

Sets vertical size of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group1_name 

Description

Sets name of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group1

Variable is float.

hud_group1_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group1_picture 

Description

Sets background picture of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group1_pic_alpha 

Description

Transparency level of the background image of the group1 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group1_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group1 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group1_place 

Description

Sets relative positioning for grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group1_pos_x 

Description

Sets horizontal position of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group1_pos_y 

Description

Sets vertical position of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group1_show 

Description

Switches showing of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group1_width 

Description

Sets horizontal size of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group2_align_x 

Description

Sets horizontal align of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group2_align_y 

Description

Sets vertical align of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_group2_frame 

Description

Sets frame visibility and style for grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group2_frame_color 

Description

Defines the color of the background of the group2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group2_height 

Description

Sets vertical size of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group2_name 

Description

Sets name of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group2

Variable is float.

hud_group2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group2_picture 

Description

Sets background picture of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group2_pic_alpha 

Description

Transparency level of the background image of the group2 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group2_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group2 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group2_place 

Description

Sets relative positioning for grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group2_pos_x 

Description

Sets horizontal position of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group2_pos_y 

Description

Sets vertical position of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group2_show 

Description

Switches showing of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group2_width 

Description

Sets horizontal size of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group3_align_x 

Description

Sets horizontal align of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_group3_align_y 

Description

Sets vertical align of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_group3_frame 

Description

Sets frame visibility and style for grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group3_frame_color 

Description

Defines the color of the background of the group3 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group3_height 

Description

Sets vertical size of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group3_name 

Description

Sets name of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group3

Variable is float.

hud_group3_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group3_picture 

Description

Sets background picture of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group3_pic_alpha 

Description

Transparency level of the background image of the group3 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group3_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group3 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group3_place 

Description

Sets relative positioning for grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group3_pos_x 

Description

Sets horizontal position of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group3_pos_y 

Description

Sets vertical position of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group3_show 

Description

Switches showing of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group3_width 

Description

Sets horizontal size of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group4_align_x 

Description

Sets horizontal align of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_group4_align_y 

Description

Sets vertical align of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group4_frame 

Description

Sets frame visibility and style for grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group4_frame_color 

Description

Defines the color of the background of the group4 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group4_height 

Description

Sets vertical size of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group4_name 

Description

Sets name of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group4

Variable is float.

hud_group4_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group4_picture 

Description

Sets background picture of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group4_pic_alpha 

Description

Transparency level of the background image of the group4 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group4_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group4 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group4_place 

Description

Sets relative positioning for grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group4_pos_x 

Description

Sets horizontal position of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group4_pos_y 

Description

Sets vertical position of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group4_show 

Description

Switches showing of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group4_width 

Description

Sets horizontal size of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group5_align_x 

Description

Sets horizontal align of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group5_align_y 

Description

Sets vertical align of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group5_frame 

Description

Sets frame visibility and style for grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group5_frame_color 

Description

Defines the color of the background of the group5 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group5_height 

Description

Sets vertical size of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group5_name 

Description

Sets name of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group5

Variable is float.

hud_group5_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group5_picture 

Description

Sets background picture of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group5_pic_alpha 

Description

Transparency level of the background image of the group5 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group5_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group5 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group5_place 

Description

Sets relative positioning for grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group5_pos_x 

Description

Sets horizontal position of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group5_pos_y 

Description

Sets vertical position of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group5_show 

Description

Switches showing of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group5_width 

Description

Sets horizontal size of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group6_align_x 

Description

Sets horizontal align of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_group6_align_y 

Description

Sets vertical align of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group6_frame 

Description

Sets frame visibility and style for grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group6_frame_color 

Description

Defines the color of the background of the group6 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group6_height 

Description

Sets vertical size of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group6_name 

Description

Sets name of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group6

Variable is float.

hud_group6_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group6_picture 

Description

Sets background picture of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group6_pic_alpha 

Description

Transparency level of the background image of the group6 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group6_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group6 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group6_place 

Description

Sets relative positioning for grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group6_pos_x 

Description

Sets horizontal position of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group6_pos_y 

Description

Sets vertical position of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group6_show 

Description

Switches showing of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group6_width 

Description

Sets horizontal size of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group7_align_x 

Description

Sets horizontal align of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_group7_align_y 

Description

Sets vertical align of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_group7_frame 

Description

Sets frame visibility and style for grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group7_frame_color 

Description

Defines the color of the background of the group7 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group7_height 

Description

Sets vertical size of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group7_name 

Description

Sets name of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group7

Variable is float.

hud_group7_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group7_picture 

Description

Sets background picture of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group7_pic_alpha 

Description

Transparency level of the background image of the group7 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group7_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group7 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group7_place 

Description

Sets relative positioning for grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group7_pos_x 

Description

Sets horizontal position of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group7_pos_y 

Description

Sets vertical position of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group7_show 

Description

Switches showing of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group7_width 

Description

Sets horizontal size of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group8_align_x 

Description

Sets horizontal align of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_group8_align_y 

Description

Sets vertical align of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_group8_frame 

Description

Sets frame visibility and style for grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group8_frame_color 

Description

Defines the color of the background of the group8 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group8_height 

Description

Sets vertical size of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group8_name 

Description

Sets name of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group8

Variable is float.

hud_group8_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group8_picture 

Description

Sets background picture of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group8_pic_alpha 

Description

Transparency level of the background image of the group8 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group8_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group8 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group8_place 

Description

Sets relative positioning for grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group8_pos_x 

Description

Sets horizontal position of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group8_pos_y 

Description

Sets vertical position of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group8_show 

Description

Switches showing of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group8_width 

Description

Sets horizontal size of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group9_align_x 

