Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 200
Variable is float.
This variable changes the color of the areas outside the map, commonly seen when free floating as a spectator.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Allows you to see through object - for development purposes only.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | First draws closest object, then the more distanced ones. |
0 | Standard behaviour - first draws object far from you then closer to you. |
Not allowed in multiplayer. See 'developer 1' too.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display renderer speed statistics. |
0 | Do not display renderer speed statistics. |
This variable used to set the number of lines displayed in the "r_timegraph" command.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 15
Variable is float.
This variable sets the maximum number of plane surface edges to be rendered. Actual default (and minimal) value is 2000. On some new maps you may need to increase this value. See also r_maxsurfs, r_reportedgeout, r_reportsurfout.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
Variable is float.
This variable sets the maximum number of plane surfaces to be rendered. Actual default (and minimal) value is 2000. On some new maps you may need to increase this value. See also r_maxedges, r_reportedgeout, r_reportsurfout.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1000
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print information about the number of edges. |
0 | Do not print information about the number of edges. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print information about the number of surfaces. |
0 | Do not print information about the number of surfaces. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Print polygon model statistics. |
0 | Do not print polygon model statistics. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Report when running out of edges. |
0 | Do not report when running out of edges. |
Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the timegraph. |
0 | Do not display the timegraph. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Display the z-graph. |
0 | Do not display the z-graph. |
Last update: 09.11.2005 10:15 UTC
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