Controls weapon and item pickup flash.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On. |
0 | Off. |
Reduces flash grenade effect when watching demos.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: .33
Variable is float.
Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.
This variable sets the percentage value for palette shifting effects (damage flash, powerup blend). (needs gl_polyblend 1)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Hardware palette changing. |
0 | OpenGL routines. |
Note: 1 can be slow on wintNT/2K.
Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable palette shifting when submerged, have powerup, or taking damage. (turns on screen tinting) |
0 | Disable palette shifting when submerged, have powerup, or taking damage. (turns off screen tinting) |
Turning this variable on will temporarily change the hue of your screen when inside liquid (water/slime/lava)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.33
value | description |
1 | On |
0 | Off |
This variable (0..1) will temporarily add a red hue to your screen when you've taken damage. Needs gl_polyblend 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.33
Variable is float.
Turning this variable on will blend light when you're inside a light bubble. Also need to set gl_flashblend 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On |
0 | Off |
This variable (0..1) will add a temporary red hue to your screen if you are carry the Pent powerup. Requires gl_polyblend 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
This variable (0..1) will add a temporary blue hue to your screen if you are carry the Quad powerup. Requires gl_polyblend 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
This variable (0..1) will add a temporary yellow hue to your screen if you are carry the Ring powerup. Requires gl_polyblend 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
This variable (0..1) will add a temporary green hue to your screen if you are carry the Suit powerup. Requires gl_polyblend 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.75
Variable is float.
Last update: 09.11.2005 10:15 UTC
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