Description

Sets horizontal align of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_group9_align_y 

Description

Sets vertical align of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_group9_frame 

Description

Sets frame visibility and style for grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .5

Variable is float.

hud_group9_frame_color 

Description

Defines the color of the background of the group9 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_group9_height 

Description

Sets vertical size of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_group9_name 

Description

Sets name of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: group9

Variable is float.

hud_group9_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group9_picture 

Description

Sets background picture of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

hud_group9_pic_alpha 

Description

Transparency level of the background image of the group9 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_group9_pic_scalemode 

Description

Changes the style how the background picture is aligned and stretched for the group9 HUD element. Values from 0 to 5 are supported. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_group9_place 

Description

Sets relative positioning for grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_group9_pos_x 

Description

Sets horizontal position of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group9_pos_y 

Description

Sets vertical position of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group9_show 

Description

Switches showing of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_group9_width 

Description

Sets horizontal size of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_gun2_align_x 

Description

Sets horizontal align of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_gun2_align_y 

Description

Sets vertical align of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_gun2_frame 

Description

Sets frame visibility and style for shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun2_frame_color 

Description

Defines the color of the background of the gun2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_gun2_place 

Description

Sets relative positioning for shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_gun2_pos_x 

Description

Sets horizontal position of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun2_pos_y 

Description

Sets vertical position of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun2_scale 

Description

Sets size of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun2_show 

Description

Switches showing of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun2_style 

Description

Switches the graphical style of the shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_sg active, gold inactive
6Text: value of tp_name_sg active, white inactive
7Text: white active, value of tp_name_sg inactive
8Text: gold active, value of tp_name_sg inactive

hud_gun3_align_x 

Description

Sets horizontal align of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun3_align_y 

Description

Sets vertical align of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun3_frame 

Description

Sets frame visibility and style for super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun3_frame_color 

Description

Defines the color of the background of the gun3 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun3_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_gun3_place 

Description

Sets relative positioning for super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun2

Variable is float.

hud_gun3_pos_x 

Description

Sets horizontal position of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun3_pos_y 

Description

Sets vertical position of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun3_scale 

Description

Sets size of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun3_show 

Description

Switches showing of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun3_style 

Description

Switches the graphical style of the super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_ssg active, gold inactive
6Text: value of tp_name_ssg active, white inactive
7Text: white active, value of tp_name_ssg inactive
8Text: gold active, value of tp_name_ssg inactive

hud_gun4_align_x 

Description

Sets horizontal align of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun4_align_y 

Description

Sets vertical align of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun4_frame 

Description

Sets frame visibility and style for nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun4_frame_color 

Description

Defines the color of the background of the gun4 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun4_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_gun4_place 

Description

Sets relative positioning for nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun3

Variable is float.

hud_gun4_pos_x 

Description

Sets horizontal position of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun4_pos_y 

Description

Sets vertical position of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun4_scale 

Description

Sets size of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun4_show 

Description

Switches showing of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun4_style 

Description

Switches the graphical style of the nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_ng active, gold inactive
6Text: value of tp_name_ng active, white inactive
7Text: white active, value of tp_name_ng inactive
8Text: gold active, value of tp_name_ng inactive

hud_gun5_align_x 

Description

Sets horizontal align of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun5_align_y 

Description

Sets vertical align of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun5_frame 

Description

Sets frame visibility and style for super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun5_frame_color 

Description

Defines the color of the background of the gun5 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun5_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_gun5_place 

Description

Sets relative positioning for super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun4

Variable is float.

hud_gun5_pos_x 

Description

Sets horizontal position of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun5_pos_y 

Description

Sets vertical position of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun5_scale 

Description

Sets size of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun5_show 

Description

Switches showing of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun5_style 

Description

Switches the graphical style of the super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_sng active, gold inactive
6Text: value of tp_name_sng active, white inactive
7Text: white active, value of tp_name_sng inactive
8Text: gold active, value of tp_name_sng inactive

hud_gun6_align_x 

Description

Sets horizontal align of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun6_align_y 

Description

Sets vertical align of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun6_frame 

Description

Sets frame visibility and style for grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun6_frame_color 

Description

Defines the color of the background of the gun6 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun6_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is integer.

hud_gun6_place 

Description

Sets relative positioning for grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun5

Variable is float.

hud_gun6_pos_x 

Description

Sets horizontal position of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun6_pos_y 

Description

Sets vertical position of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun6_scale 

Description

Sets size of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun6_show 

Description

Switches showing of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun6_style 

Description

Switches the graphical style of the grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_gl active, gold inactive
6Text: value of tp_name_gl active, white inactive
7Text: white active, value of tp_name_gl inactive
8Text: gold active, value of tp_name_gl inactive

hud_gun7_align_x 

Description

Sets horizontal align of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun7_align_y 

Description

Sets vertical align of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun7_frame 

Description

Sets frame visibility and style for rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun7_frame_color 

Description

Defines the color of the background of the gun7 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun7_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is integer.

hud_gun7_place 

Description

Sets relative positioning for rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun6

Variable is float.

hud_gun7_pos_x 

Description

Sets horizontal position of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun7_pos_y 

Description

Sets vertical position of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun7_scale 

Description

Sets size of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun7_show 

Description

Switches showing of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun7_style 

Description

Switches the graphical style of the rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_rl active, gold inactive
6Text: value of tp_name_rl active, white inactive
7Text: white active, value of tp_name_rl inactive
8Text: gold active, value of tp_name_rl inactive

hud_gun8_align_x 

Description

Sets horizontal align of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_gun8_align_y 

Description

Sets vertical align of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun8_frame 

Description

Sets frame visibility and style for lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun8_frame_color 

