Read-only variable showing you what were the commandline options used to launch the client
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ./ezquake-gl.glx
Variable is string.
Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
See scripting manual for further info
Emulates "strafe script". When turned on you will always move to some direction when holding both keys +moveleft and +moveright (or +forward and +back). If you have this turned on, it will be reported in your f_ruleset reply with as (+i) flag. Cannot be changed during the gameplay.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Auto-releases one of the keys when both directions are pressed |
0 | Pressing keys for both directions will cause stop in movement |
This variable has been renamed to cl_nolerp_on_entity
Disables linear interpolation only when player is standing on an entity. It is a workaround to remove jittering of floating platforms.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Will disable linear interpolation when player is standing on an entity |
0 | Linear interpolation will always be enabled (unless cl_nolerp 1) |
No effect if fps independent physics is turned off. See cl_nolerp
Voice (VOIP) support. Volume multiplier applied while capturing, to avoid your audio from being heard by others.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable the uknown command messages. |
0 | Disable the unknown command messages. |
Note: Not saved to config with cfg_save command.
Enables debug mode which prints more messages into the console than for normal user
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This variable has been deleted
Set the enemies top- and bottomcolor
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color of enemies depends on theirs /color settings. |
0 | Light-gray color |
If you use one parameter, client will set that color for both top and bottom color. If you use two parameters, first goes for top color and the second for bottom color.
Enables Quake File System caching of files lists
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
This variable has been deleted
Anisotropic Filtering.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Check your VGA card desctiption / drivers for supported levels and what number they have.
Read-only variable with info about your OpenGL renderer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Server variable, changes the name of the server displayed in server browsers and server lists.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3). For example, with value hud_fps_drop 70, the fps will only be displayed if it drops to 70 or below. For fps values greater than 70, the fps will not be displayed.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Alters how and when the fps is drawn. Please see hud_fps_drop for styles 2 and 3.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
0 | white text |
1 | brown text |
2 | white text, fps will show only if the client's fps is less than or equal to hud_fps_drop value |
3 | brown text, same as 2 |
Allows you tu use old Quake keyboard mapping
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Use Quake keyboard layout |
0 | Use your operating system keyboard layout |
Contains the name of the current map
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
When enabled, sends announcements to duel ladder server about match start and match end. Can be activated by special startup *.qw file or by opening special qw: URL.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
Web address where POST requests announcing challenge match start and end will be sent.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Identification of the current duel ladder. Not used right now, always 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Shows/hides advanced options entries in the Options menu
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Show advanced options |
0 | Hide advanced options |
Enables/disables ingame menu - menu that typically appears if you press Esc key during the game.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | in-game menu enabled |
0 | in-game menu disabled |
The color of the selected entry in options menu.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 20 20 20 128
Variable is string.
Speed of menu entry highlight flashing. Zero disables the flashing effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 4
Variable is float.
Password players have to use to connect to local server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Server-side
Log chat messages into the main server console log.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
Local port the client uses to connect to servers
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 33200
Variable is integer.
Password required for QTV to connect to the streamport.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Server variable, TCP port on which the server will listen for QTV connections.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Address of the server to query with remote console commands
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Password used for remote console communication
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Whole matched pattern of the regular expression match.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
First matched subpattern of the regexp match.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Controls if the player name should be drawn when using scr_autoid >0.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Player name is drawn above player when scr_autoid >0 |
0 | Player name is not drawn above player when scr_autoid >0 |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar). |
0 | Off. |
Level of transparency of the cursor used in menus and HUD editor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Offset of the cursor image used in menus and HUD editor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 10
Variable is integer.
Offset of the cursor image used in menus and HUD editor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Size of the cursor image used in menus and HUD editor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.2
Variable is float.
Mouse sensitivity for the cursor used in menus and HUD editor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Scales the frontend menu to match the resolution you are using. |
0 | Disable scaling. |
Changes the color of the "dths" (deaths) column in your scoreboard when >0. Uses RGB values.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Changes the color of the "kills" column in your scoreboard when >0. Uses RGB values.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Controls the X-offset of the scoreboard.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
If 0, scoreboard will be shown at the left of the screen (scr_scoreboard_centered 0) or middle (scr_scoreboard_centered 1). If nonzero, the scoreboard will be shifted left (negative values) or right (positive values).
This variable will change what spectators are called in the scoreboard. When teamplay is not on, this variable is cut to 4 characters. &cRGB values are not accepted.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Changes the color of the "tks" column in your scoreboard when >0. Uses RGB values.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
A password spectators must use to connect to local server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Sets the value for auto-aiming leniency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Force loading of NetQuake progs - if progs.dat (typically from Quake 1 sigle player / mods) is present in the gamedir, it will be preferred over qwprogs.dat and spprogs.dat (QW game mods).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
This variable has been renamed to s_otherchat_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Even higher values than 1 are possible, but sound usually gets faithless with them.
This variable has been deleted
Set the teammates top- and bottomcolor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color pf teammates depends on theirs /color settings. |
0 | Light-gray color |
This variable has been renamed to sv_timeout
Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Customizes item
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
userdir [dir [type]] Addition of the given directory to the list searched files
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
0 | <quake_dir>/<gamedir>/<dir> |
1 | <quake_dir>/<dir>/<gamedir> |
2 | <quake_dir>/qw/<dir>/<gamedir> |
3 | <quake_dir>/qw/<dir> |
4 | <quake_dir>/<dir> |
5 | $HOME/qw/<dir> |
The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
Last update: 09.11.2005 10:15 UTC
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