Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Off. |
1 | Shows the time you spent on server (you'll also see it in the status bar when you press TAB). |
2 | Shows the time of day. |
Changes the format of the clock which is displayed if cl_clock is non-zero.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %H:%M:%S
Variable is string.
Special chars are prefixed with the % sign in here
%H represents hours, %M minutes, %S seconds. There are many other flags you can use. See strftime (C language) documentation for closer info.
Horizontal coordinates of the clock.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Vertical coordinates of the clock. If < 0, the coordinates are calculated from bottom up, e.g. -1 means the screen line just above the scoreboard.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is float.
This sets whether to confirm on quit (1) or quit with no confirmation (0).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Ask for confirmation on quit. This will display the 'About' message box where you have to press [Y] to quit. |
0 | Do not ask for confirmation on quit. |
A clock showing how much time has elapsed since the start of the demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | On. |
0 | Off. |
Determine where the democlock is positioned on your screen on the X co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Determine where the democlock is positioned on your screen on the Y co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -2
Variable is float.
Displays clock with seconds on the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Turned OFF |
1 | Counts up from the start of the match. |
2 | Counts down from the start of the match. |
3 | Same as 1 but only minutes:seconds (hours are not being displayed). |
4 | Same as 2 but only minutes:seconds (hours are not being displayed). |
Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen.
Allows using gameclock in custom mods that don't support standard KT-like clock synchronization
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Some Capture The Flag or Team Fortress mods can take a use of this.
Adjusts horizontal placement of the clock with seconds.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
See cl_gameclock for detailed info about the clock.
Adjusts vertical placement of the clock with seconds.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -3
Variable is float.
See cl_gameclock for detailed info about the clock.
Enables/Disables strings-hud. Strings hud is not mqwcl hud. It gives you ability put any string (or value of some variable) on your hud.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Strings hud enabled |
0 | Strings hud disabled |
Strings hud banned for ruleset smackdown
This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Multiview disabled |
1 | Still no multiview but you can use cl_mvdisplayhud to show small complex hud. |
2 | Two screens. |
3 | Three screens. |
4 | Four screens. |
Toggle drawing of small compact HUD in each screen of Multiview control.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Don't draw mini-HUDs when in multiview. |
1 | Draw original mini-HUDs when in multiview. (Only strings) |
2 | Draw names only. |
3 | Draw graphics. Icons for weapons, healthbar, armorbar. |
4 | Same as 3 but with values showing the health/armor on the bars. |
5 | Same as 4 but with a semitransparent black background. |
Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1.
Flips the mini-HUD in multiview mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Flip the mini-HUD drawing. |
0 | Don't flip the mini-HUD drawing. |
This only works when cl_mvdisplayhud is greater than 1. See also cl_mvhudvertical and cl_mvhudpos.
Sets the position of the multiview mini-HUDs.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: bottom center
value | description |
top left/tl | |
top center/tc | |
top right/tr | |
bottom left/bl | |
bottom center/bc | |
bottom right/br | |
gather/g | The mini-HUDs are all "gathered" towards the center of the screen. Top left view has the hud in the lower right corner; bottom left view has it in the upper left corner and so on. |
This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old mini-HUD will be used (just strings).
Set whetever the mini-HUDs in multiview mode will be drawn vertically or not.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw mini-HUDs vertically |
0 | Draw mini-HUDs horizontally |
This only applies if cl_mvdisplayhud has a value greater than 1, otherwise the old style is used for the mini-HUDs (only strings).
Turns inset screen with multitrack on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display 2nd POV inside main screen in the right top corner. |
0 | Divide screen in 2/3/4 areas according to cl_multiview settings. |
Turn crosshair in inset POV in multiview on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display crosshair in inset POV. |
0 | Do not display crosshair in inset POV. |
Turns inset HUD for inset POV with multiview on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display inset HUD (usually nick of tracked player). |
0 | Do not display inset HUD. |
Tells what will be the start-up screen of the client
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: menu
value | description |
console | After start-up you can immediately type into the console |
menu | You'll see the main menu after the start-up |
browser | Server browser will be your start-up screen |
This variable toggles the display of current net info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not display any information. |
1 | Print current incoming packet size in byte. |
2 | Print information about the current in coming packet and it's size. |
Enables the check on client startup for handling URLs starting with qw://
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
When enabled and the client is not associated with handling of qw:// URLs, user will be prompted if he wishes to associate the client with the protocol
Choose different window caption formats for your taskbar when you play in windowed mode or when the client is minimized in the taskbar.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Format: ezQuake: address |
1 | Format: <server state> - pl: <number of players> - <map> |
The caption doesn't refresh regularly on some configurations. We recommend to use vid_flashonactivity 1 as well.
will toggle playlist looping
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | will loop the demo playlist |
0 | will not loop the demo playlist |
will set the default track name in the demo playlist for mvd demos example: jogi, will always track the player jogi or versions of it (jogihoogi, angryjogi, etc)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to scr_scoreboard_drawfps
Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Replace "time" with "FPS" in the scoreboard |
0 | Keep "time" in the scoreboard |
Change contrast.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.3
Variable is float.