Description

Defines the color of the background of the gun8 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun8_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 6

Variable is integer.

hud_gun8_place 

Description

Sets relative positioning for lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gun7

Variable is float.

hud_gun8_pos_x 

Description

Sets horizontal position of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun8_pos_y 

Description

Sets vertical position of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun8_scale 

Description

Sets size of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun8_show 

Description

Switches showing of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun8_style 

Description

Switches the graphical style of the lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text: gold inactive, white active
2Numbers: gold inactive, white active
3Text: white inactive, gold active
4Numbers: white inactive, gold active
5Text: value of tp_name_lg active, gold inactive
6Text: value of tp_name_lg active, white inactive
7Text: white active, value of tp_name_lg inactive
8Text: gold active, value of tp_name_lg inactive

hud_gun8_wide 

Description

Switches wide and short of version of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun_align_x 

Description

Sets horizontal align of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_gun_align_y 

Description

Sets vertical align of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_gun_frame 

Description

Sets frame visibility and style for current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun_frame_color 

Description

Defines the color of the background of the gun HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_gun_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_gun_place 

Description

Sets relative positioning for current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_gun_pos_x 

Description

Sets horizontal position of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun_pos_y 

Description

Sets vertical position of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun_scale 

Description

Sets size of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_gun_show 

Description

Switches showing of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_gun_style 

Description

Switches graphical style of the current weapon's icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Picture
1Text, white
2Number, white
3Text, gold
4Text, white
5Text: value of tp_name_X, where X is the name of the current gun held.

hud_gun_wide 

Description

Switches between wide and short version of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_healthdamage_align 

Description

Sets healthdamage HUD element alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after

See HUD manual for more info.

hud_healthdamage_align_x 

Description

Sets healthdamage HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_healthdamage_align_y 

Description

Sets healthdamage HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_healthdamage_digits 

Description

Sets highest possible number of digits displayed in HUD element healthdamage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_healthdamage_duration 

Description

Sets how long healthdamage should be visible after last damage to health has been done.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.
Float number

hud_healthdamage_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_healthdamage_frame_color 

Description

Defines the color of the background of the healthdamage HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_healthdamage_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_healthdamage_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: health

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_healthdamage_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_healthdamage_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_healthdamage_scale 

Description

Sets overall size of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
Use positive floating point numbers.

hud_healthdamage_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_healthdamage_style 

Description

Toggles between different numbers styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1small font, gfxwad
0large font, texture

hud_health_align 

Description

Sets align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is float.

hud_health_align_x 

Description

Sets horizontal align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_health_align_y 

Description

Sets vertical align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_health_digits 

Description

Sets number of digits for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

hud_health_frame 

Description

Sets frame visibility and style for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_health_frame_color 

Description

Defines the color of the background of the health HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_health_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_health_place 

Description

Sets relative positioning for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: face

Variable is float.

hud_health_pos_x 

Description

Sets horizontal position of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_health_pos_y 

Description

Sets vertical position of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_health_scale 

Description

Sets size of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_health_show 

Description

Switches showing of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_health_style 

Description

Switches graphical style of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo1_align_x 

Description

Sets horizontal align of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_iammo1_align_y 

Description

Sets vertical align of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_iammo1_frame 

Description

Sets frame visibility and style for shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo1_frame_color 

Description

Defines the color of the background of the iammo1 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iammo1_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_iammo1_place 

Description

Sets relative positioning for shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_iammo1_pos_x 

Description

Sets horizontal position of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo1_pos_y 

Description

Sets vertical position of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo1_scale 

Description

Sets size of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo1_show 

Description

Switches showing of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo1_style 

Description

Switches graphical style of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

hud_iammo2_align_x 

Description

Sets horizontal align of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_iammo2_align_y 

Description

Sets vertical align of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_iammo2_frame 

Description

Sets frame visibility and style for nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo2_frame_color 

Description

Defines the color of the background of the iammo2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iammo2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_iammo2_place 

Description

Sets relative positioning for nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: iammo1

Variable is float.

hud_iammo2_pos_x 

Description

Sets horizontal position of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo2_pos_y 

Description

Sets vertical position of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo2_scale 

Description

Sets size of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo2_show 

Description

Switches showing of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo2_style 

Description

Switches graphical style of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

hud_iammo3_align_x 

Description

Sets horizontal align of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_iammo3_align_y 

Description

Sets vertical align of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_iammo3_frame 

Description

Sets frame visibility and style for rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo3_frame_color 

Description

Defines the color of the background of the iammo3 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iammo3_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_iammo3_place 

Description

Sets relative positioning for rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: iammo2

Variable is float.

hud_iammo3_pos_x 

Description

Sets horizontal position of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo3_pos_y 

Description

Sets vertical position of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo3_scale 

Description

Sets size of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo3_show 

Description

Switches showing of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo3_style 

Description

Switches graphical style of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

hud_iammo4_align_x 

Description

Sets horizontal align of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_iammo4_align_y 

Description

Sets vertical align of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_iammo4_frame 

Description

Sets frame visibility and style for cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo4_frame_color 

Description

Defines the color of the background of the iammo4 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iammo4_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_iammo4_place 

Description

Sets relative positioning for cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: iammo3

Variable is float.

hud_iammo4_pos_x 

Description

Sets horizontal position of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo4_pos_y 

Description

Sets vertical position of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo4_scale 

Description

Sets size of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo4_show 

Description

Switches showing of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo4_style 

Description

Switches graphical style of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

hud_iammo_align_x 

Description

Sets horizontal align of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is float.

hud_iammo_align_y 

Description

Sets vertical align of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_iammo_frame 

Description

Sets frame visibility and style for current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo_frame_color 

Description

Defines the color of the background of the iammo HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iammo_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_iammo_place 

