ezQuake Manual: Player Settings Variables

bottomcolor 

Description

Sets the pants color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

b_switch 

Description

This variable allows you to define the highest weapon that the client should switch to upon a backpack pickup. The possible arguments of "b_switch" refer to the impulse that is used to switch to a certain weapon. Note that a setting of 1 will effectively disable backpack weapon switching.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

msg 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Maximum reporting of messages.
1Parsed reporting of messages.
2Limited reporting of messages.
3Minimal reporting of messages.
4No reporting of messages.

name 

Description

Player's name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: player

Variable is string.

noaim 

Description

This variable toggles whether a server-sided aiming-help should be used when shooting rockets (not possible when the server variable "sv_aim" is set to "0").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Disable server-side aiming help for rockets.
0Enable server-side aiming help for rockets (if allowed by the server).

railcolor 

Description

Player's rail color

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is integer.

Possible values are: 1 - 7

rate 

Description

Sets the maximum amount of bytes per second that the server should send to the client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5760

Variable is float.

ruleset 

Description

Enforces a set of restrictions on the client features

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: default

Values

valuedescription

Most commonly used is \"smackdown\"

skin 

Description

Sets the skin name for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

spectator 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Join to server as spectator.
0Join to server as player.

team 

Description

Set the team name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

topcolor 

Description

Sets the shirt color.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

w_switch 

Description

This variable allows you to define the highest weapon that the client should switch to when picking it up. The possible arguments of "w_switch" refer to the impulse that is used to switch to a certain weapon:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Axe
2Shotgun
3Double-Barreled Shotgun
4Nailgun
5Super Nailgun
6Grenade Launcher
7Rocket Launcher
8ThunderBolt

Last update: 09.11.2005 10:15 UTC
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