ezQuake Manual: Status Bar and Scoreboard Variables

cl_hudswap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1The inventory is drawn on the left side of the screen.
0The inventory is drawn on the right side of the screen.

cl_loadFragfiles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
0Disable.

Also needed to parse stats for extended scoreboard and frags tracker.

cl_parseFrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
0Disable.

cl_sbar 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Use the old status bar.
0Use the new transparent HUD.

cl_useimagesinfraglog 

Description

Turns on using images in the frags tracker window to show which weapon did take the role in the frag

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

See Tracer Stats manual page for further info

con_fragmessages 

Description

Controls whether frag messages should be printed into console and notification area.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Will print frag messages (QW default).
0Will not print frag messages

Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.

r_damagestats 

Description

Displays the amount of damage taken recently on the screen above your armour and health.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

scr_centerSbar 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1The hud display will be centered.
0Off.

scr_compactHud 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Compact huds off.
1Will display armour/health/ammo/weapons *very* compactly.
2Will display armour/health/ammo *very* compactly.
3Displays only health/armour.
4Is just like "2" except it also displays your current weapon's ammo in big numbers.

scr_compactHudAlign 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1determine ammo amounts are aligned to the right.
0determine ammo amounts are aligned to the left.

scr_drawHFrags 

Description

Displays horizontal bar with frag stats (4 cells) in the old hud.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.

Required settings for this to work: scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512; if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake

scr_drawVFrags 

Description

Shows vertical row with frag stats on the right side of the old hud. When teamplay mode is on, will display also frags per team.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.

Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled; works only in deathmatch, not in cooperative

scr_newhud 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Old standard status bar
1New customizable status bar
2First draws old status bar and then renders new status bar on the top of it.

scr_newhud_clear 

Description

Force full screen refresh on low viewsize values to prevent uncleared HUD elements background.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

scr_sbar_drawammo 

Description

Turns drawing amount of ammo on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw ammo.
0Do not draw ammo.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammocounts 

Description

Turns drawing amounts of ammo on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw countrs of ammo.
0Do not draw countrs of ammo.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammoicon 

Description

Turns drawing of ammo icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw ammo icon.
0Do not draw ammo icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmor 

Description

Turns drawing of armor count on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw armor count.
0Do not draw armor count.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmoricon 

Description

Turns drawing of armor icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw armor icon.
0Do not draw armor icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawfaceicon 

Description

Turns drawing of face icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw face icon.
0Do not draw face icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawguns 

Description

Turns drawing of available guns on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw avialable guns.
0Do not draw available guns.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawhealth 

Description

Turns drawing of health amount on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw health amount.
0Do not draw health amount.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawitems 

Description

Turns drawing of items (powerups and keys) in status bar on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw items in status bar.
0Do not draw items in status bar.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawsigils 

Description

Turns drawing of sigils on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Draw sigils.
0Do not draw sigils.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_scoreboard_borderless 

Description

Controls scoreboard border behavior

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1scoreboard border will be displayed
0no scoreboard border will be displayed

scr_scoreboard_centered 

Description

Controls X-position of scoreboard

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Scoreboard will be centered
0Scoreboard will not be centered

scr_scoreboard_drawtitle 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable scoreboard title.
0Disable scoreboard title.

scr_scoreboard_fadescreen 

Description

shadowing level, when scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard

scr_scoreboard_fillalpha 

Description

Change scoreboard fillalpha.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.7

Variable is float.

scr_scoreboard_fillcolored 

Description

Modify scoreboard fillcolour.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Variable is float.

scr_scoreboard_forcecolors 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1When you overwrite team/enemy color it will use only those colors for skins and scoreboard
0When you overwrite team/enemy color it will use only those colors for skins

scr_scoreboard_posy 

Description

Controls the Y-offset of the scoreboard.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.
If 0, scoreboard will be shown at the top of the screen. If nonzero, the scoreboard will be shifted down.

scr_scoreboard_showfrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable frags on the scoreboard.
0Disable frags on the scoreboard.

scr_scoreboard_teamsort 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Team sort.
0Frag sort.

Last update: 09.11.2005 10:15 UTC
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