Description

Sets relative positioning for current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ammo

Variable is float.

hud_iammo_pos_x 

Description

Sets horizontal position of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo_pos_y 

Description

Sets vertical position of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iammo_scale 

Description

Sets size of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo_show 

Description

Switches showing of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iammo_style 

Description

Switches graphical style of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iarmor_align_x 

Description

Sets horizontal align of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is float.

hud_iarmor_align_y 

Description

Sets vertical align of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_iarmor_frame 

Description

Sets frame visibility and style for armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iarmor_frame_color 

Description

Defines the color of the background of the iarmor HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_iarmor_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_iarmor_place 

Description

Sets relative positioning for armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: armor

Variable is float.

hud_iarmor_pos_x 

Description

Sets horizontal position of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iarmor_pos_y 

Description

Sets vertical position of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_iarmor_scale 

Description

Sets size of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iarmor_show 

Description

Switches showing of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_iarmor_style 

Description

Switches graphical style of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key1_align_x 

Description

Sets horizontal align of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_key1_align_y 

Description

Sets vertical align of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_key1_frame 

Description

Sets frame visibility and style for silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key1_frame_color 

Description

Defines the color of the background of the key1 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_key1_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_key1_place 

Description

Sets relative positioning for silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_key1_pos_x 

Description

Sets horizontal position of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key1_pos_y 

Description

Sets vertical position of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

hud_key1_scale 

Description

Sets size of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_key1_show 

Description

Switches showing of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_key1_style 

Description

Switches graphical style of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key2_align_x 

Description

Sets horizontal align of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_key2_align_y 

Description

Sets vertical align of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_key2_frame 

Description

Sets frame visibility and style for gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key2_frame_color 

Description

Defines the color of the background of the key2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_key2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_key2_place 

Description

Sets relative positioning for gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: key1

Variable is float.

hud_key2_pos_x 

Description

Sets horizontal position of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key2_pos_y 

Description

Sets vertical position of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_key2_scale 

Description

Sets size of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_key2_show 

Description

Switches showing of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_key2_style 

Description

Switches graphical style of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mouserate_align_x 

Description

Vertical alignment of the mouserate HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.

hud_mouserate_align_y 

Description

Vertical alignment of the mouserate HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.

hud_mouserate_frame 

Description

Opacity of the background of the mouserate HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mouserate_frame_color 

Description

Defines the color of the background of the mouserate HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_mouserate_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 9

Variable is integer.

hud_mouserate_place 

Description

Placement of the mouserate HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is string.

hud_mouserate_pos_x 

Description

Horizontal relative position of the mouserate HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_mouserate_pos_y 

Description

Vertical relative position of the mouserate HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_mouserate_show 

Description

Visibility of the mouserate HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_mp3_time_align_x 

Description

Sets mp3_time HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_mp3_time_align_y 

Description

Sets mp3_time HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_mp3_time_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_mp3_time_frame_color 

Description

Defines the color of the background of the mp3_time HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_mp3_time_on_scoreboard 

Description

Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draws mp3_time HUD element even if scoreboard is ON.
0Hides mp3_time HUD element when scoreboard is ON.

hud_mp3_time_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_mp3_time_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_mp3_time_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mp3_time_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mp3_time_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_mp3_time_style 

Description

Changes displayed informations for 'mp3_time' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Played time / total time of track, golden brackets around.
1Remaining time / total time of track, golden brackets around.
2Remaining time only, golden brackets around.
3Played time only, golden brackets around.
4Same as 0, without golden brackets.
5Same as 1, without golden brackets.
6Same as 2, without golden brackets.
7Same as 3, without golden brackets.

Note that display of seconds is disabled in ruleset smackdown.

hud_mp3_title_align_x 

Description

Sets mp3_title HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: right

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_mp3_title_align_y 

Description

Sets mp3_title HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_mp3_title_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_mp3_title_frame_color 

Description

Defines the color of the background of the mp3_title HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_mp3_title_height 

Description

Sets height of 'mp3_title' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.
8, 16, 24, 32 - one, two, three, four rows of text usually.

hud_mp3_title_on_scoreboard 

Description

Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draws mp3_title HUD element even if scoreboard is ON.
0Hides mp3_title HUD element when scoreboard is ON.

hud_mp3_title_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_mp3_title_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_mp3_title_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mp3_title_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_mp3_title_scroll 

Description

Toggles scrolling of mp3_title text.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Scrolling enabled.
0Scrolling disabled.

hud_mp3_title_scroll_delay 

Description

Sets speed of text scrolling in mp3_title HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.5

Variable is float.
The lower the value is the faster scrolling you get.

Use 'hud mp3_title scroll 1'.

hud_mp3_title_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_mp3_title_style 

Description

Sets format of text of 'mp3_title' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
0Shows just winamp song information.
1Same as 0 but shows 'Playing: ' before the song information.
2Same as 0 but shows 'Playing' in golden brackets before the song information.

hud_mp3_title_width 

Description

Sets width of mp3_title HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 512

Variable is integer.
8 = one char with standard console settings.

hud_mp3_title_wordwrap 

Description

Toggles word wrapping inside mp3_title element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Wrap words if more lines are allowed.
0Don't wrap words, scroll if necessary and allowed.

