ezQuake Manual: Screen & Powerup Blends Variables

cl_bonusflash 

Description

Controls weapon and item pickup flash.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On.
0Off.

cl_demoplay_flash 

Description

Reduces flash grenade effect when watching demos.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: .33

Variable is float.
Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.

gl_cshiftpercent 

Description

This variable sets the percentage value for palette shifting effects (damage flash, powerup blend). (needs gl_polyblend 1)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is float.

gl_hwblend 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Hardware palette changing.
0OpenGL routines.

Note: 1 can be slow on wintNT/2K.

gl_polyblend 

Description

Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable palette shifting when submerged, have powerup, or taking damage. (turns on screen tinting)
0Disable palette shifting when submerged, have powerup, or taking damage. (turns off screen tinting)

v_contentblend 

Description

Turning this variable on will temporarily change the hue of your screen when inside liquid (water/slime/lava)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.33

Values

valuedescription
1On
0Off

v_damagecshift 

Description

This variable (0..1) will temporarily add a red hue to your screen when you've taken damage. Needs gl_polyblend 1.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.33

Variable is float.

v_dlightcshift 

Description

Turning this variable on will blend light when you're inside a light bubble. Also need to set gl_flashblend 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On
0Off

v_pentcshift 

Description

This variable (0..1) will add a temporary red hue to your screen if you are carry the Pent powerup. Requires gl_polyblend 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.75

Variable is float.

v_quadcshift 

Description

This variable (0..1) will add a temporary blue hue to your screen if you are carry the Quad powerup. Requires gl_polyblend 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.75

Variable is float.

v_ringcshift 

Description

This variable (0..1) will add a temporary yellow hue to your screen if you are carry the Ring powerup. Requires gl_polyblend 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.75

Variable is float.

v_suitcshift 

Description

This variable (0..1) will add a temporary green hue to your screen if you are carry the Suit powerup. Requires gl_polyblend 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.75

Variable is float.

Last update: 09.11.2005 10:15 UTC
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