ezQuake Manual: Weapon View Model Settings Variables

cl_bob 

Description

This variable controls how much your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_bobcycle 

Description

This variable determines how quickly your weapon moves up and down when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0.0

Variable is float.

cl_bobup 

Description

This variable controls how long your weapon stays up before cycling when walking.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Variable is float.

cl_filterdrawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Prevents r_drawviewmodel from being changed by servers like Rocket Arena.
0Off.

r_drawviewmodel 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Values

valuedescription
0Do not display the weapon model.
0.550% transparented.
1Display the weapon model.

Note: Transparency works in GL only.

r_viewmodellastfired 

Description

Display last fired weapon instead of currently held one on MVD / QTV playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1
0

r_viewmodeloffset 

Description

Moves the gun model to the right (positive value) or to the left (negative value). Good for people who like to see right/left-handed looking weapons.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default:

Variable is integer.
-10 to 10

You can also change Y and Z coordinates, just provide parameters in "X Y Z" format. See also r_shiftbeam variable.

r_viewmodelSize 

Description

This allows you to change the size of the viewmodel (the model of your active weapon displayed on the center of your screen) a little, useful if you prefer to use "r_drawviewmodel 1" and higher fov values (for demos for example). For "fov 110" you could try "r_viewmodelSize 0.8" or 0.85 for example.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 1

Variable is float.

r_viewpreselgun 

Description

Will show a gun that was picked as the best by weapon pre-selection.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD

Default: 0

Values

valuedescription
1Disaply the current pre-selected weapon
0Display the weapon you really hold

See cl_weaponpreselect and cl_weaponhide.

Last update: 09.11.2005 10:15 UTC
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