ezQuake Manual: MultiView Demos Variables

mvd_autohud 

Description

Will load different Head Up Display settings when watching MultiView Demos.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Won't do anything
1Will load appropriate config according to current match type. Possible types: 1on1, 4on4, custom. Config is like cfg/mvdhud_4on4.cfg
2Will always load cfg/mvdhud_custom.cfg

mvd_autotrack 

Description

Turns auto-tracking function ON / OFF. This feature can be used while watching MultiView Demo. The client will choose and switch to the best player point of view using appropriate algorithm.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Off
1Autodetect current gametype and use the appropriate xonx settings
2Force the use of mvd_autotrack_custom* settings
3Enables the use of mvd_multitrack_1 - 4 allowing to set seperate algorthms for every window with cl_muiltiview 2-4
4Simple algorithm which prefers pent+rl over quad+rl, quad+rl over pent, quad over noquad, weapon over no weapon player; cannot be customized

You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc. variables. The setting no. 4. cannot be customized and is independent on other autotrack client settings, except of mvd_autotrack_lockteam

mvd_autotrack_1on1 

Description

Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_1on1_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_autotrack_2on2 

Description

Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_2on2_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 500 900 10

Variable is string.

mvd_autotrack_4on4 

Description

Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_4on4_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 4 2 4 6 10 10 1 2 3 500 900

Variable is string.

mvd_autotrack_custom 

Description

Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

mvd_autotrack_custom_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 6 6 1 2 3 500 900 1000

Variable is string.

mvd_autotrack_instant 

Description

Makes mvd_autotrack always find the best player and switch to him instantly.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1player change will happen more often
0mvd_autotrack will work more like ktpro autotrack

In KTPro autotrack tracked player is changed only when some events happen. In instant mvd_autotrack tracked player is changed everytime a better player is found.

mvd_autotrack_lockteam 

Description

If set to 1, autotrack will keep switching POVs only from players within the same team.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Autotrack will stay within one team.
0Autotrack will switch between all players.

mvd_info 

Description

When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turned OFF

See mvd_info_setup for setting up displayed informations.

mvd_info_setup 

This variable has been updated

Description

You can change the informations contained in Players' info table. Use following strings in format string:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %p%n [%l] %h/%a %w

Values

valuedescription
%aArmor
%fFrags
%hHealth
%lLocation
%nNickname
%pPowerups
%PPing
%vValue (value calculated by mvd_autotrack)
%wBest Weapon:ammo

Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_show_header 

Description

Will show a line above the mvd_info table telling you wich column is armor/health/location etc.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turn Off

mvd_info_x 

Description

You can adjust horizontal placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_info_y 

Description

You can adjust vertical placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

mvd_moreinfo 

Description

When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro. E.g.: Nabbe picked up quad.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On
0Off

mvd_multitrack_1 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %f

Variable is string.

For a full description read the manual.

mvd_multitrack_1_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_2 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %W

Variable is string.

For a full description read the manual.

mvd_multitrack_2_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_3 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %h

Variable is string.

For a full description read the manual.

mvd_multitrack_3_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_multitrack_4 

Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %A

Variable is string.

For a full description read the manual.

mvd_multitrack_4_values 

Description

Allows you to customize autotrack algoritm. See autotrack manual page for more info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1 2 3 2 3 5 8 8 1 2 3 0 0 0

Variable is string.

mvd_pc_pent_1 

Description

Describes the position and viewing angles of the p1 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_pent_2 

Description

Describes the position and viewing angles of the p2 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_pent_3 

Description

Describes the position and viewing angles of the p3 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_quad_1 

Description

Describes the position and viewing angles of the q1 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1010 -300 150 13 135

Variable is string.

mvd_pc_quad_2 

Description

Describes the position and viewing angles of the q2 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 350 -20 157 34 360

Variable is string.

mvd_pc_quad_3 

Description

Describes the position and viewing angles of the q3 cam. x y z rot_x rot_y

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 595 360 130 17 360

Variable is string.

mvd_pc_view_1 

Description

Sets the powerup camera for viewport 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_2 

