Post tutorials on how to do certain tasks within game or engine code here.
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- QuakeSrc.org Tutorials, The Return Of ...
by Baker » Sun Oct 26, 2008 12:04 pm
- 7 Replies
- 9507 Views
- Last post by madf0x
Wed May 08, 2019 10:23 pm
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- Extending Quake Limits - Part 3: Alias Models
by mh » Fri Jan 08, 2010 11:13 pm
- 18 Replies
- 9529 Views
- Last post by revelator
Mon Jul 15, 2019 5:50 pm
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- Avirox's Rotation Tutorial Adapted to NetQuake
by Baker » Wed Jun 23, 2010 8:58 am
- 86 Replies
- 28704 Views
- Last post by Max_Salivan
Mon Jul 09, 2018 10:17 pm
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- Dynamic lights on moving brush models
by mh » Sun Mar 04, 2012 8:46 pm
- 33 Replies
- 9762 Views
- Last post by toneddu2000
Mon Jan 08, 2018 10:30 am
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- Compatibility Benchmark Mods
by Baker » Fri Aug 01, 2014 1:55 am
- 45 Replies
- 7352 Views
- Last post by ericw
Wed Aug 23, 2017 9:15 pm
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- Bug fix - Framerate-independent Damage and Bonus shifts
by mh » Wed Jun 06, 2012 12:11 am
- 12 Replies
- 3325 Views
- Last post by revelator
Sun Apr 16, 2017 9:58 am
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- Tutorial: Adding Alpha Transparency to stock GLQUAKE
by Baker » Fri Nov 21, 2008 1:43 pm
- 28 Replies
- 16209 Views
- Last post by revelator
Fri Apr 14, 2017 2:26 am
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- Areanodes
by mh » Wed Feb 22, 2017 11:21 pm
- 7 Replies
- 1072 Views
- Last post by Spike
Fri Feb 24, 2017 10:03 pm
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- Detecting maps compiled with lit liquids
by mankrip » Mon Feb 20, 2017 8:49 pm
- 0 Replies
- 1445 Views
- Last post by mankrip
Mon Feb 20, 2017 8:49 pm
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- Learning OpenGL
by JasonX » Thu Apr 07, 2011 2:44 am
- 11 Replies
- 3575 Views
- Last post by mh
Thu Feb 16, 2017 5:12 pm
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- Particle fade timing fix
by mankrip » Sun Oct 02, 2016 4:54 pm
- 2 Replies
- 1091 Views
- Last post by mankrip
Wed Oct 12, 2016 4:57 pm
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- User-friendly tilde typing in the console
by mankrip » Mon May 09, 2016 9:32 am
- 0 Replies
- 1715 Views
- Last post by mankrip
Mon May 09, 2016 9:32 am
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- Proper lit water on TyrUtils' light.exe
by mankrip » Sat Jan 09, 2016 5:44 pm
- 3 Replies
- 1552 Views
- Last post by mankrip
Sun Jan 10, 2016 9:06 pm
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- Quake Motion Blur
by mh » Thu Apr 16, 2009 4:54 pm
- 15 Replies
- 4788 Views
- Last post by Barnes
Sat Nov 07, 2015 11:51 am
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- Engine Side Footsteps
by r00k » Mon Jan 04, 2010 8:18 pm
- 27 Replies
- 5792 Views
- Last post by drm_wayne
Tue Aug 11, 2015 6:11 am
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- Drawspans optimization in C for software Quake
by qbism » Wed Oct 27, 2010 4:53 pm
- 17 Replies
- 6151 Views
- Last post by mankrip
Fri May 01, 2015 7:11 pm
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- Fix ambient sound never starting
by Baker » Fri Apr 17, 2015 11:26 am
- 2 Replies
- 891 Views
- Last post by Baker
Fri Apr 17, 2015 7:02 pm
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- Handmade Hero
by r00k » Tue Dec 02, 2014 5:26 pm
- 2 Replies
- 1194 Views
- Last post by r00k
Thu Dec 04, 2014 3:58 pm
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- Mod_ClearAll -- doesn't always cut it
by Baker » Mon Jul 28, 2014 11:39 pm
- 10 Replies
- 1976 Views
- Last post by szo
Wed Jul 30, 2014 9:41 am
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- Adding Smooth Sky Scroll To WinQuake
by Baker » Sun Jul 27, 2014 8:15 pm
- 2 Replies
- 1184 Views
- Last post by Baker
Sun Jul 27, 2014 11:56 pm
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- Don't draw crosshair if centerstring
by Baker » Mon Jun 23, 2014 6:03 am
- 2 Replies
- 1180 Views
- Last post by Baker
Mon Jun 23, 2014 7:43 am
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- R_LightPoint bmodels fix
by mh » Sun Apr 27, 2014 11:38 pm
- 2 Replies
- 1173 Views
- Last post by revelator
Sat May 03, 2014 2:56 pm
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- Faster Quake 2 ref_soft
by qbism » Thu May 01, 2014 4:45 am
- 3 Replies
- 1255 Views
- Last post by jitspoe
Fri May 02, 2014 4:06 am
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- Kernel-based dithering of MDL affine triangles
by mankrip » Tue Oct 22, 2013 10:52 pm
- 0 Replies
- 1483 Views
- Last post by mankrip
Tue Oct 22, 2013 10:52 pm
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- Optimized MDL clipping (in software)
by mankrip » Thu Sep 12, 2013 6:00 am
- 1 Replies
- 1296 Views
- Last post by qbism
Fri Sep 13, 2013 2:38 am
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- Kernel-based dithering of BSP surface lighting (in software)
by mankrip » Thu Aug 29, 2013 4:27 am
- 4 Replies
- 1537 Views
- Last post by leileilol
Thu Aug 29, 2013 10:40 pm
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- Some questions for my singleplayer mod...