Change GL gamma.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
When enabled, it creates a window in the top right of the screen showing the number of particles and etc. in use.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Setting r_netgraph 1 is a diagnostic tool to help you tweak your rate. If you find that you suffer from short pauses in the game and you see red spikes in your netgraph, you should try setting the rate down a bit. The height of the pink lines towards the bottom is your latency on received packets. Red lines are lost packets. (bad) Yellow lines are from the rate command kicking in, it's data that wasn't sent to you because you didn't have the bandwidth for it. (OK) Blue lines are very bad, they invalid delta's, and are related to the U_REMOVE warnings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the netgraph. |
0 | Do not display the netgraph. |
If during your play, you frequently see a string of messages with the term "U_REMOVE" in them, and your play seems to freeze for serveral seconds, use the console command cl_nodelta 1. This is a slightly less efficient way for QuakeWorld to work, but if your ISP is overloaded or has some configuration problems, it may not pass packets to QuakeWorld properly and cause difficulty.
Shows information about ping, packetloss, average packet size and incoming/outgoing traffic. Equivalent with 'net' HUD element.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw network statistics. |
0 | Do not draw network statistics. |
Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Controls the alignment of the extra frag messages window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Extra frag messages window will be shown on the right side of the screen. |
0 | Extra frag messages window will be shown on the left side of the screen. |
Everytime you take, capture or drop a flag, the number of times is displayed on the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
See r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info.
Controls which frag messages will be shown in extra window, beside the standard onscreen chat (notify area).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No extra frag messages shown |
1 | Frag messages related to yourself will be shown in extra window |
2 | All frag messages will be shown in extra window |
Values 1 and 2 requires cl_loadfragfiles and cl_parsefrags to be set to 1.
Controls the opacity and color of the background of the extra frag messages window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0 0 0 0
Variable is string.
<r g b><a> = red, green, blue and alpha values 0..255
See other r_tracker_* variables description for further info.
Maximum number of custom frag messages to be displayed in extra frag messages window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is integer.
See other r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info.
If enabled frag tracker draws enemy suicides using color value of r_tracker_color_good variable.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Allows you to change the font size in the extra frag messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
See other r_tracker_* variables.
Everytime a player makes a set number of consecutive kills, it will display a message showing they are on a streak, when the player is killed, it will display the name of the person who ended that streak.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Number of seconds the tracker information is drawn on the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Use positive numbers.
See other 'r_tracker_*' variables too.
Adjusts the position of extra frag messages window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
horizontal position
See other r_tracker_* variables description for more info.
Adjusts the position of extra frag messages window.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
vertical position
See other r_tracker_* variables description for more info.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Hide players nick as spectator. |
1 | Show players nick as spectator. |
2 | Show health and armor over players' heads. |
3 | 2 + Show armor name. |
4 | 3 + Show if the user has RL (icon). |
5 | 3 + Show the users best weapon (icon). |
Only works when spectating. You can remove the drawing of the playername by using scr_autoid_drawname 0.
Shifts all centerprints. If you are playing in 1280x1024 and want to watch some demo recorded in 320x200 with +wp_stats (ktpro) or sbar_on (teamfortress) you can shift that text down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Values from -999 to 999 are possible.
This variable sets the amount of time in seconds that centerprinted messages stay on the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
0 | Do not display any centerprints. |
1 | Display centerprints for 1 second. |
2 | Display centerprints for 2 seconds. |
Frag messages will be colored according to your teamcolor/enemycolor settings.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Coloring on |
0 | Coloring off |
Needs scr_coloredText 1, cl_parsefrags 1, cl_loadfragfiles 1.
Allows colored text in scoreboard, console and notify area. scr_coloredText
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Disable rainbow spectator text on the scoreboard. |
1 | Enable rainbow spectator text on the scoreboard. |
2 | Enable rainbow spectator text on the scoreboard plus parse colored console messages. |
See Colored text manual page for more details.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.7
value | description |
1 | Black mainmenu. |
0 | Transparent mainmenu. |
Draw HUD elements/crosshair/etc in background of main menu. Useful when HUD distracting you in server browser.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Draw HUD elements when in menus. |
0 | Don't draw HUD elements when in menus. |
Enables display of the QTV buffer status
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Makes it able to check how much of the stream is buffered on the client side
Horizontal position of the qtvbuffer counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical position of the qtvbuffer counter
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -10
Variable is integer.
Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Replace time with FPS in scoreboard |
0 | Keep time in scoreboard |
Allows you to force the display of the crosshair when in menus or in scoreboard
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Horizontal position of the shownick label
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical position of the shownick label
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Switch on/off the text at the bottom of the screen when spectating in free mode: "SPECTATOR MODE | PRESS [ATTACK] for AutoCamera"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | On |
0 | Off |
Displays team info when you are spectating or watching mvd demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display team info. |
0 | No team info. |
see scr_teaminfo_* for other options.
Aligns scr_teaminfo left or right
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Align scr_teaminfo right. |
0 | Align scr_teaminfo left. |
Changes %a to different styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
value | description |
0 | Does not display teammates' armor |
1 | Displays teammates' armor always in white. |
2 | Displays teammates' armor in white with the icon of the armor they have next to it. |
3 | Displays teammates' armor in the color of the armor they have. |
Changes the color and transparency of scr_teaminfo's frame.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10 0 0 120
Variable is string.
R G B alpha, each 0-255
Sets the width for %l
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
From 0 (no loc display) to 20.
Sets a minimum health value to display red. E.g. if scr_teaminfo_low_health is 20, and a teammate has 20 health or less, then their health will be displayed red.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
From 1-99
Sets name width in scr_teaminfo
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 6
Variable is integer.
From 0 (don't display name) to 20
Changes the order of displayed items in scr_teaminfo
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: %p%n $x10%l$x11 %a/%H %w
Variable is string.
Options: %p (powerup) %n (name) %h (health) %a (armor) %l (location) %w (weapon)
default: "%p%n [%l] %h/%a %w"
Scales scr_teaminfo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
From 0 (very small) to 10 (very big)
Will show enemy players in the teaminfo table.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Show enemy players status in teaminfo table |
0 | Do not show enemy players status |
Works only for MVD playback (servers do not send info about enemies to you anyway).
Will show row with the status of the current player in the teaminfo table.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
value | description |
1 | Show tracked player in the teaminfo table |
0 | Do not show tracked player status in the teaminfo table |
Changes %w to different styles.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Displays teammates' weapon as a word (rl, lg, etc..) |
0 | Displays teammates' weapon as an icon |
Moves scr_teaminfo in the x-direction
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
from -255 to 255
Moves scr_teaminfo in the y-direction
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
from -255 to 255
Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: Tracking %t %n, [JUMP] for next
Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.
This variable affects scr_newhud 0. To change same text in new HUD (scr_newhud 1) use /tracking format (hud_tracking_format) settings.
Displays weapons stats on server that support it
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - lg. But, for axe accuracy is useless, so better use direct hits instead, for that you must use it like #1. Unrecognized tokens printed as-is, so for axe order will looks like "axe: #1" - that means print string "axe: " and axe hits. Also variable supports ezquake color sequences.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: &c990sg&r:%2 &c099ssg&r:%3 &c900
Variable is string.
Horizontal placement of the weapon stats table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Vertical placement of the weapon stats table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable text dump printing dropped packets |
0 | Disable text dump printing dropped packets |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display information about all network packets. |
0 | Do not display information about all network packets. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display that the pause icon is displayed when the game is paused. |
0 | Never display the pause icon. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display the ram icon when running out of memory |
0 | Never display the ram icon |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the turtle icon when your frame rate drops below 10. |
0 | Never display the turtle icon. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enables the display of the frames-per-second value. |
0 | Disables the display of the frames-per-second value. |
Determine where the show_fps is positioned on your screen on the X co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -5
Variable is float.
Determine where the show_fps is positioned on your screen on the Y co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is float.
Displays a speed counter in the top right corner in the client's units (Horizontal velocity). (320 - Normal walking speed, 440 - Accel jump, 450 - Bunnyhopping)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Off. |
1 | More accurate counter (Best used when LPB). |
2 | Predicted speed (Less laggy when HPB). |
Determine where the show_speed is positioned on your screen on the X co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -1
Variable is float.
Determine where the show_speed is positioned on your screen on the Y co-ordinate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Shows your velocity as 3d vector and its projections (*GL ONLY*).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | off (default) |
1 | velocity and projections |
2 | only horizontal velocity and projections |
See also show_velocity_3d_offset_forward, show_velocity_3d_offset_down.
Change contrast.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Change gamma.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Last update: 09.11.2005 10:15 UTC
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