Sets the pants color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon. Note that a setting of 1 will effectively disable backpack weapon switching.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Maximum reporting of messages. |
1 | Parsed reporting of messages. |
2 | Limited reporting of messages. |
3 | Minimal reporting of messages. |
4 | No reporting of messages. |
Player's name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: player
Variable is string.
This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Disable server-side aiming help for rockets. |
0 | Enable server-side aiming help for rockets (if allowed by the server). |
Player's rail color
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Possible values are: 1 - 7
Sets the maximum amount of bytes per second that the server should send to the client.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5760
Variable is float.
Enforces a set of restrictions on the client features
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: default
value | description |
Most commonly used is \"smackdown\"
Sets the skin name for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Join to server as spectator. |
0 | Join to server as player. |
Set the team name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets the shirt color.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Axe |
2 | Shotgun |
3 | Double-Barreled Shotgun |
4 | Nailgun |
5 | Super Nailgun |
6 | Grenade Launcher |
7 | Rocket Launcher |
8 | ThunderBolt |
Last update: 09.11.2005 10:15 UTC
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