Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | which performs the validation (but you need to use 'validate_clients' |
0 | If you don't want your client to validate other ezQuake clients. |
If you have 'auth_warninvalid 1' and someone gives a dirty hash in a version response (because they are using a hacked client that can't work out the right response), the client will print something like 'Warning Invalid Client: playername (userid)' in your console ('auth_warninvalid 0' is default).
Check auth_validate.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Allow only two texturing units. Sometimes usefull for buggy ATI cards. If you don't need this, don't use it. Lowers the performance.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
Allows full detail depth for gl_particle_* effects
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
This holds the name of the current keymappings; it has (currently) only informational purposes. If no keymapping is active, it will contain the name "Default". If a keymapping will be active and no name has been set, "Custom" will be used as name. It can easily be set with "keymap_name <layoutname>"
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Last update: 09.11.2005 10:15 UTC
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