This variable controls how much your weapon moves up and down when walking.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This variable determines how quickly your weapon moves up and down when walking.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.0
Variable is float.
This variable controls how long your weapon stays up before cycling when walking.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Prevents r_drawviewmodel from being changed by servers like Rocket Arena. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Do not display the weapon model. |
0.5 | 50% transparented. |
1 | Display the weapon model. |
Note: Transparency works in GL only.
Display last fired weapon instead of currently held one on MVD / QTV playback.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Moves the gun model to the right (positive value) or to the left (negative value). Good for people who like to see right/left-handed looking weapons.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is integer.
-10 to 10
You can also change Y and Z coordinates, just provide parameters in "X Y Z" format. See also r_shiftbeam variable.
This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little, useful if you prefer to use "r_drawviewmodel 1" and higher fov values (for demos for example). For "fov 110" you could try "r_viewmodelSize 0.8" or 0.85 for example.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Will show a gun that was picked as the best by weapon pre-selection.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disaply the current pre-selected weapon |
0 | Display the weapon you really hold |
See cl_weaponpreselect and cl_weaponhide.
Last update: 09.11.2005 10:15 UTC
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