See 'mp3_title height'.

hud_netgraph_align_x 

Description

Sets horizontal align of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_netgraph_align_y 

Description

Sets vertical align of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_netgraph_alpha 

Description

Sets transparency level of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_netgraph_frame 

Description

Sets frame visibility and style for everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_frame_color 

Description

Defines the color of the background of the netgraph HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_netgraph_full 

Description

When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_height 

Description

Sets vertical size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 32

Variable is float.

hud_netgraph_inframes 

Description

setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_lostscale 

Description

lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_netgraph_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_netgraph_place 

Description

Sets relative positioning for everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_netgraph_ploss 

Description

print packet loss or not everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_netgraph_pos_x 

Description

Sets horizontal position of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_pos_y 

Description

Sets vertical position of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_scale 

Description

Sets size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 256

Variable is float.

hud_netgraph_show 

Description

Switches showing of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_swap_x 

Description

reverse horizontally, like for placing at left edge of the screen

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_swap_y 

Description

reverse vertically, like for top edge

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_netgraph_width 

Description

Sets horizontal size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 256

Variable is float.

hud_net_align_x 

Description

Sets horizontal align of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_net_align_y 

Description

Sets vertical align of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_net_frame 

Description

Sets frame visibility and style for net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.2

Variable is float.

hud_net_frame_color 

Description

Defines the color of the background of the net HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_net_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 7

Variable is integer.

hud_net_period 

Description

Sets period for updating net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_net_place 

Description

Sets relative positioning for net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_net_pos_x 

Description

Sets horizontal position of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_net_pos_y 

Description

Sets vertical position of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_net_show 

Description

Switches showing of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_offscreen 

This variable has been deleted

Description

When scr_newhud is 1 this let's you set whetever HUD elements should be allowed to be partially off screen and still be visible. Default behaviour is that they dissapear if even a part is off screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Allow HUD elements off screen (can be partially off screen)
0Don't allow HUD elements off screen (they dissapear)

This only works in GL.

hud_pent_align_x 

Description

Sets horizontal align of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_pent_align_y 

Description

Sets vertical align of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_pent_frame 

Description

Sets frame visibility and style for pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_pent_frame_color 

Description

Defines the color of the background of the pent HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_pent_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_pent_place 

Description

Sets relative positioning for pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ring

Variable is float.

hud_pent_pos_x 

Description

Sets horizontal position of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_pent_pos_y 

Description

Sets vertical position of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_pent_scale 

Description

Sets size of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_pent_show 

Description

Switches showing of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_pent_style 

Description

Switches graphical style of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_align_x 

Description

Sets horizontal align of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_ping_align_y 

Description

Sets vertical align of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

Description

Enable yellow blinking dot, which shows when your ping is recalculated

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ping_frame 

Description

Sets frame visibility and style for small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_frame_color 

Description

Defines the color of the background of the ping HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ping_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 9

Variable is integer.

hud_ping_period 

Description

period of time between updates (minimum value is your frame time)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ping_place 

Description

Sets relative positioning for small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: screen

Variable is float.

hud_ping_pos_x 

Description

Sets horizontal position of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_pos_y 

Description

Sets vertical position of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_show 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_show_dev 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_show_max 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_show_min 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ping_show_pl 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_planmode 

Description

Toggles special hud-editing mode where all hud elements are being displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Plan-mode on.
0Plan-mode off.

hud_quad_align_x 

Description

Sets horizontal align of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_quad_align_y 

Description

Sets vertical align of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_quad_frame 

Description

Sets frame visibility and style for quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_quad_frame_color 

Description

Defines the color of the background of the quad HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_quad_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is integer.

hud_quad_place 

Description

Sets relative positioning for quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: suit

Variable is float.

hud_quad_pos_x 

Description

Sets horizontal position of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_quad_pos_y 

Description

Sets vertical position of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_quad_scale 

Description

Sets size of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_quad_show 

Description

Switches showing of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_quad_style 

Description

Switches graphical style of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_radar_align_x 

Description

Vertical alignment of the radar HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.

hud_radar_align_y 

Description

Vertical alignment of the radar HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.

hud_radar_autosize 

Description

Automatically size the Radar hud item to show the radar picture at the resolution it was created for.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1The hud item is sized after the size of the radar picture.
0The width and height values decides how big the radar picture is.

hud_radar_fade_players 

Description

Fade players (make them more transparent) as they lose health/armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Players color fades as they get weaker.
0Players stay a solid color no matter what health/armor.

hud_radar_frame 

Description

Opacity of the background of the radar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_radar_frame_color 

Description

Defines the color of the background of the radar HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_radar_height 

Description

Sets the height of the radar hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 25%

Variable is integer.

Note that if hud_radar_autosize is set, this value will be ignored.

hud_radar_highlight 

Description

Show a highlight around the currently tracked player on the radar or not.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Don't highlight the tracked player.
1Only highlight the name of the player (show_names needs to be on)
2Draw a variably sized circle outline around the tracked player.
3Draw a fixed sized circle outline around the tracked player.
4Draw a variably sized circle around the tracked player.
5Draw a variably sized circle around the tracked player.
6Draw a line from the bottom center of the radar to the tracked player.
7Draw a line from the center of the radar to the tracked player.
8Draw a line from the top center of the radar to the tracked player.
9Draw a line from each corner of the radar to the tracked player.

Change the color of the higlight using the hud_radar_highlight_color variable.

hud_radar_highlight_color 

Description

Sets the RGBA color of the highlight of the tracked player for the radar HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: yellow

Variable is string.
Example: "255 255 255 150"

hud_radar_itemfilter 

Description

Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: backpack quad pent armor mega

Variable is string.
Valid values: backpack,health,armor,rockets,nails,cells,shells,quad,pent,ring,suit,mega

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_onlytp 

Description

Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.

hud_radar_opacity 

Description

The opacity of the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.5

Variable is float.
0 is fully transparent and 1 is opague.

hud_radar_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_radar_otherfilter 

Description

Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: projectiles gibs explosions shot

Variable is string.
Valid values: projectiles, nails, rockets, shaft, gibs, explosions

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_place 

Description

Placement of the radar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_radar_player_size 

Description

The radius in of the players on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

If show_height is turned on, then this ofcourse depends on what height the player is located at.

hud_radar_pos_x 

Description

Horizontal relative position of the radar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_radar_pos_y 

Description

Vertical relative position of the radar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_radar_show 

Description

Visibility of the radar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_radar_show_height 

Description

Should the players become bigger as they move to higher points on the map or not?