by Daya » Thu Jun 13, 2013 5:05 pm
- 27 Replies
- 5457 Views
- Last post by Daya
Thu Aug 08, 2013 4:19 pm
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- Properly scaled underwater screen turbulence
by mankrip » Sat Jun 08, 2013 11:15 pm
- 4 Replies
- 1839 Views
- Last post by mankrip
Thu Jun 27, 2013 4:28 am
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- Replacing Quake2's RecursiveLightPoint with DarkPlaces'
by jitspoe » Wed Jun 05, 2013 4:55 am
- 5 Replies
- 2075 Views
- Last post by jitspoe
Sun Jun 16, 2013 2:28 am
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- Tutorial: Killing z-fighting in a stock Quake engine
by Baker » Sat Oct 25, 2008 9:53 am
- 34 Replies
- 17609 Views
- Last post by Baker
Fri May 10, 2013 3:26 am
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- NAT Fix -- Solves the "connection accepted" issue
by Baker » Fri Dec 11, 2009 8:32 am
- 19 Replies
- 14035 Views
- Last post by Baker
Fri Apr 19, 2013 1:33 am
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- SV_Invisible_To_Client (Anti-Wallhack)
by Baker » Sun Dec 07, 2008 2:53 pm
- 44 Replies
- 21379 Views
- Last post by Baker
Sat Apr 13, 2013 7:35 am
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- [Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
by Team Xlink » Mon Apr 26, 2010 11:23 pm
- 13 Replies
- 5243 Views
- Last post by ceriux
Thu Apr 04, 2013 4:57 am
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- Framerate-independent stair-step smoothing
by mh » Fri Feb 22, 2013 10:02 pm
- 1 Replies
- 2232 Views
- Last post by taniwha
Wed Feb 27, 2013 5:38 am
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- COM_Parse and multiline comments/DP save compatibility
by mh » Fri Jun 22, 2012 9:15 pm
- 9 Replies
- 3919 Views
- Last post by taniwha
Wed Jan 16, 2013 1:28 am
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- Windows Quake - Improved Timer
by mh » Sun May 15, 2011 6:59 pm
- 3 Replies
- 3527 Views
- Last post by qbism
Tue Jan 08, 2013 11:54 pm
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- Software Quake MDL Frame Interpolation
by mh » Fri Jun 25, 2010 11:30 am
- 31 Replies
- 13430 Views
- Last post by taniwha
Sun Dec 23, 2012 9:26 am
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- Adding *full* 5 Button Mouse Support (Windows)
by Baker » Sat Jan 29, 2011 12:00 am
- 6 Replies
- 4644 Views
- Last post by revelator
Fri Nov 30, 2012 6:58 am
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- More Win/GL Quake bugs - MainWndProc
by mh » Mon Oct 25, 2010 12:44 am
- 3 Replies
- 3023 Views
- Last post by mankrip
Fri Nov 30, 2012 6:06 am
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- Warsow/Qrack Web Map/Model Download (Curl)
by Baker » Tue Aug 11, 2009 12:49 am
- 12 Replies
- 8185 Views
- Last post by Baker
Mon Nov 05, 2012 6:02 am
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- alias cmd with edit
by r00k » Tue Oct 16, 2012 7:18 am
- 3 Replies
- 2356 Views
- Last post by r00k
Wed Oct 17, 2012 3:33 am
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- (GLQuake) (Semi-Tutorial) Basic Surface Batcher
by mh » Tue Oct 16, 2012 6:34 pm
- 0 Replies
- 2504 Views
- Last post by mh
Tue Oct 16, 2012 6:34 pm
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- gl_doubleeyes fix
by mh » Tue Sep 25, 2012 5:00 pm
- 1 Replies
- 2199 Views
- Last post by Baker
Tue Sep 25, 2012 6:28 pm
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- Tutorial: How to do DAT menu.DAT
by behind_you » Wed Jun 08, 2011 9:13 am
- 13 Replies
- 6994 Views
- Last post by Mexicouger
Tue Sep 11, 2012 12:16 am
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- Capture video with automatic file name
by qbism » Thu Aug 02, 2012 12:46 am
- 2 Replies
- 2260 Views
- Last post by qbism
Thu Aug 02, 2012 5:05 pm
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- Bugfix: Involving playdemo and connection state
by Baker » Sat Jul 14, 2012 8:40 pm
- 5 Replies
- 2750 Views
- Last post by taniwha
Sat Jul 21, 2012 8:51 am
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- Bug fix - noclip touching triggers
by mh » Tue Jul 17, 2012 10:05 pm
- 7 Replies
- 3918 Views
- Last post by mh
Wed Jul 18, 2012 2:08 am
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- PF_VarString crash bug (and fix)
by mh » Tue Feb 08, 2011 7:36 pm
- 10 Replies
- 4268 Views
- Last post by mh
Tue Jul 17, 2012 10:13 pm
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- Improving "ProQuake" Demo Record At Any Time
by Baker » Mon Jan 09, 2012 5:00 am
- 17 Replies
- 5640 Views
- Last post by mh
Tue Jul 17, 2012 9:30 pm
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- Bug fix - Correct viewangles on load game
by mh » Tue Jun 05, 2012 10:20 pm
- 11 Replies
- 3796 Views
- Last post by Baker
Thu Jul 12, 2012 11:30 am
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