for use with cam_thirdperson. Use +forward/+back to adjust it smoothly
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 100
Variable is integer.
Value = distantion
Force camera to locked direction mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
Force camera to locked position mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Force |
0 | Dont force |
EXPEREMENTAL
Enables third person view in demo playback and spectator mode. In track mode, we look at the person being tracked rather than through his eyes. Unlike cl_camera_tpp, you can use the mouse to look around.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
in track mode, we look at the person being tracked rather than through his eyes
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2000
To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 300
Camera view above your body after death.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
0 = 1st person view 1 = 3rd person view ala Tomb Raider (such a fun!) 2 = 3rd person view ala cl_chasecam 0 (buggy)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Enabled only for viewing demos and observing games.
Sets distance of 3rd person camera from tracked player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: -56
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first. See cl_camera_tpp_height too.
Sets vertical position of 3rd person camera.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 24
Variable is float.
You can use negative values too.
Set cl_camera_tpp 1 first.
Toggle between 3rd-person view and 1st-person view while observing or during demo playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | First-person ("through-eyes") view. |
0 | Third-person view. |
Turns auto-tracking player with most frags ON when spectating or watching a demo.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Last update: 09.11.2005 10:15 UTC
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