This variable sets the volume of the CD music.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable static sounds. |
0 | Disable static sounds. |
Amplifies your microphone when using voip.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is integer.
Enables voip (voice chat) playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Enable sending of voice (voip) to the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | disabled |
1 | voice-activated |
2 | always activated |
Commands +void / -void emulate toggling this value to 2.
Shows your speech volume above the at the bottom-left of the screen.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Hide |
1 | Show when transmitting |
2 | Always show (ignore voice-activation) |
Adjust horizontal position of the voice volume meter.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
See cl_voip_showmeter.
Adjust vertical position of the voice volume meter.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
See cl_voip_showmeter.
Keeps sending voice data for this many seconds after voice activation would normally stop.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.3
Variable is float.
This is the threshhold for voice-activation-detection when sending voip data.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 15
Variable is float.
Enables sounds when the application is not focused
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Sets which device ALSA will be trying to open (when s_driver is set to alsa). Default is: "default", if that fails it will try "hw" and if that fails too, "plug:hw" will be tried.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: default
Variable is string.
Specifies latency for ALSA. If you got distortion in sound, upper the value a bit. If you experience delays, try lowering this value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.04
Variable is float.
If you are having problems with ALSA you can try to set this var to 1 before you try legacy drivers.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Workaround enabled. |
1 | Workaround disabled. Try this if you are having problems with new ALSA driver. |
Linux/FreeBSD only.
How fast the volume of ambient sounds changes as you move around the map.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is float.
Volume level of ambient sounds (produced by liquid and sky brushes).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.3
Variable is float.
This defines how many sampling bits should be used, when using 16 bits the interpolation quality will be better.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 16
value | description |
8 | 8 bit sound |
16 | 16 bit sound |
Linux only. Use s_restart after you change it.
Allows you to choose from multiple sound devices.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: plug:hw
Variable is string.
device name
Linux only. Use snd_restart after you change it. For OSS you should use "/dev/dsp", "/dev/dsp0", "/dev/dsp1", etc For ALSA use "default", "dmix", etc
Specifices which sounddriver to use: ALSA/OSS or experimental Pulseaudio.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: alsa
value | description |
alsa | Will use ALSA drivers |
oss | Will use OSS drivers |
pulse | Will use experimental Pulseaudio drivers (note: have to be set in all loading configs before starting ezQuake to work!) |
The client includes "sound interpolation" which allows it to play sounds at higher frequencies, than the default 11025 Hz with perfect quality. In addition to "s_khz" also "s_bits" (linux only) will have an influence on interpolation quality. This variable allows you to choose the frequency you want to interpolate the sounds to. You will quickly discover, that the shaft sound is different at increased sampling rate. That's because shaft sounds were recorded at 22050 kHz, so probably that's how they should sound from the beginning. If you don't like it, you can always convert them to 11025.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 11
value | description |
11 | 11khz sound (default) |
22 | 22khz sound |
44 | 44khz sound |
48 | 48khz sound (Linux only) |
Also you can change it 'on fly' - just do snd_restart after you change s_khz
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | On (The sound samples will be loaded in 8-bit mode thus making them a little smaller. |
0 | Off. |
This will give a little performance boost when playing the game at the cost of quality for the sound samples.)
Only affects OSS and legacy ALSA: This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.1
Variable is float.
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Determinates sound output for linux clients: ALSA (0=default) or OSS.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Use ALSA sound output |
1 | Use OSS sound output |
If you dont know what is ALSA and OSS - leave it at default value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Don't use extra sound updates. Gives a slight fps boost, but may lead to choppy sound on low-end machines |
0 | Makes Quake update its sound buffers more often to avoid choppy sound when your fps is really low (20 or worse) |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable the playback of sounds. Note that it effectively just resets sound volume to zero, but the sound engine still runs. If you want disable sound in order to get more fps, use the -nosound command line option instead. |
0 | Enable the playback of sounds. |
Specifies which device OSS will try to open. Default is "/dev/dsp"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: /dev/dsp
Variable is string.
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable automatic sound caching. |
0 | Disable automatic sound caching. |
Specifies latency for Pulseaudio. If you got distortion in sound, upper the value a bit. If you experience delays, try lowering this value.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.04
Variable is float.
Controls volume of voice (voip) playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
See cl_voip_play.
Toggles displaying how many and/or which sound files are currently being played.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Do not show anything. |
1 | Print the number of sounds playing. |
2 | Print the volume in left/right speakers, name of sound file playing, and number of sounds playing. |
You can specify notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: misc/talk.wav
Variable is float.
You can specify volume of notification sound for spectator messages.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Use stereo or mono sound
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | stereo |
0 | mono |
Linux only. Use s_restart after you change it.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Will swap left and right sound channels. |
0 | Off |
If you are having problems with the new ALSA/OSS drivers you can enable this to be able to use legacy sound drivers, as in the ones used before v2.1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Will use new sound drivers for ALSA/OSS |
1 | Will use legacy drivers for ALSA/OSS (as used in versions before 2.1) |
Linux/FreeBSD only.
This variable has been updated
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.7
Variable is float.
Use values from 0 to 1.
Even higher values than 1 are possible, but sound quality degrades.
Last update: 09.11.2005 10:15 UTC
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