ezQuake Manual: Video Settings Variables

block_switch 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Block task-switching
0Do not block task-switching

vid_borderless 

Description

When in windowed mode, window will not have a border

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

vid_colorbits 

Description

Determines the color mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

Highest quality is \"24\"

vid_conaspect 

Description

Keep the screen proportions to given aspect ratio.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is string.
4:3 or 16:9 or 16:10 etc.

Always changes vid_conheight when you change vid_conwidth.

vid_config_x 

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "640".

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

vid_config_y 

Description

This variable sets the width of the vid_mode 2 window, the minimum possible value is "400"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

vid_conheight 

Description

Height of the text layer.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 480

Variable is integer.

Cannot be higher than the height of the current game resolution.

vid_conwidth 

Description

Height of the text layer

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 640

Variable is integer.

Can\'t be higher than the height of the current game resolution

vid_customheight 

Description

Screen resolution width for custom screen mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1024

Variable is integer.

vid_mode must be -1

vid_customwidth 

Description

Screen resolution height for custom screen mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1600

Variable is integer.

vid_mode must be -1

vid_displayfrequency 

Description

Sets horizontal frequency for your monitor (in hertz - Hz).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is integer.

vid_flashonactivity 

Description

When there is activity in the server, ezQuake's taskbar window will flash. Activity includes chat, high priority messages, disconnection from server.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

vid_forcerestoregamma 

Description

Force restore gamma after returning to minimized application.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Force restore in 1 sec
0Old way of restoring gamma

Might be usefull if you have ATI card.

vid_fullscreen 

Description

Enables fullscreen mode, when disabled, sets windowed mode

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1
0

vid_fullscreen_mode 

Description

This variable sets the full screen video mode that the game will switch to when the "vid_fullscreen" command is executed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

vid_hwgammacontrol 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 2

Values

valuedescription
0Disables hardware gamma control.
1Enables hardware gamma control.
2Enables hwgamma in windowed mode.

vid_mode 

Description

This variables sets the next video mode to be used, any change of this variable will cause the video mode to be changed immediately.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

vid_nopageflip 

Description

This variable toggles the use of page-flipping during supported video modes. By default the game will allow for page-flipping for video modes that support this feature. For example if a given VESA mode can support page flipping, then it defaults to page-flipped operation. A VESA mode can be forced to non-page-flipped operation by setting the "vid_nopageflip" variable to "1", then setting the mode (note that "vid_nopageflip" takes operation on the next, not the current video mode, and note that it then stays in effect permanently, even when the client is exited and restarted, unless it is manually set back to "0"). If there is not enough memory for two pages in a VESA mode, or if the adapter doesn't support page flipping, then the mode will automatically be non-page-flipped. Page-flipping works by drawing multiple virtual game screens at the same time in the video memory and then switching among them to display the current gamescreen. Page-flipped modes thus use less system memory than non-page-flipped modes, but require more video memory. When using page-flipping, visual quality may be higher, but performance of the game can change to better or worse, depending on the graphics adapter and other hardware (see the discussion of the Pentium Pro below, for a discussion of why page flipping can be faster but is sometimes much slower on that processor). However in most cases the performance (and thus frame rate) will be increased, but for people with hardware that has problems with page-flipping "vid_nopageflip 1" may help. The Pentium Pro is an example for such a hardware: it is an okay client platform (sniff!), but it has one weak spot, it is by default very slow on writes to video memory. This means that in default hardware configurations, you are usually much better off setting "vid_nopageflip" to "1" if you use VESA modes, so drawing is done to system memory instead of to video memory. Remember that you must set the mode after setting "vid_nopageflip" to "1" in order to get "vid_nopageflip" to take effect. "vid_nopageflip 1" can sometimes be faster on a Pentium too, but not by nearly as much in general, and it's often slower.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

vid_resetonswitch 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable (This is a workaround for the bug in some NVidia drivers, when you alt-tab out of
0Disable.

ezQuake and the screen gets garbaged. When enabled, the client will reset your Windows video mode every time you press alt-tab. Note that some NVidia drivers lock up your system completely when you alt-tab. vid_resetonswitch will not help in this case (try starting ezQuake with -dibonly).

vid_stretch_by_2 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Values

valuedescription
1Enable (This variable toggles whether in "vid_mode 2" the picture should be rendered at
0Disable.

half-resolution in each direction and stretched up to the specified size.)

vid_vsync 

Description

Syncs your FPS with your monitor's vertical refresh rate. This will override cl_maxfps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Enable vsync.
0Disable vsync.

vid_wideaspect 

Description

Recalculates screen proportions so that they suit wide-screen displays. If you toggle this variable from 0 to 1, it will recalculate your field of view (fov) and screen proportions (conwidth/conheight ratio) so that the resulting image looks similar on a 16:10 screen as it did on 4:3 screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Recalculate proportions to match 16:10 screens.
0Keep the settings suitable for 4:3 screen.

The effect of the variable is only changing values of "fov" and "vid_conheight" variables when you toggle the value of this variable. The algorithm used to get resulting values is described in the QuakeWorld wiki.

vid_windowed_mode 

Description

This variable sets the windowed video mode that the game will switch to when the "vid_windowed" command is executed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

vid_window_x 

Description

This variable sets the x-axis location of the top left corner of the game window on the desktop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

vid_window_y 

Description

This variable sets the y-axis location of the top left corner of the game window on the desktop.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

vid_xpos 

Description

Horizontal position of the client window.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is integer.

vid_ypos 

Description

Vertical position of the client window

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 22

Variable is integer.

_vid_default_mode 

Description

This variable sets the default video mode that the client uses.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 3

Variable is float.

_vid_default_mode_win 

Description

This variable sets the default video mode that the client uses when windowed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is float.

_windowed_mouse 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
1Enabled windowed mouse support so you can use the mouse in the client.
0Disable windowed mouse support so you can use the mouse in other applications.

Last update: 09.11.2005 10:15 UTC
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