Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Treat paths as relative to the Quake dir |
1 | Treat paths as relative to user home dir |
2 | Treat paths as system absolute paths |
Turn on mumble positional audio support.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Requires mumble to be loaded before toggling this on.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when the client is in focus). |
0 | Enable. |
Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibely useful in Linux too!).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
-1 | Sets process to low priority. |
0 | Sets process to normal priority. |
1 | Sets process to high priority. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable inactive sleeping. |
0 | Prevent freeing of CPU when the client is minimized or not in focus. |
Controls CPU sharing when client is waiting to draw a frame. When disabled, client will run a loop, actively waiting for the time to draw a new frame. When enabled, client will call system sleep function during the waiting, which will cause the thread to be deactivated for a while - leading to significantly lower CPU usage in most cases.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Sleep between frames, make CPU available for other processes. |
0 | Do not sleep between frames, use CPU as much as possible. |
Last update: 09.11.2005 10:15 UTC
ezQDocs