ezQuake Manual: Texture Settings Variables

d_mipcap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0High texture detail.
1Medium texture detail.
2Low texture detail.
3Minimum texture detail.

d_mipscale 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Full object detail
1Some object detail
2Medium object detail
3Low object detail

d_subdiv16 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Perspective correction only every 16 pixels (faster, less accurate).
0Precise texture mapping (slower, more accurate).

gl_anisotropy 

Description

Anisotropic filtering. Basically improved texture quality.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.
0 and 1 means turned off, 16 is usually the highest quality

Depends on your Graphics card capabilities and settings. Make sure you have enabled "Application controled" in your Graphics card settings for Anisotropic filtering option.

gl_externalTextures_bmodels 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable
0Disable loading of external 24bit textures for

non-world .bsp models (any .bsp that isn't the actual map. Ex. health and ammo boxes).

gl_externalTextures_world 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable.
0Disable loading of external 24bit textures for the

world .bsp model (i.e. the actual map).

gl_ext_texture_compression 

Description

Enable reducing memory held by textures on cards that support it (but textures loaded slower and may have less quality).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enabled
0Disabled

gl_lerpimages 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Better texture quality.
0Faster loading maps (not more fps).

gl_lumaTextures 

Description

Turns using of luma textures (named *_luma) ON when set to 1 and allowed by server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

gl_luma_level 

Description

Some luma textures have black (in RGB format its 0,0,0) non-transparent pixels. This can make them transparent.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is integer.
e.g. value 10 makes particular pixels transparent if each color component LESS than 10

Setting this to 0 will disable the functionality. For some commonly used texture packs value 1 is necessary.

gl_max_size 

Description

This variable determines the detail level for loaded textures. When set to "1", the objects and walls will be textured with 1x1 pixel textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2048

Variable is float.

gl_miptexLevel 

Description

It is essentially a GL 'equivalent' to d_mipcap in software. It has no affect when loading external 24bit textures.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

gl_no24bit 

Description

Disables support of alternate 24bit textures. Requires a vid_restart to take effect.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disable 24-bit textures
0Allow 24-bit textures

gl_picmip 

Description

This variable determines the the level of detail for textures used on walls. You can use this variable to lower the texture detail used on walls thus increasing the game's performance.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Original size.
1Half the dimensions.
2One-fourth the dimensions.

X = etc..

gl_playermip 

Description

Determines the level of detail of player models. This variable is useful if you are experience game slowdown during multiplayer games when there are lots of players on your screen by shrinking the texture detail, but this will make the player models more blurry.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Full detail.
1Medium detail.
2Low detail.

X = etc.

gl_scaleModelTextures 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable
0Disable scale model textures.

gl_scaleTurbTextures 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enable.
0Disable gl_picmip/gl_max_size/gl_miptexLevel affect turb textures (lava, water, slime, teleports).

gl_subdivide_size 

Description

This variable sets the division value for the sky brushes. The higher the value the better the performance, but the smoothness of the sky suffers.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 64

Variable is float.

gl_textureless 

Description

True textureless map textures, but preserving original colors. For custom colors - look for r_drawflat.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Textureless world
0Normal textures

The beauty of this is that u can toggle in realtime for any map. Same as with r_drawflat.

gl_texturemode 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: GL_LINEAR_MIPMAP_NEAREST

Values

valuedescription
GL_NEARESTPoint sampled (software-like). Lowest quality, highest performance.
GL_NEAREST_MIPMAP_NEARESTGL_NEAREST but with a bit more quality for far objects.
GL_NEAREST_MIPMAP_LINEARGL_NEAREST but with even more quality for far objects.
GL_LINEARLinear filtering, no blending.
GL_LINEAR_MIPMAP_NEARESTBilinear interpolation.
GL_LINEAR_MIPMAP_LINEARTrilinear interpolation. Highest quality, lowest performance.

GL_NEAREST* modes are often used with gl_miptexlevel 3

gl_texturemode2d 

Description

Texture mode used for objects in the head up display, such as font, image of armor, player's face or crosshair.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: GL_LINEAR

Values

valuedescription

See gl_texturemode for possible values.

r_drawflat 

Description

Disables textures and walls and floors them with a solid color (/r_wallcolor or /r_floorcolor) depending on the angle.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Use textures for walls and floors.
1Use a solid color for walls and floors
2Use solid floors and textured walls.
3Use solid walls and textured floors.

Usually used for performance improvements at the expense of eyecandy. See r_wallcolor and r_floorcolor.

r_floorcolor 

Description

Changes color of floors and ceilings when r_drawflat is set to 1. Enter RGB value here, e.g. r_floorcolor "128 128 128" goes for gray floor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 50 100 150

Variable is float.

r_max_size_1 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
0Off.
1Blend map textures.
2Blend map textures and bsp entities (ammo, health etc.)

r_wallcolor 

Description

Changes color of walls when r_drawflat is set to 1. Enter RGB value here, e.g. r_wallcolor "128 128 128" goes for gray walls.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 255 255 255

Variable is float.

Last update: 09.11.2005 10:15 UTC
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