Airstep player-move-extension. Changes the physics of the game and allows to do jumps on stairs.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Server-side
This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
You can change value of ktjump.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Enables 'persistent onground flag' physics tweak. Its only use is that it makes pm_airstep work better.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
This extension makes use of Z_EXT_PF_ONGROUND to ensure correct movement prediction by clients. Prediction errors shouldn't be very noticeable anyway even with old clients.
When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in QW), but smoothly slides, as it was in NQ.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Enable |
0 | Disable |
Sets the acceleration value for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets how quickly the player accelerates in air.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets the friction value for the player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Sets the global value for the amount of gravity.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 800
Variable is float.
Sets the maximum speed a player can move.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 320
Variable is float.
Sets the maximum velocity an object can travel.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
Variable is float.
Sets the maximum speed a spectator can move.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 500
Variable is float.
Sets the value that determines how fast the player should come to a complete stop.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Sets the water acceleration value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is float.
Sets the water friction value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Last update: 09.11.2005 10:15 UTC
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