ezQuake Manual: Screen Settings Variables

cl_clock 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Off.
1Shows the time you spent on server (you'll also see it in the status bar when you press TAB).
2Shows the time of day.

cl_clock_format 

Description

Changes the format of the clock which is displayed if cl_clock is non-zero.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %H:%M:%S

Variable is string.
Special chars are prefixed with the % sign in here

%H represents hours, %M minutes, %S seconds. There are many other flags you can use. See strftime (C language) documentation for closer info.

cl_clock_x 

Description

Horizontal coordinates of the clock.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_clock_y 

Description

Vertical coordinates of the clock. If < 0, the coordinates are calculated from bottom up, e.g. -1 means the screen line just above the scoreboard.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is float.

cl_confirmquit 

Description

This sets whether to confirm on quit (1) or quit with no confirmation (0).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Ask for confirmation on quit. This will display the 'About' message box where you have to press [Y] to quit.
0Do not ask for confirmation on quit.

cl_democlock 

Description

A clock showing how much time has elapsed since the start of the demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1On.
0Off.

cl_democlock_x 

Description

Determine where the democlock is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_democlock_y 

Description

Determine where the democlock is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -2

Variable is float.

cl_gameclock 

Description

Displays clock with seconds on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Turned OFF
1Counts up from the start of the match.
2Counts down from the start of the match.
3Same as 1 but only minutes:seconds (hours are not being displayed).
4Same as 2 but only minutes:seconds (hours are not being displayed).

Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen.

cl_gameclock_offset 

Description

Allows using gameclock in custom mods that don't support standard KT-like clock synchronization

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

Some Capture The Flag or Team Fortress mods can take a use of this.

cl_gameclock_x 

Description

Adjusts horizontal placement of the clock with seconds.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

See cl_gameclock for detailed info about the clock.

cl_gameclock_y 

Description

Adjusts vertical placement of the clock with seconds.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -3

Variable is float.

See cl_gameclock for detailed info about the clock.

cl_hud 

Description

Enables/Disables strings-hud. Strings hud is not mqwcl hud. It gives you ability put any string (or value of some variable) on your hud.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Strings hud enabled
0Strings hud disabled

Strings hud banned for ruleset smackdown

cl_multiview 

Description

This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Multiview disabled
1Still no multiview but you can use cl_mvdisplayhud to show small complex hud.
2Two screens.
3Three screens.
4Four screens.

cl_mvdisplayhud 

Description

Toggle drawing of small compact HUD in each screen of Multiview control.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Don't draw mini-HUDs when in multiview.
1Draw original mini-HUDs when in multiview. (Only strings)
2Draw names only.
3Draw graphics. Icons for weapons, healthbar, armorbar.
4Same as 3 but with values showing the health/armor on the bars.
5Same as 4 but with a semitransparent black background.

Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1.

cl_mvhudflip 

Description

Flips the mini-HUD in multiview mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Flip the mini-HUD drawing.
0Don't flip the mini-HUD drawing.

This only works when cl_mvdisplayhud is greater than 1. See also cl_mvhudvertical and cl_mvhudpos.

cl_mvhudpos 

Description

Sets the position of the multiview mini-HUDs.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: bottom center

Values

valuedescription
top left/tl
top center/tc
top right/tr
bottom left/bl
bottom center/bc
bottom right/br
gather/gThe mini-HUDs are all "gathered" towards the center of the screen. Top left view has the hud in the lower right corner; bottom left view has it in the upper left corner and so on.

This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old mini-HUD will be used (just strings).

cl_mvhudvertical 

Description

Set whetever the mini-HUDs in multiview mode will be drawn vertically or not.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw mini-HUDs vertically
0Draw mini-HUDs horizontally

This only applies if cl_mvdisplayhud has a value greater than 1, otherwise the old style is used for the mini-HUDs (only strings).

cl_mvinset 

Description

Turns inset screen with multitrack on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display 2nd POV inside main screen in the right top corner.
0Divide screen in 2/3/4 areas according to cl_multiview settings.

cl_mvinsetcrosshair 

Description

Turn crosshair in inset POV in multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display crosshair in inset POV.
0Do not display crosshair in inset POV.