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Players change size depending on their altitude on the level.
0Players always stay the same size on the radar.

hud_radar_show_hold 

Description

This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Show the item names and circle on the radar.
0Don't show the items and circles on the radar.

It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.

hud_radar_show_names 

Description

Show the names of the players on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_radar_show_powerups 

Description

Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Highlight players with powerups.
0Don't highlight players with powerups.

hud_radar_show_stats 

Description

Decides what type of stats should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription

The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.

hud_radar_weaponfilter 

Description

Decides which weapons that should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: gl rl lg

Variable is string.
Valid values: ssg, ng, sng, rl, gl, lg

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_width 

Description

The width of the radar hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 30%

Variable is integer.

Note that if hud_radar_autosize is set, this value will be ignored.

hud_ring_align_x 

Description

Sets horizontal align of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_ring_align_y 

Description

Sets vertical align of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_ring_frame 

Description

Sets frame visibility and style for ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ring_frame_color 

Description

Defines the color of the background of the ring HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_ring_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_ring_place 

Description

Sets relative positioning for ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: key2

Variable is float.

hud_ring_pos_x 

Description

Sets horizontal position of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ring_pos_y 

Description

Sets vertical position of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_ring_scale 

Description

Sets size of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ring_show 

Description

Switches showing of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_ring_style 

Description

Switches graphical style of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_score_bar_format_big 

Description

Format string for score_bar HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %t:%e:%Z

Variable is string.

%d - score difference between you and enemy. %D - score difference between you and enemy, red chars. %t - team score. %T - your (team) score, red chars. %e - enemy (team) score. %E - enemy (team) score, red chars. %d - score (team) difference. %D - score (team) difference, red chars. %p - your (team) position on scoreboard. %z - score difference between you and enemy, unsigned. Red chars used for negative difference. %z - score difference between you and enemy, unsigned. Red chars used for positive difference.

hud_score_bar_format_small 

Description

Format string for score_bar HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: &c69f%T&r:%t &cf10%E&r:%e $[%D$]

Variable is string.

%d - score difference between you and enemy. %D - score difference between you and enemy, always signed. %t - your (team) score. %T - your (team) name. %e - enemy (team) score. %E - enemy (team) name. %d - score difference. %D - score difference, always signed. %p - Your (team) position on scoreboard. Also, you could use color codes.

hud_score_bar_style 

Description

Style of score_bar HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

0 - use small chars (conchars) 1 - use big chars (num* and anum* images)

hud_sigil1_align_x 

Description

Sets horizontal align of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_sigil1_align_y 

Description

Sets vertical align of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_sigil1_frame 

Description

Sets frame visibility and style for sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil1_frame_color 

Description

Defines the color of the background of the sigil1 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_sigil1_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_sigil1_place 

Description

Sets relative positioning for sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is float.

hud_sigil1_pos_x 

Description

Sets horizontal position of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil1_pos_y 

Description

Sets vertical position of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil1_scale 

Description

Sets size of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_sigil1_show 

Description

Switches showing of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil1_style 

Description

Switches graphical style of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil2_align_x 

Description

Sets horizontal align of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_sigil2_align_y 

Description

Sets vertical align of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_sigil2_frame 

Description

Sets frame visibility and style for sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil2_frame_color 

Description

Defines the color of the background of the sigil2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_sigil2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

hud_sigil2_place 

Description

Sets relative positioning for sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sigil1

Variable is float.

hud_sigil2_pos_x 

Description

Sets horizontal position of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil2_pos_y 

Description

Sets vertical position of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil2_scale 

Description

Sets size of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_sigil2_show 

Description

Switches showing of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil2_style 

Description

Switches graphical style of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil3_align_x 

Description

Sets horizontal align of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_sigil3_align_y 

Description

Sets vertical align of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_sigil3_frame 

Description

Sets frame visibility and style for sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil3_frame_color 

Description

Defines the color of the background of the sigil3 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_sigil3_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.

hud_sigil3_place 

Description

Sets relative positioning for sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sigil2

Variable is float.

hud_sigil3_pos_x 

Description

Sets horizontal position of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil3_pos_y 

Description

Sets vertical position of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil3_scale 

Description

Sets size of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_sigil3_show 

Description

Switches showing of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil3_style 

Description

Switches graphical style of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil4_align_x 

Description

Sets horizontal align of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_sigil4_align_y 

Description

Sets vertical align of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_sigil4_frame 

Description

Sets frame visibility and style for sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil4_frame_color 

Description

Defines the color of the background of the sigil4 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_sigil4_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

hud_sigil4_place 

Description

Sets relative positioning for sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: sigil3

Variable is float.

hud_sigil4_pos_x 

Description

Sets horizontal position of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil4_pos_y 

Description

Sets vertical position of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil4_scale 

Description

Sets size of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_sigil4_show 

Description

Switches showing of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_sigil4_style 

Description

Switches graphical style of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_speed2_align_x 

Description

Vertical alignment of the speed2 HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is string.

hud_speed2_align_y 

Description

Vertical alignment of the speed2 HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.

hud_speed2_color_fast 

Description

Sets the color of the speed2 hud item when the speed is above the wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 72

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_fastest 

Description

Sets the color of the speed2 hud item when the speed is above 2x wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 216

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_insane 

Description

Sets the color of the speed2 hud item when the speed is above 3x wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 229

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_normal 

Description

Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_stopped 

Description

Sets the color of the speed2 hud item when the speed is 0. Default is green.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 52

Variable is integer.

