ezQuake Manual: Skin Settings Variables

baseskin 

Description

Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: base

Variable is float.

cl_name_as_skin 

Description

Allows you to override user skin settings and use player's name or ID as a his (her) skin

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use player's skin setting
1Use player's name as his skin
2Use player's ID as his skin

There are many other skin settings that can override, e.g. all enemy*skin, team*skin settings override this setting.

enemybothskin 

Description

Overrides the enemy quad pent skin so you can define the skin which applies to enemys with both the quad and pent powerups.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemybottomcolor 

Description

Determines the color of the pants of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

enemyforceskins 

Description

Allows you to set different skin for every enemy player even if they all have same skin names set or use names of skins that you do not have in your Quake dir

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Disabled
1Use player's name as the name of the skin to be used
2Use player's userid number (only useful for video capturing)
3Assign skins "e1", "e2", "e3", etc. to the enemies.

Read "Player skins" manual page for more info on skin rules.

enemypentskin 

Description

Overrides the enemy pent skin so you can define the skin which applies to enemy pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyquadskin 

Description

Overrides the enemy quad skin so you can define the skin which applies to enemy quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemyskin 

Description

Overrides the enemies skin so you can define the skin which applies to enemies.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

enemytopcolor 

Description

Determines the color of the shirt of the enemies you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_enemyskincolor variable.

noskins 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Enable skins.
1Disable skins.
2Enable skins but do not download new skins.

r_enemyskincolor 

Description

Allows you to set color for enemies you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

r_fullbrightSkins 

Description

Determines the fullbright percentage of skins. Fullbright skins can always be used during demo playback. The f_skins response will indicate the brightness level being used as a percentage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Being 0% fullbright.
0.5Being 50% fullbright.
1Being 100% fullbright.

r_skincolormode 

Description

Toggles different modes of how colors from r_enemyskincolor and r_teamskincolor are applied to players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Makes skin solid.
1?
2Makes skin sort of topographic with r_enemy/team skincolor color.
3?
4Same as 5 but fullbright.
5Applies r_enemy/team skincolor hue to skin.

r_teamskincolor 

Description

Allows you to set color for teammates you see in RGB format

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.

See r_skincolormode for more info

skin_browser_democolor 

Description

Color of the demo entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 255 255 255

Variable is string.

skin_browser_dircolor 

Description

Color of the dir entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 170 80 0 255

Variable is string.

skin_browser_interline 

Description

Size of the space between entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

skin_browser_scrollnames 

Description

Toggle scrolling of the filenames in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_selectedcolor 

Description

Color of the selected entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0 150 235 255

Variable is string.

skin_browser_showdate 

Description

Toggle the date column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_showsize 

Description

Toggle the file size column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

skin_browser_showstatus 

Description

Toggle the display of the status bar in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_showtime 

Description

Toggle the time column in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

skin_browser_sortmode 

Description

Sorting mode in the skin browser. Each number represents one column. Their order represents the priority of the sorting.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is string.

skin_browser_stripnames 

Description

Toggle stripping of the filenames in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

skin_browser_zipcolor 

Description

Color of the zip entries in the skin browser

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 170 0 255

Variable is string.

teambothskin 

Description

Overrides the team quad pent skin so you can define the skin which applies to team quads pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teambottomcolor 

Description

Determines the color of the pants of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

teamforceskins 

Description

Allows you to set different skin for every team player even if they all have same skin names set or use names of skins that you do not have in your Quake dir

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Disabled
1Use player's name as the name of the skin to be used
2Use player's userid number (only useful for video capturing)
3Assign skins "t1", "t2", "t3", etc. to your teammates.

Read "Player skins" manual page for more info on skin rules.

teamlock 

Description

Observing feature. Do not toggle enemy recognition when you switch players. One team will always remain marked as enemy even if you spec their players.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is string.
Either 0 or 1 to turn this feature on / off, or put in the name of the team that will always be recognized as not-enemy.

teampentskin 

Description

Overrides the team pent skin so you can define the skin which applies to team pents.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamquadskin 

Description

Overrides the team quad skin so you can define the skin which applies to team quads.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamskin 

Description

Overrides the team skin so you can define the skin which applies to team mates.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

teamtopcolor 

Description

Determines the color of the shirt of the teammates you see. Overrides player's skin settings.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: -1

Variable is integer.
-1 to turn this off, values from 0 to 13 for standard Quake colors

To be able to use RGB 24bit colors, look for r_teamskincolor variable.

Last update: 09.11.2005 10:15 UTC
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