cl_mvinsethud 

Description

Turns inset HUD for inset POV with multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display inset HUD (usually nick of tracked player).
0Do not display inset HUD.

cl_onload 

Description

Tells what will be the start-up screen of the client

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: menu

Values

valuedescription
consoleAfter start-up you can immediately type into the console
menuYou'll see the main menu after the start-up
browserServer browser will be your start-up screen

cl_shownet 

Description

This variable toggles the display of current net info.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Do not display any information.
1Print current incoming packet size in byte.
2Print information about the current in coming packet and it's size.

cl_verify_qwprotocol 

Description

Enables the check on client startup for handling URLs starting with qw://

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

When enabled and the client is not associated with handling of qw:// URLs, user will be prompted if he wishes to associate the client with the protocol

cl_window_caption 

Description

Choose different window caption formats for your taskbar when you play in windowed mode or when the client is minimized in the taskbar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Format: ezQuake: address
1Format: <server state> - pl: <number of players> - <map>

The caption doesn't refresh regularly on some configurations. We recommend to use vid_flashonactivity 1 as well.

demo_playlist_loop 

Description

will toggle playlist looping

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1will loop the demo playlist
0will not loop the demo playlist

demo_playlist_track_name 

Description

will set the default track name in the demo playlist for mvd demos example: jogi, will always track the player jogi or versions of it (jogihoogi, angryjogi, etc)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

draw_fps 

This variable has been renamed to scr_scoreboard_drawfps

Description

Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Replace "time" with "FPS" in the scoreboard
0Keep "time" in the scoreboard

gl_contrast 

Description

Change contrast.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1.3

Variable is float.

gl_gamma 

Description

Change GL gamma.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.8

Variable is float.

r_glstats 

Description

When enabled, it creates a window in the top right of the screen showing the number of particles and etc. in use.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

r_netgraph 

Description

Setting r_netgraph 1 is a diagnostic tool to help you tweak your rate. If you find that you suffer from short pauses in the game and you see red spikes in your netgraph, you should try setting the rate down a bit. The height of the pink lines towards the bottom is your latency on received packets. Red lines are lost packets. (bad) Yellow lines are from the rate command kicking in, it's data that wasn't sent to you because you didn't have the bandwidth for it. (OK) Blue lines are very bad, they invalid delta's, and are related to the U_REMOVE warnings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display the netgraph.
0Do not display the netgraph.

If during your play, you frequently see a string of messages with the term "U_REMOVE" in them, and your play seems to freeze for serveral seconds, use the console command cl_nodelta 1. This is a slightly less efficient way for QuakeWorld to work, but if your ISP is overloaded or has some configuration problems, it may not pass packets to QuakeWorld properly and cause difficulty.

r_netstats 

Description

Shows information about ping, packetloss, average packet size and incoming/outgoing traffic. Equivalent with 'net' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw network statistics.
0Do not draw network statistics.

r_speeds 

Description

Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

r_tracker_align_right 

Description

Controls the alignment of the extra frag messages window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Extra frag messages window will be shown on the right side of the screen.
0Extra frag messages window will be shown on the left side of the screen.

r_tracker_flags 

Description

Everytime you take, capture or drop a flag, the number of times is displayed on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

See r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info.

r_tracker_frags 

Description

Controls which frag messages will be shown in extra window, beside the standard onscreen chat (notify area).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0No extra frag messages shown
1Frag messages related to yourself will be shown in extra window
2All frag messages will be shown in extra window

Values 1 and 2 requires cl_loadfragfiles and cl_parsefrags to be set to 1.

r_tracker_frame_color 

Description

Controls the opacity and color of the background of the extra frag messages window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 0 0 0

Variable is string.
<r g b><a> = red, green, blue and alpha values 0..255

See other r_tracker_* variables description for further info.

r_tracker_messages 

Description

Maximum number of custom frag messages to be displayed in extra frag messages window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is integer.

