Discuss programming topics that involve the OpenGL API.
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- Are stencil shadows still usable in FTE?
by toneddu2000 » Tue Jul 02, 2019 9:37 am
- 4 Replies
- 1012 Views
- Last post by toneddu2000
Wed Jul 03, 2019 7:31 am
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- FrameBuffer scaling in Doom3
by revelator » Sat Sep 29, 2018 7:01 am
- 0 Replies
- 1099 Views
- Last post by revelator
Sat Sep 29, 2018 7:01 am
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- NVIDIA RTX Technology real time ray tracing demo
by frag.machine » Mon Mar 19, 2018 10:58 pm
- 1 Replies
- 1338 Views
- Last post by toneddu2000
Sat Apr 14, 2018 1:38 pm
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- [FTE]GLSL or opengl "Always on top"
by toneddu2000 » Wed Jan 24, 2018 8:59 am
- 4 Replies
- 797 Views
- Last post by toneddu2000
Wed Jan 24, 2018 8:34 pm
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- Rendering a frame in DOOM (2016)
by frag.machine » Sun Sep 11, 2016 2:09 am
- 2 Replies
- 1263 Views
- Last post by revelator
Thu Apr 06, 2017 10:50 am
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- weird behaviour after changing to vertex arrays
by revelator » Fri Mar 10, 2017 6:18 am
- 12 Replies
- 1299 Views
- Last post by revelator
Wed Mar 15, 2017 1:49 pm
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- Vulkan 1.0 goes official
by frag.machine » Fri Feb 19, 2016 4:46 pm
- 21 Replies
- 3492 Views
- Last post by toneddu2000
Wed Oct 19, 2016 4:48 pm
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- Intel, win10, glsl
by Barnes » Tue Nov 03, 2015 9:32 pm
- 7 Replies
- 1218 Views
- Last post by Barnes
Sat Nov 14, 2015 1:23 pm
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- Khronos unveils Vulkan: OpenGL built for modern systems
by frag.machine » Tue Mar 03, 2015 2:22 pm
- 8 Replies
- 1759 Views
- Last post by revelator
Sat Mar 14, 2015 1:13 am
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- Volumetric Stencil Shadows
by r00k » Tue Jan 20, 2015 11:15 pm
- 4 Replies
- 1173 Views
- Last post by Barnes
Wed Jan 21, 2015 7:45 pm
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- help with a AMD/ATI performance (Quakespasm GLSL mdl patch)
by ericw » Wed Dec 17, 2014 7:39 pm
- 3 Replies
- 963 Views
- Last post by ericw
Wed Dec 17, 2014 11:01 pm
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- Better motion blur?
by leileilol » Sat Feb 22, 2014 2:46 am
- 4 Replies
- 1854 Views
- Last post by Spiney
Thu Aug 28, 2014 4:07 pm
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- An Interesting Direct3D vs. OpenGL History...
by jitspoe » Sun Apr 27, 2014 4:18 am
- 3 Replies
- 1209 Views
- Last post by jitspoe
Mon Apr 28, 2014 2:29 pm
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- TinyGL
by leileilol » Mon Apr 14, 2014 12:54 am
- 5 Replies
- 1590 Views
- Last post by leileilol
Tue Apr 15, 2014 12:17 am
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- Bloom
by Vic » Mon Oct 07, 2013 5:37 pm
- 5 Replies
- 1756 Views
- Last post by Spiney
Fri Nov 01, 2013 2:22 pm
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- ARB Vertex Program that Does Nothing?
by jitspoe » Thu Sep 05, 2013 3:46 am
- 11 Replies
- 2212 Views
- Last post by Spike
Mon Sep 09, 2013 5:12 am
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- ARB Fragment Programs
by jitspoe » Tue Aug 20, 2013 3:39 pm
- 8 Replies
- 1709 Views
- Last post by Barnes
Fri Aug 30, 2013 7:58 am
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- Fun project for a DP shader guru (advanced procedural snow)
by Julius » Wed May 22, 2013 5:49 pm
- 4 Replies
- 3458 Views
- Last post by Julius
Wed May 29, 2013 8:42 pm
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- gl3 Conditional Render
by Barnes » Fri May 24, 2013 6:43 pm
- 0 Replies
- 2508 Views
- Last post by Barnes
Fri May 24, 2013 6:43 pm
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- Extension string size for OpenGL 4.2?