Use the quake pallete colors 0-255.

hud_speed2_frame 

Description

Opacity of the background of the speed2 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_speed2_frame_color 

Description

Defines the color of the background of the speed2 HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_speed2_opacity 

Description

Sets the opacity of the speed2 hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.
0 is fully transparent, and 1 is opague.

hud_speed2_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 7

Variable is integer.

hud_speed2_orientation 

Description

The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Point upwards.
1Point downwards.
2Point to the right.
3Point to the left.

hud_speed2_place 

Description

Placement of the speed2 HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_speed2_pos_x 

Description

Horizontal relative position of the speed2 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_speed2_pos_y 

Description

Vertical relative position of the speed2 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_speed2_radius 

Description

Sets the radius of the half circle. The width and height is based on this.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50.0

Variable is float.
The radius of the half circle.

hud_speed2_show 

Description

Visibility of the speed2 HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_speed2_wrapspeed 

Description

Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 500

Variable is integer.
The wrap speed.

hud_speed2_xyz 

Description

Base the speed calculation on up/down movement also.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Use X/Y/Z movement to calculate the speed. (movement up/down included).
0Only use the X/Y movement to calculate the speed.

hud_speed_align_x 

Description

Sets horizontal align of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is float.

hud_speed_align_y 

Description

Sets vertical align of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is float.

hud_speed_color_fast 

Description

Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 72

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_fastest 

Description

Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 216

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_insane 

Description

Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 229

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_normal 

Description

Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_stopped 

Description

The color that the fill part of the speed hud item has when the player isn't moving. Default is green.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 52

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_frame 

Description

Sets frame visibility and style for your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_speed_frame_color 

Description

Defines the color of the background of the speed HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_speed_height 

Description

Sets the height of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 15

Variable is integer.

hud_speed_opacity 

Description

Sets the opacity of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.
A value of 0 gives full transparency, 1 is opague.

hud_speed_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 7

Variable is integer.

hud_speed_place 

Description

Sets relative positioning for your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is float.

hud_speed_pos_x 

Description

Sets horizontal position of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_speed_pos_y 

Description

Sets vertical position of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -5

Variable is float.

hud_speed_show 

Description

Switches showing of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_speed_text_align 

Description

Sets how the text on the speed hud item should be aligned.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Don't draw the text at all.
1Draw the text left aligned (or at the top when in vertical mode).
2Draw the text center aligned.
3Draw the text left aligned (or at the bottom when in vertical mode).

hud_speed_tick_spacing 

Description

Sets the "tick spacing" for the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.2

Variable is float.

hud_speed_vertical 

Description

Sets whetever the speed hud item should be drawn vertically or horizontally.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw speed vertically.
0Draw speed horizontally.

Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.

hud_speed_vertical_text 

Description

Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw the text vertically when the speed hud item is being drawn vertically.
0Draw the text horizontally.

This has no effect if the hud item isn't drawn vertically.

hud_speed_width 

Description

Sets the width of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 160

Variable is integer.

hud_speed_xyz 

Description

Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_suit_align_x 

Description

Sets horizontal align of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is float.

hud_suit_align_y 

Description

Sets vertical align of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: after

Variable is float.

hud_suit_frame 

Description

Sets frame visibility and style for suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_suit_frame_color 

Description

Defines the color of the background of the suit HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_suit_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is integer.

hud_suit_place 

Description

Sets relative positioning for suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: pent

Variable is float.

hud_suit_pos_x 

Description

Sets horizontal position of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_suit_pos_y 

Description

Sets vertical position of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_suit_scale 

Description

Sets size of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_suit_show 

Description

Switches showing of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

hud_suit_style 

Description

Switches graphical style of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_teamfrags_align_x 

Description

Sets teamfrags HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_teamfrags_align_y 

Description

Sets teamfrags HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_teamfrags_bignum 

Description

Changes the scale of the fragcount number.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
If this is 0 the fragcount will use the normal charset. If it's above 0 it will scale a big number character instead.

hud_teamfrags_cell_height 

Description

Sets cell height for cells in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.
Use positive values.

hud_teamfrags_cell_width 

Description

Sets cell width for cells in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 32

Variable is integer.
Use positive values.

hud_teamfrags_colors_alpha 

Description

Sets the opacity of the teams colors for the teamfrags hud element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.0

Variable is float.

hud_teamfrags_cols 

Description

Sets number of columns used to draw table in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is integer.
Use positive values.

hud_teamfrags_extra_spec_info 

Description

Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0No extra information is shown.
1Show RL, powerups armor and health.
2Show RL, powerups armor and health. Show weapons as text instead of a picture.
3Show powerups, armor and health. (No RL's)
4Show RL, powerups and health. (No armor)
5Show RL, powerups and health. (No armor) Show weapons as text instead of a picture.
6Show RL, powerups and armor. (No health)
7Show RL, powerups and armor. (No health) Show weapons as text instead of a picture.
8Show RL, armor and health. (No powerups)
9Show RL, armor and health. (No powerups) Show weapons as text instead of a picture.
10Show only powerups.
11Show only health.
12Show only armor.
13Show only RL.
14Show only RL. Show weapons as text instead of a picture.

hud_teamfrags_fliptext 

Description

Toggles alignment of team names in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Rows aligned to the right side, team tags are on the left side of frag counts.
0Rows aligned to the left side, team tags are on the right side of frag counts.

