ezQuake Manual: Serverside Physics Variables

pm_airstep 

Description

Airstep player-move-extension. Changes the physics of the game and allows to do jumps on stairs.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

Server-side

pm_bunnyspeedcap 

Description

This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

pm_ktjump 

Description

You can change value of ktjump.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

pm_pground 

Description

Enables 'persistent onground flag' physics tweak. Its only use is that it makes pm_airstep work better.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

This extension makes use of Z_EXT_PF_ONGROUND to ensure correct movement prediction by clients. Prediction errors shouldn't be very noticeable anyway even with old clients.

pm_slidefix 

Description

When set to 1, Upon decsension from a sloped surface, the player doesn't "drop" (which is a bug in QW), but smoothly slides, as it was in NQ.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Enable
0Disable

sv_accelerate 

Description

Sets the acceleration value for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_airaccelerate 

Description

Sets how quickly the player accelerates in air.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_friction 

Description

Sets the friction value for the player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.

sv_gravity 

Description

Sets the global value for the amount of gravity.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 800

Variable is float.

sv_maxspeed 

Description

Sets the maximum speed a player can move.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 320

Variable is float.

sv_maxvelocity 

Description

Sets the maximum velocity an object can travel.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2000

Variable is float.

sv_spectatormaxspeed 

Description

Sets the maximum speed a spectator can move.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 500

Variable is float.

sv_stopspeed 

Description

Sets the value that determines how fast the player should come to a complete stop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 100

Variable is float.

sv_wateraccelerate 

Description

Sets the water acceleration value.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 10

Variable is float.

sv_waterfriction 

Description

Sets the water friction value.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 4

Variable is float.

Last update: 09.11.2005 10:15 UTC
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