by Knightmare » Sat Nov 24, 2012 9:36 pm
- 13 Replies
- 8104 Views
- Last post by Knightmare
Wed Feb 13, 2013 3:37 am
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- Dynamic Pixelization Filter
by r00k » Thu Feb 07, 2013 6:21 pm
- 3 Replies
- 2891 Views
- Last post by ceriux
Fri Feb 08, 2013 2:07 pm
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- Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
by frag.machine » Mon Oct 29, 2012 2:56 am
- 3 Replies
- 3232 Views
- Last post by leileilol
Sun Nov 04, 2012 9:37 pm
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- GL_OrthoMatrix (RMQ engine style)
by Baker » Thu Aug 23, 2012 4:46 am
- 4 Replies
- 4647 Views
- Last post by Baker
Fri Aug 24, 2012 1:52 pm
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- OpenGL performance stuff
by Baker » Fri Aug 17, 2012 3:31 am
- 5 Replies
- 3268 Views
- Last post by mh
Sat Aug 18, 2012 12:59 am
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- OpenGL 1.x easy question
by Baker » Wed Aug 08, 2012 7:02 am
- 9 Replies
- 3567 Views
- Last post by Spike
Sun Aug 12, 2012 2:56 am
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- textureSize2D vs uniform send
by Barnes » Tue Aug 07, 2012 8:57 am
- 1 Replies
- 2683 Views
- Last post by mh
Tue Aug 07, 2012 11:44 pm
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- OpenGL 4.3
by mh » Tue Aug 07, 2012 3:25 am
- 3 Replies
- 2794 Views
- Last post by mh
Tue Aug 07, 2012 4:32 pm
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- Multiple OpenGL Window Rendering
by sniperz227 » Sat Jul 14, 2012 2:08 am
- 3 Replies
- 3296 Views
- Last post by sniperz227
Sat Jul 14, 2012 3:42 am
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- Custom Glsl for darkplaces
by Nahuel » Tue Oct 11, 2011 3:43 pm
- 13 Replies
- 4724 Views
- Last post by toneddu2000
Mon Jul 09, 2012 9:37 pm
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- Optimizing
by leileilol » Tue Mar 27, 2012 6:19 pm
- 25 Replies
- 7608 Views
- Last post by r00k
Tue Jul 03, 2012 4:45 pm
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- Right Distance For Sphere Entirely in Frustum
by Baker » Tue May 15, 2012 8:40 am
- 11 Replies
- 5893 Views
- Last post by revelator
Wed May 23, 2012 6:49 pm
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- (updated) GL resources and tutorials for beginners
by frag.machine » Tue Apr 17, 2012 3:19 pm
- 5 Replies
- 3079 Views
- Last post by frag.machine
Tue Apr 17, 2012 10:45 pm
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- SDLQuake's gl_draw.c
by JasonX » Fri Jan 27, 2012 3:07 am
- 6 Replies
- 3261 Views
- Last post by Baker
Thu Apr 12, 2012 8:58 pm
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- Drawing a Sphere (OpenGL ES compatible)
by Baker » Tue Apr 10, 2012 1:58 am
- 0 Replies
- 3534 Views
- Last post by Baker
Tue Apr 10, 2012 1:58 am
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- ARB_texture_non_power_of_two and Mac
by szo » Fri Apr 06, 2012 7:02 pm
- 14 Replies
- 6398 Views
- Last post by szo
Mon Apr 09, 2012 2:44 pm
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- Draw a pentagon using vertex arrays?
by Baker » Fri Mar 02, 2012 3:23 am
- 4 Replies
- 3664 Views
- Last post by Baker
Sat Mar 03, 2012 7:20 pm
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- [quake2] overbright models
by marcelo_20xx » Tue Nov 15, 2011 2:11 am
- 18 Replies
- 7151 Views
- Last post by Knightmare
Sat Feb 11, 2012 7:34 am
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- Generating 2D Mini-Maps Idea
by Baker » Sat Dec 20, 2008 8:07 am
- 21 Replies
- 12048 Views
- Last post by mankrip
Sun Feb 05, 2012 10:45 pm
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- OpenGL for SDLQuake
by Rikku2000 » Sun Jan 22, 2012 9:06 pm
- 0 Replies
- 2921 Views
- Last post by Rikku2000
Sun Jan 22, 2012 9:06 pm
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- ArrayElements emulation wrapper
by leileilol » Sun Nov 27, 2011 2:24 am
- 4 Replies
- 3094 Views
- Last post by leileilol
Sun Nov 27, 2011 10:56 pm
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- OpenGL ES 1.1, 2.0 References
by Baker » Thu Nov 24, 2011 11:51 am
- 1 Replies
- 3006 Views
- Last post by mh
Thu Nov 24, 2011 12:52 pm
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- WebGL
by Baker » Tue Nov 22, 2011 4:11 am
- 3 Replies
- 2924 Views
- Last post by mankrip
Thu Nov 24, 2011 12:51 am
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- GluUnProject sample iOS project
by Baker » Mon Nov 21, 2011 3:39 am
- 0 Replies
- 3056 Views
- Last post by Baker
Mon Nov 21, 2011 3:39 am
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- VBO performance :(
by r00k » Tue Aug 23, 2011 5:19 pm
- 11 Replies
- 4267 Views
- Last post by revelator
Tue Nov 15, 2011 8:06 pm
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- strange thing with vector macros
by revelator » Thu Nov 10, 2011 4:50 pm
- 11 Replies
- 3878 Views
- Last post by revelator
Mon Nov 14, 2011 2:30 pm
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- OpenGL 2D Examples - 101 The 2D Basics (w/pics)
by Baker » Mon Dec 15, 2008 12:51 pm
- 11 Replies
- 24845 Views
- Last post by revelator
Sun Nov 13, 2011 3:35 pm
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- Circle 2D Map
by arsenavin » Sat Nov 12, 2011 7:26 am
- 2 Replies
- 2816 Views
- Last post by arsenavin
Sun Nov 13, 2011 3:11 am
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- Bloom hack fun
by leileilol » Fri Oct 21, 2011 10:29 pm
- 10 Replies
- 3892 Views
- Last post by mh
Mon Oct 24, 2011 7:17 pm
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- VBO Software Emulation Layer
by mh » Sun Sep 18, 2011 12:16 am
- 0 Replies
- 2507 Views
- Last post by mh
Sun Sep 18, 2011 12:16 am
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- Batching and Sorting
by raynorpat » Sun Aug 28, 2011 11:44 pm
- 6 Replies
- 3925 Views
- Last post by mh
Fri Sep 16, 2011 10:48 pm
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