Use 'teamfrags shownames 1' to show names of teams.

hud_teamfrags_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_teamfrags_frame_color 

Description

Defines the color of the background of the teamfrags HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_teamfrags_maxname 

Description

The max number of characters to use for displaying the teamnames in the teamfrags element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 16

Variable is integer.

hud_teamfrags_onlytp 

Description

Decides whetever the teamfrags hud item should be shown only when in teamplay mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Only show during teamplay.
0Show always.

hud_teamfrags_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamfrags_padtext 

Description

Toggles text padding in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Adds padding so frags and team tags are aligned into columns.
0No spaces between text fields.

Use 'teamfrags shownames 1'.

hud_teamfrags_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: ibar

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_teamfrags_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_teamfrags_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_teamfrags_rows 

Description

Sets number of rows used to draw table in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.
Use positive values.

hud_teamfrags_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw this element
0Do not draw this element

hud_teamfrags_shownames 

Description

Draws players' team tags next to frag counts in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display team tags.
0Do not display team tags.

hud_teamfrags_space_x 

Description

Sets horizontal spacing for teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.
Use zero or positive values.

hud_teamfrags_space_y 

Description

Sets vertical spacing for teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.
Use zero or positive values.

hud_teamfrags_strip 

Description

Toggles stripped formatting of teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Stripped format.
0Standard display.

hud_teamfrags_style 

Description

Sets drawing style of 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Golden brackets around field with your team frags.
1Arrow pointing to your own team frags field.
2Red rectangle around your own team frags field.
3Similar to 1.
4Sets background color for your own team field to 'teamcolor'.
5Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag.
6Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own team field not transparent.
8Red background color only for your own team field including team tag.

hud_teamfrags_vertical 

Description

Toggles vertical ordering of teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Order cells vertically first.
0Order cells horizontally first.

hud_teamholdbar_align_x 

Description

Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.

hud_teamholdbar_align_y 

Description

Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.

hud_teamholdbar_frame 

Description

Opacity of the background of the teamholdbar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_teamholdbar_frame_color 

Description

Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_teamholdbar_height 

Description

Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25%

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

hud_teamholdbar_onlytp 

Description

Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

hud_teamholdbar_opacity 

Description

Sets the opacity of the background for the teamholdbar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.

hud_teamholdbar_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdbar_place 

Description

Placement of the teamholdbar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_teamholdbar_pos_x 

Description

Horizontal relative position of the teamholdbar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdbar_pos_y 

Description

Vertical relative position of the teamholdbar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdbar_show 

Description

Visibility of the teamholdbar HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_teamholdbar_show_text 

Description

Shows the percent for each team on the teamholdbar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Show the percentages for the teams.
0Don't show the percentages.

vertical_text can be used when vertical mode is set to draw the text vertically also.

hud_teamholdbar_vertical 

Description

Draw the teamholdbar vertically.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw vertically.
0Draw horizontally.

Use vertical_text to make the text vertical also.

hud_teamholdbar_vertical_text 

Description

Draw the text vertically for the teamholdbar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw the text vertically.
0Draw the text horizontally.

hud_teamholdbar_width 

Description

Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25%

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 200

Variable is integer.

hud_teamholdinfo_align_x 

Description

Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: left

Variable is string.

hud_teamholdinfo_align_y 

Description

Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom

Variable is string.

hud_teamholdinfo_frame 

Description

Opacity of the background of the teamholdinfo HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_teamholdinfo_frame_color 

Description

Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_teamholdinfo_height 

Description

Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25%

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

hud_teamholdinfo_itemfilter 

Description

Decides what items should be shown in the list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: quad ra ya ga mega pent rl quad

Variable is string.
Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_teamholdinfo_onlytp 

Description

Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

hud_teamholdinfo_opacity 

Description

Sets the background opacity for the teamholdinfo hud element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.

hud_teamholdinfo_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdinfo_place 

Description

Placement of the teamholdinfo HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: top

Variable is string.

hud_teamholdinfo_pos_x 

Description

Horizontal relative position of the teamholdinfo HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdinfo_pos_y 

Description

Vertical relative position of the teamholdinfo HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

hud_teamholdinfo_show 

Description

Visibility of the teamholdinfo HUD element

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

hud_teamholdinfo_style 

Description

The style of the teamholdinfo hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Show the name of the team holding the items next to it.
1Show a teamholdbar for each item showing how much of the item each team is holding.

hud_teamholdinfo_width 

Description

Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25%

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 200

Variable is integer.

hud_teaminfo_loc_width 

Description

Number of character spaces used to display the location information in hud_teaminfo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is integer.

hud_teaminfo_name_width 

Description

Number of character spaces used to display the player name in hud_teaminfo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 6

Variable is integer.

hud_teaminfo_show 

Description

Display information about your team and optionally enemies

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Enemy information can be enabled through hud_teaminfo_show_enemies 1.

hud_teaminfo_show_enemies 

Description

Show information about the enemy team(s) in the teaminfo window. Displays a header for each team consisting of the team name and the current team score.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Shows information about enemy team(s)
0Hides information about enemy team(s)

hud_teaminfo_show_self 

Description

Display your self (or player spectated) in the teaminfo list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

hud_tp_need 

Description

Toggles connection of tp_need_* variables with hud elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Numbers in HUD get red when they are lower than appropriate tp_need_* values.
0Numbers in HUD elements get red when below standard values.

E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.

hud_tracking_align_x 

Description

Sets tracking HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: center

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_tracking_align_y 

Description

Sets tracking HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_tracking_format 

Description

Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: Tracking %t %n, [JUMP] for next

Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

hud_tracking_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_tracking_frame_color 

Description

Defines the color of the background of the tracking HUD element. See HUD manual for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0

Variable is string.

hud_tracking_order 

Description

This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 9

Variable is integer.

hud_tracking_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: face

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_tracking_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_tracking_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

hud_tracking_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw this element
0Do not draw this element

Last update: 09.11.2005 10:15 UTC
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