Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | The inventory is drawn on the left side of the screen. |
0 | The inventory is drawn on the right side of the screen. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Also needed to parse stats for extended scoreboard and frags tracker.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc) |
0 | Disable. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Use the old status bar. |
0 | Use the new transparent HUD. |
Turns on using images in the frags tracker window to show which weapon did take the role in the frag
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
See Tracer Stats manual page for further info
Controls whether frag messages should be printed into console and notification area.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Will print frag messages (QW default). |
0 | Will not print frag messages |
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.
Displays the amount of damage taken recently on the screen above your armour and health.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | The hud display will be centered. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Compact huds off. |
1 | Will display armour/health/ammo/weapons *very* compactly. |
2 | Will display armour/health/ammo *very* compactly. |
3 | Displays only health/armour. |
4 | Is just like "2" except it also displays your current weapon's ammo in big numbers. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | determine ammo amounts are aligned to the right. |
0 | determine ammo amounts are aligned to the left. |
Displays horizontal bar with frag stats (4 cells) in the old hud.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512; if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake
Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will display also frags per team.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Turns frag display off. |
1 | Individual frags. |
2 | Teamfrags in teamplay mode. |
Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled; works only in deathmatch, not in cooperative
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Old standard status bar |
1 | New customizable status bar |
2 | First draws old status bar and then renders new status bar on the top of it. |
Force full screen refresh on low viewsize values to prevent uncleared HUD elements background.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Turns drawing amount of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw ammo. |
0 | Do not draw ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing amounts of ammo on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw countrs of ammo. |
0 | Do not draw countrs of ammo. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of ammo icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw ammo icon. |
0 | Do not draw ammo icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor count on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw armor count. |
0 | Do not draw armor count. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of armor icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw armor icon. |
0 | Do not draw armor icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of face icon on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw face icon. |
0 | Do not draw face icon. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of available guns on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw avialable guns. |
0 | Do not draw available guns. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of health amount on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw health amount. |
0 | Do not draw health amount. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of items (powerups and keys) in status bar on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw items in status bar. |
0 | Do not draw items in status bar. |
This variable applies for old HUD <= 'scr_newhud 0'.
Turns drawing of sigils on/off.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Draw sigils. |
0 | Do not draw sigils. |
This variable applies for old HUD <= 'scr_newhud 0'.
Controls scoreboard border behavior
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | scoreboard border will be displayed |
0 | no scoreboard border will be displayed |
Controls X-position of scoreboard
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Scoreboard will be centered |
0 | Scoreboard will not be centered |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable scoreboard title. |
0 | Disable scoreboard title. |
shadowing level, when scoreboard is displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard
Change scoreboard fillalpha.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.7
Variable is float.
Modify scoreboard fillcolour.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 2
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | When you overwrite team/enemy color it will use only those colors for skins and scoreboard |
0 | When you overwrite team/enemy color it will use only those colors for skins |
Controls the Y-offset of the scoreboard.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
If 0, scoreboard will be shown at the top of the screen. If nonzero, the scoreboard will be shifted down.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable frags on the scoreboard. |
0 | Disable frags on the scoreboard. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Team sort. |
0 | Frag sort. |
Last update: 09.11.2005 10:15 UTC
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