Whether the next "map" command should start a coop (cooperative) game. Only works when deathmatch var is 0, otherwise coop will be forced off and a deathmatch game will start. You need a file, spprogs.dat, in your quake/qw/ folder for coop games to work.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable cooperative. |
0 | Disable cooperative. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Only IP addresses NOT on the Ban list will be allowed onto the server. |
0 | Only IP addresses on the Ban list will be allowed onto the server. |
Sets the message displayed after flood protection is invoked. Example: floodprotmsg "Shut up whiner!"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable pause. |
0 | Disable pause. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | easy level for singleplaying. |
1 | Normal level for singleplaying. |
2 | Hard level for singleplaying. |
3 | Nightmare level for singleplaying. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable cheats. (need map realoading) |
0 | Disable cheats. |
Limits the speed of the chunked downloads
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Server-side. Clients can set high amount of chunks per frame allowed and make your data eat connection traffic rapidly. Use this variable to prevent this.
actually no help.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable high character color names for players. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Enable custom map entity file support. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable map checksumming to check for players who edit maps to cheat. |
0 | Disable. |
Note: A player who has edited his map files to cheat by removing textures from walls will not be able to join the server and play.
server-side variable for setting maximum of view angles
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 80
Variable is integer.
By default, in quakeworld maximum viewangle is '80'. You can set for example '90' then you will be able look directly to sky. q3 players should like it
EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.
Maximum rate for clients.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
The maximum amount of time in seconds before a client a receives an update from the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.1
Variable is float.
server-side variable for setting minimum of view angles
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -70
Variable is integer.
By default, in quakeworld minimum viewangle is '-70'. You can set for example '-90' then you will be able look directly to floor. q3 players should like it.
EZQuake and ZQuake (may be some other) clients understand this physics change, old clients will be clamped at [-70~80] (quakeworld default) view angles.
The minimum amount of time the server will wait before sending packets to a client.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Allows nails in most cases to uses less bandwidth and to fly around |
0 | Disable. |
smoother and point in the right direction.
read-only variable that gives you current pause state (condition).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | pause is off |
1 | normal pause that can be set by 'pause' command |
2 | auto pause (single player only) when going into menus |
3 | both (normal pause + auto pause) |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Has something to do with the table which is build at the loading time |
0 | Disable. |
of the map.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Players can hear spectators. |
0 | Players can't hear spectators. |
Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 65
Variable is float.
Chooses between basic multiplayer gameplay modes; 1 = weapons disappear after pickup (used in 4on4), 2 = weapons stay after pickup, ammo/armor does not (not used), 3 = weapons stay after pickup (used in 1on1), 4 = arena mode (players have all weapons and full health/armor)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Amount of frags any player has to reach before the match is over
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
When set to 0, there won't be any limit
Highest number of players allowed on the server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Highest number of spectators allowed to connect to the server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
When enabled, the same level will be played once the match is over
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Teamplay mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Nowadays only value 2 is used; value 1 prevents you from killing your teammates including yourself
Number of minutes the match will take
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
This server-side cvar is mirrored to serverinfo as a hint to clients on whether the server is using the so-called watervised maps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | GLQuake users can see through liquids if they set gl_turbalpha to a value < 1. |
0 | No watervis. |
It's a bad idea to use watervis 1 if the maps the server is using are not watervised. Liquids will appear 'transparent' but you won't be able to see any items/players/etc through it. And it is a bad idea anyway because Quake maps were not designed for transparent water (or other liquids); enabling it changes gameplay, decreases fps and produces more network traffic and puts non-GL players at a disadvantage because the software renderer doesn't support transparent water (yet). Not saved to config with cfg_save command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Clients can download game data from the server. |
0 | Disable. |
Enables downloading files from the server from the gfx directory
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Server-side
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Clients can download .bsp map files from the server. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Clients can download .mdl files from the server. |
0 | Disable. |
Enables downloading files from the server which are not in \"skins\", \"progs\", \"sound\", \"maps\" nor \"gfx\" directories
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Server-side
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Clients can download map files in paks from the server. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Clients can download .pcx skin files from the server. |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Clients can download .wav sound files from the server. |
0 | Disable. |
Airstep player-move-extension. Changes the physics of the game and allows to do jumps on stairs.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Server-side
This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
You can change value of ktjump.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Enables 'persistent onground flag' physics tweak. Its only use is that it makes pm_airstep work better.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
This extension makes use of Z_EXT_PF_ONGROUND to ensure correct movement prediction by clients. Prediction errors shouldn't be very noticeable anyway even with old clients.
When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in QW), but smoothly slides, as it was in NQ.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Enable |
0 | Disable |
Sets the acceleration value for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets how quickly the player accelerates in air.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets the friction value for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Sets the global value for the amount of gravity.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 800
Variable is float.
Sets the maximum speed a player can move.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 320
Variable is float.
Sets the maximum velocity an object can travel.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
Variable is float.
Sets the maximum speed a spectator can move.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 500
Variable is float.
Sets the value that determines how fast the player should come to a complete stop.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Sets the water acceleration value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets the water friction value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Last update: 09.11.2005 10:15 UTC
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