ezQuake Manual: Particle Effects Variables

gl_bounceparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Controls whether sparks rebound off walls.
0Disable.

Bouncing particles look nicer, but may eat up CPU.

gl_clipparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1this will limit the number of blended particles close to you. This gives a big FPS increase when blended particles take up a big proportion of your screen and challenge your video card's fillrate.
0Disable.

gl_particle_blobs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_blood 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_blood_color 

Description

Changes colour of blood.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_blood_type 

Description

Chooses among types of blood particles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_deatheffect 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_explosions 

Description

Turns particle alternatives to each r_explosiontype on or off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_fasttrails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_fire 

Description

Replaces torches with a particle flame effect. Includes people being burnt by the pyro in TF.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_firecolor 

Description

Color of the fire particle

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

gl_particle_gibtrails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_gunshots 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_gunshots_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_muzzleflash 

Description

Adds particle effect when firing a weapon.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_shockwaves 

Description

0 - Turns off explosion shockwaves. 1 - Turns on explosion shockwaves.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_shockwaves_flat 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_sparks 

Description

Trails appear more beam-like and don't look stupid when they bounce. This applies for wizards and knights only.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Particle sparks on
0Particle sparks off

gl_particle_spikes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_particle_spikes_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_trail_detail 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_trail_lenght 

Description

X - Multiplies the length of the trail on particle trails.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_trail_time 

Description

X - Multiplies the length of time the particle bounces around for.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_trail_type 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_particle_trail_width 

Description

Changes width of trail particle e.g.: wall hitted by nail, explosion particles trail, etc.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

gl_part_blobs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for blob explosions (EMP's)
0Disable.

gl_part_blood 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for blood effects.
0Disable.

gl_part_detpackexplosion_fire_color 

Description

Change color of the detpack explosion fire (TF).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

gl_part_detpackexplosion_ray_color 

Description

Change the color of the detpack explosion rays (Team Fortress).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

gl_part_explosions 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for explosions.
0Disable.

gl_part_gunshots 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for gunshots.
0Disable.

gl_part_inferno 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for pyro flames in TF.
0Disable.

gl_part_lavasplash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for lava splashes (Spy Gren).
0Disable.

gl_part_spikes 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for spikes (nailgun etc).
0Disable.

gl_part_telesplash 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use classic quake teleport particles
1Use 'new/eye-candy' teleport particles: 'dots' and 'rays'
2Use 'new/eye-candy' teleport particles: 'dots' only

gl_part_tracer1_color 

Description

Changes the color of the tracer1 trail, which allows you to customize the rockettrail color (see remarks).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 124 0

Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow

If you set r_rockettrail 6 and gl_part_trails 1, this variable will change your rockettrail color

gl_part_tracer2_color 

Description

Changes the color of the tracer2 trail, which allows you to customize the rockettrail color (see remarks).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 77 0

Variable is string.
"R G B" format accepted, e.g. "255 255 0" for yellow

If you set r_rockettrail 7 and gl_part_trails 1, this variable will change your rockettrail color

gl_part_trails 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Determines particles used for (rocket etc) trails.
0Disable.

gl_solidparticles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Might make tele particles faster for 3dfx wicked gl drivers.
0Disable.

gl_squareparticles 

Description

Toggles between circle and square particles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

r_particles_count 

Description

Maximum ammount of particles displayed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2048

Variable is integer.
1024 or 2048 is quite enough

You can adjust graphics performance with this.

Last update: 09.11.2005 10:15 UTC
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