ezQuake Manual: Server Variables

Server Settings Variables

coop 

Description

Whether the next "map" command should start a coop (cooperative) game. Only works when deathmatch var is 0, otherwise coop will be forced off and a deathmatch game will start. You need a file, spprogs.dat, in your quake/qw/ folder for coop games to work.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable cooperative.
0Disable cooperative.

filterban 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Only IP addresses NOT on the Ban list will be allowed onto the server.
0Only IP addresses on the Ban list will be allowed onto the server.

floodprotmsg 

Description

Sets the message displayed after flood protection is invoked. Example: floodprotmsg "Shut up whiner!"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

pausable 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable pause.
0Disable pause.

skill 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0easy level for singleplaying.
1Normal level for singleplaying.
2Hard level for singleplaying.
3Nightmare level for singleplaying.

sv_cheats 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable cheats. (need map realoading)
0Disable cheats.

sv_downloadchunksperframe 

Description

Limits the speed of the chunked downloads

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Server-side. Clients can set high amount of chunks per frame allowed and make your data eat connection traffic rapidly. Use this variable to prevent this.

sv_fastconnect 

Description

actually no help.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_highchars 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable high character color names for players.
0Disable.

sv_loadentfiles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable custom map entity file support.
0Disable.

sv_mapcheck 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable map checksumming to check for players who edit maps to cheat.
0Disable.

Note: A player who has edited his map files to cheat by removing textures from walls will not be able to join the server and play.

sv_maxpitch 

Description

server-side variable for setting maximum of view angles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 80

Variable is integer.
By default, in quakeworld maximum viewangle is '80'. You can set for example '90' then you will be able look directly to sky. q3 players should like it

EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.

sv_maxrate 

Description

Maximum rate for clients.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_maxtic 

Description

The maximum amount of time in seconds before a client a receives an update from the server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.1

Variable is float.

sv_minpitch 

Description

server-side variable for setting minimum of view angles

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -70

Variable is integer.
By default, in quakeworld minimum viewangle is '-70'. You can set for example '-90' then you will be able look directly to floor. q3 players should like it.

EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.

sv_mintic 

Description

The minimum amount of time the server will wait before sending packets to a client.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

sv_nailhack 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Allows nails in most cases to uses less bandwidth and to fly around
0Disable.

smoother and point in the right direction.

sv_paused 

Description

read-only variable that gives you current pause state (condition).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0pause is off
1normal pause that can be set by 'pause' command
2auto pause (single player only) when going into menus
3both (normal pause + auto pause)

sv_phs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Has something to do with the table which is build at the loading time
0Disable.

of the map.

sv_spectalk 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Players can hear spectators.
0Players can't hear spectators.

sv_timeout 

Description

Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 65

Variable is float.

Serverinfo Keys Variables

deathmatch 

Description

Chooses between basic multiplayer gameplay modes; 1 = weapons disappear after pickup (used in 4on4), 2 = weapons stay after pickup, ammo/armor does not (not used), 3 = weapons stay after pickup (used in 1on1), 4 = arena mode (players have all weapons and full health/armor)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.

fraglimit 

Description

Amount of frags any player has to reach before the match is over

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

When set to 0, there won't be any limit

maxclients 

Description

Highest number of players allowed on the server

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

maxspectators 

Description

Highest number of spectators allowed to connect to the server

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 8

Variable is integer.

samelevel 

Description

When enabled, the same level will be played once the match is over

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

teamplay 

Description

Teamplay mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

Nowadays only value 2 is used; value 1 prevents you from killing your teammates including yourself

timelimit 

Description

Number of minutes the match will take

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

watervis 

Description

This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1GLQuake users can see through liquids if they set gl_turbalpha to a value < 1.
0No watervis.

It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it. And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet). Not saved to config with cfg_save command.

Serverside Permissions Variables

allow_download 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Clients can download game data from the server.
0Disable.

allow_download_gfx 

Description

Enables downloading files from the server from the gfx directory

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Server-side

allow_download_maps 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Clients can download .bsp map files from the server.
0Disable.

allow_download_models 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Clients can download .mdl files from the server.
0Disable.

allow_download_other 

Description

Enables downloading files from the server which are not in \"skins\", \"progs\", \"sound\", \"maps\" nor \"gfx\" directories

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

Server-side

allow_download_pakmaps 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Clients can download map files in paks from the server.
0Disable.

allow_download_skins 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Clients can download .pcx skin files from the server.
0Disable.

allow_download_sounds 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Clients can download .wav sound files from the server.
0Disable.

Serverside Physics Variables

pm_airstep 

Description

Airstep player-move-extension. Changes the physics of the game and allows to do jumps on stairs.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Server-side

pm_bunnyspeedcap 

Description

This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

pm_ktjump 

Description

You can change value of ktjump.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

pm_pground 

Description

Enables 'persistent onground flag' physics tweak. Its only use is that it makes pm_airstep work better.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

This extension makes use of Z_EXT_PF_ONGROUND to ensure correct movement prediction by clients. Prediction errors shouldn't be very noticeable anyway even with old clients.

pm_slidefix 

Description

When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in QW), but smoothly slides, as it was in NQ.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Enable
0Disable

sv_accelerate 

Description

Sets the acceleration value for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_airaccelerate 

Description

Sets how quickly the player accelerates in air.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_friction 

Description

Sets the friction value for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.

sv_gravity 

Description

Sets the global value for the amount of gravity.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 800

Variable is float.

sv_maxspeed 

Description

Sets the maximum speed a player can move.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 320

Variable is float.

sv_maxvelocity 

Description

Sets the maximum velocity an object can travel.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2000

Variable is float.

sv_spectatormaxspeed 

Description

Sets the maximum speed a spectator can move.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 500

Variable is float.

sv_stopspeed 

Description

Sets the value that determines how fast the player should come to a complete stop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is float.

sv_wateraccelerate 

Description

Sets the water acceleration value.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_waterfriction 

Description

Sets the water friction value.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.

Last update: 09.11.2005 10:15 UTC
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