See other r_tracker_*, cl_parseFrags and cl_loadFragFiles variables description for further info.

r_tracker_positive_enemy_suicide 

Description

If enabled frag tracker draws enemy suicides using color value of r_tracker_color_good variable.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

r_tracker_scale 

Description

Allows you to change the font size in the extra frag messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

See other r_tracker_* variables.

r_tracker_streaks 

Description

Everytime a player makes a set number of consecutive kills, it will display a message showing they are on a streak, when the player is killed, it will display the name of the person who ended that streak.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

r_tracker_time 

Description

Number of seconds the tracker information is drawn on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.
Use positive numbers.

See other 'r_tracker_*' variables too.

r_tracker_x 

Description

Adjusts the position of extra frag messages window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
horizontal position

See other r_tracker_* variables description for more info.

r_tracker_y 

Description

Adjusts the position of extra frag messages window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
vertical position

See other r_tracker_* variables description for more info.

scr_autoid 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Hide players nick as spectator.
1Show players nick as spectator.
2Show health and armor over players' heads.
32 + Show armor name.
43 + Show if the user has RL (icon).
53 + Show the users best weapon (icon).

Only works when spectating. You can remove the drawing of the playername by using scr_autoid_drawname 0.

scr_centershift 

Description

Shifts all centerprints. If you are playing in 1280x1024 and want to watch some demo recorded in 320x200 with +wp_stats (ktpro) or sbar_on (teamfortress) you can shift that text down.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
Values from -999 to 999 are possible.

scr_centertime 

Description

This variable sets the amount of time in seconds that centerprinted messages stay on the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
0Do not display any centerprints.
1Display centerprints for 1 second.
2Display centerprints for 2 seconds.

scr_coloredfrags 

Description

Frag messages will be colored according to your teamcolor/enemycolor settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Coloring on
0Coloring off

Needs scr_coloredText 1, cl_parsefrags 1, cl_loadfragfiles 1.

scr_coloredText 

Description

Allows colored text in scoreboard, console and notify area. scr_coloredText

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Disable rainbow spectator text on the scoreboard.
1Enable rainbow spectator text on the scoreboard.
2Enable rainbow spectator text on the scoreboard plus parse colored console messages.

See Colored text manual page for more details.

scr_menualpha 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.7

Values

valuedescription
1Black mainmenu.
0Transparent mainmenu.

scr_menudrawhud 

Description

Draw HUD elements/crosshair/etc in background of main menu. Useful when HUD distracting you in server browser.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Draw HUD elements when in menus.
0Don't draw HUD elements when in menus.

scr_qtvbuffer 

Description

Enables display of the QTV buffer status

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Makes it able to check how much of the stream is buffered on the client side

scr_qtvbuffer_x 

Description

Horizontal position of the qtvbuffer counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

scr_qtvbuffer_y 

Description

Vertical position of the qtvbuffer counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -10

Variable is integer.

scr_scoreboard_drawfps 

Description

Substitutes the "time" column with a "FPS" in scores showing how much FPS each player has.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Replace time with FPS in scoreboard
0Keep time in scoreboard

scr_showcrosshair 

Description

Allows you to force the display of the crosshair when in menus or in scoreboard

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

scr_shownick_x 

Description

Horizontal position of the shownick label

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

scr_shownick_y 

Description

Vertical position of the shownick label

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

scr_spectatorMessage 

Description

Switch on/off the text at the bottom of the screen when spectating in free mode: "SPECTATOR MODE | PRESS [ATTACK] for AutoCamera"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1On
0Off

scr_teaminfo 

Description

Displays team info when you are spectating or watching mvd demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display team info.
0No team info.

see scr_teaminfo_* for other options.

scr_teaminfo_align_right 

Description

Aligns scr_teaminfo left or right

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Align scr_teaminfo right.
0Align scr_teaminfo left.

scr_teaminfo_armor_style 

Description

Changes %a to different styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Values

valuedescription
0Does not display teammates' armor
1Displays teammates' armor always in white.
2Displays teammates' armor in white with the icon of the armor they have next to it.
3Displays teammates' armor in the color of the armor they have.

scr_teaminfo_frame_color 

Description

Changes the color and transparency of scr_teaminfo's frame.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10 0 0 120

Variable is string.
R G B alpha, each 0-255

scr_teaminfo_loc_width 

Description

Sets the width for %l

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 5

Variable is integer.
From 0 (no loc display) to 20.