Description

Sets the powerup camera for viewport 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_3 

Description

Sets the powerup camera for viewport 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_pc_view_4 

Description

Sets the powerup camera for viewport 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
p1mvd_pc_pent_1
p2mvd_pc_pent_2
p3mvd_pc_pent_3
q1mvd_pc_quad_1
q2mvd_pc_quad_2
q3mvd_pc_quad_3

mvd_powerup_cam 

Description

Will enable powerupcams, cams will be enabled on every viewport 5 seconds before the powerup spawns.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turn OFF

For setting up the viewports cams look at mvd_pc_view_1-4 and for setting the locations of the cams look at mvd_pc_quad_1-3 mvd_pc_pent_1-3

mvd_status 

Description

Shows information of the player you are currently tracking. Information includes. taken/dropped items and powerups last 3 runs (including the current one) run is from powerup-took/spawn to powerup-end/death

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Turned ON
0Turned OFF

mvd_status_x 

Description

Adjusts the horizontal placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

mvd_status_y 

Description

Adjusts the vertical placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

mvd_write_xml 

Description

Enables dumping of XML stats from a MVD.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1
0

qtv_adjustbuffer 

Description

Enables balancing of the buffer lenght of the QTV stream. When turned on, the size of the stream buffer (the delay from the actual action) will be auto-adjusted (by changing the playback speed when necessary) so that it stays on the same level most of the time.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Auto-adjust buffer size
0Do not adjust buffer size, always play at 100% speed

When turned on, the speed of the playback may change sometimes - that's how the buffer lenght is balanced. But usually you want to have this turned on when you are watching a shoutcast-commentated game because you want to stay synchronized with the commentary.

qtv_adjusthighstart 

Description

The level on which QTV buffer auto-adjusting will start. E.g. when set to 1.5, (and qtv_adjustbuffer is 1), QTV buffer auto-adjusting will start when buffer length reached 150% of it's normal length (determined by qtv_buffertime setting)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
Only values higher than 1.0 make sense

qtv_adjustlowstart 

Description

The bottom level on which QTV buffer auto-adjusting will start. E.g. when set to 0.5, (and qtv_adjustbuffer is 1), QTV buffer auto-adjusting will start when buffer length reached 50% of it's normal length (determined by qtv_buffertime setting)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.3

Variable is float.
Only values lower than 1.0 make sense

qtv_adjustmaxspeed 

Description

The fastest possible playback speed when QTV buffer becomes excessive and auto-adjusting starts. The higher the speed is, the faster the QTV buffer length will go down to normal levels.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 999

Variable is float.
Only values above 1.0 make sense

Works in conjunction with qtv_adjustbuffer 1

qtv_adjustminspeed 

Description

The slowest possible playback speed when QTV buffer adjusting takes action. The slower the speed is, the faster the QTV buffer will fill up.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
0.5 means 50% of the normal playback speed

Not allowing to slow down enough, buffer level might still drop down to zero if there were longer network lag. This causes pausing during playback. Allowing to slow down too much is noticeable.

qtv_buffertime 

Description

Defines how much the client buffers from the QTV stream

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.5

Variable is float.
in seconds, values below 0.2 are treated as 0.2

This determines the "delay" you will get from what is actually happening. For example if you want to synchronize shoutcast commentary with the QTV stream, this is the variable you need to change.

qtv_chatprefix 

Description

String that will be added at the beginning of all messages send to a QTV chat.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $[{QTV}$]

Variable is string.

qtv_event_changename 

Description

Text pattern used when an user changes his name on a QTV stream

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: &cFF0changed&r name to

Variable is string.

qtv_event_join 

Description

Text pattern used when an user joins a QTV stream

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: &c2F2joined&r

Variable is string.

qtv_event_leave 

Description

Text pattern used when an user leaves a QTV stream

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: &cF22left&r

Variable is string.

qtv_gamechatprefix 

Description

String that will be added at the beginning of all messages send from QTV to the server where the broadcasted game is being played.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: $[{QTV>game}$]

Variable is string.

Last update: 09.11.2005 10:15 UTC
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