ezQuake Manual: Server Settings Variables

coop 

Description

Whether the next "map" command should start a coop (cooperative) game. Only works when deathmatch var is 0, otherwise coop will be forced off and a deathmatch game will start. You need a file, spprogs.dat, in your quake/qw/ folder for coop games to work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable cooperative.
0Disable cooperative.

filterban 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Only IP addresses NOT on the Ban list will be allowed onto the server.
0Only IP addresses on the Ban list will be allowed onto the server.

floodprotmsg 

Description

Sets the message displayed after flood protection is invoked. Example: floodprotmsg "Shut up whiner!"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

pausable 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable pause.
0Disable pause.

skill 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0easy level for singleplaying.
1Normal level for singleplaying.
2Hard level for singleplaying.
3Nightmare level for singleplaying.

sv_cheats 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable cheats. (need map realoading)
0Disable cheats.

sv_downloadchunksperframe 

Description

Limits the speed of the chunked downloads

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Server-side. Clients can set high amount of chunks per frame allowed and make your data eat connection traffic rapidly. Use this variable to prevent this.

sv_fastconnect 

Description

actually no help.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_highchars 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable high character color names for players.
0Disable.

sv_loadentfiles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable custom map entity file support.
0Disable.

sv_mapcheck 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable map checksumming to check for players who edit maps to cheat.
0Disable.

Note: A player who has edited his map files to cheat by removing textures from walls will not be able to join the server and play.

sv_maxpitch 

Description

server-side variable for setting maximum of view angles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 80

Variable is integer.
By default, in quakeworld maximum viewangle is '80'. You can set for example '90' then you will be able look directly to sky. q3 players should like it

EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.

sv_maxrate 

Description

Maximum rate for clients.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_maxtic 

Description

The maximum amount of time in seconds before a client a receives an update from the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.1

Variable is float.

sv_minpitch 

Description

server-side variable for setting minimum of view angles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -70

Variable is integer.
By default, in quakeworld minimum viewangle is '-70'. You can set for example '-90' then you will be able look directly to floor. q3 players should like it.

EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.

sv_mintic 

Description

The minimum amount of time the server will wait before sending packets to a client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_nailhack 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allows nails in most cases to uses less bandwidth and to fly around
0Disable.

smoother and point in the right direction.

sv_paused 

Description

read-only variable that gives you current pause state (condition).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0pause is off
1normal pause that can be set by 'pause' command
2auto pause (single player only) when going into menus
3both (normal pause + auto pause)

sv_phs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Has something to do with the table which is build at the loading time
0Disable.

of the map.

sv_spectalk 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Players can hear spectators.
0Players can't hear spectators.

sv_timeout 

Description

Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 65

Variable is float.

Last update: 09.11.2005 10:15 UTC
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