scr_teaminfo_low_health 

Description

Sets a minimum health value to display red. E.g. if scr_teaminfo_low_health is 20, and a teammate has 20 health or less, then their health will be displayed red.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.
From 1-99

scr_teaminfo_name_width 

Description

Sets name width in scr_teaminfo

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 6

Variable is integer.
From 0 (don't display name) to 20

scr_teaminfo_order 

Description

Changes the order of displayed items in scr_teaminfo

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: %p%n $x10%l$x11 %a/%H %w

Variable is string.
Options: %p (powerup) %n (name) %h (health) %a (armor) %l (location) %w (weapon)

default: "%p%n [%l] %h/%a %w"

scr_teaminfo_scale 

Description

Scales scr_teaminfo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.
From 0 (very small) to 10 (very big)

scr_teaminfo_show_enemies 

Description

Will show enemy players in the teaminfo table.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Show enemy players status in teaminfo table
0Do not show enemy players status

Works only for MVD playback (servers do not send info about enemies to you anyway).

scr_teaminfo_show_self 

Description

Will show row with the status of the current player in the teaminfo table.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
1Show tracked player in the teaminfo table
0Do not show tracked player status in the teaminfo table

scr_teaminfo_weapon_style 

Description

Changes %w to different styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Displays teammates' weapon as a word (rl, lg, etc..)
0Displays teammates' weapon as an icon

scr_teaminfo_x 

Description

Moves scr_teaminfo in the x-direction

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
from -255 to 255

scr_teaminfo_y 

Description

Moves scr_teaminfo in the y-direction

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
from -255 to 255

scr_tracking 

Description

Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: Tracking %t %n, [JUMP] for next

Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

This variable affects scr_newhud 0. To change same text in new HUD (scr_newhud 1) use /tracking format (hud_tracking_format) settings.

scr_weaponstats 

Description

Displays weapons stats on server that support it

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

scr_weaponstats_order 

Description

Accept next tokens %1 %2 %3 ... %8 which expands in to weapons accuracy, %1 - axe, %2 - sg ... %8 - lg. But, for axe accuracy is useless, so better use direct hits instead, for that you must use it like #1. Unrecognized tokens printed as-is, so for axe order will looks like "axe: #1" - that means print string "axe: " and axe hits. Also variable supports ezquake color sequences.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: &c990sg&r:%2 &c099ssg&r:%3 &c900

Variable is string.

scr_weaponstats_x 

Description

Horizontal placement of the weapon stats table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

scr_weaponstats_y 

Description

Vertical placement of the weapon stats table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

showdrop 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable text dump printing dropped packets
0Disable text dump printing dropped packets

showpackets 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display information about all network packets.
0Do not display information about all network packets.

showpause 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display that the pause icon is displayed when the game is paused.
0Never display the pause icon.

showram 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Display the ram icon when running out of memory
0Never display the ram icon

showturtle 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Display the turtle icon when your frame rate drops below 10.
0Never display the turtle icon.

show_fps 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enables the display of the frames-per-second value.
0Disables the display of the frames-per-second value.

show_fps_x 

Description

Determine where the show_fps is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -5

Variable is float.

show_fps_y 

Description

Determine where the show_fps is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is float.

show_speed 

Description

Displays a speed counter in the top right corner in the client's units (Horizontal velocity). (320 - Normal walking speed, 440 - Accel jump, 450 - Bunnyhopping)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Off.
1More accurate counter (Best used when LPB).
2Predicted speed (Less laggy when HPB).

show_speed_x 

Description

Determine where the show_speed is positioned on your screen on the X co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is float.

show_speed_y 

Description

Determine where the show_speed is positioned on your screen on the Y co-ordinate.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

show_velocity_3d 

Description

Shows your velocity as 3d vector and its projections (*GL ONLY*).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0off (default)
1velocity and projections
2only horizontal velocity and projections

See also show_velocity_3d_offset_forward, show_velocity_3d_offset_down.

sw_contrast 

Description

Change contrast.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

sw_gamma 

Description

Change gamma.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

Last update: 09.11.2005 10:15 UTC
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